This document summarizes game research on three science fiction games: Metroid Prime, Star Trek Online, and Star Wars Battlefront. For each game, it provides information on the title, publisher, system, genre, release date, and graphical style. It then evaluates how the graphical style fits the genre. Collages and reviews are included to show how the games inspire the design of an original science fiction game. Finally, a questionnaire shares the questions asked of others to help determine the appropriate design of characters, weapons, environments and art style for a space-themed action-adventure game.
2. Game Research #1
Game title Metroid prime
Publisher Nintendo
System Nintendo ds
Genre Action-adventure
platform-adventure
Release date March 19, 1994
Graphical Style exaggerated
3. Game Research: Evaluation #1
• This game has used Exaggerated as
graphical style, because its out of space
game, its already out of the ordinary for
us so they have to go and exaggerate the
characters and the place, the guns
clothing everything does look real but it
goes well with the genre of the game. The
genre of the game is action adventure and
that’s what this game is trying to do, is
very adventures and its to good to be
true.
• They used this art style because many
people play these kind of games that’s
over exaggerated to escape the reality of
life and like this other life of big aliens
laser gun and exaggerated games
4. Game Research: Collage #1
This helps me see how
my the characters should
be dressed in out of
space game.
This helps me see how
my characters should
look like and how over
exaggerated they should
be.
This shows how over
exaggerated the
environment is, which
helps me with my
game because its in
space to.
This shows how
exaggerated weapons
look like.
5. Game Research: Review #1
This game is useful to me because it helped me
understand how to exaggerate my game, and
the graphical styles it used, its science fiction
game first person shooter. The characters and
the weapons it used has inspired me with my
game to get more creative.
6. Game Research #2
Game title star trek online
Publisher Perfect world entertainment
System PlayStation 3
Genre Mmorpg= Massively multiplayer online role
playing game
Release date February 5 2010
Graphical Style Exaggerated/ photorealistic
7. Game Research: Evaluation #2
• The graphical style of this game is Exaggerated/
photorealistic they exaggerated it but not to
much because the characters still look human
and real but they mostly exaggerate the
environment to make it more fun for the players
and the weapons they use are usually
exaggerated, this game shares the same genre to
my science fiction and also same elements I
would expect to find in my game such as,
futuristic weapons and environment.
8. Game Research: Collage #2
If you watch closely to this
picture the back you can
see the world which links
to the photorealistic but
then the box before that
has laser lighting coming
out which links to the
exaggerated
This helps me with my
game to see how they
dress, and use graphical
style photorealistic
This shows how they
exaggerated they characters.
9. Game Research: Review #2
Researching this game has helped me
understand how to use photorealistic while
using exaggerated at the same time.
10. Game Research #3
Game title Starwars battel front
Publisher Electronic arts
System PC
Genre First person/ third person shooter
Release date June 9, 2013.
Graphical Style Photorealstic
11. Game Research: Evaluation #3
• the genre of this game is first/third person
shooter, and the graphical style is
photorealistic this game shows how well the
genre and the graphical style work together.
12. Game Research: Collage #3
This game helps me
understand how I should
dress my characters in my
game and the weapons they
should be using to give that
feeling of space.
This picture
helps me pick
the environment
for my game.
This picture
shows how
the
characters
are bit
exaggerated.
13. Game Research: Review #3
The genre of this game and graphical style works
well together, its photorealistic and that’s what
they keep in mind so they make sure that the
characters still remain real and don’t look over
exaggerated then, and its also science fiction so
it’s similar to my game.
15. what art style do you think would
work well in action adventure
game?
celshaded
photo realistic
exaggerated
abstract
The genre of my game is,
action adventure game and I
asked this question just to get
different opinions and find out
what art style should I use.
16. which area of game should have
the most focus when it comes to
concept art?
environment
characters
items
level designs
I wanted to find out what
area of the game I should
focus more on and got
great feed backs.
17. what weapons do you think my characters are
going to need in space?
laer gun
lazer sword
raygun
gun
When I was designing
my game I struggled
with the weapons for
my characters and
wanted to ask this
questions
18. what graphical style do you think I need
to use for my game in space?
cell shading
exaggeration
photorealism
abstraction
I used cell shading but was
still wondering about my
audience and what graphical
style they would like.
19. what style should the aliens be?
humaniod
rosswell
abstract
unhumaniod
My game is going to be in
space, and wanted to know
what my audience like and the
kind of style they would prefer
for my aliens to be.
20. what clothing do you think my aliens
should wear?
naked
light cloth armor
metal slug
futuristic armor
I was very confused about my
aliens clothing and was look
forward to ask my audience
this question to find out what
they think.
21. Yes - I agree
Yes - I partly agree
No - I partly disagree
No - I disagree
Do you believe the cell shaded art style would suit
an alien action adventure game targeted at
teenagers 16+
I used cell shaded art style on
my game and wanted to
know if my audience liked
agreed with the idea.
22. • This helped me see how my audience want to
see my game and made me change couple of
things around and try understand other
peoples opinions and put it in consideration.
23. Conclusion
• All this research and planning help me
understand how to design my game, what
graphical style I need, how my characters
should look, my environment, everything and
asking those questions and getting peoples
opinion helped me understand my audience
and see what most people would like and
wouldn't’t like.