The document analyzes several existing fighting game products. It notes common features like health bars, animated characters of both genders, and dark backgrounds to emphasize characters. It says the analyzed games include organized menus and props to set the scene. The document discusses including similar elements in its own work, such as a top/bottom bar, dark background with lava, and no weapons. It will aim to appeal to the target audience of 12-16 year old males from working class backgrounds who enjoy fighting games.