Carolyn Royston on the NMOLP


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Carolyn Royston on the NMOLP

  1. 1. National Museums Online Learning Project MCG Conference 19 June 2008
  2. 2. Who we are <ul><li>Carolyn Royston </li></ul><ul><li>Project Manager, NMOLP </li></ul><ul><li>Richard Morgan </li></ul><ul><li>Web Technical Manager, V&A </li></ul><ul><li>V&A </li></ul>
  3. 3. What we are going to talk about <ul><li>Tell you more about the project </li></ul><ul><li>Focus on the technologies used to deliver the project </li></ul><ul><li>How they are deployed to maximise flexibility and encourage re-use </li></ul>
  4. 4. Who’s in the project? <ul><li>British Museum </li></ul><ul><li>Imperial War Museum </li></ul><ul><li>National Portrait Gallery </li></ul><ul><li>Natural History Museum </li></ul><ul><li>Royal Armouries </li></ul><ul><li>Sir John Soane’s Museum </li></ul><ul><li>Tate </li></ul><ul><li>Victoria and Albert Museum </li></ul><ul><li>Wallace Collection </li></ul>
  5. 5. What is it? <ul><li>3 year digital learning project funded by the Treasury </li></ul><ul><li>Sponsored by DCMS </li></ul><ul><li>Due to launch in March 2009 </li></ul>
  6. 6. Aims of the project <ul><li>Increase the use of the digital collections of the 9 museums (no new website) </li></ul><ul><li>No new digitisation or curatorial content </li></ul><ul><li>Encourage a more creative and critical use of partners’ online resources </li></ul><ul><li>Increase confidence levels in the use of the collections </li></ul><ul><li>Create sustainable high-quality online resources for each of the partners (value added) </li></ul>
  7. 7. Copyright EDS
  8. 8. Partnership work <ul><li>Spent time at beginning of project working specifically on partnership issues </li></ul><ul><ul><li>Developed a common vision </li></ul></ul><ul><ul><li>Set of principles for how we were going to work together </li></ul></ul><ul><ul><li>Identified what partners could achieve through the partnership that may not be achievable otherwise </li></ul></ul><ul><ul><li>Barriers to success – museums, departments, individuals </li></ul></ul><ul><ul><li>What added value can we provide for our users as a result of the partnership </li></ul></ul><ul><li>Many layers of complexity before you even talk about technology </li></ul>
  9. 9. What are we delivering for our audiences? <ul><li>Resources for schools (WebQuests) </li></ul><ul><li>Resources for lifelong learners (Creative Journeys) </li></ul><ul><li>Federated search across 9 collections </li></ul><ul><li>Resources that can be used & shared across all 9 national museums </li></ul><ul><li>Popular and exciting ways of engaging new audiences </li></ul>
  10. 10. WebQuests
  11. 11. What is a WebQuest? <ul><li>100 WebQuests will be created for pupils, aged 5-16 </li></ul><ul><ul><li>An online learning challenge </li></ul></ul><ul><ul><li>Flexible learning tool </li></ul></ul><ul><ul><li>Involves use of at least 3 partner collections </li></ul></ul><ul><ul><li>M apped to curriculum </li></ul></ul><ul><li>Users will be able to: </li></ul><ul><ul><li>Complete learning challenges, develop critical skills using the collections including research, analysis and synthesis of information </li></ul></ul><ul><ul><li>Learn how to effectively use the collections in their research </li></ul></ul>
  12. 12. Some of the challenges <ul><li>Asking pupils to research content that is not written for them </li></ul><ul><li>Provide support for pupils when searching the collections </li></ul><ul><li>Partners working collaboratively to create meaningful collection links </li></ul><ul><li>Ensure that partners are left with a sustainable content authoring tool & process that will enable creation of future WebQuests, individually and cross-partner </li></ul>
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  16. 16. Creative Journeys
  17. 17. What is a Creative Journey? <ul><li>A space for users to document & share how partner collections inspire their own creative work and process </li></ul><ul><li>Users will be able to: </li></ul><ul><ul><li>Create, post and share journeys on partner museum websites </li></ul></ul><ul><ul><li>Use different web technologies to present and author their journeys, and comment on others </li></ul></ul><ul><ul><li>30 videos showing a range of people who have been inspired by the collections </li></ul></ul><ul><ul><li>Dynamic, changing user generated content shared and integrated across the partnership </li></ul></ul>
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  19. 19. What are our challenges? <ul><li>How do we build & sustain our Creative Journeys communities – individually and as a partnership? </li></ul><ul><li>Challenge to curatorial authority and reputation </li></ul><ul><li>Work with the messiness and complexity around new ways of communicating and use of the collections </li></ul><ul><li>Copyright </li></ul><ul><li>Moderation </li></ul><ul><li>AND despite this… </li></ul><ul><li>Partners have chosen to engage with these issues & have a go! </li></ul><ul><li>Shared risk, shared success </li></ul>
  20. 22. Federated search <ul><li>Not part of the original implementation plan </li></ul><ul><li>We have developed a cross-collection search because: </li></ul><ul><ul><li>User need and usability: create a better user experience </li></ul></ul><ul><ul><li>Content driven: the resources are designed to maximise use of the collections </li></ul></ul><ul><ul><li>Partnership: add value to working together </li></ul></ul><ul><li>This is NOT a cross-collection search project – this is a project that uses a cross-collection search </li></ul>
  21. 23. This is NOT a search project… <ul><li>Technical solution driven by project objectives: </li></ul><ul><ul><li>A multi-partner project, with widely different capability & capacity </li></ul></ul><ul><ul><li>Needs to effectively serve WebQuests & Creative Journeys </li></ul></ul><ul><ul><li>Can be implemented by each partner </li></ul></ul><ul><ul><li>Must deliver by March 2009 </li></ul></ul>
  22. 24. Technical Solution
  23. 25. Potential legacy of NMOLP <ul><li>Demonstrating a productive and effective partnership model </li></ul><ul><li>Innovative cross-departmental working – education, curatorial and technical </li></ul><ul><li>Building a sustainable and scaleable model with potential for future re-use and growth across the sector </li></ul><ul><li>A critical mass of high-quality digital learning resources using museum online collections </li></ul><ul><li>Linking national collections in meaningful ways </li></ul><ul><li>Powerful content creation tools that partners have developed together and available for future use, by each partner and for future partnership work </li></ul><ul><li>Incorporating existing popular digital tools to reach & engage audiences e.g. YouTube, Facebook, Flickr </li></ul><ul><li>Developing Copyright and Moderation policies available for sector to build on </li></ul>