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Steven Weitz & Mary Rasley
The Edugaming Framework
Keeping the Quiz Out of Educational Games to
Create Effective Learning Environments
sweitz@gmail.com & mrasley@lccc.edu
NSF-ATEGrants1003154&1304216- Anyopinions,findings,andconclusionsor
recommendationsexpressedinthismaterialarethoseoftheauthor(s)anddonotnecessarily
reflecttheviewsoftheNationalScienceFoundation
Educational games have a reputation
for being terrible…
… because many educational games
are terrible.
But they don’t have to be!
wrongwithmanyeducational
games?That’s actually 2
questions…
What’s wrong with many educational
games?
That’s actually 2
questions…
Why don’t games cause a
deeper understanding?
1.
Why aren’t educational
games engaging?
2.
They are quizzes
pretending to be games
They are quizzes
pretending to be games
Quizzing has a place in the
classroom.
Quizzing has a place in the
classroom.
Quizzing significantly
detracts from games.
Quizzing has a place in the
classroom.
Quizzing significantly
detracts from games.
Bloom’s Taxonomy
Why don’t games cause a
deeper understanding?
1.
Why aren’t educational
games engaging?
2.
Why don’t games cause a
deeper understanding?
1.
Assessment is NOT
learning
“Constant testing will no more
address the problems with our
education system than
constantly putting an overweight
person on the scale will cure
obesity.”
- Anna Quindlen
Assessment is NOT
learning
“Constant testing will no more
address the problems with our
education system than
constantly putting an overweight
person on the scale will cure
obesity.”
- Anna Quindlen
Games are NOT great
for fact retention
What the player does
is what will be
reinforced.
All games “teach” something.
We’re trying to make games
that teach something useful.
The educational content needs
to be the play.
The educational content needs
to be the play.playplay
Why don’t games cause a
deeper understanding?
1.
Why aren’t educational
games engaging?
2.
Why aren’t educational
games engaging?
2.
It’s about Choices
Two choices…
… one right
answer
“A game is a series of
interesting choices.” – Sid Meier
Interesting choices.” – S
“A game is a series
Interesting
Quiz =/= Engaging Game.
=/= Engaging Game.Quiz
Quiz + Luck =/= Engaging Game.
Quiz + Luck =/= Engaging Game.?Twitch Skill
Quiz + Twitch Skill?
Quiz + Twitch Skill?
Quiz + Twitch Skill?
Quiz + Twitch Skill?
Reinforces reflexes and fast recall…
NOT understanding.
Educational games that aren’t quizzes
Easier said than done.
...
The Edugaming Framework
1) Identify the specific concept
to be learned
2) Analysis: Break the concept
into
its component pieces
2) Analysis: Break the concept
into
its component pieces
Question:
What pieces must be present
to form the concept?
Question:
• 2 is a piece
• + is a piece
• (- 4) is a piece
• X is a piece
• = is a piece
• 2 is a piece
• + is a piece
• (- 4) is a piece
• X is a piece
• = is a piece
An example:
2 + (- 4) = X
GENERALIZE
• 2 is a piece
• + is a piece
• (- 4) is a piece
• X is a piece
• = is a piece
An example:
2 + (- 4) = X
GENERALIZE
• is a piece
An example:
2 + (- 4) = X
• is a piece
(- 4)
2
• 2 and (- 4) are valuesvalues
• 2 and (- 4) are values
An example:
2 + (- 4) = X
• + is a means of adjusting the values• is a piece+
An example:
2 + (- 4) = X
• 2 and (- 4) are values
adjusting
• + is a means of adjusting the values
• is a pieceX
• is a piece
An example:
2 + (- 4) = X
=
• X = the results of the adjustment
• 2 and (- 4) are values
results
• values
• adjusting
• results• X = the results of the adjustment
• + is a means of adjusting the values
An example:
2 + (- 4) = X
• 2 and (- 4) are values
results
adjusting
values
What pieces must be present
to form the concept?
An example:
• values
• adjusting
• results
2 + (- 4) = X
3) Consider the interactions of
the pieces as they relate to
the concept
Back to our example…
• values
• adjusting
• results
2 + (- 4) = X
Back to our example…
• values
• adjusting
• results
2 + (- 4) = X
• values
• adjusting
• results
How do these pieces relate
to each other and the topic?
Values can be adjusted to achieve
different results.
• values
• adjusting
• results
values
adjusting
results
How do these pieces relate
to each other and the topic?
Values can be adjusted to achieve
different results.
Values can be adjusted to achieve
different results.
This is the essence of the topic
4) The interactions of the
component pieces become
the core gameplay via an
action the player performs
continuously
4) The interactions of the
component pieces become
the core gameplay via an
action the player performs
continuously
=core gameplay
continuous
action
=core gameplay continuous action=
What the player will learn
continuous action
=core gameplay
=
What the player will learn
=
The interactions of the pieces
continuous action
=core gameplay
=
What the player will learn
The interactions of the pieces
=
=core gameplay
The interactions of the pieces
Back to our example…
2 + (- 4) = X
Values can be adjusted to achieve different results.
The interactions of the pieces
Core Gameplay
Values can be adjusted to achieve different results.
Back to our example…
2 + (- 4) = X
Players manipulate values by combining
numbers to achieve different results.
5) Decide what you want the
User Experience (UX) will be.
6) Build the rest of the game
around the core gameplay,
within the desired experience.
7) Refine the game through
iterative playtesting.
Always perform a core check:
Is the educational content still the
core play of the game?
Steven Weitz & Mary Rasley
sweitz@gmail.com & mrasley@lccc.edu
NSF-ATEGrants1003154&1304216- Anyopinions,findings,andconclusionsor
recommendationsexpressedinthismaterialarethoseoftheauthor(s)anddonotnecessarily
reflecttheviewsoftheNationalScienceFoundation

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