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www.beaconing.eu Luxembourg, 15th September 2017
General Presentation of Beaconing
and Main Achievements
Project Review Meeting
15th September 2017
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
The project aims to support “anytime anywhere” learning
INTRODUCTION
BEACONING stands for “Breaking Educational Barriers
with Contextualised, Pervasive and Gameful Learning”
The project seeks to pilot such an innovation in real
operational environments.
by exploiting pervasive,
context-aware and gamified
techniques and technologies
framed under the Problem -
Based Learning approach
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Keywords
Learning
(STEM)
Engagement
Community
End User
Authoring
Extensibility
and
interoperability
Accessibility
Playful and
pervasive
Resources
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
INTEGRATE technologies, pedagogical and
social perspectives of using pervasive,
context-aware and gamified approaches to
engage an inclusive community of learners
in connected and contextualised learning
processes.
OBJECTIVE 1
End-user Specification
Play-learn Design
Technical Specification
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
DEVELOP, IMPLEMENT and VALIDATE an
adaptable, extendable and sustainable platform
that leverages cutting-edge approaches: Future
Internet Technology, mobile, gamification,
pervasive gaming, procedural content generation,
game authoring, human – computer interfaces,
learning analytics and problem based - learning
OBJECTIVE 2
Technical components of the
Integrated BEACONING Platform
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
COMPONENTS
Core platform
Centralized data store
Service discovery and integration interface
Common communication interface
Open Data
Interface
Context aware systems
and communication
Analytics
Learning semantics
Adaptive component
Multi-platform game
engine
Media asset
library
Game bundle
Procedural content
generation
Authoring tool
Gamified lesson plan
Gamification and social rewardsUser interface
LMS
Integration
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
EXPLORE and MEASURE through large
scale pilots engagement effectiveness and
impact towards incentivising learners,
fostering acquisition, transfer of knowledge
and skills.
OBJECTIVE 3
Guidance for further development
Evidence of the efficacy
Sustainability and business plan to aid
exploitation and adoption
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
7 WORK PACKAGES
www.beaconing.eu Luxembourg, 15th September 2017
Highlights
Quick Overview of
progress and
achievements so far
www.beaconing.eu Luxembourg, 15th September 2017
1. Workplan and measurable
objectives
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Deliverables – WPs 1 -2
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Deliverables- WPs 3 - 4
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Deliverables – WPs 5 - 7
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Milestones
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Measurable objectives
Measurable Objectives Completion Criteria
Milestones (MS)
Reporting Period 1
Reporting Period
2
1.Pilot specifications for
BEACONING.
Stakeholder requirements and specification, and play-learn design
validated by stakeholder and expert community
MS7, MS9, MS10,
MS17
MS18
2.Deliver System
architecture
Service oriented architecture catering to multimodal technologies
validated by development team
MS10
3.Deliver components for
context-aware systems
and communications
Unit and user validation of module integration: Include at least 3
associated components (e.g. mobile-location api, mapping api,
context-aware agent, communication interface api)
MS11
MS12, MS13,
MS15, MS16
4.Deliver play-lesson plan,
authoring and procedural
content generation
module
Unit and user validation of module integration. Include at least 4
components (automatic procedural algorithm api, content
generation api, mobile and web authoring tools). 10-12 plans.
MS8, MS11
MS12, MS13,
MS15, MS16
5.Deliver pervasive play-
learn scenarios linked to
BEACONING
components
Unit validation of integrated modules: the learning semantics,
game authoring, procedural content generation and pervasive
modules.
MS8, MS11
MS12, MS13,
MS15, MS16
6.Deliver interface
templates for learners
(disabled), teachers and
parents
Unit and user validation of module integration. At least 4
components (gamification api, feedback api, social api,
communication api with learning analytics). This includes
adaptable interfaces to support accessibility.
MS8, MS11
MS12, MS13,
MS15, MS16
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Measurable objectives
Measurable Objectives Completion Criteria
Milestones (MS)
Reporting Period 1
Reporting Period
2
7. Deliver Game analytics
and adaptive module
A validated analytic engine including integration test with other
modules, especially the game module and interface module.
MS8, MS11, MS12, MS13, MS15,
MS16
8. Framework prototype –
BEACONING pilot alpha
Alpha backend architecture of at least 3 modules. The alpha release
enters an integration test.
MS11
9. Modularity – BEACONING
pilot beta
A public beta release with all its modules. The beta release enters an
evaluation phase with end-users.
