3. www.beaconing.eu ECGBL 2017, Graz
The project aims to support “anytime anywhere” learning
INTRODUCTION
BEACONING stands for “Breaking Educational Barriers
with Contextualised, Pervasive and Gameful Learning”
The project seeks to pilot such an innovation in real
operational environments.
by exploiting pervasive,
context-aware and gamified
techniques and technologies
framed under the Problem -
Based Learning approach
4. www.beaconing.eu ECGBL 2017, Graz
Keywords
Learning
(STEM)
Engagement
Community
End User
Authoring
Extensibility
and
interoperability
Accessibility
Playful and
pervasive
Resources
7. www.beaconing.eu ECGBL 2017, Graz
http://chronicle.com/article/The-Looming-Gamification-of/233992
Design Experience inspired by PLAY and GAMES
(Amy Jo Kim, MFW15)
16. www.beaconing.eu ECGBL 2017, Graz
Authoring tools: Empowering teachers to create
Ability to reuse, modify and author lesson paths, mini games, location-based activities
17. www.beaconing.eu ECGBL 2017, Graz
Tracking activities: towards Analytics and Actionable
feedback
Lesson path
Work has focused on backend so far and integration with other components
18. www.beaconing.eu ECGBL 2017, Graz
Pilot community so far
Reached out to over 1000 stakeholders in requirements and needs specification
Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so
far
19. www.beaconing.eu ECGBL 2017, Graz
Feedback so far
General reaction - very positive, teachers willing to further participate
Main points:
Teachers (it is key to onboard the teachers…)
Spacialisation - Geolocation/Beacons provide new possibilities of improving the existing courses
and extend the control of the teachers on the flow of the courses
Customisation of all the elements of Beaconing from the lesson paths
Gamified approach will ensure a higher involvement of the students in the knowledge acquisition
It involves a greater number of stimuli, it sparks curiosity
Students
Integrating theory with games makes learning easier
Games help them develop ability to retain more information
20. www.beaconing.eu ECGBL 2017, Graz
Ongoing work…
Several GLPs are being designed by teachers to be used in their own course
Oct : GLPs Implementation using the authoring tools (Beta Version)
Dec: Feedback loop with teachers to adjust/enrich the GLPs
Jan- Feb 18: Deployment in classrooms (for Large scale implementation
across the schools in the EU, >5000 students)
21. www.beaconing.eu ECGBL 2017, Graz
Thank You!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab
Prof. in Game Science
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.com/
Editor's Notes
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What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
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More than 400 instances
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4 Pilots rounds in France
2 Pilots in Romania
1 Pilot in Turkey
1 Pilot in UK