SlideShare a Scribd company logo
1 of 16
Evaluation
Your name
Research
• A strength would be the kind of games I researched, all of them being somewhat
related to the kind of game I wanted to create, the kind of game being a fantasy
turn-based RPG. I wanted to create this kind of game because you’re able to
interpret different ideas from a turn-based RPG, such as considering not only how
the player would move but also how the enemy would move. This is the same
when considering various sound effects, such as when the character(s) interacts
with something or when the speak to someone. When researching these games I
made sure to pay attention to not only the animation but also the colours that
were used as well as any sound effects used. I did this because it would give me
insight as to how other people create similar games to my own e.g. why they used
sound effects/music as well as colour schemes. My research helped me to think
the kind of graphics I wanted to create, e.g. whether I wanted them to constantly
move or stay motionless. I also had to think about this for if I wanted to create
‘enemies’ for the main character to fight.
• I began to experiment by creating various animations in Photoshop to see what
would work well. I decided that creating a motionless background would be best,
since it would give more focus to the characters on screen. I found that creating
the characters and background to be quite an easy task, which meant that I could
spend more time on deciding how I wanted to animate it. I also worked on a
website called BeepBox where I created music that I could use in my final product.
I found that using this website was quite effective since there were various
instruments I could experiment with.
Research
• A weakness would be the amount of detail gone into my evaluation upon researching
these different games. I think that I could’ve included my own reasons as to why I liked
that certain game and what makes it so good. I think I could’ve also talked more about
the music aspects of the game. Upon creating my game, this information would have
been good to have when creating my music in BeepBox because it would allow me to
see what worked well with what kind of product and what didn’t. I think if I could go
back and improve my work with additional time, I would want to back and add these
details since I think it would improve my work greatly. I also think that my analysis of my
research also lacked detail such as talking about what aspects of the existing products I
researched I would want to include in my own work. I talked about including the same
sort of colour schemes e.g. using bright/vibrant colours to help draw the audiences
attention but also help to give off the impression of a fantasy game. I found when
researching that these sorts of colour schemes were used the most. I failed to talk
about sound in my research analysis, so if I were to have additional time I would go
back and talk about what kinds of sound I would want to include e.g. whether it just
being the soundtrack or using different sound effects create either through BeepBox or
Photoshop.
• I think that a lack of detail in my research hindered my product. I think this because
when I went back to my research to see what I had wrote I found that it wasn’t as
helpful as I would have wanted it to be. Another problem with my research is that the
games I searched were all quite similar in terms of gameplay. In the future I would want
to try and look into as many different games as possible to see how different people
created their games.
Research
Within this paragraph I could
have spoken more about how I
would interpret these aspects
that I like into my own product
and how/why it would work or
why it wouldn’t work.
I also could have spoken about
different sound effects/music I
had researched and why I would
consider re-creating them for my
own product. I would also talk
about what sound effects/music I
think would be good for my
product and what wouldn’t.
I think that this is the same for my other researched
existing products. Meaning that I should’ve gone into
more detail and why I would want to interpret these
ideas into my own product and why I would do so. E.g.
because a certain game was eye-catching to me
because of it’s layout and/or colour scheme.
Planning
• A strength would have to be how I presented out my different ideas into a mind
map. By doing this, it allowed me to see what kind of games I could create as well
as what I think would work best and what wouldn’t. Deciding on three different
ideas was quite easy since I was already sure of the kind of game I wanted to
create. Upon presenting my ideas I found I could try and import some of my other
idea into my final idea. For my final idea, I decided to create a fantasy themed
turn-based RPG. I decided to go with this kind of game since I wanted to try and
appeal to a younger audience. I found that younger audiences like fantasy based
games because of the graphics (simple pixelated graphics) as well as a kind of 8-bit
soundtrack. I talked about what I would want to include and how I would interpret
that into my final product e.g. such as the music I would want to create in
BeepBox, the kind of background and characters I would want to create as well as
how I would want the game to flow.
• My planning helped me greatly in creating my final product since I went back to it
constantly during the making process. I also discussed what wouldn’t work as well
and why e.g. I talked about creating 3-4 different characters but decided that it
could be time consuming to create different characters as well as different walking
animations. If I did this, it meant that I might not have had as long to create the
actual product.