- MS12
10. Deliver BEACONING
prototype final for large-
scale pilots
Final public release with all proposed modules. The final release enters
an evaluation phase with end-users providing feedback for a last
revision of the end-user requirements as well as valuable references for
the exploitation phase.
- MS13, MS14
11. Deliver training materials
for intermediaries using this
platform
Materials constructed after small-scale pilot tests, which will be used as
guidelines for intermediary players during trials. The uptake of training
will be a key measure, part of sustainability.
- MS23
12. Deliver Game analytics
and adaptive module
A validated analytic engine including integration test with other
modules, especially the game module and interface module.
MS8, MS11, MS12, MS13, MS15,
MS16
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Measurable objectives
Measurable Objectives Completion Criteria
Milestones (MS)
Reporting Period 1
Reporting Period
2
13. Trials and analysis of
findings
Trials of the platform completed in at least 3 EU states (2 stage
evaluations completed). Approach as described in WP6.
- MS19, MS20
14. Deliver dissemination and
communication plan
The plan will cover academic and non-academic dissemination strategy
to ensure all stakeholders are engaged.
MS5
15. Data management Open data plan to be developed with first version released in month 6.
MS2
MS24
16. Sustainability, impact and
exploitation plan
Business model and plan for exploitation of the platform where the
stakeholders will be involved in the development.
MS21 MS22, MS23 MS24
www.beaconing.eu Luxembourg, 15th September 2017
2. Development outcomes
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Play-lesson path taxonomy: tool for designing learning scenarios
(see D3.3, D4.8)
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Gameplot and narratives: mapped against lesson path (see D4.3, D4.8)
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Learning in smaller chunks: Quests linking to mini challenges,
e.g. authorable minigames (see D4.3, D4.8)
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Pervasiveness: Quests linking to location-based,
context-aware challenges, use of beacons (authorable) (see
D4.2, D4.3, D4.8)
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Gameplot Editor: Interactive narrative (see D4.3)
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Authoring tools: Empowering teachers to create (T4.4, D4.1)
Ability to reuse, modify and author lesson paths, mini games, location-based activities
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Tracking activities: towards Analytics and Actionable
feedback (see D4.6)
Lesson path
Work has focused on backend so far and integration with other components
www.beaconing.eu Luxembourg, 15th September 2017
3. Engagement highlights
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Pilot community
Reached out to over 1000 stakeholders in task 3.1- requirements and needs specification
Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so
far
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Recognition
Nominated for Best Education Project at the Gamification World Congress,
2016
Keynote roles in various conferences (research, education, industrial) (large
slideshare views)
Best Paper award (IEEE Educom conference)
Interests – Ministry of Education (France, Turkey), World ORT Organisation,
Construction Industry Training Board (CITB, UK), School Networks Turkey
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Today’s agenda
Methodology, requirements and specifications (WPs 3, 5, 6)
Development and Integration outcomes (WP4)
Engagement with pilot stakeholders so far (WPs 5, 6)
Disseminating our approach (WP2)
Towards exploitation (WP7)
Management and finance updates, insights and further work (WP1)
www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
Agenda
Time Item Chair
0900 - 0915 Welcome and Introduction (15 mins) Francesca (PO)
0915 – 0940 General presentation of Beaconing and main achievements (20 min + 5 min
Q&A)
Sylvester (COVUNI)
0940 – 1020 Beaconing’s methodology, requirements and specifications (30 min + 10 min
Q&A)
Jannicke (BIBA)
1020 – 1120 The development and integration outcomes (50 min + 10 min Q&A) Antoniu (ATS)
1120 – 1150 Testing and piloting so far (20 min + 10 min Q&A) Francois (ORT)
1150 – 1220 Disseminating the Beaconing’s approach (20 min + 10 min Q&A) Baltasar (UCM)
1220 – 1230 Contingency for Q&A (10 min) Francesca (PO)
1230 – 1330 Lunch
1330 - 1400 Towards the exploitation of Beaconing’s outcomes (20 min + 10 min Q&A) Ali (SEBIT)
1400 – 1440 Highlights, Risks, Challenges and Conclusions (including management and
finance) (30 min + 10 min Q&A)
Sylvester & Jayne
(COVUNI)
1440 – 1455 Innovation Questionnaire (15 min) Francesca (PO)
1455 – 1525 Reviewers internal session (30 min) Francesca (PO)
1525 – 1555 Feedback from reviewers (30 min) Francesca (PO)
1555 – 1600 Contingency Francesca (PO)

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Beaconing - General presentation and main achievements so far

  • 1. www.beaconing.eu Luxembourg, 15th September 2017 General Presentation of Beaconing and Main Achievements Project Review Meeting 15th September 2017
  • 2. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 The project aims to support “anytime anywhere” learning INTRODUCTION BEACONING stands for “Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” The project seeks to pilot such an innovation in real operational environments. by exploiting pervasive, context-aware and gamified techniques and technologies framed under the Problem - Based Learning approach
  • 3. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Keywords Learning (STEM) Engagement Community End User Authoring Extensibility and interoperability Accessibility Playful and pervasive Resources
  • 4. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017
  • 5. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 INTEGRATE technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches to engage an inclusive community of learners in connected and contextualised learning processes. OBJECTIVE 1 End-user Specification Play-learn Design Technical Specification
  • 6. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 DEVELOP, IMPLEMENT and VALIDATE an adaptable, extendable and sustainable platform that leverages cutting-edge approaches: Future Internet Technology, mobile, gamification, pervasive gaming, procedural content generation, game authoring, human – computer interfaces, learning analytics and problem based - learning OBJECTIVE 2 Technical components of the Integrated BEACONING Platform
  • 7. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 COMPONENTS Core platform Centralized data store Service discovery and integration interface Common communication interface Open Data Interface Context aware systems and communication Analytics Learning semantics Adaptive component Multi-platform game engine Media asset library Game bundle Procedural content generation Authoring tool Gamified lesson plan Gamification and social rewardsUser interface LMS Integration
  • 8. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 EXPLORE and MEASURE through large scale pilots engagement effectiveness and impact towards incentivising learners, fostering acquisition, transfer of knowledge and skills. OBJECTIVE 3 Guidance for further development Evidence of the efficacy Sustainability and business plan to aid exploitation and adoption
  • 9. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 7 WORK PACKAGES
  • 10. www.beaconing.eu Luxembourg, 15th September 2017 Highlights Quick Overview of progress and achievements so far
  • 11. www.beaconing.eu Luxembourg, 15th September 2017 1. Workplan and measurable objectives
  • 12. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Deliverables – WPs 1 -2
  • 13. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Deliverables- WPs 3 - 4
  • 14. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Deliverables – WPs 5 - 7
  • 15. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Milestones
  • 16. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Measurable objectives Measurable Objectives Completion Criteria Milestones (MS) Reporting Period 1 Reporting Period 2 1.Pilot specifications for BEACONING. Stakeholder requirements and specification, and play-learn design validated by stakeholder and expert community MS7, MS9, MS10, MS17 MS18 2.Deliver System architecture Service oriented architecture catering to multimodal technologies validated by development team MS10 3.Deliver components for context-aware systems and communications Unit and user validation of module integration: Include at least 3 associated components (e.g. mobile-location api, mapping api, context-aware agent, communication interface api) MS11 MS12, MS13, MS15, MS16 4.Deliver play-lesson plan, authoring and procedural content generation module Unit and user validation of module integration. Include at least 4 components (automatic procedural algorithm api, content generation api, mobile and web authoring tools). 10-12 plans. MS8, MS11 MS12, MS13, MS15, MS16 5.Deliver pervasive play- learn scenarios linked to BEACONING components Unit validation of integrated modules: the learning semantics, game authoring, procedural content generation and pervasive modules. MS8, MS11 MS12, MS13, MS15, MS16 6.Deliver interface templates for learners (disabled), teachers and parents Unit and user validation of module integration. At least 4 components (gamification api, feedback api, social api, communication api with learning analytics). This includes adaptable interfaces to support accessibility. MS8, MS11 MS12, MS13, MS15, MS16
