This document summarizes research on existing adventure and thriller video games. It describes key elements of three existing games, including the camera angle, lighting, costumes, colors, and audience appeal. Some common features across the games are a high camera angle giving a view of the course and character. Sound effects are used for jumping and collecting coins. The document also notes aspects to include in the author's own work, such as sound effects. It then profiles the target audience for the new game as primarily males ages 15-24 from lower-middle class backgrounds, with secondary audiences of males ages 25-44 from skilled working classes. Features to appeal to these audiences include catchy sound effects, a relatable middle-aged main character, trend