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Remix Play 2 - slides - S Arnab

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Co-Creativity Inspired by Play
Keynote - #RemixPlay2 @disrupt_learn
13 Feb 2018
http://gamify.org.uk

Published in: Education
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Remix Play 2 - slides - S Arnab

  1. 1. SylvesterArnab.com @sarnab75 #GChangers Co-Creativity inspired by Play Sylvester Arnab, PhD ProfessorinGamesScience DisruptiveMediaLearningLab CoventryUniversity,UK
  2. 2. http://dmll.org.uk/story/
  3. 3. Motivation, engagement, learning
  4. 4. “ It is in playing, and only in playing, that the individual child or adult is able to be creative and to use the whole personality, and it is only in being creative that the individual discovers the self. “ D.W. Winnicott, British paediatrician, 1896-1971 The Power of Play
  5. 5. Using play and games for teaching and learning? (Amy Jo Kim, MFW15) 💡“It was more memorable when I was learning through playing”
  6. 6. 💡 “The whole process taught me that it takes many wrong ideas to create a right one”
  7. 7. Creating and co-creating playful and gameful solutions
  8. 8. Learning through a game creation process
  9. 9. Holistic and Trans-disciplinary Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention development process. British Journal of Educational Technology, 48: 279–312. doi:10.1111/bjet.12377
  10. 10. (Amy Jo Kim, MFW15) Keeping it simple- tapping into personal play and games experience “…a great idea can stem from something that already exists…”
  11. 11. with Play and Games inspirations
  12. 12. Inspirations: Card games, story dice, experience design… “Individuality is important for Collective Creativity” https://www.youtube.com/watch?v=sHc0VdL-etM&t=3s
  13. 13. Inspirations: Escape rooms, puzzles, PBL https://www.youtube.com/watch?v=rKAchVcNsQE
  14. 14. Inspirations: PokemonGo, Duolingo
  15. 15. Inspirations: Amazing race, treasure hunt, collecting…
  16. 16. Meet our champions- http://gamify.org.uk/stories/
  17. 17. Flash cards: It’s your turn (3) MISSION: Create a new game in 2 minutes (music will be playing) (4) When you have created a game, put your hand up at any time. (5) The first 2 to describe their games will win a prize (1) Get in a team of 2-4 (with others around you) (2) Two cards will appear on the screen Card 1: Game inspirations Card 2: Topic Tweet your game #RemixPlay2 and claim your prize after the keynote!
  18. 18. Game Card Example Topic Card
  19. 19. Game Card Round 1 Topic Card International Relation
  20. 20. Game Card Round 2 Topic Card
  21. 21. Playful Design Thinking • ADD+vantage module Employability • 30 Students • Multi-disciplinary
  22. 22. with Play and Games inspirations
  23. 23. From Confusion to Curiosity to Light Bulb moments “I don't know what I have done for this module” “At the start of this module, I was very confused as to what we will be doing…” “I'm unsure about what the end goal is…”
  24. 24. 💡 Serious Fun “I have learnt that learning can be fun! Who would have thought?” “Either by gameplay or design, they carry the potential to send important message in a fun and enjoyable way” “it was more memorable when I was learning through playing”
  25. 25. 💡 Empathy ”The empathy at the core of it will be another useful skill to have in not only the line of work I want to achieve, but in everyday life and social situations.” “Knowing you can create something to help others is very rewarding” “… appreciation of different mindsets and skillsets” “…being imaginative and empathetic would greatly help the hole I am missing from my course…”
  26. 26. 💡 Purpose and Meaning “…I have learnt a lot about creating something with purpose beyond initial function, developing an experience rather than a product“ “Knowing you can create something to help others is very rewarding” “I wanted to see my creation spread my message reach through other people through an engaging platform, and hopefully leave a mark inside them” “…games can be adapted so others could learn, be more ethical, or change a real world issue to be solved…”
  27. 27. 💡 Creative Process “The whole process taught me that it takes many wrong ideas to create a right one” “I learned that I can do more than just design products, I can also design processes” “…a creative mindset can be just as valuable in a project as lines of code…” “Doing engineering causes one to become more reliant on maths than creativity. Because of this, designing new learning experiences, where the focus is being imaginative and empathetic would greatly help the hole I am missing from my course.”
  28. 28. 💡 Games is a form of art “After completing the module, I am certain a creative mindset can be just as valuable in a project as lines of code…” “I see games and these playful creations as a form of interactive art, which by its nature is a form of self- expression” “To sum up, this module has thought me that games can be used just like art to represent feelings, experiences and problems”
  29. 29. Teamwork “The whole process has improved my teamwork skills, marketing skills and environmental consciousness” “Overall, the experience honed my teamwork and marketing skills, appreciation of different mindsets and skillsets.” “…the value of not being afraid/shy to share ideas…” “…I got to work with many people outside my course…”
  30. 30. (Amy Jo Kim, MFW15) Keep it simple- tapping into personal play and game experience Serious Fun Empathy Purpose and Meaning Arts and Creativity Creative Process Teamwork
  31. 31. Game Card Round 3 Topic Card Equality
  32. 32. Sylvester Arnab, PhD ProfessorinGamesScience DisruptiveMediaLearningLab CoventryUniversity,UK Thank You SylvesterArnab.com @sarnab75 #GChangers #BeaconingEU Geolocation Game in Coventry http://tiny.cc/BeaconingCoventry

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