SlideShare a Scribd company logo
Research
Your Name
Existing Product
The picture is set in a small village with rows of housing. This terrain makes a lot of strategy
around manoeuvring through houses.
The detail given to everything is enough so you can understand what everything is but not
too much that you can understand what’s going on. The colours and fonts of the U.I are
perfect for what type of game it is and blend into the surroundings whilst standing out.
Additionally, the size of the units in the game are based to a good scale and the sounds are
realistic enough to make you think you could be there.
Existing Product
The art style of this game is made so you know who your character is and who
the enemies are, but not to much detail that you can see facial features or hands
or detailed weapons . But makes it easier to do what its designed for, enjoyment.
The sound effects or spot on, along with the trails of the bullets and the flash of
the guns. The angle of the game is from a birds eye view which makes it so you
can see the enemy coming and makes you think how to accomplish your goal.
Existing Product
The lighting in this Class creation menu is spot on. It focuses on what you
want to know and gives insights of the guns looks. It’s simplistic since it
gives you a set amount of points you can use, but makes it more tactical.
Additionally, the spacing between everthing allows you to understand the
difference between what you’re adding. For example this image has five
areas being Main weapon/Sidearm/Tactical slot/Perks/Scorestreak. This
makes it easier for the player to understand a balance between them all.
Existing Product
This image was to focus on the overlay of the game.
It’s stands out well which gives the player easy vision to what ability is
up and the items he could currently use. The size of the portrait is
large enough to see facial detail while not filling the screen too much.
Additionally, the character stats are large enough to see the different
details while not taking up to much space. Finally, the map of the
game is large enough for the player to understand what’s happening
and be able to play towards his teams movements.
Research Analysis
• What common features do the researched products have?
– My first two products have similar play angles since they’re top down.
The second and fourth image both have well sized maps which the
player can understand easily. Finally the first and fourth image have a
similar U.I which are easy to see and understand what can and can’t
be used.
• What aspects of the research will you include within your on work?
– Things I will use would definitely be the angles from the first two
images and a similar U.I to the last image since it represents the
players character perfectly. Also the third image I would use the
spacing in the class creation since it’s easy for the player to create
their perfect class.
Bibliography
Bibliography
1. Sean O'Connor (2016) FireFight
2. (2006) Babo Violent 2
3. Sledgehammer (2014) Advanced warfare
4. Riot games (2009) League of Legends

More Related Content

What's hot

Unit 1 activity 3 AMAD
Unit 1 activity 3  AMADUnit 1 activity 3  AMAD
Unit 1 activity 3 AMAD
haverstockmedia
 
5. pre production video game
5. pre production video game5. pre production video game
5. pre production video game
GemmaNicholls1
 
Video Game #3 Research Stylish!!
Video Game #3 Research Stylish!!Video Game #3 Research Stylish!!
Video Game #3 Research Stylish!!
JoeDuffy28
 
Research
Research Research
Research
Connor Wiffen
 
2. initial plans
2. initial plans 2. initial plans
2. initial plans
RebeccaEdwards79
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
Jack-Lowes
 
Unit 1 activity 3 with pie charts AMAD
Unit 1 activity 3 with pie charts AMADUnit 1 activity 3 with pie charts AMAD
Unit 1 activity 3 with pie charts AMAD
haverstockmedia
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
jack-morton
 
Initial plans vg
Initial plans vgInitial plans vg
Initial plans vg
Abbie Nicholls
 
Presentation by Zak
Presentation by ZakPresentation by Zak
Presentation by Zak
Agate Studio
 
Session 3
Session 3Session 3
Session 3
Marlin Sugama
 
Games design elements
Games design elementsGames design elements
Games design elements
missstevenson01
 
FMP proposal
FMP proposalFMP proposal
FMP proposal
HarryAdkinsPenningto
 
Unit 1 activity 3 game research-
Unit 1 activity 3 game research-Unit 1 activity 3 game research-
Unit 1 activity 3 game research-
hadilasharif
 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copy
Allison Hewitt
 
Coursework
CourseworkCoursework
Coursework
haverstockmedia
 
Game Initial Plans
Game Initial Plans Game Initial Plans
Game Initial Plans
JamesSykes17
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
DaisyPotter
 
4. Proposal
4. Proposal4. Proposal
4. Proposal
Leticia Pozze
 
5. pre production (completed)
5. pre production (completed)5. pre production (completed)
5. pre production (completed)
alfieepimblett
 

What's hot (20)

Unit 1 activity 3 AMAD
Unit 1 activity 3  AMADUnit 1 activity 3  AMAD
Unit 1 activity 3 AMAD
 
5. pre production video game
5. pre production video game5. pre production video game
5. pre production video game
 
Video Game #3 Research Stylish!!
Video Game #3 Research Stylish!!Video Game #3 Research Stylish!!
Video Game #3 Research Stylish!!
 
