SlideShare a Scribd company logo
10 lessons learnt in the first ten years of the serious games movement. Sports, Games and Learning Conference Cologne, Germany 17th March 2011 Simon Egenfeldt-Nielsen CEO Serious Games Interactive
My Background ,[object Object]
 PhD Games & learning
 Mixing industry & researchComputer games ,[object Object]
 Playing History-series
 +30 games for clientsCurrent Research projects: SIREN, PlayMancer & GaLa
The company Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark. Today also offices in United Kingdom and Vietnam.  We develop serious games that contain an inseparable combination of “playing”, “learning” and “story-telling”.  We are a cross-disciplinary team of 25 people with strong roots in research.   We work with a range of different national and international partners including Amnesty, Kaplan, Unicef, WWF, The Danish National Museum, LEGO, ECHO, and European School Net.
Awards BETT Award (UK)  – Secondary educational products 2010. PC ZONE (UK)  – Independent Game Award 2007. Danish Game Awards (DK) – Game of the Year 2009 & 2010. Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee. Children’s Technology Review (US) - Editors Choice Award 2008. IndieCade (US) - Best Indie Game Nominee 2008 & 2009.
Agenda Section 1: What is it? Section 2: What we know? Section 3: Why it ain’t happening
Game industry growing Fast EUR 15bn EUR 30bn EUR 75bn 1990 2000 2010
We invest 3 Billion hours every week in playing games Everyone…
Why consider games? Games are becoming mainstream – avg. gamer is 33 years old in US and UK.  Today games have become an universal language for playing, learning & communicating.  Today games are out-growing other popular media in importance. Games are already forecasting the future of learning…
Source: Mr. Toledano
Military Education & training Education & training Museums Healthcare Satirical Corporate training News Politics Schools Being used in most areas
Agenda Section 1: What is it? Section 2: What we know? Section 3: Why it ain’t happening
Lesson #1: there are different uses Games are a multi-dimensional beast Including games to enrich existing curriculum Making games about relevant curriculum Using games directly to learn curriculum
Lesson #2: many teachers use it Several studies indicate around 60% teachers Very few teachers are dismissing it Adaptation varies with countries Almost all use curriculum games Favourites are still training (math & spelling) Use is almost exclusively in early school years
Lesson #3: need to keep learning Challenge player to use knowledge actively Make learning contents explicit Make integration between learning & playing Focus on learning for both verbs & substantives Debriefing is a pre-requisite for effect
Lesson #4: must keep engagement Real consequences in the game Strong and constant feedback loops Visual attractive on its on turf Maintain relevance and authenticity Use both extrinsic & intrinsic motivation
Lesson #5: building them – keep simple Use standard technology Avoid any solution adding complexity Integrate with existing systems Focus on casual approach Build in SCORM compliance
Lesson #6: how to distribute – few roads Browser-based solutions is a must Channels are still missing Education is more local than global Curriculum differences major obstacle Traditional publishers are not the answer
Lesson #7: barriers often ict not games Computer equipment is not good enough Installation & licensing is difficult Own lacking skills are perceived as barriers
Lesson #8: convince people = show them Get them in front of the games Get into the teacher seminars Create good cases with other teachers Involve teachers in development
Lesson #9: funding is a challenge Funding haphazard and random Support schemes crucical Venture investment limited Schools don’t have the ressources Funding should be cross-border
Lesson #10: but it works Evidence retention is better Indications transfer is better Student more motivated to learn Students feel closer to the content Student perceive they learn more Teacher’s can reach challenged learners
Lessons summary Lesson #1: There are different uses Lesson #2: Many teachers use it Lesson #3: Need to keep learning Lesson #4: Must keep engagement Lesson #5: Building them – keep simple Lesson #6: How to distribute – few roads Lesson #7: Barriers often ict not games Lesson #8: Convince people = show them Lesson #9: Funding is a challenge Lesson #10: But it works
Agenda Section 1: What is it? Section 2: What we know? Section 3: Why it ain’t happening
overview:  Diffusion of Innovation Five attributes can explain 49-87% of the variation in adaption of an innovation (Rogers, 2003): Relative advantage: How much is the innovation perceived as being better than what already exists. Compatibility: How well does the innovation match existing norms, values, needs, expectations and previous experiences?  Complexity: How easy is the innovation to use and understand for users?  Observability: How easy is it to observe the advantages achieved from adapting the innovation?  Trialability: How easy is the innovation to try out and experiments with without going all in?
Relative advantage The most important attribute according to Rogers.  Studies show motivation is high-scorer with 25% of all teachers adhering to that.  Advantages very mix & diffuse.  Perceived advantage low on teacher’s priority list
Compability Lots of challenges like lacking game skills, bad fit with educational system and limited capable of evaluating games.   Values & beliefs Lots of negative discussion, seems to be wavering in some countries.  Teacher role, transformation; need to change their role & habitus to harness game's potential.  Previous ideas  Games cover a broad spectrum of learning theory, praxis and didactics – some more in line with previous praxis.  Actual needs  GBL don't really solve top-priority issues like special needs and too little teacher time.  Many games for non-core curriculum: demands much preparation time and put new demands on teacher.
Complexity Games are NOT necessarily complex but most teachers perceive them as such. Many games ARE complex: plug-ins, installation, drivers, different genres, interface etc. Seen as dangerous to engage with.
Observability In schools it difficult to observe each other and spread new knowledge.  See consequences of the intervention.. could probably not be further away than in school.
Tryability Becoming easier to try out games. But still ‘costly’ with 28 students on 'challenging' machinery.  You are trying out a new format, not just new contents like in books/online resources.

More Related Content

What's hot

Kahoot presentation (1)
Kahoot presentation (1)Kahoot presentation (1)
Kahoot presentation (1)
Camila Brito
 
Integrating Technology to Increase Student Engagement and Accelerate Math Lea...
Integrating Technology to Increase Student Engagement and Accelerate Math Lea...Integrating Technology to Increase Student Engagement and Accelerate Math Lea...
Integrating Technology to Increase Student Engagement and Accelerate Math Lea...
DreamBox Learning
 
The nintendo ds as an educational tool
The nintendo ds as an educational toolThe nintendo ds as an educational tool
The nintendo ds as an educational toolallisonjo
 
201203-07 SITE Roundtable Word Score
201203-07 SITE Roundtable Word Score201203-07 SITE Roundtable Word Score
201203-07 SITE Roundtable Word Score
Petra Fisser
 
Connect with Maths~ Teaching maths through problem solving
Connect with Maths~ Teaching maths through problem solvingConnect with Maths~ Teaching maths through problem solving
Connect with Maths~ Teaching maths through problem solving
Renee Hoareau
 
Top 10 mathematics websites
Top 10 mathematics websitesTop 10 mathematics websites
Top 10 mathematics websites
Colleen Young
 
How To Use Kahoot In Your Classroom
How To Use Kahoot In Your ClassroomHow To Use Kahoot In Your Classroom
How To Use Kahoot In Your Classroom
Fred Feldon
 
Games Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary EducationGames Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary Education
Amanda Ford
 
3 New Topics from HappyNumbers.com
3 New Topics from HappyNumbers.com3 New Topics from HappyNumbers.com
3 New Topics from HappyNumbers.comHappyNumbers
 
ADOVH Student Orientation Online Assessments.pdf
ADOVH Student Orientation Online Assessments.pdfADOVH Student Orientation Online Assessments.pdf
ADOVH Student Orientation Online Assessments.pdf
ADOVH-University of South Africa
 
SAM - Thomson V - Brochure
SAM - Thomson V - BrochureSAM - Thomson V - Brochure
SAM - Thomson V - BrochureSam Thomson
 
