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Unit 1: Assignment 3
Game Research
Game Research #1
Game title The Legend of Zelda: The Wind
Waker
Publisher Nintendo
System Game cube
Genre Action adventure
Release date December 2, 2002
Graphical Style Cel-shaded
Game Research: Evaluation #1
The game has cartoon styled characters and uses bold colours, it
uses a few shades of each colour for the object. Its a very great
artistic design and brings a great smoothness to the cell shading.
The game appears to be hand drawn and bright colours are used.
If the game had been done using a photorealistic art style the tone
and feel of the game would be more serious, it would be trying to
make the game look as real as possible which is tricky because we
don’t have a bases for comparison.
Using cell shading makes it better because its results can
completely change the ‘feel’ of a game.
Game Research: Collage #1b items in
game
Researching cel-
shading in this game
helped me with my
designs for my own
game, because I
looked at the
weapons used in this
game and took
interest in the sword
and designed one
just like it.
Weapon
ideas
Items such
as a shield.
Game Research: Review #1
This information will help me with my own work by giving me a
better understanding of the application of cel shading games in
adventure games with a particular point of focus on the items in the
games.
Game Research #2
Game title Naruto
Publisher Shueisha
System Nintendo, Sony and Microsoft
Genre Anime
Release date April 11, 2003
Graphical Style Cel-Shaded
Game Research: Evaluation #2
Naruto is a cel-shaded game it uses simple colours and its almost
identical to the anime.
The games uses plenty of visual effects, like fire, smoke, light, etc. It
really looks like its being drawn in real time. The cartoon is based on
same visual style as anime, it has been used because its some what
a recent addition to computer graphics.
This feel is to make it look like your playing in a cartoon.
Game Research: Collage #2
environmentBackground
views
Environment
colours.
Researching this
game helped me
with my own
designs because,
looking at the
background In the
environment, the
colours are bright
and interesting.
Game Research: Review #2
This information will help me with creating a cel-shaded environment
for my game. It will give me a better understanding of the colours
and effects used to design such games.
Game Research #3
Game title Dragon Ball Z: Budokai Tenkaichi 3
Publisher Atari
Bandai
Namco Bandai Games
System PlayStation
Wii
Genre Fighting game
Release date 3 Dec 2007
Graphical Style Cel-shaded
Game Research: Evaluation #3
characters
It recreates a style of a traditional 2D series. It uses the 3D graphics
and preserves all the characteristics that show all the original hand
drawn animations.
The style has been used because The consequence of cel shading is
that it gives everything an airy, physically light feeling because there
is generally a more smooth texture and lighting in the game.
Game Research: Collage #3 characters
Facial
expression on
characters face
Characters
costumes
The specific style
of the way the
characters are
animated in this
game interested
me particularly
because I like the
definition of the
muscles and the
unusual hair and
colour which is
different for a cel-
shaded game.
Game Research: Review #3
This information will help me with my sketches by understanding the
style of cel-shaded games and the graphics used. As well as it being
a very difficult technique.
The graphical style cel-shading which is known as toon shading is a
type of non-photorealistic design which makes computer graphics to
give the impression to be hand-drawn. It uses simple colours and is
often used to imitate the style of a comic book or cartoon. Games
such as Naruto and Dragon Ball Z and many others use cell shaded
graphics to give games characters and environment a certain feel.
This feel is to make it look like your playing in a cartoon.
This relates to the genre because cel-shading is most commonly used
in comedic games or games for young children, it has an effect on a
players experience which is,it gives models a simple and clean
cartoon look many games use this style because it is new and fresh.
The games tend to have a much more original feel to them.

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Unit 1 activity 3 game research-

  • 1. Unit 1: Assignment 3 Game Research
  • 2. Game Research #1 Game title The Legend of Zelda: The Wind Waker Publisher Nintendo System Game cube Genre Action adventure Release date December 2, 2002 Graphical Style Cel-shaded
  • 3. Game Research: Evaluation #1 The game has cartoon styled characters and uses bold colours, it uses a few shades of each colour for the object. Its a very great artistic design and brings a great smoothness to the cell shading. The game appears to be hand drawn and bright colours are used. If the game had been done using a photorealistic art style the tone and feel of the game would be more serious, it would be trying to make the game look as real as possible which is tricky because we don’t have a bases for comparison. Using cell shading makes it better because its results can completely change the ‘feel’ of a game.
  • 4. Game Research: Collage #1b items in game Researching cel- shading in this game helped me with my designs for my own game, because I looked at the weapons used in this game and took interest in the sword and designed one just like it. Weapon ideas Items such as a shield.
  • 5. Game Research: Review #1 This information will help me with my own work by giving me a better understanding of the application of cel shading games in adventure games with a particular point of focus on the items in the games.
  • 6. Game Research #2 Game title Naruto Publisher Shueisha System Nintendo, Sony and Microsoft Genre Anime Release date April 11, 2003 Graphical Style Cel-Shaded
  • 7. Game Research: Evaluation #2 Naruto is a cel-shaded game it uses simple colours and its almost identical to the anime. The games uses plenty of visual effects, like fire, smoke, light, etc. It really looks like its being drawn in real time. The cartoon is based on same visual style as anime, it has been used because its some what a recent addition to computer graphics. This feel is to make it look like your playing in a cartoon.
  • 8. Game Research: Collage #2 environmentBackground views Environment colours. Researching this game helped me with my own designs because, looking at the background In the environment, the colours are bright and interesting.
  • 9. Game Research: Review #2 This information will help me with creating a cel-shaded environment for my game. It will give me a better understanding of the colours and effects used to design such games.
  • 10. Game Research #3 Game title Dragon Ball Z: Budokai Tenkaichi 3 Publisher Atari Bandai Namco Bandai Games System PlayStation Wii Genre Fighting game Release date 3 Dec 2007 Graphical Style Cel-shaded
  • 11. Game Research: Evaluation #3 characters It recreates a style of a traditional 2D series. It uses the 3D graphics and preserves all the characteristics that show all the original hand drawn animations. The style has been used because The consequence of cel shading is that it gives everything an airy, physically light feeling because there is generally a more smooth texture and lighting in the game.
  • 12. Game Research: Collage #3 characters Facial expression on characters face Characters costumes The specific style of the way the characters are animated in this game interested me particularly because I like the definition of the muscles and the unusual hair and colour which is different for a cel- shaded game.
  • 13. Game Research: Review #3 This information will help me with my sketches by understanding the style of cel-shaded games and the graphics used. As well as it being a very difficult technique.
  • 14. The graphical style cel-shading which is known as toon shading is a type of non-photorealistic design which makes computer graphics to give the impression to be hand-drawn. It uses simple colours and is often used to imitate the style of a comic book or cartoon. Games such as Naruto and Dragon Ball Z and many others use cell shaded graphics to give games characters and environment a certain feel. This feel is to make it look like your playing in a cartoon. This relates to the genre because cel-shading is most commonly used in comedic games or games for young children, it has an effect on a players experience which is,it gives models a simple and clean cartoon look many games use this style because it is new and fresh. The games tend to have a much more original feel to them.