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FMP Evaluation
Your name
Production Process Evaluation
Research
• My research was a very big help towards my game as I could
use ideas from existing games and put them into my final
design. The games I researched were already a success. So I
took some of the ideas from them and added them to my
game it would mean my game would be an automatic success.
• A weakness would be that if I took ideas from different games
it would seem like a copy of that game and people would get
bored of the game easily as they will have already played the
other game. When taking ideas from the different games I had
to make sure that they would all fit in with each other and
make the game easy to play without lots of different things
happening.
Planning
• The planning was very useful as I could make multiple designs
and not have to worry about the game not flowing and not
working as it wasn't an actual design which allowed me to
explore lots of ideas, helping to make my game very unique
which would help to make my game a success as no will have
played anything like it stopping the factor of the game
becoming tedious.
• I could have made I better plan as it was quite limited and
didn’t reflect my final game as much as I would have liked it
to, if I had made a better game design then I would have been
more experienced when making my final design and it could
have been more detailed and easy to play.
Time Management
• I manage my time quite well as I kept to my schedule and spent a good
amount of time preparing to make my final design so that it was a good
detailed game in the end.
• I was able to work fast and effectively when developing my design as it
meant I was able to review my game and check for any problems and
make sure the game was a success
• With more time I could have made a bigger game with a start up screen
which would have made the game overall more detailed and look more
professional. With more time I could have planned more and explored
more existing games making my game better as I would have got more
ideas from games and then I could have ensured my game was unique by
checking to see if there wasn’t a game exactly the same.
Technical Qualities
The view if my game is
the same as the existing
game ‘Pac man’ the
birds eye view gives a
full view of the map
which helps the player
to be able to plan a
route and become
strategic when playing
this game.
My game uses brighter
colours than Pac man as it
is designed for younger
players, which means the
colours will be brighter so
it grabs their attention and
means the will enjoy it
more.
The idea of running away
from the enemy is the
same for both games as
Pac man is running away
from the enemy trying to
eat him and the criminal
is running away from
police as the thrill of
being chased excites the
player and forces them
to react fast to what's
happening around them
Aesthetic Qualities
I think my work looks
good and presentable
as it is creative and
unique. There are lots
of games that involve
criminals and police
but they're not set out
the same as mine, as
mine is birds eye view
and the criminal is
escaping through the
city.
The forest is a
classic get away
point as it hard to
track people when
they run through a
forest so my game
also shows signs
reality which
players like as they
can feel a sense of
being in the
criminal shoes and
being there in real.
The title is original and has not been used before so it
shows the game is unique and no one will get confused on
which game they're playing making it simple and successful
Audience Appeal
The game
relates to my
audience as it
colourful which
my audience
will enjoy as my
audience will
get bored easily
and the colours
help to keep the
attention of the
players.
The thrill of the game will keep the players entertained as the
game is complicating and the player is under pressure to get
away from the police fast without getting caught.
My game isn’t
too difficult as
younger children
will not be able
to complete the
game as the
game is set to
test your
reactions and
strategic abilities
but it is not set
to be impossible
as the players
will get bored
and stop playing.
Peer
Feedback
Feedback 1
• What did you like about the product?
– I liked how colourful the game was.
• What improvements could have been made to
the product?
– Improvements could be that the game is too
simple.
Feedback 2
• What did you like about the product?
– The colours in the game and they stand out.
• What improvements could have been made to
the product?
-It would be better if there was something
chasing you as it would add more pressure
Feedback 3
• What did you like about the product?
– I like how detailed the background is and how it is
simple but effective
• What improvements could have been made to
the product?
– You could have had something chasing as it would
add excitement and thrill to the game.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
- I agree with the peer feedback that the colours
and detail is a big part of the game.
• What do you disagree with from your peer
feedback?
- I don’t agree that there should be something
chasing the character as it would make the game to
hard.
Peer Feedback Summary
With my peer feedback I would make the game more difficult by
adding a more complex maze into the game which would make the
player have to think more about which route to take, this would make
the game longer and harder for the player which could either make
The game tedious or more enjoyable.
The idea of the criminal being chased would make the game more
realistic but it would make the game very difficult. If the chaser was
slower then it would make it alright for something to chase the
character but it is not necessary.

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7. evaluation(2)

  • 3. Research • My research was a very big help towards my game as I could use ideas from existing games and put them into my final design. The games I researched were already a success. So I took some of the ideas from them and added them to my game it would mean my game would be an automatic success. • A weakness would be that if I took ideas from different games it would seem like a copy of that game and people would get bored of the game easily as they will have already played the other game. When taking ideas from the different games I had to make sure that they would all fit in with each other and make the game easy to play without lots of different things happening.
  • 4. Planning • The planning was very useful as I could make multiple designs and not have to worry about the game not flowing and not working as it wasn't an actual design which allowed me to explore lots of ideas, helping to make my game very unique which would help to make my game a success as no will have played anything like it stopping the factor of the game becoming tedious. • I could have made I better plan as it was quite limited and didn’t reflect my final game as much as I would have liked it to, if I had made a better game design then I would have been more experienced when making my final design and it could have been more detailed and easy to play.
  • 5. Time Management • I manage my time quite well as I kept to my schedule and spent a good amount of time preparing to make my final design so that it was a good detailed game in the end. • I was able to work fast and effectively when developing my design as it meant I was able to review my game and check for any problems and make sure the game was a success • With more time I could have made a bigger game with a start up screen which would have made the game overall more detailed and look more professional. With more time I could have planned more and explored more existing games making my game better as I would have got more ideas from games and then I could have ensured my game was unique by checking to see if there wasn’t a game exactly the same.
  • 6. Technical Qualities The view if my game is the same as the existing game ‘Pac man’ the birds eye view gives a full view of the map which helps the player to be able to plan a route and become strategic when playing this game. My game uses brighter colours than Pac man as it is designed for younger players, which means the colours will be brighter so it grabs their attention and means the will enjoy it more. The idea of running away from the enemy is the same for both games as Pac man is running away from the enemy trying to eat him and the criminal is running away from police as the thrill of being chased excites the player and forces them to react fast to what's happening around them
  • 7. Aesthetic Qualities I think my work looks good and presentable as it is creative and unique. There are lots of games that involve criminals and police but they're not set out the same as mine, as mine is birds eye view and the criminal is escaping through the city. The forest is a classic get away point as it hard to track people when they run through a forest so my game also shows signs reality which players like as they can feel a sense of being in the criminal shoes and being there in real. The title is original and has not been used before so it shows the game is unique and no one will get confused on which game they're playing making it simple and successful
  • 8. Audience Appeal The game relates to my audience as it colourful which my audience will enjoy as my audience will get bored easily and the colours help to keep the attention of the players. The thrill of the game will keep the players entertained as the game is complicating and the player is under pressure to get away from the police fast without getting caught. My game isn’t too difficult as younger children will not be able to complete the game as the game is set to test your reactions and strategic abilities but it is not set to be impossible as the players will get bored and stop playing.
  • 10. Feedback 1 • What did you like about the product? – I liked how colourful the game was. • What improvements could have been made to the product? – Improvements could be that the game is too simple.
  • 11. Feedback 2 • What did you like about the product? – The colours in the game and they stand out. • What improvements could have been made to the product? -It would be better if there was something chasing you as it would add more pressure
  • 12. Feedback 3 • What did you like about the product? – I like how detailed the background is and how it is simple but effective • What improvements could have been made to the product? – You could have had something chasing as it would add excitement and thrill to the game.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? - I agree with the peer feedback that the colours and detail is a big part of the game. • What do you disagree with from your peer feedback? - I don’t agree that there should be something chasing the character as it would make the game to hard.
  • 14. Peer Feedback Summary With my peer feedback I would make the game more difficult by adding a more complex maze into the game which would make the player have to think more about which route to take, this would make the game longer and harder for the player which could either make The game tedious or more enjoyable. The idea of the criminal being chased would make the game more realistic but it would make the game very difficult. If the chaser was slower then it would make it alright for something to chase the character but it is not necessary.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?