Research
Research Research
Research
 
2. initial plans
2. initial plans 2. initial plans
2. initial plans
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
 
Unit 1 activity 3 with pie charts AMAD
Unit 1 activity 3 with pie charts AMADUnit 1 activity 3 with pie charts AMAD
Unit 1 activity 3 with pie charts AMAD
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Initial plans vg
Initial plans vgInitial plans vg
Initial plans vg
 
Presentation by Zak
Presentation by ZakPresentation by Zak
Presentation by Zak
 
Session 3
Session 3Session 3
Session 3
 
Games design elements
Games design elementsGames design elements
Games design elements
 
FMP proposal
FMP proposalFMP proposal
FMP proposal
 
Unit 1 activity 3 game research-
Unit 1 activity 3 game research-Unit 1 activity 3 game research-
Unit 1 activity 3 game research-
 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copy
 
Coursework
CourseworkCoursework
Coursework
 
Game Initial Plans
Game Initial Plans Game Initial Plans
Game Initial Plans
 
5. pre production (1)
5. pre production (1)5. pre production (1)
5. pre production (1)
 
4. Proposal
4. Proposal4. Proposal
4. Proposal
 
5. pre production (completed)
5. pre production (completed)5. pre production (completed)
5. pre production (completed)
 

Similar to 3. research

3. research(2)
3. research(2)3. research(2)
3. research(2)
AllanGodin
 
3. research(2)
3. research(2)3. research(2)
3. research(2)
AllanGodin
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
Josh Brownsword
 
Evaluation
EvaluationEvaluation
Evaluation
Cameron Whapples
 
Production reflection game 23.3.18
Production reflection game 23.3.18Production reflection game 23.3.18
Production reflection game 23.3.18
Andreas Mina
 
Unit 1 assignment 4
Unit 1 assignment 4Unit 1 assignment 4
Unit 1 assignment 4
haverstockmedia
 
3. research
3. research3. research
3. research
HarrietSmith35
 
3. research
3. research3. research
3. research
Josh Brownsword
 
critique review
critique reviewcritique review
critique review
Daniel Tinnion
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
Ayrton Starkey
 
Research
ResearchResearch
Research
Sumiah Rose
 
3. research
3. research3. research
3. research
samuel nixon
 
7. production reflection UPDATE WEEK 1
7. production reflection UPDATE WEEK 17. production reflection UPDATE WEEK 1
7. production reflection UPDATE WEEK 1
Andreas Mina
 
Assignment 4
Assignment 4Assignment 4
Assignment 4
hadilasharif
 
2. research
2. research2. research
2. research
yorkcollege
 
8. evaluation 21.3.18
8. evaluation 21.3.188. evaluation 21.3.18
8. evaluation 21.3.18
Andreas Mina
 
03. Research
03. Research03. Research
03. Research
georgewetton1
 
7. evaluation(2)
7. evaluation(2) 7. evaluation(2)
7. evaluation(2)
TaylorFenwick
 
My game
My game My game
My game
haverstockmedia
 
Video game-/research
Video game-/researchVideo game-/research
Video game-/research
caleb wilcox
 

Similar to 3. research (20)

3. research(2)
3. research(2)3. research(2)
3. research(2)
 
3. research(2)
3. research(2)3. research(2)
3. research(2)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Production reflection game 23.3.18
Production reflection game 23.3.18Production reflection game 23.3.18
Production reflection game 23.3.18
 
Unit 1 assignment 4
Unit 1 assignment 4Unit 1 assignment 4
Unit 1 assignment 4
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
critique review
critique reviewcritique review
critique review
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Research
ResearchResearch
Research
 
3. research
3. research3. research
3. research
 
7. production reflection UPDATE WEEK 1
7. production reflection UPDATE WEEK 17. production reflection UPDATE WEEK 1
7. production reflection UPDATE WEEK 1
 
Assignment 4
Assignment 4Assignment 4
Assignment 4
 
2. research
2. research2. research
2. research
 
8. evaluation 21.3.18
8. evaluation 21.3.188. evaluation 21.3.18
8. evaluation 21.3.18
 
03. Research
03. Research03. Research
03. Research
 
7. evaluation(2)
7. evaluation(2) 7. evaluation(2)
7. evaluation(2)
 
My game
My game My game
My game
 
Video game-/research
Video game-/researchVideo game-/research
Video game-/research
 

More from AllanGodin

Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solving
AllanGodin
 
Fmp research
Fmp researchFmp research
Fmp research
AllanGodin
 
Fmp influences
Fmp influencesFmp influences
Fmp influences
AllanGodin
 
Evalutation
EvalutationEvalutation
Evalutation
AllanGodin
 
Complete fanzine
Complete fanzineComplete fanzine
Complete fanzine
AllanGodin
 
Print pro forma
Print pro formaPrint pro forma
Print pro forma
AllanGodin
 
Print pro forma
Print pro formaPrint pro forma
Print pro forma
AllanGodin
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
AllanGodin
 
Idea generation
Idea generationIdea generation
Idea generation
AllanGodin
 
Planning (done)
Planning (done)Planning (done)
Planning (done)
AllanGodin
 
Proposal (done)
Proposal (done)Proposal (done)
Proposal (done)
AllanGodin
 
Audience research (done)
Audience research (done)Audience research (done)
Audience research (done)
AllanGodin
 
2nd year prep(1)
2nd year prep(1)2nd year prep(1)
2nd year prep(1)
AllanGodin
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro forma
AllanGodin
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro forma
AllanGodin
 
Diary
DiaryDiary
Diary
AllanGodin
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
AllanGodin
 
4. pre production(1)
4. pre production(1)4. pre production(1)
4. pre production(1)
AllanGodin
 
2. proposal
2. proposal2. proposal
2. proposal
AllanGodin
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
AllanGodin
 

More from AllanGodin (20)

Fmp problem solving
Fmp problem solvingFmp problem solving
Fmp problem solving
 
Fmp research
Fmp researchFmp research
Fmp research
 
Fmp influences
Fmp influencesFmp influences
Fmp influences
 
Evalutation
EvalutationEvalutation
Evalutation
 
Complete fanzine
Complete fanzineComplete fanzine
Complete fanzine
 
Print pro forma
Print pro formaPrint pro forma
Print pro forma
 
Print pro forma
Print pro formaPrint pro forma
Print pro forma
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
 
Idea generation
Idea generationIdea generation
Idea generation
 
Planning (done)
Planning (done)Planning (done)
Planning (done)
 
Proposal (done)
Proposal (done)Proposal (done)
Proposal (done)
 
Audience research (done)
Audience research (done)Audience research (done)
Audience research (done)
 
2nd year prep(1)
2nd year prep(1)2nd year prep(1)
2nd year prep(1)
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro forma
 
Ual ucas pro forma
Ual ucas pro formaUal ucas pro forma
Ual ucas pro forma
 
Diary
DiaryDiary
Diary
 
5. evaluation(1)
5. evaluation(1)5. evaluation(1)
5. evaluation(1)
 
4. pre production(1)
4. pre production(1)4. pre production(1)
4. pre production(1)
 
2. proposal
2. proposal2. proposal
2. proposal
 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
 

Recently uploaded

PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
AyyanKhan40
 
How to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRMHow to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRM
Celine George
 
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
Nguyen Thanh Tu Collection
 
Pengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptxPengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptx
Fajar Baskoro
 
How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17
Celine George
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Excellence Foundation for South Sudan
 
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
Priyankaranawat4
 
How to Create a More Engaging and Human Online Learning Experience
How to Create a More Engaging and Human Online Learning Experience How to Create a More Engaging and Human Online Learning Experience
How to Create a More Engaging and Human Online Learning Experience
Wahiba Chair Training & Consulting
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Cognitive Development Adolescence Psychology
Cognitive Development Adolescence PsychologyCognitive Development Adolescence Psychology
Cognitive Development Adolescence Psychology
paigestewart1632
 
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
National Information Standards Organization (NISO)
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
amberjdewit93
 
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptxChapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Denish Jangid
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
Nicholas Montgomery
 
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptxNEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
iammrhaywood
 
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
PECB
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
adhitya5119
 
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdfবাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
eBook.com.bd (প্রয়োজনীয় বাংলা বই)
 
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
imrankhan141184
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
Dr. Shivangi Singh Parihar
 

