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www.beaconing.eu ECGBL 2017, Graz
Taxonomy of a gamified lesson path
for STEM education: The Beaconing
approach
Aikaterini Bourazeri, Sylvester Arnab,
Olivier Heidmann, Antonio Coelho & Luca
Morini
@sarnab75 @BeaconingEU #Gamification
www.beaconing.eu ECGBL 2017, Graz
www.beaconing.eu ECGBL 2017, Graz
The project aims to support “anytime anywhere” learning
INTRODUCTION
BEACONING stands for “Breaking Educational Barriers
with Contextualised, Pervasive and Gameful Learning”
The project seeks to pilot such an innovation in real
operational environments.
by exploiting pervasive,
context-aware and gamified
techniques and technologies
framed under the Problem -
Based Learning approach
www.beaconing.eu ECGBL 2017, Graz
Keywords
Learning
(STEM)
Engagement
Community
End User
Authoring
Extensibility
and
interoperability
Accessibility
Playful and
pervasive
Resources
www.beaconing.eu ECGBL 2017, Graz
www.beaconing.eu ECGBL 2017, Graz
Anytime Anywhere
www.beaconing.eu ECGBL 2017, Graz
http://chronicle.com/article/The-Looming-Gamification-of/233992
Design Experience inspired by PLAY and GAMES
(Amy Jo Kim, MFW15)
www.beaconing.eu ECGBL 2017, Graz
Learning “spaces”: Merging Physical and Digital?
www.beaconing.eu ECGBL 2017, Graz
Lesson path (http://Beaconing.eu )
Mission A Mission B Mission C
Quest
B1
Quest
B2
Lesson path
Quest
A1
Quest
C1
Quest
C2
www.beaconing.eu ECGBL 2017, Graz
Play-lesson path taxonomy: tool for designing learning scenarios
www.beaconing.eu ECGBL 2017, Graz
Gameplot and narratives: mapped against lesson path
www.beaconing.eu ECGBL 2017, Graz
Learning in smaller chunks: Quests linking to mini challenges,
e.g. authorable minigames
www.beaconing.eu ECGBL 2017, Graz
Pervasiveness: Quests linking to location-based,
context-aware challenges, use of beacons (authorable)
www.beaconing.eu ECGBL 2017, Graz
Authoring Pipeline
www.beaconing.eu ECGBL 2017, Graz
Gameplot Editor: Interactive narrative
www.beaconing.eu ECGBL 2017, Graz
Authoring tools: Empowering teachers to create
Ability to reuse, modify and author lesson paths, mini games, location-based activities
www.beaconing.eu ECGBL 2017, Graz
Tracking activities: towards Analytics and Actionable
feedback
Lesson path
Work has focused on backend so far and integration with other components
www.beaconing.eu ECGBL 2017, Graz
Pilot community so far
Reached out to over 1000 stakeholders in requirements and needs specification
Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so
far
www.beaconing.eu ECGBL 2017, Graz
Feedback so far
General reaction - very positive, teachers willing to further participate
Main points:
Teachers (it is key to onboard the teachers…)
 Spacialisation - Geolocation/Beacons provide new possibilities of improving the existing courses
and extend the control of the teachers on the flow of the courses
 Customisation of all the elements of Beaconing from the lesson paths
 Gamified approach will ensure a higher involvement of the students in the knowledge acquisition
 It involves a greater number of stimuli, it sparks curiosity
Students
 Integrating theory with games makes learning easier
 Games help them develop ability to retain more information
www.beaconing.eu ECGBL 2017, Graz
Ongoing work…
Several GLPs are being designed by teachers to be used in their own course
Oct : GLPs Implementation using the authoring tools (Beta Version)
Dec: Feedback loop with teachers to adjust/enrich the GLPs
Jan- Feb 18: Deployment in classrooms (for Large scale implementation
across the schools in the EU, >5000 students)
www.beaconing.eu ECGBL 2017, Graz
Thank You!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab
Prof. in Game Science
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.com/

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Gamified lesson path for STEM Education - Ecgbl 2017

