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Remixing PLAY for
Creative Thinking and
Beyond
Sylvester Arnab, PhD
Reader in Game Science
Disruptive Media LearningLab(DM...
Disruptions and Opportunities
http://dmll.org.uk/projects/
Motivation
Remixing play - Experience Design
https://www.youtube.com/watch?v=_09P3MB-D9s
Game design thinking for creativity
Holistic approach
Remixing Play
into a GamePlan
Reuse the mechanics of play for
creative and strategic thinking
Needs
analysis
Pick
common
g...
Individuality is important for Collective Creativity
https://www.youtube.com/watch?v=sHc0VdL-etM
Create, Think, Learn
Problem solving under pressure?
https://www.youtube.com/watch?v=rKAchVcNsQE
“Gamification market to grow at
48% by 2019 worldwide”
RnR Market Research 2015
Gamification for social good (PlayingForReal.eu)
http://chronicle.com/article/The-Looming-Gamification-of/233992
Design Experience inspired by PLAY
(Amy Jo Kim, MFW15)
Thank You!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhD
Reader in Game Science
s.arnab@coventry.ac.uk
Blog: h...
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
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Remix Play for creative thinking and beyond

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Keynote speech at the Play for Outstanding Results event in Trinidad, 7 Dec 2016

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Remix Play for creative thinking and beyond

  1. 1. Remixing PLAY for Creative Thinking and Beyond Sylvester Arnab, PhD Reader in Game Science Disruptive Media LearningLab(DMLL.org.uk) CoventryUniversity, UK @sarnab75 #gamification #GChangers
  2. 2. Disruptions and Opportunities
  3. 3. http://dmll.org.uk/projects/
  4. 4. Motivation
  5. 5. Remixing play - Experience Design
  6. 6. https://www.youtube.com/watch?v=_09P3MB-D9s
  7. 7. Game design thinking for creativity
  8. 8. Holistic approach
  9. 9. Remixing Play into a GamePlan Reuse the mechanics of play for creative and strategic thinking Needs analysis Pick common games Strategy- mechanics mapping Design a gameplan Pitch/imple ment your gameplan
  10. 10. Individuality is important for Collective Creativity https://www.youtube.com/watch?v=sHc0VdL-etM
  11. 11. Create, Think, Learn
  12. 12. Problem solving under pressure? https://www.youtube.com/watch?v=rKAchVcNsQE
  13. 13. “Gamification market to grow at 48% by 2019 worldwide” RnR Market Research 2015
  14. 14. Gamification for social good (PlayingForReal.eu)
  15. 15. http://chronicle.com/article/The-Looming-Gamification-of/233992 Design Experience inspired by PLAY (Amy Jo Kim, MFW15)
  16. 16. Thank You! @sarnab75 #gamification @beaconingEU Sylvester Arnab, PhD Reader in Game Science s.arnab@coventry.ac.uk Blog: https://sylvesterarnab.com/

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