The document discusses features common to gaming magazines that could be included in a new magazine. It notes that existing magazines typically use images from popular games, change font styles, and include information about the magazine's content. The analysis indicates these elements draw readers in. It also states the new magazine will use images of popular games for teens and focus on games they are most likely playing to appeal to its target 16-21 male audience.
2. Existing Product
Tells the reader
what consoles
the magazine is
aimed at.
Title saying the
what the magazine
name is.
I like that they
have included
information on the
front saying about
content so that
the reader knows
what it is going to
be about.
They have used an
image from an existing
game which is good as
then the reader will
know that it is gaming
magazine a lot easier
and it will stand out a
lot more.
3. Existing Product
They have added
a give away sign
which will make
the reader want
to buy it.
The creator has used a
main character called
mute for the game
rainbow six siege. By
using this character it is
easy to see and
recognise.
The makers have
used and shown
the title clearly so
that it can be read
and advertised.
They have used font
size to show that the
name of the game is
a big focus
They have also used
font size to make
certain words stand
out and to show
that it is a bigger
focus than other
wording.
A date has been
added which will tell
the reader which
issue it is as some
people like to collect
them.
4. Existing Product
They have used a
good image to text
ratio, allowing it to
look more
professional and like
a magazine.
5. Research Analysis
• What common features do the researched
products have?
with each magazine they all have used a picture of
a popular game. They have also changed the font
and added information about the magazine.
• What aspects of the research will you include
within your on work?
I will be adding a picture of a popular game so that
people are interested at the magazine more.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
16 to 21 year olds • I will use games that older teens will prefer
as they are the games that they will most
likely be playing.
Gender
males • I have chosen males as males play videos
games more than other genders and as I am
male I will know how to interest males.
Social Status
Anyone • This is because anyone that is interested in
gaming can read it.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?