This document discusses whether video games can be educational. It outlines several key elements that make a video game both fun and educational, including challenge/strategy, element of surprise, replayability, inclusion of new information, memorization, applying knowledge through context and cognition, and addressing gender and ethnic balance. It then provides examples of several game development companies that design video games to help kids learn, such as Big Fish Games, Broderbund, and Educational Insights, which create games around subjects like animal habitats, puzzles, word associations, history, and mathematics.