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APPLIED RESEARCH AT FIEA
Erik Sand, Director of Strategic Partnerships, UCF/FIEA
Dr. Thomas Carbone, Technical Director, UCF/FIEA
Michael Eakins, M.F.A, Creative Lead, METIL, UCF/IST
THE MISSION OF
PARTNERSHIPS AT FIEA
Increase the opportunities for our students
outside the traditional entertainment
industry.
WHAT? YOU DON’T HAVE
ANY GRAD STUDENTS?
Typical Graduate
Program
Research Focused
Tenure Track Faculty
Curriculum Flexibility
FIEA
Professionally
Focused
Professors of
Practice
Lock-step program
with premium tuition
Significantly constrains the resources that
might otherwise be available to typical
graduate program.
How did the VA opportunity
come about?
Two words:
Networking.
Coincidence.
GameLab is born
Noticed increasingly varied student placement
 Military training
 Advertising
 Medical Simulation
 Education
Seeking ways to encourage it
SME model
What’s different?
Working with SME – developer not the expert
Year 1 - Learning
Engaged SMEs means engaged team
SME Types emerge
Researchers
K12/Higher Ed Teachers
Medical community
Product Innovators
Partners & Opportunities 2018 (4th year)
Partner
Game/
Project
Tablecraft
Teaching
ASL
Speed
Limit
Laparoscopic
Simulation
Public
Speaking
VR Game
Universal
AR Project
Treasures
in Time
Description
A virtual reality
game that
teaches middle
school students
chemistry
A sign language
game designed
to teach
beginning sign
language
An eye-tracking
technology
game to teach
law enforcement
to identify
problems while
driving
A VR game that
simulates
laparoscopic
surgical removal
of a kidney tumor
A VR game
where players
practice giving
effective
presentations
A game which
overlays ghost
characters into a
real-world scene,
allowing players
to try to capture
ghosts as they try
to hide in boxes
A game for a UCF
Judaic studies
class where
players explore
underground
Jerusalem in
search of artifacts
Employment
Opportunities
FLETC & L3 Universal R&D
Research
Opportunities
Team presenting
at Games for
Change &
applying for grant
Collaboration
with School of
Communication
& Media
NAS
Transportation
Research Grant
application (Fall)
Collaboration
with Florida
Hospital
Technology &
Mimic Simulation
Collaboration
with School of
Communication
& Media
Collaboration
with College of
Arts & Humanities
Entrepreneurship
SBIR Grants
submitted to NSF
& IES
Team has
business plan for
Venture
Team has
business plan for
Venture
Partners & Opportunities 2019 (5th year)
Partner
Game/
Project
AR Buddy Drones Oceana Delirium
Japanese
Language
Oasis
Psychomotor
Skills
Research
Description
A mobile
augmented
reality app to
children
recovering from
trauma.
An app to help
screen and train
drone retail
delivery pilots in
mission planning
and execution.
Creating a VR
experience that
enhances an
orchestral piece
written for short
film on our
polluted oceans.
A “light weight”
VR application
that simulates
symptoms of
delirium to
improve clinical
staff’s
understanding.
Creation of a
game that trains
Japanese pitch
accent to novice
learners of
Japanese.
An app using VR
to perform high
level screens of
executive
functions
preventing more
expensive test.
Backend and
Frontend
application
supporting
research into how
psychomotor skills
are measured in
a game setting
Employment
Opportunities
Research
Opportunities
Entrepreneurship
The Applied R&D process looks
like (now)….
Partner
Development
Concept
Vetting
Selection
MVP
Development
Fall Semester
Follow-on
DIG 6944C / 6947C
Post
Graduation
Follow-On
GameLab
DIG 5856 (Spring)
Internship
Venture
Research
Applied
Research
Partner
UCF/FIEA
Student
GAME LAB IS DEMONSTRATING THAT
IT IS PROVIDING VALUE TO ALL
PARTICIPANTS.
Value Proposition
• Deeper relationships with Partners
• Insight to partner/ industry issues
• Reputation
Value Proposition
• Resume/Portfolio
building
• Exposure to other
industries and real-life
problems
• Access to potential
employers
Value Proposition
• MVP creation and
opportunity to vet
project ideas
• Access to expertise
• Access to talent

