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PRODUCTION
REFLECTION
Oliver Frost
PROCESS
• I started off with getting one
of the images I prepared and
made a outline the brush
tool. Since I had to do this in
pixels it took longer than I
thought as I had to take my
time by getting rid of any
pixels that ran around the
side of my outline. Then I had
to go other the pixels with
my brush again so they
would be black with
transparent pixels so it would
look better when zoomed
out.
PROCESS
• Once I made my finishing
touches to my outline I added
colour to my character. I went
for two shades of green for my
character to make it unique as
you don’t see otters that are
green. I used the paint brush
tool to put the colours onto
my character. This was easier
than creating the outline
because your just colouring it
in. As this is my final design for
the character I am very happy
on how it turned out and If I
was going to change
something is that I would
definitely clean it up more to
make it look better.
PROCESS
• When creating the app I was
just going to do the otter as
the app with the name of the
game on the otter but I felt it
would look a bit boring so I
made a background for it. For
the background I used a
rectangle shape for the grass
block at the bottom then did
lines using the paint brush t
show grass coming out of it. I
used another rectangle shape
for the mountain in the
background and coloured the
top to look like snow. Then I
made a blue background with
clouds and a sun with the paint
bucket and paint brush.
PROCESS
For my level I wanted to create a cave
environment so I started off with the line
tool to create the stage layout which
turned out great as you can see in the
top photo. In the second photo I create
my own rock tile with the paint brush in
the boundaries where players cant go
to. It looks really good as it makes it
look more like a cave however there was
one fault in the rockwork. I made it look
even better by adding a gray colour to
make them look more like rocks and I
used the paint brush to do that as well
as putting the layer behind so it doesn't
cover up the line work.
PROCESS
I then got a darker gray and put that in
the main background for where the
player is going to move around in. I used
the paint brush to create this. It looked
really good already however I wanted
some water to make the level
atmospheric so its like your in the depths
of the cave and your stuck there until
you can find the key to get out. I used
the blue paint brush to create this. Then I
thought the cave looked quite baron so I
added some little lams to make it seem
like it is a little mineshaft as someone
had dug it out. Overall the level looks
really good as it has some easy level
design and looks really nice.
PROCESS
• These are 3 items that I have
used In my cave level. The
fish is an enemy that the
player has to spin through to
kill it. The key is what the
player has to collect to get
through the stage. The little
face of Otto is a 1Up
collectable so that the player
can survive through the
stage. These were all created
by using the paint brush and
taking a photo from google
images to trace over and put
my own style on it.
PROCESS
• I took most of my items that I
created and put them all into
the level. As you can see I have
taken the enemy and moved
him across the little tunnel that
Otto has to get through to get
the key. I also placed a bunch of
1Ups so that players can
survive. The animation was
created by taking may layers of
the enemy and setting them up
on a timeline so that they all
run well and create a fluent
animation. I was going to create
a animation of Otto killing the
enemy however that would take
longer.

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6. interactive production reflection 2

  • 2. PROCESS • I started off with getting one of the images I prepared and made a outline the brush tool. Since I had to do this in pixels it took longer than I thought as I had to take my time by getting rid of any pixels that ran around the side of my outline. Then I had to go other the pixels with my brush again so they would be black with transparent pixels so it would look better when zoomed out.
  • 3. PROCESS • Once I made my finishing touches to my outline I added colour to my character. I went for two shades of green for my character to make it unique as you don’t see otters that are green. I used the paint brush tool to put the colours onto my character. This was easier than creating the outline because your just colouring it in. As this is my final design for the character I am very happy on how it turned out and If I was going to change something is that I would definitely clean it up more to make it look better.
  • 4. PROCESS • When creating the app I was just going to do the otter as the app with the name of the game on the otter but I felt it would look a bit boring so I made a background for it. For the background I used a rectangle shape for the grass block at the bottom then did lines using the paint brush t show grass coming out of it. I used another rectangle shape for the mountain in the background and coloured the top to look like snow. Then I made a blue background with clouds and a sun with the paint bucket and paint brush.
  • 5. PROCESS For my level I wanted to create a cave environment so I started off with the line tool to create the stage layout which turned out great as you can see in the top photo. In the second photo I create my own rock tile with the paint brush in the boundaries where players cant go to. It looks really good as it makes it look more like a cave however there was one fault in the rockwork. I made it look even better by adding a gray colour to make them look more like rocks and I used the paint brush to do that as well as putting the layer behind so it doesn't cover up the line work.
  • 6. PROCESS I then got a darker gray and put that in the main background for where the player is going to move around in. I used the paint brush to create this. It looked really good already however I wanted some water to make the level atmospheric so its like your in the depths of the cave and your stuck there until you can find the key to get out. I used the blue paint brush to create this. Then I thought the cave looked quite baron so I added some little lams to make it seem like it is a little mineshaft as someone had dug it out. Overall the level looks really good as it has some easy level design and looks really nice.
  • 7. PROCESS • These are 3 items that I have used In my cave level. The fish is an enemy that the player has to spin through to kill it. The key is what the player has to collect to get through the stage. The little face of Otto is a 1Up collectable so that the player can survive through the stage. These were all created by using the paint brush and taking a photo from google images to trace over and put my own style on it.
  • 8. PROCESS • I took most of my items that I created and put them all into the level. As you can see I have taken the enemy and moved him across the little tunnel that Otto has to get through to get the key. I also placed a bunch of 1Ups so that players can survive. The animation was created by taking may layers of the enemy and setting them up on a timeline so that they all run well and create a fluent animation. I was going to create a animation of Otto killing the enemy however that would take longer.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.