Andreas reflected on week 1 of their game production process. They learned terminology around game styles and addiction. They analyzed GTA IV in their case study, learning how it incorporated story and graphics. Andreas created initial plans through mind mapping and a mood board to develop an idea for a police chase game. Research on similar side-scroll and third-person games provided inspiration on lighting, color, and character design to apply to their project. Areas for improvement included completing the case study with images and fully explaining how the research helps their game.
2. Process Week 1
In this week, we started with the game introduction. We had started off with learning about the
different theory's behind the game. In this, we learnt about the different style of games and also
about game addiction. There is 2D AND 3D games. From this, I learnt about the different terminology
involved in the game, and how there are different styles. For example, I know how there are three
section to the game play that are involved and play a certain role (architecture, terrain and object).
From this, I can use this lesson in the future in my project. I can use this to help me with my layout of
my game. I can think in more dept of what the character interacts with, what he sees, and what he
stands on. After the introduction, we started on our case study. In this, we listed the terminology from
a chosen game. I went into dept of the game, talking about the graphics involved and the story that
the game tells. The game I chose was GTA IV. From the beginning of the case study, I learnt about
detail that the game focuses on, graphic and story wise. I learnt about how the game fits in with the
introduction which I was learning about at the beginning, giving me an example. From this, I am
influenced by this research to include it in my actual game. I have a better idea of the terminology I
can add in my game, by seeing how another has done it. After the Case study, I moved on to the initial
plans. I did a mind map and a mood board for my game. In this, I also state my initial reaction to the
game too. In this I say what I could do for my final project. This helped me with my mind map, as it
was easier to figure out what I could possibly make from my initial reaction, as I've stated the possible
things which could work as a final game. With this, I learnt what I want to do for my final idea, as state
images which link to my game, and ideas. I now know that I want to do a police chase game from the
spider diagram. This helps me with planning my game, as I've got all of these ideas of what the game
includes in one big spider diagram. After the initial plans, I moved onto the research. In this, I look up
some of the terminology involved with each individual game. Each game was similar to my potential
game in which I am designing. Two were side scrolls, one was POV and one was 3rd person. I decided
to focus onto side scrolls, so I can have a better insight of them, as my game is a side scroll. With the
3D game, it was a police chase one. I needed to know the terminology for it, so that I can have
inspiration from the game. In this, I learnt about the lighting used to fit with the theme and the mise
en scene used to make the character stand out ( using a stand out colour to fit in with the mood of
the characters). With this, I can apply this information to my final product. I can use inspiration from
some of the games to apply the colour tone and the mise en scene to my game, so it fits in with the
police chase game.
3. Week 1Three elements:
Terminology
Initial plans
Research
Strengths:
With terminology, my strength would be talking about the graphic side of games. I was good at pointing out the
graphics involved in GTA IV, as I could spot areas with the map and the avatars that can be talked about. With initial
plans my strength was making the mind maps. I was good at linking ideas to each other, as I was able to explain
briefly in some areas in the key elements of the game. Also, it is clearly displayed, to remind me what i want to
include in my game. Lastly, the research. My strength would be talking about the audience appeal. It was easy to
pick up why the audience would buy the game, from seeing the trailer or the game play for my point of view and
seeing why I want to have that game.
Weakness:
My weakness with the terminology would be discussing the plot and story of Grand theft Auto IV. The reason is
because GTA IV is so complicated with stories, as many alternates happen, and there is so much to it with the mini
tasks and the open world. With the initial plans, my weakness was the mood board. I struggled to find images to
match what I want, as there wasn’t much that I couldn’t really think of (game wise). Lastly, with the research, my
weakness was talking about the Sound effects. The reason is because there were so many in each game. I struggled
with explaining with why the sound effect was used for the characteristic, and how to describe the backing music.
Improvements/next time:
There is un-completed work with each slide which I need to complete. I need to improve the case study a bit. I need
to finish the remaining areas of the case study by including some images of the game. I also need to improve the
research. I need to complete some areas of it and state how it helps me. Next time, I will use my spider diagram to
help me with planning my game, by seeing the ideas I have.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Introduction x
Case study x
Initial plans (spider diagram) X
Research (beginning)x
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.