The document provides research on existing video game products to help inform the development of a new video game magazine. It analyzes several games' key features such as their dark, violent settings and graphics that appeal to horror fans. Common elements across the researched games include gore, danger, clear writing, and powerful abilities that attract different genres of players. The research will be used to include graphic game images and details in the magazine to widen the target audience and increase sales by appealing to those interested in violence and skill-based gameplay. Audience profiling focuses on adults aged 18+, with content geared towards achieving gamers of average social status who can understand complex manual games.
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Why is Tinder such an addictive dating platform? One of the reasons is that it is actually a casual game, back-boned with one of the most efficient feedback loop: the hunter's loop.
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This deck will help you to better understand the loop and how to apply it to your products.
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The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
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Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2. Existing Product
The location is the middle of nowhere this tells the audience its about survival of the fittest, this will widen the target
market as it will interest more people with this genre. The angle also suggests it’s the main character as it stands out to the
audience and also shows her wounds to show the audience how gore and entertaining the game can be. The post-
production is instant and shows the viewer how far she has come and what to expect after, whether she will survive or not
and that’s how it grabs the audience in to reading more. The lighting is great as it shows who's the main character and what
to focus on and what not to focus on. It also shows the detail on what has happened to her and amazing graphics to expect
from this game. The composition shows how dangerous the situation can be by showing us scenes of what dangerous
events can happen in the game. The Mise en scene shows survival by making the character in miserable conditions. The
effect on the viewer makes them feel like there with him battling her surroundings. The costume is covered in blood
suggests she has been in a fight and looks like she's getting ready for the next fight as well, this tells us that the game is full
of action and situations that people will love. The props are lethal weapons meant for killing living things therefore this tells
the audience you will have to kill other characters to survive, this will result in more people interested in the game. The
colours are bloody and are gory to the eye this will attract more people as it will get a bigger audience who are interested
in this. The font is clear and understandable to the viewer, therefore they will be able to read it from afar therefore
attracting more customers to the video game magazine. This will appeal to the audience because they will want to buy it,
they will do this because its amazing and adventurous and has a big target market to gather more people.
3. Existing Product
The location is set in apocalypse this will interest the readers as it will appeal to people who like
this kind of genre, therefore resulting in widening their target market and getting more sales.
The angle shows us how intense the game can be by showing us how intense the women's face
is, this will appeal to the competitive side of people. The post-production shows the hardship
she has faced and how much gore and action there is in the game. The lighting is great as it
shows who's the main character and what to focus on and what not to focus on. It also shows
the detail on what has happened to her and amazing graphics to expect from this game. The
composition shows how dangerous the situation can be by showing us scenes of action and
violence. The mise en scene shows us that she determined in battling the enemies even if she
dies in the process. The costume shows us how well equipped she is and how dangerous the
weapons on the suit can afflict on other characters. The props show us the lethal weapons and
how dangerous the situation can get. The colours are bright and standout to the audience,
therefore they will become more interested in the games design and graphics. The font is clear
4. Existing Product
The location looks like a battle ground and looks extreme and dangerous, therefore resulting in more
genres being created to target more people and widening their target market. The angle shows us how
powerful the characters are as you can see he uses his power to destroy and eliminate people with his
bare hands, therefore resulting in more people being targeted, because it will aim at people who like
action and violence. The post-production is instant and shows the viewer how far he has come to beat
Darth Vader, therefore showing the audience how important and desperate he is. The lighting is dark
and mysterious, This causes the viewer to feel scared but also feel safe that the character is protecting
them and guiding them through the journey. The composition shows us how scary and dangerous the
battle is going to be by showing us that people can die at any second. The mise en scene shows us how
miserable the battle is and how terrifying this can be. The costume shows us how dangerous and
controlling he is to the battlefield. The colours are dark and gloomy and also have a dangerous
atmosphere that feels its lurking around any corner. The font is clear and plain simple which tells the
audience its not a complicated game. The audience will want to buy this game because it will appeal to
them because it has many genres to appeal to a lot of people.
5. Research Analysis
What common features do the researched products have?
They are all to do with gore and violence, because it will widen the target
market and will make more people interested in the game. They are all scary
and dangerous to the eye, this will appeal to the people who like horror
games. They all have clear and understandable writing, this will make people
see it and understand it more quickly. They all have great powerful powers to
defeat their enemies, this will appeal to people who like superhero games.
They all have great detailed props and costumes, this will appeal to people
who the like graphic side of games.
What aspects of the research will you include within your on work?
I will include the gory pictures of the game because I have learned what sort
of target there aiming at, resulting in more people being interested in the
game. I will also include detailed aspects of the game to be included into my
magazine, resulting in more people wanting to buy the magazine. I will also
talk about how the game is relevant to the genres and if its worth buying. I
will also include other peoples reviews into the magazine to suggests if it’s a
amazing game or a awful game.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
18+ My content will appeal to the audience by have
disturbing content and unsuitable speech for
people who are under the age of 18.
Gender
Both The content will be nether for a specific gender
as the games are for everyone. I will make sure
its for all genders by having peoples opinion on
the matter.
Psychographic
Achiever The reason I have chosen the achiever is
because the game will be about getting high
scores. The achiever wants to be powerful and
to be at the top. The games I have include are
beating others high score and becoming the
almighty king at the game.
Social Status
C2 The reason I have chosen C2 is because the
game is a game about skill and manual. This is
great as this appeals to my chosen games I'm
researching, as they will be able to understand
how to play it.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?