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Research
Georgina Martin
Existing Product
I will use the different colours in
mine
I will have different colourful
background
Also I will have a character the
throw the balls up using the
catapult
I think this game is aimed at
the younger age and I will
take lots from it to make
mine suitable for them too
Existing Product
Again from this one I will
use the different colours
but differently my
background will be more
colourful than this one is
and my game will have
more things like power
up and extra lifes an I
think this is for younger
people
Existing Product
From this one mine will be
similar as it will have a bright
colourful background on it but
different as I will have more
colourful shapes and again this
one is aimed at the younger
people
Research Analysis
• What common features do the researched
products have?
• They all have a lot of colour to them, the shape of
the object t be popped is normally circle the all
also seem to be aimed at a younger age group
• What aspects of the research will you include
within your on work?
• I will include the use of different colurs and also I
will use the aspect of a character
Audience
Georgina Martin
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Teenage or
younger
• I will make the game bight and colourful and
also make the game addictive by adding
new levels and objectives
Gender
Any gender • My game will be suitable for someone of
any gender to play
Psychographic
belonger • Make the game suitable for family to plays
Social Status
c1 • I will make my game look professional and
not rushed

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2. research(2)

  • 2. Existing Product I will use the different colours in mine I will have different colourful background Also I will have a character the throw the balls up using the catapult I think this game is aimed at the younger age and I will take lots from it to make mine suitable for them too
  • 3. Existing Product Again from this one I will use the different colours but differently my background will be more colourful than this one is and my game will have more things like power up and extra lifes an I think this is for younger people
  • 4. Existing Product From this one mine will be similar as it will have a bright colourful background on it but different as I will have more colourful shapes and again this one is aimed at the younger people
  • 5. Research Analysis • What common features do the researched products have? • They all have a lot of colour to them, the shape of the object t be popped is normally circle the all also seem to be aimed at a younger age group • What aspects of the research will you include within your on work? • I will include the use of different colurs and also I will use the aspect of a character
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range Teenage or younger • I will make the game bight and colourful and also make the game addictive by adding new levels and objectives Gender Any gender • My game will be suitable for someone of any gender to play Psychographic belonger • Make the game suitable for family to plays Social Status c1 • I will make my game look professional and not rushed

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?