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Finding Partners in Applied Research – A Case Study on Industry/Academic Collaboration

  • 1. APPLIED RESEARCH AT FIEA Erik Sand, Director of Strategic Partnerships, UCF/FIEA Dr. Thomas Carbone, Technical Director, UCF/FIEA Michael Eakins, M.F.A, Creative Lead, METIL, UCF/IST
  • 2.
  • 3. THE MISSION OF PARTNERSHIPS AT FIEA Increase the opportunities for our students outside the traditional entertainment industry.
  • 4. WHAT? YOU DON’T HAVE ANY GRAD STUDENTS? Typical Graduate Program Research Focused Tenure Track Faculty Curriculum Flexibility FIEA Professionally Focused Professors of Practice Lock-step program with premium tuition Significantly constrains the resources that might otherwise be available to typical graduate program.
  • 5. How did the VA opportunity come about? Two words: Networking. Coincidence.
  • 6. GameLab is born Noticed increasingly varied student placement  Military training  Advertising  Medical Simulation  Education Seeking ways to encourage it
  • 7. SME model What’s different? Working with SME – developer not the expert Year 1 - Learning Engaged SMEs means engaged team SME Types emerge Researchers K12/Higher Ed Teachers Medical community Product Innovators
  • 8. Partners & Opportunities 2018 (4th year) Partner Game/ Project Tablecraft Teaching ASL Speed Limit Laparoscopic Simulation Public Speaking VR Game Universal AR Project Treasures in Time Description A virtual reality game that teaches middle school students chemistry A sign language game designed to teach beginning sign language An eye-tracking technology game to teach law enforcement to identify problems while driving A VR game that simulates laparoscopic surgical removal of a kidney tumor A VR game where players practice giving effective presentations A game which overlays ghost characters into a real-world scene, allowing players to try to capture ghosts as they try to hide in boxes A game for a UCF Judaic studies class where players explore underground Jerusalem in search of artifacts Employment Opportunities FLETC & L3 Universal R&D Research Opportunities Team presenting at Games for Change & applying for grant Collaboration with School of Communication & Media NAS Transportation Research Grant application (Fall) Collaboration with Florida Hospital Technology & Mimic Simulation Collaboration with School of Communication & Media Collaboration with College of Arts & Humanities Entrepreneurship SBIR Grants submitted to NSF & IES Team has business plan for Venture Team has business plan for Venture
  • 9. Partners & Opportunities 2019 (5th year) Partner Game/ Project AR Buddy Drones Oceana Delirium Japanese Language Oasis Psychomotor Skills Research Description A mobile augmented reality app to children recovering from trauma. An app to help screen and train drone retail delivery pilots in mission planning and execution. Creating a VR experience that enhances an orchestral piece written for short film on our polluted oceans. A “light weight” VR application that simulates symptoms of delirium to improve clinical staff’s understanding. Creation of a game that trains Japanese pitch accent to novice learners of Japanese. An app using VR to perform high level screens of executive functions preventing more expensive test. Backend and Frontend application supporting research into how psychomotor skills are measured in a game setting Employment Opportunities Research Opportunities Entrepreneurship
  • 10. The Applied R&D process looks like (now)…. Partner Development Concept Vetting Selection MVP Development Fall Semester Follow-on DIG 6944C / 6947C Post Graduation Follow-On GameLab DIG 5856 (Spring) Internship Venture Research Applied Research
  • 11. Partner UCF/FIEA Student GAME LAB IS DEMONSTRATING THAT IT IS PROVIDING VALUE TO ALL PARTICIPANTS. Value Proposition • Deeper relationships with Partners • Insight to partner/ industry issues • Reputation Value Proposition • Resume/Portfolio building • Exposure to other industries and real-life problems • Access to potential employers Value Proposition • MVP creation and opportunity to vet project ideas • Access to expertise • Access to talent

Editor's Notes

  1. (hey, can I work? Be GRA? We lose students)