Recently uploaded (20)

PIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf IslamabadPIMS Job Advertisement 2024.pdf Islamabad
PIMS Job Advertisement 2024.pdf Islamabad
 
How to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRMHow to Manage Your Lost Opportunities in Odoo 17 CRM
How to Manage Your Lost Opportunities in Odoo 17 CRM
 
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
 
Pengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptxPengantar Penggunaan Flutter - Dart programming language1.pptx
Pengantar Penggunaan Flutter - Dart programming language1.pptx
 
How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17How to Make a Field Mandatory in Odoo 17
How to Make a Field Mandatory in Odoo 17
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
 
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdfANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
ANATOMY AND BIOMECHANICS OF HIP JOINT.pdf
 
How to Create a More Engaging and Human Online Learning Experience
How to Create a More Engaging and Human Online Learning Experience How to Create a More Engaging and Human Online Learning Experience
How to Create a More Engaging and Human Online Learning Experience
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
 
Cognitive Development Adolescence Psychology
Cognitive Development Adolescence PsychologyCognitive Development Adolescence Psychology
Cognitive Development Adolescence Psychology
 
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
Pollock and Snow "DEIA in the Scholarly Landscape, Session One: Setting Expec...
 
Digital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental DesignDigital Artefact 1 - Tiny Home Environmental Design
Digital Artefact 1 - Tiny Home Environmental Design
 
Chapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptxChapter wise All Notes of First year Basic Civil Engineering.pptx
Chapter wise All Notes of First year Basic Civil Engineering.pptx
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
 
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptxNEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
NEWSPAPERS - QUESTION 1 - REVISION POWERPOINT.pptx
 
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
 
Main Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docxMain Java[All of the Base Concepts}.docx
Main Java[All of the Base Concepts}.docx
 
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdfবাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
বাংলাদেশ অর্থনৈতিক সমীক্ষা (Economic Review) ২০২৪ UJS App.pdf
 
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
Traditional Musical Instruments of Arunachal Pradesh and Uttar Pradesh - RAYH...
 
PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.PCOS corelations and management through Ayurveda.
PCOS corelations and management through Ayurveda.
 

3. research

  • 2. Existing Product The picture is set in a small village with rows of housing. This terrain makes a lot of strategy around manoeuvring through houses. The detail given to everything is enough so you can understand what everything is but not too much that you can understand what’s going on. The colours and fonts of the U.I are perfect for what type of game it is and blend into the surroundings whilst standing out. Additionally, the size of the units in the game are based to a good scale and the sounds are realistic enough to make you think you could be there.
  • 3. Existing Product The art style of this game is made so you know who your character is and who the enemies are, but not to much detail that you can see facial features or hands or detailed weapons . But makes it easier to do what its designed for, enjoyment. The sound effects or spot on, along with the trails of the bullets and the flash of the guns. The angle of the game is from a birds eye view which makes it so you can see the enemy coming and makes you think how to accomplish your goal.
  • 4. Existing Product The lighting in this Class creation menu is spot on. It focuses on what you want to know and gives insights of the guns looks. It’s simplistic since it gives you a set amount of points you can use, but makes it more tactical. Additionally, the spacing between everthing allows you to understand the difference between what you’re adding. For example this image has five areas being Main weapon/Sidearm/Tactical slot/Perks/Scorestreak. This makes it easier for the player to understand a balance between them all.
  • 5. Existing Product This image was to focus on the overlay of the game. It’s stands out well which gives the player easy vision to what ability is up and the items he could currently use. The size of the portrait is large enough to see facial detail while not filling the screen too much. Additionally, the character stats are large enough to see the different details while not taking up to much space. Finally, the map of the game is large enough for the player to understand what’s happening and be able to play towards his teams movements.
  • 6. Research Analysis • What common features do the researched products have? – My first two products have similar play angles since they’re top down. The second and fourth image both have well sized maps which the player can understand easily. Finally the first and fourth image have a similar U.I which are easy to see and understand what can and can’t be used. • What aspects of the research will you include within your on work? – Things I will use would definitely be the angles from the first two images and a similar U.I to the last image since it represents the players character perfectly. Also the third image I would use the spacing in the class creation since it’s easy for the player to create their perfect class.
  • 8. Bibliography 1. Sean O'Connor (2016) FireFight 2. (2006) Babo Violent 2 3. Sledgehammer (2014) Advanced warfare 4. Riot games (2009) League of Legends

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.