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Initial Plans
Your Name
Mind Map
Game Ideas
Enemy
Scenery
Audio
Commands
Objective
Eliminate enemiesEscape
Levels
Free Roamcolours
Black and white
Dark
Nature
Inside
Walk
Run
Fly
Throw weapons
HUD
Size
Placement
Hearts Tally
Character
Male/Female
props
controls
Arrow keys
Space bar
Attack
buttons
jump
Character noise
Enemy noise
music
Dialogue if
desiredgraveyard
mansionindoors
eerie
Mind Map
Idea 1
Eerie mansion
Female hero
Black & White
Female dialogue
Sounds
Creeking
Footsteps
Echo
Wind
Blowing
Large
rooms
Furniture
EnemyJump
Scare
Throw
Weapons
fly
levels
Collect items
escape
Difficulty
increases
Commands
Run
Hide
Jump
Idea 2
Male
hero
Male
Dialogue
enemy
Levels
Eliminate
the enemies
Commands
Run
Attack
Run away
Audio
Weapon
sounds
Music
Background
Music
SceneryGraveyard
Dark
landscape
lights
Shrubs
and
bushes
Final Idea
Setting
Abandoned
Asylum
Audio
screams
Distorted
music
EnemyEnemy
screeches
Run and
attack
pounce
Male
explorer
Explorers
outfit
Commands
runhide
jump
leap
Dumped
Dark
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood
The images that are repeated are all creepy and set in big, dark, empty buildings. Other images that are repeated are
various demon faces and things associated with ghosts.
Repeated colours – dark colours as the images I have chosen are settings like old abandoned buildings and old
fashioned interior which suggests that ghosts inhabit these types of places.
images styles – close ups of demon faces and objects that are considered creepy to an older audience such as the dolls
head.
Fonts – The one font that is on my mood board is one that occurs frequently in the horror genre and that is those of the
blood dripping kind of effect.
Tone – The tone of the majority of the images that I have selected are dark, dull and shady however the one image that
is not dark is an image of an old abandoned building. Although the image is not set at night or black and white, the
image can still be considered unnerving as the building has no inhabitants and looks like its stood empty for decades.
Mood – reoccurring moods are those of fear, death, panic and threat.
How will your mood board influence your final product?
My mood board will influence my product in the way that I want my game to feature scary images and unnerving
environments. I will also try and include specific images such as blood and the dolls head to further the mood of an
overall unnerving environment.

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Eerie Abandoned Asylum Horror Game

  • 2. Mind Map Game Ideas Enemy Scenery Audio Commands Objective Eliminate enemiesEscape Levels Free Roamcolours Black and white Dark Nature Inside Walk Run Fly Throw weapons HUD Size Placement Hearts Tally Character Male/Female props controls Arrow keys Space bar Attack buttons jump Character noise Enemy noise music Dialogue if desiredgraveyard mansionindoors eerie
  • 3. Mind Map Idea 1 Eerie mansion Female hero Black & White Female dialogue Sounds Creeking Footsteps Echo Wind Blowing Large rooms Furniture EnemyJump Scare Throw Weapons fly levels Collect items escape Difficulty increases Commands Run Hide Jump
  • 4. Idea 2 Male hero Male Dialogue enemy Levels Eliminate the enemies Commands Run Attack Run away Audio Weapon sounds Music Background Music SceneryGraveyard Dark landscape lights Shrubs and bushes
  • 7. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood The images that are repeated are all creepy and set in big, dark, empty buildings. Other images that are repeated are various demon faces and things associated with ghosts. Repeated colours – dark colours as the images I have chosen are settings like old abandoned buildings and old fashioned interior which suggests that ghosts inhabit these types of places. images styles – close ups of demon faces and objects that are considered creepy to an older audience such as the dolls head. Fonts – The one font that is on my mood board is one that occurs frequently in the horror genre and that is those of the blood dripping kind of effect. Tone – The tone of the majority of the images that I have selected are dark, dull and shady however the one image that is not dark is an image of an old abandoned building. Although the image is not set at night or black and white, the image can still be considered unnerving as the building has no inhabitants and looks like its stood empty for decades. Mood – reoccurring moods are those of fear, death, panic and threat. How will your mood board influence your final product? My mood board will influence my product in the way that I want my game to feature scary images and unnerving environments. I will also try and include specific images such as blood and the dolls head to further the mood of an overall unnerving environment.

Editor's Notes

  1. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  2. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  3. Collection of images related to your product/inspirational/visually interesting At least 15 needed