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Serious games
and how they can do
great things in the real world
John Ferrara
Creative director, Megazoid games
Author, Playful Design
@PlayfulDesign
PlayfulDesignBook.com
Playful Design
Gamification
Embedding elements borrowed from game design
(usually PBL) within things that aren‟t games.
Serious games
Creating true games that achieve some effect
beyond the boundaries of the experience.
… or at least that‟s the theory.
Let‟s get a few things straight
“I don‟t do „gamification,‟ and I‟m not
prepared to stand up and say I think it
works... If the game is not about a goal
you‟re intrinsically motivated by, it
won‟t work.”
–Jane McGonigal
“Gamification is bullshit.”
–Ian Bogost
A growing backlash
What‟s wrong with gamification?
Mostly it‟s the “ification”.
It’s reductionary.
Gamification robs games of their fundamental appeal.
It’s backwards.
It‟s about how players can serve the designer‟s ends.
It’s unrealistic.
Not everyone will be charmed.
Serious games
are the
way forward
Games for...
Health
Games for Health Conference
June 18-20, Boston
Education
Games, Learning, and Society
June 10-13, Madison WI
Change
Games for Change Festival
April 22-24, New York City
Capabilities
Games can…
Explain
Motivate
Persuade
Games for…
Education
Health
Change
Purposesvs.
Games can
explain
Learning by doing
Practice is rolled in with theory.
Helps illustrate ideas in a concrete way.
Getting it wrong builds greater understanding.
Totally safe “virtual lab”.
Failure-based learning
Agency
You‟re in charge.
Players feel driven toward mastery.
Working with dynamic interacting parts
“21st century thinking skill”
Systems thinking
Living thought experiments
How might the world be different if...
“What if”-ing
Demo: http://youtu.be/TluRVBhmf8w?t=43s
Your performance in the game is a test.
Easy to track individuals‟ progress.
Built-in assessment
Games can
motivate
Human computation
Useful outputs as a by-product of play.
“Games are algorithms that run on people.”
–Luis Von Ahn
Reframing
Casting actions in a different light.
Builds a sense of self-efficacy.
Reframing in-the-moment.
A fantasy world is superposed on reality.
Real-time overlay
Intrinsic rewards for extrinsic actions.
If people value the game, this can be very
motivating.
Optional advantages
Games can
persuade
Games are a form of procedural
rhetoric
Procedurality makes games
unique as a communications
medium
Example
Virtual pets. Real nutrition.
Player is responsible for maintaining
the health of a virtual pet
Must shop for the critter's food, cook
for it, and feed it
Each day the player must fill the
critter's green bars without filling the
red bars
Pilot StudyRun by Univ. of Mass. Medical
SchoolNorthbridge Elementary, MA
100 5th graders, 4 class periods
Significant increases in positive attitudes
toward nutrition and fitness
Significant increases in students' self-efficacy
Moderate increases in nutrition knowledge
(They tested well initially)
Games for…
evil?
Games for…
Gatorade “Bolt”
game‟s goal:
“...to position Gatorade
as the hero helping drive
better performance and
higher scores with water
as the enemy that
hinders performance.”
Media agency OMD‟s
case study video
evil?
Games for… evil?
Serious games
need ethical
guidelines
PlayfulDesignBook.com
Thank you!
By the way, you can get 25%
off of Playful Design when you
enter the code “ferrara” on

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