SlideShare a Scribd company logo
1 of 38
Download to read offline
Designing Immersive Experiences that
Create Empathy, Reveal Biases, Alter Mindsets
Chris Dede and Iulian Radu
Harvard University, Graduate School of Education
Serious Play 2019, Montreal
Helping Adults Learn and Unlearn
Doing Better Things rather than Things Better
● Immersion in simulated authentic experiences
● Research about barriers to changes in behavior and identity: cognitive, affective, social
● Unlearning as a stage of learning
Authenticity through Virtual Environments
European Astronaut Centre, ESA
The power of direct experience
Virtual environments for
immersive simulation
PC virtual reality headsets
Technologies we are exploring
Smartphone-based
interactive 360 videos and
augmented reality
PC virtual simulations
Affordances for adult capacity-building
Authentic experiences for teacher / parent learning
Authentic assessments of individuals and groups
Reduced cost and risk
Technology-assisted data collection
Standardized authentic training and testing scenarios
Large distribution via web and smartphones
Themes in Current Work
■ Reducing implicit biases and increasing empathy
■ Classroom literacy practices
■ Home literacy practices
■ Apps for literacy and play
■ Developing learning communities: teachers, parents
Projects: Parent Empathy & Teacher Bias
Previous work: VR for Empathy
Virtual Human Interaction Lab, Stanford University
VARPU, University of Lapland
Fluid Interfaces Group, MIT
Virtual Human Interaction Lab, Stanford University
VARPU, University of Lapland
Fluid Interfaces Group, MIT
Previous work: VR for Empathy
Parent Empathy Building
Research Questions
Can immersive VR technology simulate the experience of living as a child
with reading difficulties ?
Can parental empathy be increased through VR technology ?
To what degree does the technology medium (VR - PC) impact empathy ?
Empathy: Design Elements
empathy
Somatic
CognitiveEmotional
Empathy: Design Elements
Engage multiple components of empathy
- Somatic: generate visceral reaction
- ex: heartbeats, small perspective
- Emotional: generate compassionate reaction
- ex: inability to achieve tasks, crying
- Cognitive: transfer understanding
- ex: information about other situations and parenting strategies
Balance non-interactive 360 videos vs. user agency
Follow semi-structured narrative
Allow interrupted initial setup, for participants unfamiliar with VR tech
empathy
Somatic
CognitiveEmotional
Findings
Participants feel empathy, anxiety, struggle, sadness for the child
Participants feel the struggle that parent is facing
Most participants feel the experience changed them to better understand
difficulties of parents-children with reading difficulties
"when I had to go back and try again with the
heartbeat, it was poignant because I think my
expectation was that I was going to find the
book, but I couldn’t. I felt mostly the anxiety that
a child could feel."
“I knew about dyslexia from a research
standpoint so it didn’t teach me much about
the problem, but it helped me understand
what it’s like as a child and as a parent”
Revealing Teacher Biases
Source: Wikipedia
Danaher, K. and Crandall, C.S., 2008. Stereotype threat in applied settings re‐examined. Journal of Applied Social Psychology, 38(6), pp.1639-1655.
Project: Detecting Teacher Biases
Real student
performance Perceived performance
Teacher Bias / Mindsets
ex: my teaching style works well
ex: I treat all equally performing
students in the same way
ex: high SES students are smarter
ex: low vocabulary is slow learning
Observed Lesson
1 2
3
Unconscious Biases / Mindsets in Teachers
overconfidence
skepticism of previous failures
identity threat
no transitional identity
fear of stress
lack of resources
lack of time
lack of community
...
Educational
reform
message
Perceived message
Research Questions
- Are teachers biased by knowledge of student SES ?
- Can immersive technology reveal such biases?
- Does the degree of experienced engagement relate to
the strength of bias revealed?
User talking to virtual classroom Hidden human puppeteer
controls virtual students
Study Design
Observed Lesson
1 2
3
Control group:
Similar progress
No SES information
Experimental group:
Similar progress
High and Low SES students
Study Design
Bias: Design Elements
Create immersion through socio-emotional engagement of “live” virtual students,
less focus on sensory immersion
Quickly reveal the “live” nature of the system, while training user
Controlled exposure to bias anchoring content
Balance between open-ended interaction vs. scripted research
Provide opportunities to reveal biases without lengthy interaction
Findings
- None of the teacher participants believed they were influenced by student
background or appearance
- Low SES students are consistently perceived as making more progress
- Disbelief that low-SES students could perform as well as they did
- High SES student often perceived as better than others overall
- Tension between perceptual bias and equity awareness
“Based on the background, at least Veronica
(high-SES) has so much exposure. Maybe
that is where her ability comes from. But
Betty's case does not make sense, because
Betty (low-SES) has no family support.”
“I was immersed as I was engaged with their
raising their hands, asking me questions.
The interactions felt real.“
Findings
- None of the teacher participants believed they were influenced by student
background or appearance
- Low SES students are consistently perceived as making more progress
- Disbelief that low-SES students could perform as well as they did
- High SES student often perceived as better than others overall
- Tension between perceptual bias and equity awareness
“Based on the background, at least Veronica
(high-SES) has so much exposure. Maybe
that is where her ability comes from. But
Betty's case does not make sense, because
Betty (low-SES) has no family support.”
“I was immersed as I was engaged with their
raising their hands, asking me questions.
The interactions felt real.“
“I need to take background information into
consideration. For example if one child is hungry and
doesn’t have money for lunch, I would want to know
that and take it into account."
General Guidelines
Interrupted Training: Users are unfamiliar with VR tech, will learn & adjust. Support usability
training within the experience; prepare for interrupted initial setup.
Personal Connection: Build strong connection and agency early in the activity; possibly by using
user’s own characteristics. Connection can be reduced later.
Engage the Senses: Use methods from cinematography and interactive narrative to increase
engagement and emotional affect.
Balance Agency vs. Pre-Recorded Content: Permit user agency to some degree, but carefully
consider what aspects need to be controlled.
Theoretical vs Embodied Information: Leverage immersion to design multi-layered
experiences with cognitive, emotional and visceral effects.
Lessons for Demos and Research Studies
- Initial setup may require people to take VR device on/off, causing reset
- Experience should work offline
- Useful to remotely view what participant sees
- Data logging (audio-video, and in-activity) very useful for offline analysis
- Collect quantitative (ex: std. survey) and qualitative data (ex: interviews)
Lessons for Design Process
- Don’t overestimate technology and users. Technology breaks down, and users don’t
always know what you expect.
- Lower-fidelity prototyping possible for testing 3D scenes (ex: Sims) and branching
narratives (ex: Muzzy Lane)
- 360 video post-production tools are scarce, plan to shoot in-camera
Open questions for audience:
Do you know of similar work (are you doing it) ?
What impact or guidelines have you found ?
Designing Immersive Experiences that Create
Empathy, Reveal Biases, Alter Mindsets
Chris Dede and Iulian Radu
Harvard University, Graduate School of Education
chris_dede@gse.harvard.edu , iulian_radu@gse.harvard.edu
Acknowledgements
Katie Leech, Rhonda Bondie,
Diana Feng, Michelle Chung,
Jennifer Wang, Guanhua Nie,
Karan Bhola, Madeleine Mortimore,
Merry Chin, Tara Nair,
Raouf Seyam, Mitch Scuzzarella

