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Interactive Evaluation
Your Name
Production Process Evaluation
Research
• A strength of my research is it helped me decide what type of game I was
going to do
• I didn’t come across any weakness
• I could’ve spent a bit longer on the research which could’ve made my final
game better
Planning
• The main strength of my planning was it helped me in deciding what I
would do with my penalty game
• A weakness is I didn’t spend enough time planning it
• My final product would of looked better if I spent more time planning it
Time Management
• I think I managed my time well , I could of used it better on the planning
but bar that I think I did a good job
• If I had more time I would of planned it more which would of helped my
game look better
Technical Qualities
There are a lot of
penalty games
but I think I made
mine fairly
different to the
rest
Aesthetic Qualities
I think my work
does look good
but I could of
spent more time
on it and made it
look better
Audience Appeal
I think I appealed
to the audience
by making it look
eye catching by
adding bright
colours but I also
think the
gameplay is quite
smooth which
will give people
enjoyment . I do
think if I spent
more time on it
the gameplay
would’ve been
better and even
more enjoyable
Peer
Feedback
Feedback 1
• What did you like about the product?
– I enjoyed the gameplay
• What improvements could have been made to
the product?
– Should’ve added more than one penalty taker
Feedback 2
• What did you like about the product?
– I liked the bright colours and gameplay
• What improvements could have been made to
the product?
– Improve the smoothness of the game
Feedback 3
• What did you like about the product?
– I liked the way the characters looked
• What improvements could have been made to
the product?
– Add another pen taker
Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree with the fact I should’ve
added more penalty takers
• What do you disagree with from your peer
feedback? I don’t disagree with any of it
Peer Feedback Summary
I would’ve added
more penalty
takers and made
the gameplay
smoother

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Academic Portfolio (2017-2021) .pdf
 

7. Evaluation (Interactive) copy.pptx 1.pptx

  • 3. Research • A strength of my research is it helped me decide what type of game I was going to do • I didn’t come across any weakness • I could’ve spent a bit longer on the research which could’ve made my final game better
  • 4. Planning • The main strength of my planning was it helped me in deciding what I would do with my penalty game • A weakness is I didn’t spend enough time planning it • My final product would of looked better if I spent more time planning it
  • 5. Time Management • I think I managed my time well , I could of used it better on the planning but bar that I think I did a good job • If I had more time I would of planned it more which would of helped my game look better
  • 6. Technical Qualities There are a lot of penalty games but I think I made mine fairly different to the rest
  • 7. Aesthetic Qualities I think my work does look good but I could of spent more time on it and made it look better
  • 8. Audience Appeal I think I appealed to the audience by making it look eye catching by adding bright colours but I also think the gameplay is quite smooth which will give people enjoyment . I do think if I spent more time on it the gameplay would’ve been better and even more enjoyable
  • 10. Feedback 1 • What did you like about the product? – I enjoyed the gameplay • What improvements could have been made to the product? – Should’ve added more than one penalty taker
  • 11. Feedback 2 • What did you like about the product? – I liked the bright colours and gameplay • What improvements could have been made to the product? – Improve the smoothness of the game
  • 12. Feedback 3 • What did you like about the product? – I liked the way the characters looked • What improvements could have been made to the product? – Add another pen taker
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree with the fact I should’ve added more penalty takers • What do you disagree with from your peer feedback? I don’t disagree with any of it
  • 14. Peer Feedback Summary I would’ve added more penalty takers and made the gameplay smoother

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?