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CreativeCulture Remixing Play workshop: keynote


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The keynote slide deck for the Remixing Play workshop at UNIMAS, Sarawak, Malaysia 16th Aug 2017

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CreativeCulture Remixing Play workshop: keynote

  1. 1. Welcome to Remixing Play Workshop –16 August 2017
  2. 2. Remixing Play for a Gameful learning experience Sylvester Arnab, PhD Professor inGameScience DisruptiveMediaLearningLab( CoventryUniversity,UK @sarnab75 #Gchangers #NewtonCreativeCulture
  3. 3.
  4. 4. Motivation
  5. 5. Designing an empowering learning experience?
  6. 6. Design Experience inspired by PLAY (Amy Jo Kim, MFW15)
  7. 7.
  8. 8. “Games are a particular manifestation of play, not its totality.” “They happen to be a good starting point for an investigation of play because the formality of their rules makes the machinery of play easier to observe and analyse” Upton, 2015
  9. 9. • If you have played a game (any games)this month, continue to stand up if not take a seat. • If you have played a game (any games) this week, continue to stand up if not take a seat. • If you have played a game (any games) today, continue to stand up if not take a seat. Everyone, Please stand up…
  10. 10. Gameful design thinking for creativity Bev Vaillancourt, M.Ed. Educator, Instructional Design
  11. 11. Structure of Observed Learning Outcomes (SOLO) Framework
  12. 12. Holistic Approach
  13. 13. Game-based intervention design process Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention development process. British Journal of Educational Technology, 48: 279–312. doi:10.1111/bjet.12377
  14. 14.
  15. 15. Tapping into play inspirations: “Remixing Play into a GamePlan” Reuse the mechanics of play for creative and innovative thinking Needs analysis Pick common games Strategy- mechanics mapping Design a gameplan Pitch/imple ment your gameplan
  16. 16. Inspirations: Card games, story dice, experience design… “Individuality is important for Collective Creativity”
  17. 17. Inspirations: LEGO, building blocks
  18. 18. Inspirations: Escape rooms, problem-based learning
  19. 19. Inspirations: Amazing race, treasure hunt, collecting…
  20. 20. Meet our champions-
  21. 21. We need you Join the community
  22. 22. Creative learning spaces…
  23. 23. Learning “spaces”: Merging Physical and Digital?
  24. 24. Learning in the real world?
  25. 25. : Coventry meets Italy … location-based…
  26. 26. “Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning” @BeaconingEU #BeaconingEU
  27. 27.
  28. 28. (Amy Jo Kim, MFW15) Inspirations: Narratives, Levels, Geolocation…
  29. 29. Learning in smaller chunks: Quest linking to Mini challenges
  30. 30. Pervasiveness: Quest linking to Location-based challenges
  31. 31. Tracking progress: Analytics and Actionable feedback Lesson path
  32. 32. • Using Play and Games for learning • Using Game Design Process as a learning process
  33. 33. Thank You! @sarnab75 #GChangers #NewtonCreativeCulture