More Related Content

What's hot

The role of e learning in clinical training -a critical evaluation
The role of e learning in clinical training -a critical evaluationThe role of e learning in clinical training -a critical evaluation
The role of e learning in clinical training -a critical evaluationPoh-Sun Goh
 
MentalHealthPreCon
MentalHealthPreConMentalHealthPreCon
MentalHealthPreConJeff Carmack
 
Overview of Maziwa Zaidi theory of change approach
Overview of Maziwa Zaidi theory of change approach Overview of Maziwa Zaidi theory of change approach
Overview of Maziwa Zaidi theory of change approach ILRI
 
Bremer story post-hoc analysis
Bremer story post-hoc analysisBremer story post-hoc analysis
Bremer story post-hoc analysismark gould
 
High impact practices in the online setting
High impact practices in the online setting High impact practices in the online setting
High impact practices in the online setting University of Liverpool
 
Response To Intervention Presentation
Response To Intervention PresentationResponse To Intervention Presentation
Response To Intervention Presentationwilson49332
 
Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15
Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15
Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15Peter Hofman
 
Academic literacy integration into higher education curricula: Application of...
Academic literacy integration into higher education curricula: Application of...Academic literacy integration into higher education curricula: Application of...
Academic literacy integration into higher education curricula: Application of...Neda Zdravkovic
 
researchED Haninge Presentation
researchED Haninge PresentationresearchED Haninge Presentation
researchED Haninge PresentationGary Jones
 
