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Research
Joshua Blakeley
Existing Product
Papers Please is a
dystopian future where
everything requires a
form of pass to enter a
country.
The entire game is
made via pixels
which makes the
game way less
demanding than
other engines.
Each character is
made different
just with
similarities, so
that there is
variation
between every
character.
The game was inspired
by the Argo and Bourne
films. It was also
inspired by the creators
travel to japan as he
had similar experiences.
All of the assets
created
individually
which makes
the game way
more intricate
for a pixel
game.
People watch this game because of its mass following and
the depiction of the future, maybe even the near future.
Existing Product
This product is a very
similar concept, but
with terraria it has a
more mythical
experience to the
game as there are
many bosses that are
very non-existent.
People enjoy this game
as its not as complex as
some games are but
there is still challenge
and ways to express
creativity with building
and crafting.
The UI is clearly kept out
of the users vision to give
the player a better, more
viewable experience of
the game.
In the game there are
many randomly
generated areas
which make exploring
even more fun
because you never
know what you’ll
find.
All of the assets for the
game are solely made for
the creators by the
creators which make the
game more immersive.
Existing Product
Super Meat Boy is
a side scrolling
plat former,
which is based at
teenager>.
The game is level
based with
individual bosses
per chapter.
People enjoy this
game because it
was really the
first notable
frustration game,
which makes
people want to
win, which
attracts more
players.
The assets are made
individually and there is
level designers for people
to really challenge
themselves.
The differences to my
game are that this is not
a exploration game &
also the time frame is
polar opposite.
The sound design is very
intricate as every sound
made for the game is
made to immense detail.
Research Analysis
• What common features do the researched products have?
– All of the researched games are pixelated games.
– Each game has original assets for everything.
– All of these games have there own story behind them
making the players experience different for their own play
through.
• What aspects of the research will you include within
your on work?
– Mostly I will used concepts from Terraria because this
game is the most similar, so the art design will be very
similar just with different colour schemes.
– The characters will be all unique & tailored to the user
experience.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range 7+
• The game would have mild violence but
would only be pixelated so it could be
classed as acceptable to slightly younger
audiences.
Gender All Genders
• The game will include different characters
which will not be based on stereotypes.
Psychographic Balanced
• It should appeal to all psychographic
audiences but it would appeal to a balanced
person most because the game is based on
human survival and its upbringing.
Social Status Lower Class>
Middle Class<
• This game is made for a time where no
social status is rendered but it would be
best for lower class to middle class because
its style is a little underwhelming to high
classed audiences.

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2.research

  • 2. Existing Product Papers Please is a dystopian future where everything requires a form of pass to enter a country. The entire game is made via pixels which makes the game way less demanding than other engines. Each character is made different just with similarities, so that there is variation between every character. The game was inspired by the Argo and Bourne films. It was also inspired by the creators travel to japan as he had similar experiences. All of the assets created individually which makes the game way more intricate for a pixel game. People watch this game because of its mass following and the depiction of the future, maybe even the near future.
  • 3. Existing Product This product is a very similar concept, but with terraria it has a more mythical experience to the game as there are many bosses that are very non-existent. People enjoy this game as its not as complex as some games are but there is still challenge and ways to express creativity with building and crafting. The UI is clearly kept out of the users vision to give the player a better, more viewable experience of the game. In the game there are many randomly generated areas which make exploring even more fun because you never know what you’ll find. All of the assets for the game are solely made for the creators by the creators which make the game more immersive.
  • 4. Existing Product Super Meat Boy is a side scrolling plat former, which is based at teenager>. The game is level based with individual bosses per chapter. People enjoy this game because it was really the first notable frustration game, which makes people want to win, which attracts more players. The assets are made individually and there is level designers for people to really challenge themselves. The differences to my game are that this is not a exploration game & also the time frame is polar opposite. The sound design is very intricate as every sound made for the game is made to immense detail.
  • 5. Research Analysis • What common features do the researched products have? – All of the researched games are pixelated games. – Each game has original assets for everything. – All of these games have there own story behind them making the players experience different for their own play through. • What aspects of the research will you include within your on work? – Mostly I will used concepts from Terraria because this game is the most similar, so the art design will be very similar just with different colour schemes. – The characters will be all unique & tailored to the user experience.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 7+ • The game would have mild violence but would only be pixelated so it could be classed as acceptable to slightly younger audiences. Gender All Genders • The game will include different characters which will not be based on stereotypes. Psychographic Balanced • It should appeal to all psychographic audiences but it would appeal to a balanced person most because the game is based on human survival and its upbringing. Social Status Lower Class> Middle Class< • This game is made for a time where no social status is rendered but it would be best for lower class to middle class because its style is a little underwhelming to high classed audiences.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?