Planning
• A weakness would be for my mood board. I found many images online of games I found that
looked good aesthetically and that were similar to the kind of game I wanted to create.
However I found that upon evaluating my mood board I didn’t know what I liked about the
mood and found it hard to describe what was so good about the images I had found. I think
that I could’ve found 2-3 images and the evaluated them individually rather than gathering a
large majority of images and then not knowing what to talk about. I also found that the
analysis of my mood board also lacked detail. I spoke about how the images were quite
repetitive of each other because of the similar themes as well as colour schemes. I also spoke
about how my mood board will influence my final product. This was the part of the analysis
that lacked the most detail, since I didn’t talk how it would interpret the styles from the
existing images into my own product. I also found upon evaluating that I did not stick to the
schedule I had create, having ended up spending less time creating my final product due to
taking time off from college having to rush to finish the product as well as any other work
that I had not finished.
• I also think that the lack of detail in some parts did hinder my product since it meant when
going back to do my evaluation it meant I would have to speak more negatively about my
product than positively. I also spoke about in my mind map about creating sound effects for
the characters as they walked or when they interacted with things in my game but I ended up
actually not including this in my final product. I think that this is due to my small absence
which meant I had less time to create my game, create the sound effects and then evaluate
all of my work.
Planning
Could have talked about how I
would interpret these ideas into
my own product. I also could’ve
talked the kind of music/sound
effects I would create as a backing
track for my game.
Could’ve spoken about why a certain
audience would like this kind of
game and what they would expect
upon purchasing/playing one.
I think that this is the same for my other mind maps, where I
explored three different ideas before deciding on my final one.
Meaning, I could have gone into more detail about how I
would use these ideas to create my own product as well as
why I would chose to do something a certain way.
Time Management
• I don’t think I managed my time well as I could have. Due to being ill, I had to take
a few days off meaning I wouldn't be able to work on my game. This meant when
returning, I had less time to create my game and also evaluate all of my work. I
managed to hand in all of my work on time, however I found myself rushing to get
all of it in by the deadline. This also meant that my game wasn’t as good as good
as I could’ve made it. Creating the sound was the most time consuming for me
since I wasn’t about what I wanted to make. This being due to the lack of research
done on the music aspect when researching already existing games. I definitely
think that my work would’ve improved with extra time. If I did have extra time I
would go back and add those bits of extra detail to my research and initial plans to
make sure it was clear about what I wanted to make and how I would achieve
creating it. I would also want to go back and improve my game since it was quite
short and not much happened. I would also make sure to keep referring to my
research and initial plans when creating my product so I know what exactly what I
am creating and how.
• Due my ill days off, I found that I wasn’t able to do as much work as I would have
wanted to. This also meant that I have had to rush even when evaluating to make
sure it is all handed in by the deadline.
Time Management
When reflecting upon my final game and other work I
had done, I found that I could have managed my time a
lot better than I had done. Due to being ill, I had to take
a few days off meaning I couldn’t do any work. This
meant that I was behind the schedule I had created and
had less time to create my game, do my production
reflection and then evaluate all of my work as a whole.
Because of this, I found myself rushing to get everything
handed in on time before the deadline.
If I had extra time to improve/do any additional work, I would want to go back to my final game and
lengthen it. I would do this because my final product ended up being 30-40 seconds, which is shorter
than I had originally intended it to be. Having less time to do work meant that I had to rush, which also
meant that my work wasn’t as good as I could’ve made it. In terms of my game it lacked a story and
seemed rushed. This is the same with my production reflection or even some of my other work which
lacked detail. When doing my research and initial plans I didn’t go into detail about how I would
interpret the ideas I had created into a product. This is the same for talking about why I would chose
to do something when creating my product, or would what work and what wouldn’t work so much.
Technical Qualities
I think that my product easily resembles that of a
pixel fantasy game. I also find that the animation
runs quite smoothly and looks as though
someone could be playing it. A similarity of my
game and the already existing one would have to
be that the are both pixel based fantasy game.
You’re able to tell this from the colour scheme,
the colour scheme using bright/vibrant colours.
The characters included also help to show that
the game is fantasy based, since they look like
the kinds of generic protagonists seen in most
games like these. I’d say the the animation style
is also similar, since they are both pixel based.
However I found when watching my own game
and the already existing game that mine looks
quite generic and not as interactive as the other
one. I think this is because I had spent less time
on my own game due to a lack of time and I
wasn’t able to accomplish what I had wanted to
do.
Technical Qualities
I think that my product easily resembles that of a
pixel fantasy game. I found that when re-watching
my own animation that it doesn’t flow as easily as I
had wanted it to, the animation having a few frame
drops here and there. I don’t think that my own
game has as much detail as the already existing one,
this could be because of the lack of time I had to
spend on creating my game. I think that you’re easily
able to tell that both games are fantasy based. This is
due to the bright/vibrant colours and appearances of
the characters seen. I also found that the music in
both games are quite similar having resembling an 8-
bit beat that ties with what the characters are doing.
I found that my game looks quite generic in terms of
how the characters and background look. In the
existing game, I like the little details that are added
to the background, such as how detailed the houses
are as well as the flowers. I think that my own game
lacks detail and looks relatively simple as a whole.
However I think that the music in both games are
quite similar because they both use the same kind of
beat.
Technical Qualities
• Links to audio:
• My Game: https://youtu.be/BP62elcks3w
• Existing Game: https://www.youtube.com/watch?v=xc90pXTb5NU
Aural Qualities
My Game: https://youtu.be/BP62elcks3w
Existing Game: https://www.youtube.com/watch?v=xc90pXTb5NU
I found that the music I had created was quite similar to already existing music from the same
video game genre, the genre being fantasy. When researching different sounds I could use I found
that a lot of games resembled 8-bit audio which was something I was also interested in attempting
to create to see if I would work well with my own work. Through out the whole game my audio is
the same and doesn’t change. The audio has the same similar beat through the whole track but
changes in certain parts that makes it appear more unique. Because of the lack of time I had to
make my video game I didn’t have time to add small details such as sound effects or dialogue. I
think if I had additional time I would have been able to add these to my game which would have
approved it greatly and make it seem more interactive. If I were to use sound effects I would have
added speech dialogue, so if my two characters would interact the sound would help to make that
seem obvious. I could have done this through use of both Photoshop and BeepBox. I also could
have thought about creating separate music for when something important happens in the game,
I think that this would have made my game look better because I wouldn’t just be using the same
audio through out the whole game. Despite my audio being shorter, I still find that my audio and
the already existing are quite similar because of the beat.
Aesthetic Qualities
I think that my looks decent enough. However I do think that
it could be improved greatly. If I had additional time to
improve my product I would go back and create more audio
for my game. I would want to make the audio piece longer
and experiment with the different instruments I can use on
BeepBox. I think that by doing it will make more product look
more interactive and appealing rather than just having the
same beat through out the whole game. I think I would also
want to add sound effects for when an enemy appears or
when one of the characters interacts with something. I think
with more time, I would not only be able to improve my
game animation wise but I would also be able to improve my
audio.
I like the choice of colours I used in my game. I think that
bright/vibrant colours help to show what kind of game mine
is. I think that my characters are also a clear indication that
my game is centered around a fantasy. When creating my
character(s) I researched different art styles of characters
created. I took inspiration from one image I had found on
Google and used it to create my two characters.
Aesthetic Qualities
From this image I had found
on Google, I was able to
create my two characters. I
made sure to stick to the
theme of fantasy.
I created two different version of my
characters so that they match with my
background as it changes with my
animation later on. Toward the end of my
animation the background gets darker to
resemble the nighttime. I made sure then
that my characters also got darker so that
it matched with the background.
Using the same background helped
me to give off the impression that
the time of day was changing during
my animation
Audience Appeal
I think that there are certain parts in my product that have appealed to my audience, my target
audience being toward 13-18 year-olds. What I think appealed to my audience the most would be
the art style for the characters I had created as well as the background.
By looking at the characters I had created you
would able to easily what kind of genre of game
they would belong to. What I like about my
characters is that they have a simple design. I didn't
want to spend a lot of time designing characters so
when researching I found an image of a character
that I liked it and used it to create my own two
characters.
I think that my audience would also like
the kind of music I create since it
resembles a popular kind of gaming
music known as 8-bit. You’re also able
to get the gist of my game through the
music I created, it having a sort of
fantasy feel to it. I also found that it
resembles already existing music upon
doing some more research into what
kinds of sound effects I could’ve
created.
My Game: https://youtu.be/BP62elcks3w

More Related Content

What's hot

What's hot (20)

Evaluation
EvaluationEvaluation
Evaluation
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
 
Development pro forma V2
Development pro forma V2Development pro forma V2
Development pro forma V2
 
7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)
 
Evaluation.3
Evaluation.3Evaluation.3
Evaluation.3
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Development pro forma.
Development pro forma.Development pro forma.
Development pro forma.
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
7. evaluation 7 final
7. evaluation 7 final7. evaluation 7 final
7. evaluation 7 final
 
Pod handler(1)
Pod handler(1)Pod handler(1)
Pod handler(1)
 
evaluation-video game
evaluation-video gameevaluation-video game
evaluation-video game
 
5 190614110635
5 1906141106355 190614110635
5 190614110635
 
Video: Evaluation
Video: EvaluationVideo: Evaluation
Video: Evaluation
 
Development amelia capone
Development amelia caponeDevelopment amelia capone
Development amelia capone
 
1. initial plans MFPY1
1. initial plans MFPY11. initial plans MFPY1
1. initial plans MFPY1
 
Digital Graphic Narrative
Digital Graphic NarrativeDigital Graphic Narrative
Digital Graphic Narrative
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
 

Similar to 7. evaluation

Similar to 7. evaluation (20)

8. evaluation 2
8. evaluation 28. evaluation 2
8. evaluation 2
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
7. fmp evaluation done
7. fmp evaluation done7. fmp evaluation done
7. fmp evaluation done
 
7. fmp evaluation done
7. fmp evaluation done7. fmp evaluation done
7. fmp evaluation done
 
5. evaluation(1) (1)
5. evaluation(1) (1)5. evaluation(1) (1)
5. evaluation(1) (1)
 
4) evaluation.pptx
4) evaluation.pptx4) evaluation.pptx
4) evaluation.pptx
 
evaluation
evaluationevaluation
evaluation
 
7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)
 
Presentation1
Presentation1Presentation1
Presentation1
 
7. evaluation (1) (1)kk
7. evaluation (1) (1)kk7. evaluation (1) (1)kk
7. evaluation (1) (1)kk
 
7. evaluation(2)(1)
7. evaluation(2)(1)7. evaluation(2)(1)
7. evaluation(2)(1)
 
Evaluation
EvaluationEvaluation
Evaluation
 
7. evaluation videogame
7. evaluation videogame7. evaluation videogame
7. evaluation videogame
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 

More from HarrietSmith35

26. & 77. Pro Forma.pptx
26. & 77. Pro Forma.pptx26. & 77. Pro Forma.pptx
26. & 77. Pro Forma.pptxHarrietSmith35
 
Task 6 - Film Concept.pptx
Task 6 - Film Concept.pptxTask 6 - Film Concept.pptx
Task 6 - Film Concept.pptxHarrietSmith35
 
Task 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptxTask 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptxHarrietSmith35
 
Task 15 - Marketing Plan.pptx
Task 15 - Marketing Plan.pptxTask 15 - Marketing Plan.pptx
Task 15 - Marketing Plan.pptxHarrietSmith35
 
Task 14 - Image Evaluation.pptx
Task 14 - Image Evaluation.pptxTask 14 - Image Evaluation.pptx
Task 14 - Image Evaluation.pptxHarrietSmith35
 
Task 12+13 - Portfolio of Images:Marketing.pptx
Task 12+13 - Portfolio of Images:Marketing.pptxTask 12+13 - Portfolio of Images:Marketing.pptx
Task 12+13 - Portfolio of Images:Marketing.pptxHarrietSmith35
 
Task 10 + 11 - Planning and Finance.pptx
Task 10 + 11 - Planning and Finance.pptxTask 10 + 11 - Planning and Finance.pptx
Task 10 + 11 - Planning and Finance.pptxHarrietSmith35
 
Task 9 - Evaluation of Concept.pptx
Task 9 - Evaluation of Concept.pptxTask 9 - Evaluation of Concept.pptx
Task 9 - Evaluation of Concept.pptxHarrietSmith35
 
Task 7 - Film Subject Research.pptx
Task 7 - Film Subject Research.pptxTask 7 - Film Subject Research.pptx
Task 7 - Film Subject Research.pptxHarrietSmith35
 
Task 6 - Filn Concept Documents.pptx
Task 6 - Filn Concept Documents.pptxTask 6 - Filn Concept Documents.pptx
Task 6 - Filn Concept Documents.pptxHarrietSmith35
 
Task 5+8 - Legal, Ethical + Application to Own Film.pptx
Task 5+8 - Legal, Ethical + Application to Own Film.pptxTask 5+8 - Legal, Ethical + Application to Own Film.pptx
Task 5+8 - Legal, Ethical + Application to Own Film.pptxHarrietSmith35
 
Task 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptxTask 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptxHarrietSmith35
 
Task 3 - Evaluation of Images.pptx
Task 3 - Evaluation of Images.pptxTask 3 - Evaluation of Images.pptx
Task 3 - Evaluation of Images.pptxHarrietSmith35
 
Task 1 - Research on Photography Uses.pptx
Task 1 - Research on Photography Uses.pptxTask 1 - Research on Photography Uses.pptx
Task 1 - Research on Photography Uses.pptxHarrietSmith35
 
Photo Exposure Experiments (Scott).pptx
Photo Exposure Experiments (Scott).pptxPhoto Exposure Experiments (Scott).pptx
Photo Exposure Experiments (Scott).pptxHarrietSmith35
 
Photography Storyboard (Scott).pptx
Photography Storyboard (Scott).pptxPhotography Storyboard (Scott).pptx
Photography Storyboard (Scott).pptxHarrietSmith35
 
07. & 34. Planning.pptx
07. & 34. Planning.pptx07. & 34. Planning.pptx
07. & 34. Planning.pptxHarrietSmith35
 
07. & 34. evaluation
07. & 34. evaluation07. & 34. evaluation
07. & 34. evaluationHarrietSmith35
 

More from HarrietSmith35 (20)

26. & 77. Pro Forma.pptx
26. & 77. Pro Forma.pptx26. & 77. Pro Forma.pptx
26. & 77. Pro Forma.pptx
 
Task 6 - Film Concept.pptx
Task 6 - Film Concept.pptxTask 6 - Film Concept.pptx
Task 6 - Film Concept.pptx
 
Task 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptxTask 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptx
 
Task 15 - Marketing Plan.pptx
Task 15 - Marketing Plan.pptxTask 15 - Marketing Plan.pptx
Task 15 - Marketing Plan.pptx
 
Task 14 - Image Evaluation.pptx
Task 14 - Image Evaluation.pptxTask 14 - Image Evaluation.pptx
Task 14 - Image Evaluation.pptx
 
Task 12+13 - Portfolio of Images:Marketing.pptx
Task 12+13 - Portfolio of Images:Marketing.pptxTask 12+13 - Portfolio of Images:Marketing.pptx
Task 12+13 - Portfolio of Images:Marketing.pptx
 
Task 10 + 11 - Planning and Finance.pptx
Task 10 + 11 - Planning and Finance.pptxTask 10 + 11 - Planning and Finance.pptx
Task 10 + 11 - Planning and Finance.pptx
 
Task 9 - Evaluation of Concept.pptx
Task 9 - Evaluation of Concept.pptxTask 9 - Evaluation of Concept.pptx
Task 9 - Evaluation of Concept.pptx
 
Task 7 - Film Subject Research.pptx
Task 7 - Film Subject Research.pptxTask 7 - Film Subject Research.pptx
Task 7 - Film Subject Research.pptx
 
Task 6 - Filn Concept Documents.pptx
Task 6 - Filn Concept Documents.pptxTask 6 - Filn Concept Documents.pptx
Task 6 - Filn Concept Documents.pptx
 
Task 5+8 - Legal, Ethical + Application to Own Film.pptx
Task 5+8 - Legal, Ethical + Application to Own Film.pptxTask 5+8 - Legal, Ethical + Application to Own Film.pptx
Task 5+8 - Legal, Ethical + Application to Own Film.pptx
 
Task 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptxTask 4 - Job Role Research.pptx
Task 4 - Job Role Research.pptx
 
Task 3 - Evaluation of Images.pptx
Task 3 - Evaluation of Images.pptxTask 3 - Evaluation of Images.pptx
Task 3 - Evaluation of Images.pptx
 
Task 1 - Research on Photography Uses.pptx
Task 1 - Research on Photography Uses.pptxTask 1 - Research on Photography Uses.pptx
Task 1 - Research on Photography Uses.pptx
 
Photo Exposure Experiments (Scott).pptx
Photo Exposure Experiments (Scott).pptxPhoto Exposure Experiments (Scott).pptx
Photo Exposure Experiments (Scott).pptx
 
Photography Storyboard (Scott).pptx
Photography Storyboard (Scott).pptxPhotography Storyboard (Scott).pptx
Photography Storyboard (Scott).pptx
 
07. & 34. Planning.pptx
07. & 34. Planning.pptx07. & 34. Planning.pptx
07. & 34. Planning.pptx
 
07. & 34. evaluation
07. & 34. evaluation07. & 34. evaluation
07. & 34. evaluation
 
Task 7
Task 7Task 7
Task 7
 
Task 6
Task 6Task 6
Task 6
 

Recently uploaded

Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...RKavithamani
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 

Recently uploaded (20)

Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 

7. evaluation

  • 2. Research • A strength would be the kind of games I researched, all of them being somewhat related to the kind of game I wanted to create, the kind of game being a fantasy turn-based RPG. I wanted to create this kind of game because you’re able to interpret different ideas from a turn-based RPG, such as considering not only how the player would move but also how the enemy would move. This is the same when considering various sound effects, such as when the character(s) interacts with something or when the speak to someone. When researching these games I made sure to pay attention to not only the animation but also the colours that were used as well as any sound effects used. I did this because it would give me insight as to how other people create similar games to my own e.g. why they used sound effects/music as well as colour schemes. My research helped me to think the kind of graphics I wanted to create, e.g. whether I wanted them to constantly move or stay motionless. I also had to think about this for if I wanted to create ‘enemies’ for the main character to fight. • I began to experiment by creating various animations in Photoshop to see what would work well. I decided that creating a motionless background would be best, since it would give more focus to the characters on screen. I found that creating the characters and background to be quite an easy task, which meant that I could spend more time on deciding how I wanted to animate it. I also worked on a website called BeepBox where I created music that I could use in my final product. I found that using this website was quite effective since there were various instruments I could experiment with.
  • 3. Research • A weakness would be the amount of detail gone into my evaluation upon researching these different games. I think that I could’ve included my own reasons as to why I liked that certain game and what makes it so good. I think I could’ve also talked more about the music aspects of the game. Upon creating my game, this information would have been good to have when creating my music in BeepBox because it would allow me to see what worked well with what kind of product and what didn’t. I think if I could go back and improve my work with additional time, I would want to back and add these details since I think it would improve my work greatly. I also think that my analysis of my research also lacked detail such as talking about what aspects of the existing products I researched I would want to include in my own work. I talked about including the same sort of colour schemes e.g. using bright/vibrant colours to help draw the audiences attention but also help to give off the impression of a fantasy game. I found when researching that these sorts of colour schemes were used the most. I failed to talk about sound in my research analysis, so if I were to have additional time I would go back and talk about what kinds of sound I would want to include e.g. whether it just being the soundtrack or using different sound effects create either through BeepBox or Photoshop. • I think that a lack of detail in my research hindered my product. I think this because when I went back to my research to see what I had wrote I found that it wasn’t as helpful as I would have wanted it to be. Another problem with my research is that the games I searched were all quite similar in terms of gameplay. In the future I would want to try and look into as many different games as possible to see how different people created their games.
  • 4. Research Within this paragraph I could have spoken more about how I would interpret these aspects that I like into my own product and how/why it would work or why it wouldn’t work. I also could have spoken about different sound effects/music I had researched and why I would consider re-creating them for my own product. I would also talk about what sound effects/music I think would be good for my product and what wouldn’t. I think that this is the same for my other researched existing products. Meaning that I should’ve gone into more detail and why I would want to interpret these ideas into my own product and why I would do so. E.g. because a certain game was eye-catching to me because of it’s layout and/or colour scheme.
  • 5. Planning • A strength would have to be how I presented out my different ideas into a mind map. By doing this, it allowed me to see what kind of games I could create as well as what I think would work best and what wouldn’t. Deciding on three different ideas was quite easy since I was already sure of the kind of game I wanted to create. Upon presenting my ideas I found I could try and import some of my other idea into my final idea. For my final idea, I decided to create a fantasy themed turn-based RPG. I decided to go with this kind of game since I wanted to try and appeal to a younger audience. I found that younger audiences like fantasy based games because of the graphics (simple pixelated graphics) as well as a kind of 8-bit soundtrack. I talked about what I would want to include and how I would interpret that into my final product e.g. such as the music I would want to create in BeepBox, the kind of background and characters I would want to create as well as how I would want the game to flow. • My planning helped me greatly in creating my final product since I went back to it constantly during the making process. I also discussed what wouldn’t work as well and why e.g. I talked about creating 3-4 different characters but decided that it could be time consuming to create different characters as well as different walking animations. If I did this, it meant that I might not have had as long to create the actual product.