  • 1. www.beaconing.eu ECGBL 2017, Graz Taxonomy of a gamified lesson path for STEM education: The Beaconing approach Aikaterini Bourazeri, Sylvester Arnab, Olivier Heidmann, Antonio Coelho & Luca Morini @sarnab75 @BeaconingEU #Gamification
  • 3. www.beaconing.eu ECGBL 2017, Graz The project aims to support “anytime anywhere” learning INTRODUCTION BEACONING stands for “Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” The project seeks to pilot such an innovation in real operational environments. by exploiting pervasive, context-aware and gamified techniques and technologies framed under the Problem - Based Learning approach
  • 4. www.beaconing.eu ECGBL 2017, Graz Keywords Learning (STEM) Engagement Community End User Authoring Extensibility and interoperability Accessibility Playful and pervasive Resources
  • 6. www.beaconing.eu ECGBL 2017, Graz Anytime Anywhere
  • 7. www.beaconing.eu ECGBL 2017, Graz http://chronicle.com/article/The-Looming-Gamification-of/233992 Design Experience inspired by PLAY and GAMES (Amy Jo Kim, MFW15)
  • 8. www.beaconing.eu ECGBL 2017, Graz Learning “spaces”: Merging Physical and Digital?
  • 9. www.beaconing.eu ECGBL 2017, Graz Lesson path (http://Beaconing.eu ) Mission A Mission B Mission C Quest B1 Quest B2 Lesson path Quest A1 Quest C1 Quest C2
  • 10. www.beaconing.eu ECGBL 2017, Graz Play-lesson path taxonomy: tool for designing learning scenarios
  • 11. www.beaconing.eu ECGBL 2017, Graz Gameplot and narratives: mapped against lesson path
  • 12. www.beaconing.eu ECGBL 2017, Graz Learning in smaller chunks: Quests linking to mini challenges, e.g. authorable minigames
  • 13. www.beaconing.eu ECGBL 2017, Graz Pervasiveness: Quests linking to location-based, context-aware challenges, use of beacons (authorable)
  • 14. www.beaconing.eu ECGBL 2017, Graz Authoring Pipeline
  • 15. www.beaconing.eu ECGBL 2017, Graz Gameplot Editor: Interactive narrative
  • 16. www.beaconing.eu ECGBL 2017, Graz Authoring tools: Empowering teachers to create Ability to reuse, modify and author lesson paths, mini games, location-based activities
  • 17. www.beaconing.eu ECGBL 2017, Graz Tracking activities: towards Analytics and Actionable feedback Lesson path Work has focused on backend so far and integration with other components
  • 18. www.beaconing.eu ECGBL 2017, Graz Pilot community so far Reached out to over 1000 stakeholders in requirements and needs specification Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so far
  • 19. www.beaconing.eu ECGBL 2017, Graz Feedback so far General reaction - very positive, teachers willing to further participate Main points: Teachers (it is key to onboard the teachers…)  Spacialisation - Geolocation/Beacons provide new possibilities of improving the existing courses and extend the control of the teachers on the flow of the courses  Customisation of all the elements of Beaconing from the lesson paths  Gamified approach will ensure a higher involvement of the students in the knowledge acquisition  It involves a greater number of stimuli, it sparks curiosity Students  Integrating theory with games makes learning easier  Games help them develop ability to retain more information
  • 20. www.beaconing.eu ECGBL 2017, Graz Ongoing work… Several GLPs are being designed by teachers to be used in their own course Oct : GLPs Implementation using the authoring tools (Beta Version) Dec: Feedback loop with teachers to adjust/enrich the GLPs Jan- Feb 18: Deployment in classrooms (for Large scale implementation across the schools in the EU, >5000 students)
  • 21. www.beaconing.eu ECGBL 2017, Graz Thank You! @sarnab75 #gamification @beaconingEU Sylvester Arnab Prof. in Game Science s.arnab@coventry.ac.uk Blog: https://sylvesterarnab.com/

Editor's Notes

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  5. What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
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  8. More than 400 instances
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  13. 4 Pilots rounds in France 2 Pilots in Romania 1 Pilot in Turkey 1 Pilot in UK
  14. Tailblazer- catch up – on aris as well.