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Gamified lesson path for STEM Education - Ecgbl 2017


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Slide deck from ECGBL 2017, Graz

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Gamified lesson path for STEM Education - Ecgbl 2017

  1. 1. ECGBL 2017, Graz Taxonomy of a gamified lesson path for STEM education: The Beaconing approach Aikaterini Bourazeri, Sylvester Arnab, Olivier Heidmann, Antonio Coelho & Luca Morini @sarnab75 @BeaconingEU #Gamification
  2. 2. ECGBL 2017, Graz
  3. 3. ECGBL 2017, Graz The project aims to support “anytime anywhere” learning INTRODUCTION BEACONING stands for “Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” The project seeks to pilot such an innovation in real operational environments. by exploiting pervasive, context-aware and gamified techniques and technologies framed under the Problem - Based Learning approach
  4. 4. ECGBL 2017, Graz Keywords Learning (STEM) Engagement Community End User Authoring Extensibility and interoperability Accessibility Playful and pervasive Resources
  5. 5. ECGBL 2017, Graz
  6. 6. ECGBL 2017, Graz Anytime Anywhere
  7. 7. ECGBL 2017, Graz Design Experience inspired by PLAY and GAMES (Amy Jo Kim, MFW15)
  8. 8. ECGBL 2017, Graz Learning “spaces”: Merging Physical and Digital?
  9. 9. ECGBL 2017, Graz Lesson path ( ) Mission A Mission B Mission C Quest B1 Quest B2 Lesson path Quest A1 Quest C1 Quest C2
  10. 10. ECGBL 2017, Graz Play-lesson path taxonomy: tool for designing learning scenarios
  11. 11. ECGBL 2017, Graz Gameplot and narratives: mapped against lesson path
  12. 12. ECGBL 2017, Graz Learning in smaller chunks: Quests linking to mini challenges, e.g. authorable minigames
  13. 13. ECGBL 2017, Graz Pervasiveness: Quests linking to location-based, context-aware challenges, use of beacons (authorable)
  14. 14. ECGBL 2017, Graz Authoring Pipeline
  15. 15. ECGBL 2017, Graz Gameplot Editor: Interactive narrative
  16. 16. ECGBL 2017, Graz Authoring tools: Empowering teachers to create Ability to reuse, modify and author lesson paths, mini games, location-based activities
  17. 17. ECGBL 2017, Graz Tracking activities: towards Analytics and Actionable feedback Lesson path Work has focused on backend so far and integration with other components
  18. 18. ECGBL 2017, Graz Pilot community so far Reached out to over 1000 stakeholders in requirements and needs specification Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so far
  19. 19. ECGBL 2017, Graz Feedback so far General reaction - very positive, teachers willing to further participate Main points: Teachers (it is key to onboard the teachers…)  Spacialisation - Geolocation/Beacons provide new possibilities of improving the existing courses and extend the control of the teachers on the flow of the courses  Customisation of all the elements of Beaconing from the lesson paths  Gamified approach will ensure a higher involvement of the students in the knowledge acquisition  It involves a greater number of stimuli, it sparks curiosity Students  Integrating theory with games makes learning easier  Games help them develop ability to retain more information
  20. 20. ECGBL 2017, Graz Ongoing work… Several GLPs are being designed by teachers to be used in their own course Oct : GLPs Implementation using the authoring tools (Beta Version) Dec: Feedback loop with teachers to adjust/enrich the GLPs Jan- Feb 18: Deployment in classrooms (for Large scale implementation across the schools in the EU, >5000 students)
  21. 21. ECGBL 2017, Graz Thank You! @sarnab75 #gamification @beaconingEU Sylvester Arnab Prof. in Game Science Blog: