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Initial Plans
Luke Headland
Initial Reaction
• I am feeling confident with this project, as I have already
had experience not just from the experiments, but also
from LVL 2 Media. I also have a good grasp on the software
I will be using, both Photoshop and Premier, as I have used
them both in past projects. I think I could create a whole
number of different ideas, I would like to create something
different from my experiments and maybe make the
gameplay more advanced, giving multiple options to the
player and offering them different choices throughout the
game. I also think I could add / be more creative to the
backgrounds and setting of my game, which is something I
plan on focusing on a lot throughout this project. Overall, I
think I could come out with a good quality project, thanks
to the experience I have had from LVL 2 media and creating
the experiments.
Mind Map
1st Idea – Car
Racing Game.
Multiplayer –
competing against
NPC’s (none
playable characters)
Different car
designs, colours,
models etc.
Outdoor racecourse
environment /
setting.
Car sound effects
& other effects,
dust smoke etc.
Different car options,
player selects own vehicle.
Obstacles on
the road.
Character
selection /
customisation
menu.
2nd Idea –
Zombie Game.
Abandoned city
setting, broken
buildings and debris.
Zombie models –
NPCs.
Survival game,
single player.
Minor
objectives –
save people
to earn
points.
Set up a fort /
base, kill zombies
to earn points.
1st person
view.
3rd Idea – Escape
Room Game
Main player is
stuck in a room
once they enter.
Long abandoned
hallway.
Single player
Puzzles hidden all
around the building.
Complex puzzles
and combinations.
Dangerous obstacles
Antagonist boss
fight after player
has escaped.
Old House or
Factory
Mind Map
Mind Map
3rd (Final) Idea –
Escape Room Game
Setting, Map /
Background –
Abandoned Building.
Player starts in
hallway, enters
room and is then
locked in.
Old hallway, decayed
walls and wallpaper.
Barricaded house, big
metal door – only
opens after puzzle has
been solved.
Single player –
no NPCs
Puzzles on walls of
house, code
combination for door.
Clues hidden over the
house for the player
to put together.
Player can pick up
objects around the
house to help
escape.
Complex puzzles
and combinations.
Dangerous obstacles
around the map the
player needs to avoid.
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
• The colours are very similar, as the images themselves are very
similar. They all follow the same theme, abandoned locations and
eerie dark houses. The pixelated images are also very similar to the
real images, they are very dark and have a scary theme to them.
One other thing these images have in common is they’re all horror
themed. My game will be horror / adventure themed, and follow a
similar style to the images in my moodboard.
How will your mood board influence your final product?
I will be using very similar colours in my game. I think the colours in my
moodboard are very fitting for an abandoned house setting, which is
why I am going to implement them into my own project. I am also
going to be following the ‘abandoned house’ theme, with broken,
eroded walls in an old house to give the game more of an escape room
/ horror feeling.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Research, Initial Response,
Audience Research
 Look into existing pixelated games and
games with similar styles to mine. I will
be going through and looking for
images with aesthetics that I would like
to apply to my game, e.g. lighting.
2 Production Experiments,
Proposal, Planning
 Creating three different games, and
familiarising myself with pixel
animation in Photoshop. Trying out
different styles of animating the pixel
games.
3 Production  Spending time working on the setting /
background for my game. Then I will be
working on creating characters and
props for my game, as well as
animating it in the Photoshop timeline.
4 Production  After I have finished with my game in
Photoshop, I will be creating a
soundtrack for my game on
BeepBox.com, and adding all kinds of
different sound effects to the game.
5 Evaluation  After my game is completely finished
and exported, I will be evaluating my
own project, as well as getting
feedback from others to add to my
evaluation.
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. .Faith, Airdorf Games. (2017)
2. .Escape Room, Adam Robitel. (2019)
3. .Resident Evil VII, Capcom Games. (2017)
4. .Outlast, Red Barrels Games. (2013)
5. .Deep Sleep, Scriptwelder. (2012)
6. .28 Days Later, Danny Boyle. (2002)
7. .Saw II, Darren Lynn Bousman. (2005)

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2. initial plans(1)

  • 2. Initial Reaction • I am feeling confident with this project, as I have already had experience not just from the experiments, but also from LVL 2 Media. I also have a good grasp on the software I will be using, both Photoshop and Premier, as I have used them both in past projects. I think I could create a whole number of different ideas, I would like to create something different from my experiments and maybe make the gameplay more advanced, giving multiple options to the player and offering them different choices throughout the game. I also think I could add / be more creative to the backgrounds and setting of my game, which is something I plan on focusing on a lot throughout this project. Overall, I think I could come out with a good quality project, thanks to the experience I have had from LVL 2 media and creating the experiments.
  • 3. Mind Map 1st Idea – Car Racing Game. Multiplayer – competing against NPC’s (none playable characters) Different car designs, colours, models etc. Outdoor racecourse environment / setting. Car sound effects & other effects, dust smoke etc. Different car options, player selects own vehicle. Obstacles on the road. Character selection / customisation menu. 2nd Idea – Zombie Game. Abandoned city setting, broken buildings and debris. Zombie models – NPCs. Survival game, single player. Minor objectives – save people to earn points. Set up a fort / base, kill zombies to earn points. 1st person view.
  • 4. 3rd Idea – Escape Room Game Main player is stuck in a room once they enter. Long abandoned hallway. Single player Puzzles hidden all around the building. Complex puzzles and combinations. Dangerous obstacles Antagonist boss fight after player has escaped. Old House or Factory Mind Map
  • 5. Mind Map 3rd (Final) Idea – Escape Room Game Setting, Map / Background – Abandoned Building. Player starts in hallway, enters room and is then locked in. Old hallway, decayed walls and wallpaper. Barricaded house, big metal door – only opens after puzzle has been solved. Single player – no NPCs Puzzles on walls of house, code combination for door. Clues hidden over the house for the player to put together. Player can pick up objects around the house to help escape. Complex puzzles and combinations. Dangerous obstacles around the map the player needs to avoid.
  • 7. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • The colours are very similar, as the images themselves are very similar. They all follow the same theme, abandoned locations and eerie dark houses. The pixelated images are also very similar to the real images, they are very dark and have a scary theme to them. One other thing these images have in common is they’re all horror themed. My game will be horror / adventure themed, and follow a similar style to the images in my moodboard. How will your mood board influence your final product? I will be using very similar colours in my game. I think the colours in my moodboard are very fitting for an abandoned house setting, which is why I am going to implement them into my own project. I am also going to be following the ‘abandoned house’ theme, with broken, eroded walls in an old house to give the game more of an escape room / horror feeling.
  • 8. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Research, Initial Response, Audience Research  Look into existing pixelated games and games with similar styles to mine. I will be going through and looking for images with aesthetics that I would like to apply to my game, e.g. lighting. 2 Production Experiments, Proposal, Planning  Creating three different games, and familiarising myself with pixel animation in Photoshop. Trying out different styles of animating the pixel games. 3 Production  Spending time working on the setting / background for my game. Then I will be working on creating characters and props for my game, as well as animating it in the Photoshop timeline. 4 Production  After I have finished with my game in Photoshop, I will be creating a soundtrack for my game on BeepBox.com, and adding all kinds of different sound effects to the game. 5 Evaluation  After my game is completely finished and exported, I will be evaluating my own project, as well as getting feedback from others to add to my evaluation.
  • 9. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. .Faith, Airdorf Games. (2017) 2. .Escape Room, Adam Robitel. (2019) 3. .Resident Evil VII, Capcom Games. (2017) 4. .Outlast, Red Barrels Games. (2013) 5. .Deep Sleep, Scriptwelder. (2012) 6. .28 Days Later, Danny Boyle. (2002) 7. .Saw II, Darren Lynn Bousman. (2005)

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed