2. Hello!
I am Adil Tugyan
eTwinning TR Ambassador
You can find me at @tugyanadil
adiltugyan@hotmail.com
3. “- What is a GAME ?
- What do the students learn from the (
video / Digital ) games ?
- What is Hard Fun ?
- What do these things mean for teaching
?
4. “- Have you ever played a computer game ?
- Which game ?
- Did you learn anything specific by playing
that game ?
The link for answers
http://tr.padlet.com/icypain/c1esu04nklsw
http://bit.ly/1QSa8pv
5. “
- Game: ( either digital or traditional ) a physical or
mental activity or a contest that has rules, and
people do it for pleasure. Especially a
competitive one played according to specific
rules and decided by skill, strength, or luck.
Game
Competition
Skill
Strenght
Luck
Rules
RewardPleasure
6. What do students learn
from games ?
“In playing games, students are doing explicitly and
socially what as adults they will do tacitly, personally
and collaboratively.”
1
7. Children love to play all kinds of games like
board games, card games, computer games,
console games, outdoor games and often
make up their own rules to similar games.
Games help children think strategically,
solve problems creatively and develop social
skills, such as following rules, playing with
others and taking turns.
Many games also incorporate specific
learning skills involving numbers, colors,
shapes or letters.
Family Bounding
Tradition Building
8. Prominent learning theorists including
Lev Vygotsky and jean Piaget
emphasized the importance of games in
the development abstract imaginative
thinking and the realization of goals
children cannot achieve in real life.
Think of a 4 year old
riding a horse … !
9. Students learn to ;
Spend free time creatively
- Develop skills
Develop critical thinking
- Make friends
Solve problems
- Gain self confidence
Compete
- Work in teams, Practice School Subjects
Develop computer skills and imagination
- Depict real life situations
Should there be
a limited time for
students to play
games ? Why ?
Padlet
http://bit.ly/1QSa8pv
12. What do these things
mean for teaching ?
Why Digital Video games ?
3
13. ‘’Our students have changed radically. Today’s
students are no longer the people our educational
system was designed to teach.’’
Marc Prensky
Today’s students have changed incrementally from
those of the past.
A really big discontinuity has taken place called
Singularity.
Singularity - an event which changes things so
fundamentally that there is absolutely no going back.
-Started in the last
period of 20st
century
-Kept evolving
-Created a
singularity.
What is this ?
I……….. T………
14. Today’s students represent the first
generation to grow up with this new
technology.
They have spent their entire lives surrounded
by technology like computers, video games,
digital music players, video cams, cell phones,
and all the other toys and tools of the digital
age. They are inevitable parts of their lives
Today’s average college grads have spent
less than 5,000 hours of their lives reading,
but over 10,000 hours playing video games.
16. “- What is the difference between ;
Gamification
and
Game Based Learning
Click To
Learn
What is DGBL ?
https://www.youtube.com/watch?v=Uj_8C2L9bXI
?
Practice
Process
17. What is digital Game Based
Learning ?
Digital game-based learning (DGBL) is
an instructional method that
incorporates educational content or
learning principles into video games
with the goal of engaging learners.
Applications of digital game-based
learning draw upon the constructivist
theory of education.
18. Digital game-based learning (DGBL)
connects educational content with
computer or video games and can be
used in almost all subjects and skill
levels.
It provides learning opportunities that
engage students in interactive
instruction and helps prepare them to
participate in the globalized,
technological society of the 21st
Century.
19. Components of digital game-
based learning
◎Digital game-based learning
involves activities that can range from
completing very simple tasks to the
development of intricate problem-
solving skills.
◎Games can be categorized as
“action, adventure, fighting, puzzle,
role-playing, sports, and strategy.”
20. What information should the teachers
take into account when selecting
games for students:
◎Students’ age, characteristics,
gender, competitiveness, and
previous gaming experience.
◎The game’s target age level.
◎Special needs. Would students with
disabilities be left out?
21. ◎Gender and racial diversity. In its
choice of characters, language, or
situations, does the game offend or
slight any particular group of
students?
◎Number of players. How many
students can play at one time? Will
too many be left sitting on their
hands?
◎The role of the teacher. Passive
observer or active participant.
22. ◎Additionally, teachers should
consider whether the game will cause
too much competitiveness.
There are a few necessary
components required for effective
digital game-based learning.
◎First of all, the games must keep
learning and engagement at a high
level.
23. ◎Rules and goals are also important
components of a strong game-based
learning program.
◎Teachers must make the outcomes
of the games clear and provide
immediate feedback.
◎ The students should have an
interactive role not only with the
game, but with other students as well.