HEA_Conference_Presentation_Blackmore_6.7.11
HEA_Conference_Presentation_Blackmore_6.7.11HEA_Conference_Presentation_Blackmore_6.7.11
HEA_Conference_Presentation_Blackmore_6.7.11Chris Blackmore
 
Bringing PBL to Scale
Bringing PBL to ScaleBringing PBL to Scale
Bringing PBL to Scalemmcdowell13
 
(Stotler,2020) Video Videograph and Audio Biofeedback
(Stotler,2020) Video Videograph and Audio Biofeedback (Stotler,2020) Video Videograph and Audio Biofeedback
(Stotler,2020) Video Videograph and Audio Biofeedback Jacob Stotler
 
(Stotler,2020) Using Audio and Videograph a form of Biofeedback
(Stotler,2020) Using Audio and Videograph a form of Biofeedback(Stotler,2020) Using Audio and Videograph a form of Biofeedback
(Stotler,2020) Using Audio and Videograph a form of BiofeedbackJacob Stotler
 
802 paper
802 paper802 paper
802 papervetters
 
Project from Start to Finish
Project from Start to FinishProject from Start to Finish
Project from Start to Finishclearsateam
 
A Student Affairs Career Resource
A Student Affairs Career ResourceA Student Affairs Career Resource
A Student Affairs Career ResourceQuest Coaching
 
Towards a Holistic View of Teacher Growth
Towards a Holistic View of Teacher GrowthTowards a Holistic View of Teacher Growth
Towards a Holistic View of Teacher GrowthPhilwood
 

What's hot (20)

The role of e learning in clinical training -a critical evaluation
The role of e learning in clinical training -a critical evaluationThe role of e learning in clinical training -a critical evaluation
The role of e learning in clinical training -a critical evaluation
 
MentalHealthPreCon
MentalHealthPreConMentalHealthPreCon
MentalHealthPreCon
 
Overview of Maziwa Zaidi theory of change approach
Overview of Maziwa Zaidi theory of change approach Overview of Maziwa Zaidi theory of change approach
Overview of Maziwa Zaidi theory of change approach
 
Bremer story post-hoc analysis
Bremer story post-hoc analysisBremer story post-hoc analysis
Bremer story post-hoc analysis
 
High impact practices in the online setting
High impact practices in the online setting High impact practices in the online setting
High impact practices in the online setting
 
Response To Intervention Presentation
Response To Intervention PresentationResponse To Intervention Presentation
Response To Intervention Presentation
 
Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15
Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15
Equity-Efficiency-Effectiveness through Assessment Levers - 1-23-15
 
Academic literacy integration into higher education curricula: Application of...
Academic literacy integration into higher education curricula: Application of...Academic literacy integration into higher education curricula: Application of...
Academic literacy integration into higher education curricula: Application of...
 
researchED Haninge Presentation
researchED Haninge PresentationresearchED Haninge Presentation
researchED Haninge Presentation
 
HEA_Conference_Presentation_Blackmore_6.7.11
HEA_Conference_Presentation_Blackmore_6.7.11HEA_Conference_Presentation_Blackmore_6.7.11
HEA_Conference_Presentation_Blackmore_6.7.11
 
Bringing PBL to Scale
Bringing PBL to ScaleBringing PBL to Scale
Bringing PBL to Scale
 
(Stotler,2020) Video Videograph and Audio Biofeedback
(Stotler,2020) Video Videograph and Audio Biofeedback (Stotler,2020) Video Videograph and Audio Biofeedback
(Stotler,2020) Video Videograph and Audio Biofeedback
 
(Stotler,2020) Using Audio and Videograph a form of Biofeedback
(Stotler,2020) Using Audio and Videograph a form of Biofeedback(Stotler,2020) Using Audio and Videograph a form of Biofeedback
(Stotler,2020) Using Audio and Videograph a form of Biofeedback
 
CaseStudy2
CaseStudy2CaseStudy2
CaseStudy2
 
Paraeducators in Secondary Transitional Settings Their Knowledge, Responsibi...
Paraeducators in Secondary Transitional Settings  Their Knowledge, Responsibi...Paraeducators in Secondary Transitional Settings  Their Knowledge, Responsibi...
Paraeducators in Secondary Transitional Settings Their Knowledge, Responsibi...
 
4
44
4
 
802 paper
802 paper802 paper
802 paper
 
Project from Start to Finish
Project from Start to FinishProject from Start to Finish
Project from Start to Finish
 
A Student Affairs Career Resource
A Student Affairs Career ResourceA Student Affairs Career Resource
A Student Affairs Career Resource
 
Towards a Holistic View of Teacher Growth
Towards a Holistic View of Teacher GrowthTowards a Holistic View of Teacher Growth
Towards a Holistic View of Teacher Growth
 

Similar to Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Mindsets

Social Emotional Learning
Social Emotional LearningSocial Emotional Learning
Social Emotional LearningCheryl Wissick
 
Social Emotional Learning
Social Emotional LearningSocial Emotional Learning
Social Emotional LearningCheryl Wissick
 
Generation Z - Reaching and Teaching in an Online Environment
Generation Z - Reaching and Teaching in an Online EnvironmentGeneration Z - Reaching and Teaching in an Online Environment
Generation Z - Reaching and Teaching in an Online EnvironmentDr. Michael England
 
The value of e-learning opportunities to prepare social work students for chi...
The value of e-learning opportunities to prepare social work students for chi...The value of e-learning opportunities to prepare social work students for chi...
The value of e-learning opportunities to prepare social work students for chi...BASPCAN
 
Co-creating with Children with ADHD
Co-creating with Children with ADHDCo-creating with Children with ADHD
Co-creating with Children with ADHDJoey Cheung
 
Co-creation Report: Children with Attention Deficit Hyperactivity Disorder
Co-creation Report: Children with Attention Deficit Hyperactivity DisorderCo-creation Report: Children with Attention Deficit Hyperactivity Disorder
Co-creation Report: Children with Attention Deficit Hyperactivity DisorderClaudia Adiwijaya
 
Sharpe Dublin May07
Sharpe Dublin May07Sharpe Dublin May07
Sharpe Dublin May07Rhona Sharpe
 
Xerte in Health Psychology at Newman
Xerte in Health Psychology at NewmanXerte in Health Psychology at Newman
Xerte in Health Psychology at NewmanBob R-S
 
Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...
Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...
Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...NCIL - STAR_Net
 
Test Your Instructional Design IQ
Test Your Instructional Design IQTest Your Instructional Design IQ
Test Your Instructional Design IQRich James
 
2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docx2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docxvickeryr87
 
2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docx2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docxRAJU852744
 
Ftp principals presentation
Ftp principals presentationFtp principals presentation
Ftp principals presentationStuart Armistead
 
Inquiry Learning Presentation 09
Inquiry Learning Presentation 09Inquiry Learning Presentation 09
Inquiry Learning Presentation 09Sue McLean
 
Spnd 456 autism second weekend
Spnd 456 autism second weekendSpnd 456 autism second weekend
Spnd 456 autism second weekendKarenJan
 

Similar to Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Mindsets (20)

Social Emotional Learning
Social Emotional LearningSocial Emotional Learning
Social Emotional Learning
 
Social Emotional Learning
Social Emotional LearningSocial Emotional Learning
Social Emotional Learning
 
Generation Z - Reaching and Teaching in an Online Environment
Generation Z - Reaching and Teaching in an Online EnvironmentGeneration Z - Reaching and Teaching in an Online Environment
Generation Z - Reaching and Teaching in an Online Environment
 
The value of e-learning opportunities to prepare social work students for chi...
The value of e-learning opportunities to prepare social work students for chi...The value of e-learning opportunities to prepare social work students for chi...
The value of e-learning opportunities to prepare social work students for chi...
 
Reusable learning objects related to sensory processing
Reusable learning objects related to sensory processing Reusable learning objects related to sensory processing
Reusable learning objects related to sensory processing
 
Co-creating with Children with ADHD
Co-creating with Children with ADHDCo-creating with Children with ADHD
Co-creating with Children with ADHD
 
Co-creation Report: Children with Attention Deficit Hyperactivity Disorder
Co-creation Report: Children with Attention Deficit Hyperactivity DisorderCo-creation Report: Children with Attention Deficit Hyperactivity Disorder
Co-creation Report: Children with Attention Deficit Hyperactivity Disorder
 
Xerte in Health Psychology
Xerte in Health PsychologyXerte in Health Psychology
Xerte in Health Psychology
 
Sharpe Dublin May07
Sharpe Dublin May07Sharpe Dublin May07
Sharpe Dublin May07
 
Xerte in Health Psychology at Newman
Xerte in Health Psychology at NewmanXerte in Health Psychology at Newman
Xerte in Health Psychology at Newman
 
Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...
Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...
Evaluating STEM Programs in Public Institutions in Communities: Focusing on E...
 
