Overview slides for the review meeting, 15th Sept 2017
The review was a success and thanks to all the reviewers, project officer and project consortium. A shout out to all our stakeholders!
All contents - copyrighted 2017
Beaconing - General presentation and main achievements so far
1. www.beaconing.eu Luxembourg, 15th September 2017
General Presentation of Beaconing
and Main Achievements
Project Review Meeting
15th September 2017
2. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
The project aims to support “anytime anywhere” learning
INTRODUCTION
BEACONING stands for “Breaking Educational Barriers
with Contextualised, Pervasive and Gameful Learning”
The project seeks to pilot such an innovation in real
operational environments.
by exploiting pervasive,
context-aware and gamified
techniques and technologies
framed under the Problem -
Based Learning approach
3. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Keywords
Learning
(STEM)
Engagement
Community
End User
Authoring
Extensibility
and
interoperability
Accessibility
Playful and
pervasive
Resources
5. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
INTEGRATE technologies, pedagogical and
social perspectives of using pervasive,
context-aware and gamified approaches to
engage an inclusive community of learners
in connected and contextualised learning
processes.
OBJECTIVE 1
End-user Specification
Play-learn Design
Technical Specification
6. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
DEVELOP, IMPLEMENT and VALIDATE an
adaptable, extendable and sustainable platform
that leverages cutting-edge approaches: Future
Internet Technology, mobile, gamification,
pervasive gaming, procedural content generation,
game authoring, human – computer interfaces,
learning analytics and problem based - learning
OBJECTIVE 2
Technical components of the
Integrated BEACONING Platform
7. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
COMPONENTS
Core platform
Centralized data store
Service discovery and integration interface
Common communication interface
Open Data
Interface
Context aware systems
and communication
Analytics
Learning semantics
Adaptive component
Multi-platform game
engine
Media asset
library
Game bundle
Procedural content
generation
Authoring tool
Gamified lesson plan
Gamification and social rewardsUser interface
LMS
Integration
8. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
EXPLORE and MEASURE through large
scale pilots engagement effectiveness and
impact towards incentivising learners,
fostering acquisition, transfer of knowledge
and skills.
OBJECTIVE 3
Guidance for further development
Evidence of the efficacy
Sustainability and business plan to aid
exploitation and adoption
16. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Measurable objectives
Measurable Objectives Completion Criteria
Milestones (MS)
Reporting Period 1
Reporting Period
2
1.Pilot specifications for
BEACONING.
Stakeholder requirements and specification, and play-learn design
validated by stakeholder and expert community
MS7, MS9, MS10,
MS17
MS18
2.Deliver System
architecture
Service oriented architecture catering to multimodal technologies
validated by development team
MS10
3.Deliver components for
context-aware systems
and communications
Unit and user validation of module integration: Include at least 3
associated components (e.g. mobile-location api, mapping api,
context-aware agent, communication interface api)
MS11
MS12, MS13,
MS15, MS16
4.Deliver play-lesson plan,
authoring and procedural
content generation
module
Unit and user validation of module integration. Include at least 4
components (automatic procedural algorithm api, content
generation api, mobile and web authoring tools). 10-12 plans.
MS8, MS11
MS12, MS13,
MS15, MS16
5.Deliver pervasive play-
learn scenarios linked to
BEACONING
components
Unit validation of integrated modules: the learning semantics,
game authoring, procedural content generation and pervasive
modules.
MS8, MS11
MS12, MS13,
MS15, MS16
6.Deliver interface
templates for learners
(disabled), teachers and
parents
Unit and user validation of module integration. At least 4
components (gamification api, feedback api, social api,
communication api with learning analytics). This includes
adaptable interfaces to support accessibility.
MS8, MS11
MS12, MS13,
MS15, MS16
17. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Measurable objectives
Measurable Objectives Completion Criteria
Milestones (MS)
Reporting Period 1
Reporting Period
2
7. Deliver Game analytics
and adaptive module
A validated analytic engine including integration test with other
modules, especially the game module and interface module.
MS8, MS11, MS12, MS13, MS15,
MS16
8. Framework prototype –
BEACONING pilot alpha
Alpha backend architecture of at least 3 modules. The alpha release
enters an integration test.
MS11
9. Modularity – BEACONING
pilot beta
A public beta release with all its modules. The beta release enters an
evaluation phase with end-users.
- MS12
10. Deliver BEACONING
prototype final for large-
scale pilots
Final public release with all proposed modules. The final release enters
an evaluation phase with end-users providing feedback for a last
revision of the end-user requirements as well as valuable references for
the exploitation phase.
- MS13, MS14
11. Deliver training materials
for intermediaries using this
platform
Materials constructed after small-scale pilot tests, which will be used as
guidelines for intermediary players during trials. The uptake of training
will be a key measure, part of sustainability.
- MS23
12. Deliver Game analytics
and adaptive module
A validated analytic engine including integration test with other
modules, especially the game module and interface module.
MS8, MS11, MS12, MS13, MS15,
MS16
18. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Measurable objectives
Measurable Objectives Completion Criteria
Milestones (MS)
Reporting Period 1
Reporting Period
2
13. Trials and analysis of
findings
Trials of the platform completed in at least 3 EU states (2 stage
evaluations completed). Approach as described in WP6.
- MS19, MS20
14. Deliver dissemination and
communication plan
The plan will cover academic and non-academic dissemination strategy
to ensure all stakeholders are engaged.
MS5
15. Data management Open data plan to be developed with first version released in month 6.
MS2
MS24
16. Sustainability, impact and
exploitation plan
Business model and plan for exploitation of the platform where the
stakeholders will be involved in the development.
MS21 MS22, MS23 MS24
20. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Play-lesson path taxonomy: tool for designing learning scenarios
(see D3.3, D4.8)
21. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Gameplot and narratives: mapped against lesson path (see D4.3, D4.8)
22. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Learning in smaller chunks: Quests linking to mini challenges,
e.g. authorable minigames (see D4.3, D4.8)
23. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Pervasiveness: Quests linking to location-based,
context-aware challenges, use of beacons (authorable) (see
D4.2, D4.3, D4.8)
25. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Authoring tools: Empowering teachers to create (T4.4, D4.1)
Ability to reuse, modify and author lesson paths, mini games, location-based activities
26. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Tracking activities: towards Analytics and Actionable
feedback (see D4.6)
Lesson path
Work has focused on backend so far and integration with other components
28. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Pilot community
Reached out to over 1000 stakeholders in task 3.1- requirements and needs specification
Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so
far
29. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Recognition
Nominated for Best Education Project at the Gamification World Congress,
2016
Keynote roles in various conferences (research, education, industrial) (large
slideshare views)
Best Paper award (IEEE Educom conference)
Interests – Ministry of Education (France, Turkey), World ORT Organisation,
Construction Industry Training Board (CITB, UK), School Networks Turkey
30. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Today’s agenda
Methodology, requirements and specifications (WPs 3, 5, 6)
Development and Integration outcomes (WP4)
Engagement with pilot stakeholders so far (WPs 5, 6)
Disseminating our approach (WP2)
Towards exploitation (WP7)
Management and finance updates, insights and further work (WP1)
31. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Agenda
Time Item Chair
0900 - 0915 Welcome and Introduction (15 mins) Francesca (PO)
0915 – 0940 General presentation of Beaconing and main achievements (20 min + 5 min
Q&A)
Sylvester (COVUNI)
0940 – 1020 Beaconing’s methodology, requirements and specifications (30 min + 10 min
Q&A)
Jannicke (BIBA)
1020 – 1120 The development and integration outcomes (50 min + 10 min Q&A) Antoniu (ATS)
1120 – 1150 Testing and piloting so far (20 min + 10 min Q&A) Francois (ORT)
1150 – 1220 Disseminating the Beaconing’s approach (20 min + 10 min Q&A) Baltasar (UCM)
1220 – 1230 Contingency for Q&A (10 min) Francesca (PO)
1230 – 1330 Lunch
1330 - 1400 Towards the exploitation of Beaconing’s outcomes (20 min + 10 min Q&A) Ali (SEBIT)
1400 – 1440 Highlights, Risks, Challenges and Conclusions (including management and
finance) (30 min + 10 min Q&A)
Sylvester & Jayne
(COVUNI)
1440 – 1455 Innovation Questionnaire (15 min) Francesca (PO)
1455 – 1525 Reviewers internal session (30 min) Francesca (PO)
1525 – 1555 Feedback from reviewers (30 min) Francesca (PO)
1555 – 1600 Contingency Francesca (PO)