  • 17. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Measurable objectives Measurable Objectives Completion Criteria Milestones (MS) Reporting Period 1 Reporting Period 2 7. Deliver Game analytics and adaptive module A validated analytic engine including integration test with other modules, especially the game module and interface module. MS8, MS11, MS12, MS13, MS15, MS16 8. Framework prototype – BEACONING pilot alpha Alpha backend architecture of at least 3 modules. The alpha release enters an integration test. MS11 9. Modularity – BEACONING pilot beta A public beta release with all its modules. The beta release enters an evaluation phase with end-users. - MS12 10. Deliver BEACONING prototype final for large- scale pilots Final public release with all proposed modules. The final release enters an evaluation phase with end-users providing feedback for a last revision of the end-user requirements as well as valuable references for the exploitation phase. - MS13, MS14 11. Deliver training materials for intermediaries using this platform Materials constructed after small-scale pilot tests, which will be used as guidelines for intermediary players during trials. The uptake of training will be a key measure, part of sustainability. - MS23 12. Deliver Game analytics and adaptive module A validated analytic engine including integration test with other modules, especially the game module and interface module. MS8, MS11, MS12, MS13, MS15, MS16
  • 18. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Measurable objectives Measurable Objectives Completion Criteria Milestones (MS) Reporting Period 1 Reporting Period 2 13. Trials and analysis of findings Trials of the platform completed in at least 3 EU states (2 stage evaluations completed). Approach as described in WP6. - MS19, MS20 14. Deliver dissemination and communication plan The plan will cover academic and non-academic dissemination strategy to ensure all stakeholders are engaged. MS5 15. Data management Open data plan to be developed with first version released in month 6. MS2 MS24 16. Sustainability, impact and exploitation plan Business model and plan for exploitation of the platform where the stakeholders will be involved in the development. MS21 MS22, MS23 MS24
  • 19. www.beaconing.eu Luxembourg, 15th September 2017 2. Development outcomes
  • 20. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Play-lesson path taxonomy: tool for designing learning scenarios (see D3.3, D4.8)
  • 21. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Gameplot and narratives: mapped against lesson path (see D4.3, D4.8)
  • 22. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Learning in smaller chunks: Quests linking to mini challenges, e.g. authorable minigames (see D4.3, D4.8)
  • 23. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Pervasiveness: Quests linking to location-based, context-aware challenges, use of beacons (authorable) (see D4.2, D4.3, D4.8)
  • 24. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Gameplot Editor: Interactive narrative (see D4.3)
  • 25. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Authoring tools: Empowering teachers to create (T4.4, D4.1) Ability to reuse, modify and author lesson paths, mini games, location-based activities
  • 26. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Tracking activities: towards Analytics and Actionable feedback (see D4.6) Lesson path Work has focused on backend so far and integration with other components
  • 27. www.beaconing.eu Luxembourg, 15th September 2017 3. Engagement highlights
  • 28. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Pilot community Reached out to over 1000 stakeholders in task 3.1- requirements and needs specification Stakeholder engagement across 8 pilot sites with over 100 teachers and students engaged so far
  • 29. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Recognition Nominated for Best Education Project at the Gamification World Congress, 2016 Keynote roles in various conferences (research, education, industrial) (large slideshare views) Best Paper award (IEEE Educom conference) Interests – Ministry of Education (France, Turkey), World ORT Organisation, Construction Industry Training Board (CITB, UK), School Networks Turkey
  • 30. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Today’s agenda Methodology, requirements and specifications (WPs 3, 5, 6) Development and Integration outcomes (WP4) Engagement with pilot stakeholders so far (WPs 5, 6) Disseminating our approach (WP2) Towards exploitation (WP7) Management and finance updates, insights and further work (WP1)
  • 31. www.beaconing.eu Project Review Meeting, Luxembourg, 15th September 2017 Agenda Time Item Chair 0900 - 0915 Welcome and Introduction (15 mins) Francesca (PO) 0915 – 0940 General presentation of Beaconing and main achievements (20 min + 5 min Q&A) Sylvester (COVUNI) 0940 – 1020 Beaconing’s methodology, requirements and specifications (30 min + 10 min Q&A) Jannicke (BIBA) 1020 – 1120 The development and integration outcomes (50 min + 10 min Q&A) Antoniu (ATS) 1120 – 1150 Testing and piloting so far (20 min + 10 min Q&A) Francois (ORT) 1150 – 1220 Disseminating the Beaconing’s approach (20 min + 10 min Q&A) Baltasar (UCM) 1220 – 1230 Contingency for Q&A (10 min) Francesca (PO) 1230 – 1330 Lunch 1330 - 1400 Towards the exploitation of Beaconing’s outcomes (20 min + 10 min Q&A) Ali (SEBIT) 1400 – 1440 Highlights, Risks, Challenges and Conclusions (including management and finance) (30 min + 10 min Q&A) Sylvester & Jayne (COVUNI) 1440 – 1455 Innovation Questionnaire (15 min) Francesca (PO) 1455 – 1525 Reviewers internal session (30 min) Francesca (PO) 1525 – 1555 Feedback from reviewers (30 min) Francesca (PO) 1555 – 1600 Contingency Francesca (PO)

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