Cinderella
CinderellaCinderella
Cinderella
 
Test Your Instructional Design IQ
Test Your Instructional Design IQTest Your Instructional Design IQ
Test Your Instructional Design IQ
 
2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docx2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docx
 
2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docx2..............INTERPERSONAL COMMUNICATION.docx
2..............INTERPERSONAL COMMUNICATION.docx
 
Mcgate lunch and learn-04june2019
Mcgate lunch and learn-04june2019Mcgate lunch and learn-04june2019
Mcgate lunch and learn-04june2019
 
Ftp principals presentation
Ftp principals presentationFtp principals presentation
Ftp principals presentation
 
Inquiry Learning Presentation 09
Inquiry Learning Presentation 09Inquiry Learning Presentation 09
Inquiry Learning Presentation 09
 
Inquiry Learning by Sue McLean
Inquiry Learning by Sue McLeanInquiry Learning by Sue McLean
Inquiry Learning by Sue McLean
 
Spnd 456 autism second weekend
Spnd 456 autism second weekendSpnd 456 autism second weekend
Spnd 456 autism second weekend
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 
Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...
Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...
Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...SeriousGamesAssoc
 
Unity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesUnity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesSeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 
Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...
Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...
Creating a Low Cost Obstetric Clinical Immersion Simulation for Medical and N...
 
Unity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and EdugamesUnity in the Classroom for Creating VR Sims and Edugames
Unity in the Classroom for Creating VR Sims and Edugames
 

Recently uploaded

Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxJisc
 
Simple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdfSimple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdfstareducators107
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17Celine George
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17Celine George
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxmarlenawright1
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Philosophy of china and it's charactistics
Philosophy of china and it's charactisticsPhilosophy of china and it's charactistics
Philosophy of china and it's charactisticshameyhk98
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxannathomasp01
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxPooja Bhuva
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsNbelano25
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 

Recently uploaded (20)

Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Simple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdfSimple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdf
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Philosophy of china and it's charactistics
Philosophy of china and it's charactisticsPhilosophy of china and it's charactistics
Philosophy of china and it's charactistics
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf arts
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 

Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Mindsets

  • 1. Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Mindsets Chris Dede and Iulian Radu Harvard University, Graduate School of Education Serious Play 2019, Montreal
  • 2. Helping Adults Learn and Unlearn Doing Better Things rather than Things Better ● Immersion in simulated authentic experiences ● Research about barriers to changes in behavior and identity: cognitive, affective, social ● Unlearning as a stage of learning
  • 3. Authenticity through Virtual Environments European Astronaut Centre, ESA
  • 4. The power of direct experience Virtual environments for immersive simulation
  • 5. PC virtual reality headsets Technologies we are exploring Smartphone-based interactive 360 videos and augmented reality PC virtual simulations
  • 6. Affordances for adult capacity-building Authentic experiences for teacher / parent learning Authentic assessments of individuals and groups Reduced cost and risk Technology-assisted data collection Standardized authentic training and testing scenarios Large distribution via web and smartphones
  • 7. Themes in Current Work ■ Reducing implicit biases and increasing empathy ■ Classroom literacy practices ■ Home literacy practices ■ Apps for literacy and play ■ Developing learning communities: teachers, parents
  • 8. Projects: Parent Empathy & Teacher Bias
  • 9. Previous work: VR for Empathy Virtual Human Interaction Lab, Stanford University VARPU, University of Lapland Fluid Interfaces Group, MIT
  • 10. Virtual Human Interaction Lab, Stanford University VARPU, University of Lapland Fluid Interfaces Group, MIT Previous work: VR for Empathy
  • 12.
  • 13.
  • 14.
  • 15. Research Questions Can immersive VR technology simulate the experience of living as a child with reading difficulties ? Can parental empathy be increased through VR technology ? To what degree does the technology medium (VR - PC) impact empathy ?
  • 16.
  • 18. Empathy: Design Elements Engage multiple components of empathy - Somatic: generate visceral reaction - ex: heartbeats, small perspective - Emotional: generate compassionate reaction - ex: inability to achieve tasks, crying - Cognitive: transfer understanding - ex: information about other situations and parenting strategies Balance non-interactive 360 videos vs. user agency Follow semi-structured narrative Allow interrupted initial setup, for participants unfamiliar with VR tech empathy Somatic CognitiveEmotional
  • 19. Findings Participants feel empathy, anxiety, struggle, sadness for the child Participants feel the struggle that parent is facing Most participants feel the experience changed them to better understand difficulties of parents-children with reading difficulties "when I had to go back and try again with the heartbeat, it was poignant because I think my expectation was that I was going to find the book, but I couldn’t. I felt mostly the anxiety that a child could feel." “I knew about dyslexia from a research standpoint so it didn’t teach me much about the problem, but it helped me understand what it’s like as a child and as a parent”
  • 22. Danaher, K. and Crandall, C.S., 2008. Stereotype threat in applied settings re‐examined. Journal of Applied Social Psychology, 38(6), pp.1639-1655.
  • 23. Project: Detecting Teacher Biases Real student performance Perceived performance Teacher Bias / Mindsets ex: my teaching style works well ex: I treat all equally performing students in the same way ex: high SES students are smarter ex: low vocabulary is slow learning Observed Lesson 1 2 3
  • 24. Unconscious Biases / Mindsets in Teachers overconfidence skepticism of previous failures identity threat no transitional identity fear of stress lack of resources lack of time lack of community ... Educational reform message Perceived message
  • 25.
  • 26. Research Questions - Are teachers biased by knowledge of student SES ? - Can immersive technology reveal such biases? - Does the degree of experienced engagement relate to the strength of bias revealed?
  • 27.
  • 28. User talking to virtual classroom Hidden human puppeteer controls virtual students
  • 29. Study Design Observed Lesson 1 2 3 Control group: Similar progress No SES information Experimental group: Similar progress High and Low SES students
  • 31. Bias: Design Elements Create immersion through socio-emotional engagement of “live” virtual students, less focus on sensory immersion Quickly reveal the “live” nature of the system, while training user Controlled exposure to bias anchoring content Balance between open-ended interaction vs. scripted research Provide opportunities to reveal biases without lengthy interaction
  • 32. Findings - None of the teacher participants believed they were influenced by student background or appearance - Low SES students are consistently perceived as making more progress - Disbelief that low-SES students could perform as well as they did - High SES student often perceived as better than others overall - Tension between perceptual bias and equity awareness “Based on the background, at least Veronica (high-SES) has so much exposure. Maybe that is where her ability comes from. But Betty's case does not make sense, because Betty (low-SES) has no family support.” “I was immersed as I was engaged with their raising their hands, asking me questions. The interactions felt real.“
  • 33. Findings - None of the teacher participants believed they were influenced by student background or appearance - Low SES students are consistently perceived as making more progress - Disbelief that low-SES students could perform as well as they did - High SES student often perceived as better than others overall - Tension between perceptual bias and equity awareness “Based on the background, at least Veronica (high-SES) has so much exposure. Maybe that is where her ability comes from. But Betty's case does not make sense, because Betty (low-SES) has no family support.” “I was immersed as I was engaged with their raising their hands, asking me questions. The interactions felt real.“ “I need to take background information into consideration. For example if one child is hungry and doesn’t have money for lunch, I would want to know that and take it into account."
  • 34. General Guidelines Interrupted Training: Users are unfamiliar with VR tech, will learn & adjust. Support usability training within the experience; prepare for interrupted initial setup. Personal Connection: Build strong connection and agency early in the activity; possibly by using user’s own characteristics. Connection can be reduced later. Engage the Senses: Use methods from cinematography and interactive narrative to increase engagement and emotional affect. Balance Agency vs. Pre-Recorded Content: Permit user agency to some degree, but carefully consider what aspects need to be controlled. Theoretical vs Embodied Information: Leverage immersion to design multi-layered experiences with cognitive, emotional and visceral effects.
  • 35. Lessons for Demos and Research Studies - Initial setup may require people to take VR device on/off, causing reset - Experience should work offline - Useful to remotely view what participant sees - Data logging (audio-video, and in-activity) very useful for offline analysis - Collect quantitative (ex: std. survey) and qualitative data (ex: interviews)
  • 36. Lessons for Design Process - Don’t overestimate technology and users. Technology breaks down, and users don’t always know what you expect. - Lower-fidelity prototyping possible for testing 3D scenes (ex: Sims) and branching narratives (ex: Muzzy Lane) - 360 video post-production tools are scarce, plan to shoot in-camera
  • 37. Open questions for audience: Do you know of similar work (are you doing it) ? What impact or guidelines have you found ?
  • 38. Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Mindsets Chris Dede and Iulian Radu Harvard University, Graduate School of Education chris_dede@gse.harvard.edu , iulian_radu@gse.harvard.edu Acknowledgements Katie Leech, Rhonda Bondie, Diana Feng, Michelle Chung, Jennifer Wang, Guanhua Nie, Karan Bhola, Madeleine Mortimore, Merry Chin, Tara Nair, Raouf Seyam, Mitch Scuzzarella