4.18.24 Movement Legacies, Reflection, and Review.pptx
Keynote at GamiFIN 2017
1. Remixing Play for a
Gameful learning
experience
Sylvester Arnab, PhD
Reader in Game Science
http://sylvesterarnab.com
Disruptive Media LearningLab(DMLL.org.uk)
CoventryUniversity, UK
@sarnab75 #gamification #GChangers
8. “Games are a particular
manifestation of play, not its
totality.”
“They happen to be a good starting
point for an investigation of play
because the formality of their rules
makes the machinery of play easier
to observe and analyse”
Upton, 2015
15. Tapping into play inspirations:
“Remixing Play into a GamePlan”
Reuse the mechanics of play for
creative and strategic thinking
Needs
analysis
Pick
common
games
Strategy-
mechanics
mapping
Design a
gameplan
Pitch/imple
ment your
gameplan
16.
17. Inspirations: Card games, story dice, experience design…
“Individuality is important for Collective Creativity”
20. Inspirations: mystery box, curiosity, problem-
based learning
A hybrid, gamified and
mystery-driven approach for
facilitating problem based
learning in postgraduate
strength and conditioning
“…it was a bit out of nowhere, I think, so I was a little bit confused and…
Didn’t know where to go from there, it was a little bit surprising.
But then, again it’s up to us to get out there, research, and find out more about it,
which is what we’ve got to do in the future.”
34. Thank You!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhD
Reader in Game Science
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.com/
Editor's Notes
Both
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
Helen – introduceGamechangers to set the scene for todays session and what we will do in this workshop
1 minute
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
To emphasise that the games to be created has tio be within the clear learning narrative and journey