Gamification of Learning


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A Presentation on Gamification of Learning by Be Learning.
In recent years there has been a huge drive to harness the power of digital gaming in learning. It is a huge subject with games taking many forms and delivered in many ways, from the PC to the mobile, the gameboy to the Kinnect. They have been applied to aid the development of subject knowledge, subject specific skills to learning collaborative skills such as problem solving and team work. In many cases we are already using ‘gaming’ in learning, whether it be board games, quizzes or like one of our recent customer service programs where the facilitator led day was designed as a game with the integration of gaming principles.

Gamification of Learning

  1. 1. Gamification of Learning<br />Created by: Stacey EdmondsDeepti Sachdeva<br />
  2. 2. Play it before you live it<br />
  3. 3. PeaceMaker<br />Serious game<br />Challenges <br />you to succeed as a leader <br />where others have failed.<br /><br />
  4. 4. America’s Army<br />Effective and engaging virtual learning tools for Force Protection, Adaptive Thinking and Leadership,Convoy Survivability<br /><br />
  5. 5. What makes a game a motivating and engaging learning experience?<br />Paras and BizzocchiGames, Motivation and Effective Learning<br />
  6. 6. Motivational elements<br />Story<br />Interaction<br />Goals<br />Play<br />Problem Solving <br />
  7. 7. Game mechanics<br />80 Million Players a month.<br />31 Million Daily Active players.<br />70 Million Hours of play per week. <br />$1 Billion <br />revenue per day<br />
  8. 8. Types of Games <br />Serious Games<br />Alternate Reality Games <br />Social Games <br />
  9. 9. Online Gaming Statistics <br />The Online gaming market is worth more than $15 billion<br />Online Gaming Demographic: 25-44 year olds <br />Gender: 58% Male, 43% Female <br />Consumers are expected to spend $653 million in virtual goods in 2011, up from $510 million last year.<br />
  10. 10. Innov8 by IBM <br />Serious GameThe INNOV8 BPM simulation game brings IT and business together for process model innovation<br /><br />
  11. 11. Inside the HaitiEarthquake <br />Serious Game<br />First person <br />simulation<br />of the disaster<br /><br />
  12. 12. Virtual Knee Surgery Game <br />Serious Game<br />Simulating a <br />real surgery<br /><br />
  13. 13. Training tool: McDonalds (Japan) <br />Nintendo console-based game: <br />A Training game for restaurant workers that has removed the <br />Necessity for a live trainers <br />
  14. 14. Fate of the World <br />Strategy game: <br />Simulates the real social <br />and environmental impact <br />of global climate change <br />over the next 200 years.<br /><br />
  15. 15. World Without Oil<br />Alternate Reality Game <br />Collaborative simulation<br />of a global oil crisis<br /><br />
  16. 16. SimCity Societies <br />Serious Game<br />Design and manage yourown city and society<br />
  17. 17. Marshall mcluhan<br />“Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either”<br />