3. Research
The research that I conducted helped me with the design because I was able
to look at other games which had the same principle which gave me the idea
for my game and allowed me to see what designs went well together and to
see what games that would look like mine, also I could have added more
images of games that were going to look like mine and which ones were going
to give me some ideas of what to do.
4. Planning
the best part about my planning was the fact I was able to see how I was
going to lay it out and see where
10. Feedback 1
• What did you like about the product?
Well I deeply enjoyed the music and animation of the
zombies getting slayed by the knight.
• What improvements could have been made to
the product?
I would’ve liked more zombies and a more designed
background.
11. Feedback 2
• What did you like about the product?
– The main thing I liked was how the music and the
video were edited together so well
• What improvements could have been made to
the product?
– Could have added another level say with like a
different background and its much harder than
the first.
12. Feedback 3
• What did you like about the product?
• What improvements could have been made to
the product?
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– People said I should have included more enemies and more levels
which I agree with and if I were to have more time I would have been
able to make more levels and enemies
• What do you disagree with from your peer
feedback?
– i disagree with a certain comment which some said the background
should have had more things in it but as I didn’t have enough time
wasn’t able to make more backgrounds where were better.
14. Peer Feedback Summary
If I were to change my game I would add more levels
with better designed backgrounds and I would have
created a variety of enemies and made them harder
as the levels progressed and would of added more
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?