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FMP Evaluation
Benjamin Partner
Production Process Evaluation
Research
• The strengths were that I found an idea and stuck with it and the pictures I
found look a lot like my game.
• The weaknesses I needed to think about writing more but I think that’s it
really
• The audience profile I did well by talking about the audience age and who
can play the game. My target audience was 16-19 and the pictures I used
and the colours worked
Planning
• The strengths were the mind map and the mood board because
they had detail and info about the product because they both say
what’s going to be in the products
• Weaknesses I could of spent more time on the mind map by add
more
• The mind map helped me think of 3 ideas also helped me pick my
main idea which worked out very well.
• My mood board helped me think of what colours, pictures and fonts
I wanted to use and it worked out really well.
Time Management
• I planned everything from each week so that I had something to do every
week and I kept to the schedule and follow it so I wouldn’t be doing 1
thing a week
• I completed the project on time with more time to go so I did well beating
this time.
• If I had more time I would go back and add more to my project and
possibly to my info.
Technical Qualities
They both a similar because of the
Theme of the games.
The 2 sides are fighting each other to
Win the battle of the war.
Colours are very similar because of the
Yellow, green and blue
Differences they both very
Different mine is clear but the other
Has more meaning and has more
“props” and way more detail.
Aesthetic Qualities
I think my work did well. It went well with the idea of ww2 and
I’m glad I did it.
I think it was creative because it showed how I though of ww2 and
I added my own twist to it to make it enjoyable and have happy and
It makes you feel emotional with the game which if it was a real game
I think people would play it. I think I could add more detail like “props”
And maybe more colour.
Strengths were the details and the emotion of the game
Weaknesses I could of add more stuff like bombs and more soldiers and
maybe used more colours
Audience Appeal
My target audience was 16-19 and I think I did really well hit it
Because the game has what that age. The main aim is to educate older teens
About how brutal the war was and how difficult it was to live in the 1940s
Peer
Feedback
Feedback 1
• What did you like about the product?
– i liked the way it was history themed ( I love
history) also it was really fun to make and enjoyed
– Using new tools
• What improvements could have been made to
the product? Could of spent more time on the
background and added a couple more colours.
Feedback 2
• What did you like about the product?
– The battle was realistic and it was fun to look for
ideas.
• What improvements could have been made to
the product? Try and look for better ideas.
Feedback 3
• What did you like about the product?
– everything stood out like a real game and looked
interesting to play
• What improvements could have been made to
the product? Spent more time making it less
pixelated and more details.
Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree with everything because I
think I did well with what did and so did other
people.
• What do you disagree with from your peer
feedback? I don’t agree that it stood out like a
real game but apart from that nothing.
Peer Feedback Summary
• I would change the background to make it
more realistic and add more things in the
background like bombs, weapons, shelters
and over tanks and things. Also I would add
more colours because I only had 3 so which
did work but I think it would be nice to add
more colour.

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7. evaluation(2)

  • 3. Research • The strengths were that I found an idea and stuck with it and the pictures I found look a lot like my game. • The weaknesses I needed to think about writing more but I think that’s it really • The audience profile I did well by talking about the audience age and who can play the game. My target audience was 16-19 and the pictures I used and the colours worked
  • 4. Planning • The strengths were the mind map and the mood board because they had detail and info about the product because they both say what’s going to be in the products • Weaknesses I could of spent more time on the mind map by add more • The mind map helped me think of 3 ideas also helped me pick my main idea which worked out very well. • My mood board helped me think of what colours, pictures and fonts I wanted to use and it worked out really well.
  • 5. Time Management • I planned everything from each week so that I had something to do every week and I kept to the schedule and follow it so I wouldn’t be doing 1 thing a week • I completed the project on time with more time to go so I did well beating this time. • If I had more time I would go back and add more to my project and possibly to my info.
  • 6. Technical Qualities They both a similar because of the Theme of the games. The 2 sides are fighting each other to Win the battle of the war. Colours are very similar because of the Yellow, green and blue Differences they both very Different mine is clear but the other Has more meaning and has more “props” and way more detail.
  • 7. Aesthetic Qualities I think my work did well. It went well with the idea of ww2 and I’m glad I did it. I think it was creative because it showed how I though of ww2 and I added my own twist to it to make it enjoyable and have happy and It makes you feel emotional with the game which if it was a real game I think people would play it. I think I could add more detail like “props” And maybe more colour. Strengths were the details and the emotion of the game Weaknesses I could of add more stuff like bombs and more soldiers and maybe used more colours
  • 8. Audience Appeal My target audience was 16-19 and I think I did really well hit it Because the game has what that age. The main aim is to educate older teens About how brutal the war was and how difficult it was to live in the 1940s
  • 10. Feedback 1 • What did you like about the product? – i liked the way it was history themed ( I love history) also it was really fun to make and enjoyed – Using new tools • What improvements could have been made to the product? Could of spent more time on the background and added a couple more colours.
  • 11. Feedback 2 • What did you like about the product? – The battle was realistic and it was fun to look for ideas. • What improvements could have been made to the product? Try and look for better ideas.
  • 12. Feedback 3 • What did you like about the product? – everything stood out like a real game and looked interesting to play • What improvements could have been made to the product? Spent more time making it less pixelated and more details.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree with everything because I think I did well with what did and so did other people. • What do you disagree with from your peer feedback? I don’t agree that it stood out like a real game but apart from that nothing.
  • 14. Peer Feedback Summary • I would change the background to make it more realistic and add more things in the background like bombs, weapons, shelters and over tanks and things. Also I would add more colours because I only had 3 so which did work but I think it would be nice to add more colour.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?