24. Benefits of Digital Game-Based Learning
- potential to
engage and
motivate
students
- promote long-
term memory
- provide
practical
experience
- non-violent
games that
facilitate planning
and problem-
solving and relate
to the curriculum
- Role-playing,
simulation, and
adventure games
often appeal to
the development
of more than just
one skill.
- Development of
vocabulary skills,
the enhancement
of mental
quickness.
25. Benefits of digital game-based learning
- help students
set and work
towards
achievement of
goals,
- provide helpful
feedback,
- develop
technologically.
- Stimulates
learning
- Encourages
participants to
challenge new
topics or
knowledge.
- help students
develop
computer skills
26. DGBL – Games to Consider
Web Based Games
Play in your browser
Mostly FREE
Engaging and content
related
Great for younger students
http://www.funbrain.com/
http://pbskids.org/games/
http://nobelprize.org/educatio
nal_games/
http://www.furl.net/members/
ewagner
Commercial Off The
Shelf (COTS) Games
Civilization III & IV
The “Age Of...” Series
The Sim Games
The “Tycoon” Series
And More...
http://www.mackenty.org/i
ndex.php/games_work/
Mods
Aurora / World Editor
Unreal Engine
Dungeon Siege, Civ IV, The
Sims 2, GTA, and More...
http://en.wikipedia.org/wiki
/Mod_(computer_gaming)
Making History
Designed for education!
Assessment Features
Widely Implemented
http://www.making-
history.com
Serious Games
More Than Entertainment
Games Educate, Train, or
Inform
Education, Government,
Health, First Response,
Science...
http://www.seriousgames.
org
Creating Games
Global Kids’ playing for
keeps. www.globalkids.org
Brea High School Global IT
Academy (Visual Basic) -
http://www.globalitacademy.org
http://www.garagegames.com
http://www.thinkingworlds.com
27. DGBL - Skills
eSport Licenced
Games
LOL – League of
Legends
-Team Spirit
-Future Career
Opportunities
-Critical thinking
-Computer Skills
DOTA – Defence of
the Ancients
-Foreign Language
skills
-Developing Strategy
-Diffrentiated Skills
-Team Work
Quest Atlantis
Positive influence on
students writing and
their Science and
Maths test scores
World of Warcraft
Dance Dance
Revolution
- Foreign Language
learning and Physical
Education
Games Learning Society
- A productive and
collaborative place for
educators and researchers. It
offers game baded learning
approaches to teaching.
◎http://www.gameslearningsociety.or
g/
28. Games in Education Resources
Education Arcade - http://www.educationarcade.org
Games, Learning and Society - http://www.glsconference.org
Serious Games Summit - http://www.seriousgamessummit.com
Bill MacKenty’s Blog (a great place to start!) -
http://www.mackenty.org/learn/teachers
Video Games in Education (Google Video) -
http://video.google.com/videoplay?docid=6117726917684965691
Video Games in Education / Social Studies Central -
http://www.socialstudiescentral.com/?q=node/58
29. Epistemic Games in Education
Epistemic games are computer games that are
essentially about learning to think in innovative
ways. They’re designed to be pedagogical tools for
the digital age where the player learns to think like
professionals by playing a simulated game of such
professions as management, engineering,
journalism or urban planning.
Epistemic games fit the learning requirements of
today’s world because they allow students to role-
play professions while learning skills that they apply
in the game
30. Epistemic Game Examples
Soda Constructor
https://www.youtube.com/watch?v=qcuVF3u1Lrc
Sim School
http://www.simschool.org/
Budget hero
http://teachinghistory.org/digital-classroom/tech-for-
teachers/25813
Build Future Me
http://www.startheregoplaces.com/why-
accounting/futureme/builder/
World Of Warcraft
http://us.battle.net/wow/en/
31. Disadvantages of DGBL
More distracting
than other
learning tools
Finding
Suitable
games
Keep up
to date
with the
latest
games
Not all
games are
effective nor
educational
A reliable,
valid and
practical
rubric
to assess
game
39. DGBL Summary
- Digital Games Learning;
- Teach problem solving skills and creativity.
- Inspire interest in school subjects.
- Help kids make friends and interact.
- Encourage exercise.
- Let kids share the joy of competition.
- Give kids a chance to lead.
- Provide an opportunity to teach.
- Bring parents and kids together.
- Teachers should choose the right game for the
age and the level of the students.
- Games can be addictive so playing time should
be arranged carefully.
40. Go To
Arcademics
Skill Builder
Start the game
ARE YOU READY !!!
Scroll the page
down
Find Grand
Prix
- Was the game Fun, Challenging and Educative ?
- What did you Learn ?
For your feedback about the game, Please go to : http://bit.ly/1QSa8pv
41. Thanks!
Any questions?
You can find me at @tugyanadil & adiltugyan@hotmail.com
Hope to see you all at another webinar !