Matific ppt
Matific pptMatific ppt
Matific ppt
cbsemathgames
 
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
DreamBox Learning
 
Learning @ Home-Online Spaces
Learning @ Home-Online SpacesLearning @ Home-Online Spaces
Learning @ Home-Online Spaces
wendy
 
U Learn 06 - Games & Education
U Learn 06 - Games & EducationU Learn 06 - Games & Education
U Learn 06 - Games & EducationTrond Nilsen
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary Education
Amanda Ford
 
香港六合彩
香港六合彩香港六合彩
香港六合彩
taoyan
 
Vision Power Point V2
Vision Power Point V2Vision Power Point V2
Vision Power Point V2
leeratz21
 
Vedutech brochure
Vedutech brochureVedutech brochure
Vedutech brochure
Viswam Edutech Solutions
 

What's hot (20)

Kahoot presentation (1)
Kahoot presentation (1)Kahoot presentation (1)
Kahoot presentation (1)
 
Integrating Technology to Increase Student Engagement and Accelerate Math Lea...
Integrating Technology to Increase Student Engagement and Accelerate Math Lea...Integrating Technology to Increase Student Engagement and Accelerate Math Lea...
Integrating Technology to Increase Student Engagement and Accelerate Math Lea...
 
The nintendo ds as an educational tool
The nintendo ds as an educational toolThe nintendo ds as an educational tool
The nintendo ds as an educational tool
 
201203-07 SITE Roundtable Word Score
201203-07 SITE Roundtable Word Score201203-07 SITE Roundtable Word Score
201203-07 SITE Roundtable Word Score
 
Connect with Maths~ Teaching maths through problem solving
Connect with Maths~ Teaching maths through problem solvingConnect with Maths~ Teaching maths through problem solving
Connect with Maths~ Teaching maths through problem solving
 
Top 10 mathematics websites
Top 10 mathematics websitesTop 10 mathematics websites
Top 10 mathematics websites
 
How To Use Kahoot In Your Classroom
How To Use Kahoot In Your ClassroomHow To Use Kahoot In Your Classroom
How To Use Kahoot In Your Classroom
 
Games Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary EducationGames Based Construction Learning in Upper Primary Education
Games Based Construction Learning in Upper Primary Education
 
3 New Topics from HappyNumbers.com
3 New Topics from HappyNumbers.com3 New Topics from HappyNumbers.com
3 New Topics from HappyNumbers.com
 
ADOVH Student Orientation Online Assessments.pdf
ADOVH Student Orientation Online Assessments.pdfADOVH Student Orientation Online Assessments.pdf
ADOVH Student Orientation Online Assessments.pdf
 
SAM - Thomson V - Brochure
SAM - Thomson V - BrochureSAM - Thomson V - Brochure
SAM - Thomson V - Brochure
 
Matific ppt
Matific pptMatific ppt
Matific ppt
 
Presentation
PresentationPresentation
Presentation
 
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
 
Learning @ Home-Online Spaces
Learning @ Home-Online SpacesLearning @ Home-Online Spaces
Learning @ Home-Online Spaces
 
U Learn 06 - Games & Education
U Learn 06 - Games & EducationU Learn 06 - Games & Education
U Learn 06 - Games & Education
 
GBL in Upper Primary Education
GBL in Upper  Primary EducationGBL in Upper  Primary Education
GBL in Upper Primary Education
 
香港六合彩
香港六合彩香港六合彩
香港六合彩
 
Vision Power Point V2
Vision Power Point V2Vision Power Point V2
Vision Power Point V2
 
Vedutech brochure
Vedutech brochureVedutech brochure
Vedutech brochure
 

Similar to 10 lessons learnt in the first ten years of the serious games movement

Playing video games to learn English
Playing video games to learn English Playing video games to learn English
Playing video games to learn English
Hong Kong Digital Game-Based Learning Association
 
Digital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having funDigital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having fun
Hong Kong Digital Game-Based Learning Association
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having funCITE
 
