SlideShare is now on Android. 15 million presentations at your fingertips.  Get the app

×
  • Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
 

Gamification of Learning

by Working at Bloomsburg University on Mar 22, 2013

  • 8,965 views

Games create engagement - the cornerstone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of ...

Games create engagement - the cornerstone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's toolbox. During this program, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Every learning manager, instructional designer, and trainer needs to be aware of the influence of this leading edge engagement technique.

Statistics

Views

Total Views
8,965
Views on SlideShare
6,135
Embed Views
2,830

Actions

Likes
13
Downloads
90
Comments
3

15 Embeds 2,830

http://www.scoop.it 2018
http://www.uleduneering.com 383
http://www.conseilsmarketing.com 131
http://www.ulqcl.com 104
http://lonewolflibrarian.wordpress.com 77
https://twitter.com 36
http://classroom-aid.com 27
http://students.open.ac.uk 24
http://karlkapp.com 13
http://www.library.ceu.hu 9
http://translate.googleusercontent.com 3
http://newsblur.com 2
https://www.rebelmouse.com 1
https://abs.twimg.com 1
http://www.newsblur.com 1
More...

Accessibility

Categories

Upload Details

Uploaded via SlideShare as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

13 of 3 previous next Post a comment

  • kkapp Karl Kapp at Bloomsburg University Michael,
    Thanks for the question.Plug and Play game activitiesthat you are looking for can be hard to find, although, PowerPoint allows you to do some really great branching.

    Check out this site for an eample.

    http://www.teach-ict.com/teacher/computer%20club/interactive_story/interactive_story.htm

    Also, one good idea is to ask students to create their own 'chemistry/physics game' using branching story in PowerPoint. It does two things. One, there is no better way to learn something then to try to teach it so when they create the game, they will be learning the content as they go along. Plus, if you do it for a year or two, you'll get some really great games that you can then share with other students if you decide not to do the game building year after year.

    Also, this site has some PPT stuff that might help.
    http://www.loyola.edu/edudept/PowerfulPowerPoint/MoreTricks.html

    In terms of, is it better or will I see substantial results. The answer is that game have the potential to provide substantial results (just like a lecture or experiment' but just like a lecture or experiment, you don't always get substantial results.

    Three key items;
    One: the game must be focused on the learning objective, the game needs to teach the objective.
    Two: Interactivity. The game must involve the learning doing something. They must actively make decisions or choices.
    Three: As an instructor, you need to set up the game 'This is what to look for or what you will learning while playing' Then let them play the game. Finally, you must debrief them on what they learned and what it means to them.

    Those three elements make for an effective learning game.

    Hope that helps,
    Karl
    1 year ago
    Are you sure you want to
    Your message goes here
    Processing…
  • hbaezandino Hiram Baez Andino, Teacher trainer / Technology at Fray Bartolome de las Casas Exploré un poco y entiendo que esta presentación electrónica invita a los educadores que integran tecnologías a utilizar los juegos virtuales, similaciones y estudios de casos reales para comprobar aprendizajes verdaderos. Me gusta la manera en cómo me hace pensar si tuviera la oportunidad de llevarlo a cabo en mi sala de clases. Juegos virtuales, simulaciones ATRACTIVO TOTAL para mis estudiantes. Tendría que ofrecerlo como horas de estudio adicional. No podemos sustituir el contenido de las materias básicas para reemplazarlos por estos atractivos proyectos innovadores. ¡Quiero hacerlo! Voy a comenzar por conocer cuáles juegos virtuales o similaciones son apropiados para mis estudiantes o comunidad escolar? HIRAM BÁEZ ANDINO, Viejo San Juan, PUERTO RICO 1 year ago
    Are you sure you want to
    Your message goes here
    Processing…
  • MichaelOCannon Michael O. Cannon I have always wanted to include gaming in my science (chemistry /physics) pedagogy. One of the obstacles has been finding a user friendly template with a learning game capability that is 'plug and play'. I would like to insert an end goal or concept, add a story line and then layer the steps toward the end goal. To me, this seems like a very labor intensive/time consuming process. I know nothing about how to make learning, say 'stoichiometry', an engaging gaming experience. I also need convincing that I can gain substantial results (more student engagement with retention of the end goal): The time I spend learning this approach must be worth it. Any further suggestions? (My 'users' are high school sophomores) 1 year ago
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Gamification of Learning Gamification of Learning Presentation Transcript