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THE USE OF DIGITAL GAMES IN EDUCATION By Lauren Stone
Menu ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction ,[object Object]
“ Using the Technology of Today, in the Classroom of Today” ,[object Object],[object Object]
Examples of Digital Gaming from the Article ,[object Object],[object Object],[object Object],[object Object]
Examples of Digital Gaming from the Article ,[object Object],[object Object],[object Object],[object Object],[object Object]
Personal Reflection ,[object Object]
“ Learning by Playing: Video Games in the Classroom” ,[object Object],[object Object]
Quest to Learn ,[object Object],[object Object],[object Object],[object Object]
Personal Reflection ,[object Object]
“ Educational Video Games Effective In Classrooms if Certain Criteria Are Met” ,[object Object],Educational Video Games Effective In Classroom If Certain Criteria Are Met
Researchers ,[object Object],[object Object],[object Object]
Personal Reflection ,[object Object]
Conclusion ,[object Object]
[object Object],[object Object],[object Object],[object Object],References

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Using Digital Gaming within the classroom

  • 1. THE USE OF DIGITAL GAMES IN EDUCATION By Lauren Stone
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