Game based learning
Game based learningGame based learning
Game based learning
Jack Dalton
 
Game Design Cycle
Game Design CycleGame Design Cycle
Game Design Cycle
Nazanin T Chamani
 
Technologies for learning
Technologies for learningTechnologies for learning
Technologies for learning
Alexandria Lindsay
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
eMadrid network
 
Games:EDU:08 South: Jolyon Webb and Heather Williams
Games:EDU:08 South: Jolyon Webb and Heather WilliamsGames:EDU:08 South: Jolyon Webb and Heather Williams
Games:EDU:08 South: Jolyon Webb and Heather Williams
pixellab
 
Assignment 3.docx
Assignment 3.docxAssignment 3.docx
Assignment 3.docx
ValerieCJLee
 
Dont get board slides.pptx
Dont get board slides.pptxDont get board slides.pptx
Dont get board slides.pptx
Michael M. Magbanua
 
Otago maths association pd 2014
Otago maths association pd 2014Otago maths association pd 2014
Otago maths association pd 2014
mshasanbegovic
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]ABEL KALUM
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]ABEL KALUM
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication Class
BCcampus
 
Implementing 1:1 Laptops
Implementing 1:1 LaptopsImplementing 1:1 Laptops
Implementing 1:1 Laptops
Magdalene Catholic High School
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plans
RAVINDRA JEEVARAJ
 
Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Professor Steinberg
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based labp20lab
 

Similar to 10 lessons learnt in the first ten years of the serious games movement (20)

Playing video games to learn English
Playing video games to learn English Playing video games to learn English
Playing video games to learn English
 
Digital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having funDigital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having fun
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun
 
Game based learning
Game based learningGame based learning
Game based learning
 
Game Design Cycle
Game Design CycleGame Design Cycle
Game Design Cycle
 
Technologies for learning
Technologies for learningTechnologies for learning
Technologies for learning
 
Technologies for learning
Technologies for learningTechnologies for learning
Technologies for learning
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
 
Games:EDU:08 South: Jolyon Webb and Heather Williams
Games:EDU:08 South: Jolyon Webb and Heather WilliamsGames:EDU:08 South: Jolyon Webb and Heather Williams
Games:EDU:08 South: Jolyon Webb and Heather Williams
 
Assignment 3.docx
Assignment 3.docxAssignment 3.docx
Assignment 3.docx
 
Dont get board slides.pptx
Dont get board slides.pptxDont get board slides.pptx
Dont get board slides.pptx
 
Otago maths association pd 2014
Otago maths association pd 2014Otago maths association pd 2014
Otago maths association pd 2014
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]
 
Games & learning
Games & learningGames & learning
Games & learning
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication Class
 
Implementing 1:1 Laptops
Implementing 1:1 LaptopsImplementing 1:1 Laptops
Implementing 1:1 Laptops
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plans
 
Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!Steinberg-Gamify Your Online Classes!
Steinberg-Gamify Your Online Classes!
 
Digital game based lab
Digital game based labDigital game based lab
Digital game based lab
 

Recently uploaded

Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Assignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docxAssignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docx
ArianaBusciglio
 
Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
Krisztián Száraz
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
RitikBhardwaj56
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
How to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold MethodHow to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold Method
Celine George
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
vaibhavrinwa19
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Akanksha trivedi rama nursing college kanpur.
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
Sandy Millin
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
Scholarhat
 
Normal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of LabourNormal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of Labour
Wasim Ak
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Levi Shapiro
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
thanhdowork
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
David Douglas School District
 

Recently uploaded (20)

Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Assignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docxAssignment_4_ArianaBusciglio Marvel(1).docx
Assignment_4_ArianaBusciglio Marvel(1).docx
 
Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...The simplified electron and muon model, Oscillating Spacetime: The Foundation...
The simplified electron and muon model, Oscillating Spacetime: The Foundation...
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
How to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold MethodHow to Build a Module in Odoo 17 Using the Scaffold Method
How to Build a Module in Odoo 17 Using the Scaffold Method
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
 
Normal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of LabourNormal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of Labour
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
 
A Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptxA Survey of Techniques for Maximizing LLM Performance.pptx
A Survey of Techniques for Maximizing LLM Performance.pptx
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
 

10 lessons learnt in the first ten years of the serious games movement

  • 1. 10 lessons learnt in the first ten years of the serious games movement. Sports, Games and Learning Conference Cologne, Germany 17th March 2011 Simon Egenfeldt-Nielsen CEO Serious Games Interactive
  • 2.
  • 3. PhD Games & learning
  • 4.
  • 6. +30 games for clientsCurrent Research projects: SIREN, PlayMancer & GaLa
  • 7. The company Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark. Today also offices in United Kingdom and Vietnam. We develop serious games that contain an inseparable combination of “playing”, “learning” and “story-telling”. We are a cross-disciplinary team of 25 people with strong roots in research. We work with a range of different national and international partners including Amnesty, Kaplan, Unicef, WWF, The Danish National Museum, LEGO, ECHO, and European School Net.
  • 8. Awards BETT Award (UK) – Secondary educational products 2010. PC ZONE (UK) – Independent Game Award 2007. Danish Game Awards (DK) – Game of the Year 2009 & 2010. Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee. Children’s Technology Review (US) - Editors Choice Award 2008. IndieCade (US) - Best Indie Game Nominee 2008 & 2009.
  • 9. Agenda Section 1: What is it? Section 2: What we know? Section 3: Why it ain’t happening
  • 10. Game industry growing Fast EUR 15bn EUR 30bn EUR 75bn 1990 2000 2010
  • 11. We invest 3 Billion hours every week in playing games Everyone…
  • 12. Why consider games? Games are becoming mainstream – avg. gamer is 33 years old in US and UK. Today games have become an universal language for playing, learning & communicating. Today games are out-growing other popular media in importance. Games are already forecasting the future of learning…
  • 14. Military Education & training Education & training Museums Healthcare Satirical Corporate training News Politics Schools Being used in most areas
  • 15.
  • 16. Agenda Section 1: What is it? Section 2: What we know? Section 3: Why it ain’t happening
  • 17. Lesson #1: there are different uses Games are a multi-dimensional beast Including games to enrich existing curriculum Making games about relevant curriculum Using games directly to learn curriculum
  • 18. Lesson #2: many teachers use it Several studies indicate around 60% teachers Very few teachers are dismissing it Adaptation varies with countries Almost all use curriculum games Favourites are still training (math & spelling) Use is almost exclusively in early school years
  • 19. Lesson #3: need to keep learning Challenge player to use knowledge actively Make learning contents explicit Make integration between learning & playing Focus on learning for both verbs & substantives Debriefing is a pre-requisite for effect
  • 20. Lesson #4: must keep engagement Real consequences in the game Strong and constant feedback loops Visual attractive on its on turf Maintain relevance and authenticity Use both extrinsic & intrinsic motivation
  • 21. Lesson #5: building them – keep simple Use standard technology Avoid any solution adding complexity Integrate with existing systems Focus on casual approach Build in SCORM compliance
  • 22. Lesson #6: how to distribute – few roads Browser-based solutions is a must Channels are still missing Education is more local than global Curriculum differences major obstacle Traditional publishers are not the answer
  • 23. Lesson #7: barriers often ict not games Computer equipment is not good enough Installation & licensing is difficult Own lacking skills are perceived as barriers
  • 24. Lesson #8: convince people = show them Get them in front of the games Get into the teacher seminars Create good cases with other teachers Involve teachers in development
  • 25. Lesson #9: funding is a challenge Funding haphazard and random Support schemes crucical Venture investment limited Schools don’t have the ressources Funding should be cross-border
  • 26. Lesson #10: but it works Evidence retention is better Indications transfer is better Student more motivated to learn Students feel closer to the content Student perceive they learn more Teacher’s can reach challenged learners
  • 27. Lessons summary Lesson #1: There are different uses Lesson #2: Many teachers use it Lesson #3: Need to keep learning Lesson #4: Must keep engagement Lesson #5: Building them – keep simple Lesson #6: How to distribute – few roads Lesson #7: Barriers often ict not games Lesson #8: Convince people = show them Lesson #9: Funding is a challenge Lesson #10: But it works
  • 28. Agenda Section 1: What is it? Section 2: What we know? Section 3: Why it ain’t happening
  • 29. overview: Diffusion of Innovation Five attributes can explain 49-87% of the variation in adaption of an innovation (Rogers, 2003): Relative advantage: How much is the innovation perceived as being better than what already exists. Compatibility: How well does the innovation match existing norms, values, needs, expectations and previous experiences? Complexity: How easy is the innovation to use and understand for users? Observability: How easy is it to observe the advantages achieved from adapting the innovation? Trialability: How easy is the innovation to try out and experiments with without going all in?
  • 30. Relative advantage The most important attribute according to Rogers. Studies show motivation is high-scorer with 25% of all teachers adhering to that. Advantages very mix & diffuse. Perceived advantage low on teacher’s priority list
  • 31. Compability Lots of challenges like lacking game skills, bad fit with educational system and limited capable of evaluating games. Values & beliefs Lots of negative discussion, seems to be wavering in some countries. Teacher role, transformation; need to change their role & habitus to harness game's potential. Previous ideas Games cover a broad spectrum of learning theory, praxis and didactics – some more in line with previous praxis. Actual needs GBL don't really solve top-priority issues like special needs and too little teacher time. Many games for non-core curriculum: demands much preparation time and put new demands on teacher.
  • 32. Complexity Games are NOT necessarily complex but most teachers perceive them as such. Many games ARE complex: plug-ins, installation, drivers, different genres, interface etc. Seen as dangerous to engage with.
  • 33. Observability In schools it difficult to observe each other and spread new knowledge. See consequences of the intervention.. could probably not be further away than in school.
  • 34. Tryability Becoming easier to try out games. But still ‘costly’ with 28 students on 'challenging' machinery. You are trying out a new format, not just new contents like in books/online resources.
  • 35. Case studies Award-winners, several years in market place, good trials and decent level of graphics. Making History (history) Global Conflict-series (citizenship) Dimension M (math) Marketing and price are not really crucial as that will hinder speed but not really final impact. All companies still struggling.
  • 36. fit with adaptation criteria Relative Advantage: All are motivational fairing well. Dimension M is a an action game closer to students, and related to curriculum. Compatibility: Share values & beliefs but Dimension M is VERY focused on standards/curriculum. Dimension M closer to the textbook covering breadth rather than depth. Positioned as overall praxis. Complexity; Quite similar but Dimension M is much quicker to overview and then deduce from than especially Making History but also Global Conflicts. Dimension M; cover more with less time-investment. Triability: All do trials quite well through online, but Making History a bit more difficult as a download. Observability: Quite hard with Making History and Global Conflicts. Dimension M ahead with tournament features showcasing existing schools. Assessment also easer with skills-based learning..
  • 37. Discussion Do teacher want better learning? Do teachers want more motivated students? A lot don’t..! Just teach the curriculum Use what they already know & use Not put in extensive over-time on ‘hype’ Don’t take chances on unreliable technology They simply want to fulfil their job requirements: GBL is often not solving teachers challenges = no adaptation.
  • 38. Contactdetails Serious Games Interactive Corporate: www.seriousgames.dk Global Conflicts: www.globalconflicts.eu Playing History: www.playinghistory.eu Simon Egenfeldt-Nielsen Personal: www.egenfeldt.eu Email: sen@seriousgames.dk