The student created a penalty game for a class project. According to the self-evaluation:
- Research helped decide the game type but more time in research could have improved the final product.
- Planning helped design but not enough time was spent planning, which hurt the final product.
- Time management was good overall but more planning time was needed.
Peer feedback noted the bright colors and gameplay but suggested adding more penalty takers and improving smoothness. The student agrees more penalty takers were needed and gameplay could have been smoother with more planning time.
3. Research
• A strength of my research is it helped me decide what type of game I was
going to do
• I didn’t come across any weakness
• I could’ve spent a bit longer on the research which could’ve made my final
game better
4. Planning
• The main strength of my planning was it helped me in deciding what I
would do with my penalty game
• A weakness is I didn’t spend enough time planning it
• My final product would of looked better if I spent more time planning it
5. Time Management
• I think I managed my time well , I could of used it better on the planning
but bar that I think I did a good job
• If I had more time I would of planned it more which would of helped my
game look better
7. Aesthetic Qualities
I think my work
does look good
but I could of
spent more time
on it and made it
look better
8. Audience Appeal
I think I appealed
to the audience
by making it look
eye catching by
adding bright
colours but I also
think the
gameplay is quite
smooth which
will give people
enjoyment . I do
think if I spent
more time on it
the gameplay
would’ve been
better and even
more enjoyable
10. Feedback 1
• What did you like about the product?
– I enjoyed the gameplay
• What improvements could have been made to
the product?
– Should’ve added more than one penalty taker
11. Feedback 2
• What did you like about the product?
– I liked the bright colours and gameplay
• What improvements could have been made to
the product?
– Improve the smoothness of the game
12. Feedback 3
• What did you like about the product?
– I liked the way the characters looked
• What improvements could have been made to
the product?
– Add another pen taker
13. Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree with the fact I should’ve
added more penalty takers
• What do you disagree with from your peer
feedback? I don’t disagree with any of it
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?