  • 6. Planning • A weakness would be for my mood board. I found many images online of games I found that looked good aesthetically and that were similar to the kind of game I wanted to create. However I found that upon evaluating my mood board I didn’t know what I liked about the mood and found it hard to describe what was so good about the images I had found. I think that I could’ve found 2-3 images and the evaluated them individually rather than gathering a large majority of images and then not knowing what to talk about. I also found that the analysis of my mood board also lacked detail. I spoke about how the images were quite repetitive of each other because of the similar themes as well as colour schemes. I also spoke about how my mood board will influence my final product. This was the part of the analysis that lacked the most detail, since I didn’t talk how it would interpret the styles from the existing images into my own product. I also found upon evaluating that I did not stick to the schedule I had create, having ended up spending less time creating my final product due to taking time off from college having to rush to finish the product as well as any other work that I had not finished. • I also think that the lack of detail in some parts did hinder my product since it meant when going back to do my evaluation it meant I would have to speak more negatively about my product than positively. I also spoke about in my mind map about creating sound effects for the characters as they walked or when they interacted with things in my game but I ended up actually not including this in my final product. I think that this is due to my small absence which meant I had less time to create my game, create the sound effects and then evaluate all of my work.
  • 7. Planning Could have talked about how I would interpret these ideas into my own product. I also could’ve talked the kind of music/sound effects I would create as a backing track for my game. Could’ve spoken about why a certain audience would like this kind of game and what they would expect upon purchasing/playing one. I think that this is the same for my other mind maps, where I explored three different ideas before deciding on my final one. Meaning, I could have gone into more detail about how I would use these ideas to create my own product as well as why I would chose to do something a certain way.
  • 8. Time Management • I don’t think I managed my time well as I could have. Due to being ill, I had to take a few days off meaning I wouldn't be able to work on my game. This meant when returning, I had less time to create my game and also evaluate all of my work. I managed to hand in all of my work on time, however I found myself rushing to get all of it in by the deadline. This also meant that my game wasn’t as good as good as I could’ve made it. Creating the sound was the most time consuming for me since I wasn’t about what I wanted to make. This being due to the lack of research done on the music aspect when researching already existing games. I definitely think that my work would’ve improved with extra time. If I did have extra time I would go back and add those bits of extra detail to my research and initial plans to make sure it was clear about what I wanted to make and how I would achieve creating it. I would also want to go back and improve my game since it was quite short and not much happened. I would also make sure to keep referring to my research and initial plans when creating my product so I know what exactly what I am creating and how. • Due my ill days off, I found that I wasn’t able to do as much work as I would have wanted to. This also meant that I have had to rush even when evaluating to make sure it is all handed in by the deadline.
  • 9. Time Management When reflecting upon my final game and other work I had done, I found that I could have managed my time a lot better than I had done. Due to being ill, I had to take a few days off meaning I couldn’t do any work. This meant that I was behind the schedule I had created and had less time to create my game, do my production reflection and then evaluate all of my work as a whole. Because of this, I found myself rushing to get everything handed in on time before the deadline. If I had extra time to improve/do any additional work, I would want to go back to my final game and lengthen it. I would do this because my final product ended up being 30-40 seconds, which is shorter than I had originally intended it to be. Having less time to do work meant that I had to rush, which also meant that my work wasn’t as good as I could’ve made it. In terms of my game it lacked a story and seemed rushed. This is the same with my production reflection or even some of my other work which lacked detail. When doing my research and initial plans I didn’t go into detail about how I would interpret the ideas I had created into a product. This is the same for talking about why I would chose to do something when creating my product, or would what work and what wouldn’t work so much.
  • 10. Technical Qualities I think that my product easily resembles that of a pixel fantasy game. I also find that the animation runs quite smoothly and looks as though someone could be playing it. A similarity of my game and the already existing one would have to be that the are both pixel based fantasy game. You’re able to tell this from the colour scheme, the colour scheme using bright/vibrant colours. The characters included also help to show that the game is fantasy based, since they look like the kinds of generic protagonists seen in most games like these. I’d say the the animation style is also similar, since they are both pixel based. However I found when watching my own game and the already existing game that mine looks quite generic and not as interactive as the other one. I think this is because I had spent less time on my own game due to a lack of time and I wasn’t able to accomplish what I had wanted to do.
  • 11. Technical Qualities I think that my product easily resembles that of a pixel fantasy game. I found that when re-watching my own animation that it doesn’t flow as easily as I had wanted it to, the animation having a few frame drops here and there. I don’t think that my own game has as much detail as the already existing one, this could be because of the lack of time I had to spend on creating my game. I think that you’re easily able to tell that both games are fantasy based. This is due to the bright/vibrant colours and appearances of the characters seen. I also found that the music in both games are quite similar having resembling an 8- bit beat that ties with what the characters are doing. I found that my game looks quite generic in terms of how the characters and background look. In the existing game, I like the little details that are added to the background, such as how detailed the houses are as well as the flowers. I think that my own game lacks detail and looks relatively simple as a whole. However I think that the music in both games are quite similar because they both use the same kind of beat.
  • 12. Technical Qualities • Links to audio: • My Game: https://youtu.be/BP62elcks3w • Existing Game: https://www.youtube.com/watch?v=xc90pXTb5NU
  • 13. Aural Qualities My Game: https://youtu.be/BP62elcks3w Existing Game: https://www.youtube.com/watch?v=xc90pXTb5NU I found that the music I had created was quite similar to already existing music from the same video game genre, the genre being fantasy. When researching different sounds I could use I found that a lot of games resembled 8-bit audio which was something I was also interested in attempting to create to see if I would work well with my own work. Through out the whole game my audio is the same and doesn’t change. The audio has the same similar beat through the whole track but changes in certain parts that makes it appear more unique. Because of the lack of time I had to make my video game I didn’t have time to add small details such as sound effects or dialogue. I think if I had additional time I would have been able to add these to my game which would have approved it greatly and make it seem more interactive. If I were to use sound effects I would have added speech dialogue, so if my two characters would interact the sound would help to make that seem obvious. I could have done this through use of both Photoshop and BeepBox. I also could have thought about creating separate music for when something important happens in the game, I think that this would have made my game look better because I wouldn’t just be using the same audio through out the whole game. Despite my audio being shorter, I still find that my audio and the already existing are quite similar because of the beat.
  • 14. Aesthetic Qualities I think that my looks decent enough. However I do think that it could be improved greatly. If I had additional time to improve my product I would go back and create more audio for my game. I would want to make the audio piece longer and experiment with the different instruments I can use on BeepBox. I think that by doing it will make more product look more interactive and appealing rather than just having the same beat through out the whole game. I think I would also want to add sound effects for when an enemy appears or when one of the characters interacts with something. I think with more time, I would not only be able to improve my game animation wise but I would also be able to improve my audio. I like the choice of colours I used in my game. I think that bright/vibrant colours help to show what kind of game mine is. I think that my characters are also a clear indication that my game is centered around a fantasy. When creating my character(s) I researched different art styles of characters created. I took inspiration from one image I had found on Google and used it to create my two characters.
  • 15. Aesthetic Qualities From this image I had found on Google, I was able to create my two characters. I made sure to stick to the theme of fantasy. I created two different version of my characters so that they match with my background as it changes with my animation later on. Toward the end of my animation the background gets darker to resemble the nighttime. I made sure then that my characters also got darker so that it matched with the background. Using the same background helped me to give off the impression that the time of day was changing during my animation
  • 16. Audience Appeal I think that there are certain parts in my product that have appealed to my audience, my target audience being toward 13-18 year-olds. What I think appealed to my audience the most would be the art style for the characters I had created as well as the background. By looking at the characters I had created you would able to easily what kind of genre of game they would belong to. What I like about my characters is that they have a simple design. I didn't want to spend a lot of time designing characters so when researching I found an image of a character that I liked it and used it to create my own two characters. I think that my audience would also like the kind of music I create since it resembles a popular kind of gaming music known as 8-bit. You’re also able to get the gist of my game through the music I created, it having a sort of fantasy feel to it. I also found that it resembles already existing music upon doing some more research into what kinds of sound effects I could’ve created. My Game: https://youtu.be/BP62elcks3w

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  3. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  4. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  5. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  6. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  7. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  8. Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio What other audio elements could you have added? What would have made it better?
  9. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  10. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  11. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description