SlideShare a Scribd company logo
1 of 73
What Research Tells us About Creating
       Game-Based Learning




                      By Karl M. Kapp
                      Bloomsburg University
                      Twitter:@kkapp
Google “Kapp Notes”
                          www.kaplaneduneering.com/kappnotes




                   2012 New Book:
     “The Gamification of Learning and Instruction”



    September 2011 Training Quarterly Article
Improving Training: Thinking Like a Game Developer
Agenda

          1                                      2
                                  How do you apply game-based strategies
What does research say about      to the presentation of learning content?
games and game elements for
learning?




         3                                          4
                                         What are 4 motivational aspects
What are 3 principles for adding         of games that improve learning
serious games to learning curriculums?   recall and application?
What Research Says
      about
Games for Learning
Percentages of Impact
                               Type of     % Higher
                               Knowledge/
                               Retention
                               Declarative     11%
                               Procedural      14%
                               Retention        9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness
of computer-based simulation games. Personnel Psychology .Review of 65 studies
Percentages of Impact
                    Type of              % Higher
                    Knowledge/It wasn’t the game, it was level
                                         of activity in the game.
                    Retention
                    Declarative                 11%
        In other words, the engagement
                    Procedural
        of the learner in the game leads        14%
                   to learning.
                    Retention                    9%
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness
of computer-based simulation games. Personnel Psychology .Review of 65 studies
Poll Question One
Simulation
                                 Game.
                                                                                     20% higher.




Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness
of computer-based simulation games. Personnel Psychology .
Do simulation/games have to be entertaining to be
                  educational?
               (poll question two)
NO




Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness
of computer-based simulation games. Personnel Psychology .
Simulation



       Educational
       Simulation
Game                    Pedagogy




           Aldrich, C. Learning by Doing. Pfeiffer, page 80
Instructional games should be embedded
     in instructional programs that include
     debriefing and feedback.

                                          Simulation
                                   Instructional support to help learners
                                   understand how to use the game increases
                                   instructional effectiveness of the gaming
                                        Educational
                                   experience.
                                        Simulation
                           Game                                 Pedagogy



Hays, R. T. (2005). The effectiveness of instructional games: A literature review and
discussion. Naval Air Warfare Center Training Systems Division (No 2005-004).


                                                Aldrich, C. Learning by Doing. Pfeiffer, page 80
Recommendations

1) The context of the learning environment is important.
2) Simulation/games don’t need to be “entertaining” to be instructional.
3) Carefully craft the simulation/game to provide opportunities to increase
   learning (engagement and interactivity).
4 Motivational
 Elements of
Games that Aid
   Learning
1. Avatars
2. Stories & Challenges
3. Levels
4. Feedback
We’ve Always Wanted
    Characters


       Avatars
Why be a Character at
                       All?



                                        Research indicates that human
                                       social models influence behavior,
                                              beliefs and attitudes.




Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.
Avatar as Teacher




       Research indicates that learners perceive, interact
      socially with and are influenced by anthropomorphic
       agents (avatars) even when their functionality and
                     adaptability are limited.



Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical
Transactions of the Royal B Society. 364, 3559–3565
Poll Question Three
An experience as an avatar
                                                                                 can change a person's real
                                                                                 life perceptions. In a study
                                                                                 conducted by Yee and
                                                                                 Bailenson (2006), it was
                                                                                 found that negative
                                                                                 stereotyping of the elderly
                                                                                 was significantly reduced
                                                                                 when participants were
                                                                                 placed in avatars of old
                                                                                 people compared with those
                                                                                 participants placed in avatars
                                                                                 of young people.




Yee, N. & Bailenson, J.N. (2006). Walk A Mile in Digital Shoes: The Impact of Embodied Perspective-Taking on The
Reduction of Negative Stereotyping in Immersive Virtual Environments.. Proceedings of PRESENCE 2006: The 9th Annual
International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA
Poll Question Four
Within 24 hours of watching an avatar like
                                            themselves run, learners were more likely to
                                            run than watching an avatar not like them or
                                               watching an avatar like them loitering .




Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
If learners watch an avatar that looks
                                                         like them exercising & losing
                                                  weight, they will subsequently exercise
                                                  more in the real world as compared to
                                                                a control group.




Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
Are two avatars better than
                       one?




Motivator




                              Mentor

  Expert
Motivator


    Yes, two avatars are better
            than one.

                        Mentor


Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through pedagogical
agents. International Journal of Artificial Intelligence in Education, 15(1), 95-115.
                                                                                          Expert
http://www.codebaby.com/showcase/elearning-showcase/
First Person View
Third Person View
Recommendations

1) Avatars can effectively model behavior for both learners and instructors.
2) Avatars that look like learners are more influential on the learners.
3) Two avatars are better than one provided they are stratified in their usage
   (one as knowledge, one as coaching)
4) Third-person perspective is more powerful for learning than first person.
Stories & Challenges
Provide a challenge
Re-design the Instruction to
   Start with a Challenge
Researchers have found that the           Yep, People tend to remember facts
human brain has a natural affinity for       more accurately if they encounter
      narrative construction.               them in a story rather than in a list.




               And they rate legal arguments as more
                convincing when built into narrative
                tales rather than on legal precedent.
Story Elements
1.Characters

2. Plot (something has to happen).
3. Tension

 4. Resolution
5. Conclusion
Challenge and Consolidation– Good games offer players a set
of challenging problems and then let them solve these problems
until they have virtually routinized or automated their solutions.

Games then throw a new class of problem at the players requiring
them to rethink their now, taken-for-granted mastery, learn
something new, and integrate this new learning into their old
mastery.
James Paul Gee,
University of Wisconsin-Madison
Recommendations

1) Use stories and provide challenges in the beginning of
   the learning process.
2) Use stories that are related to the context of the
   desired learning outcome.
Levels
Scaffolding: Process of controlling the task
elements that initially are beyond the learner’s
                    capacity.




                                            Guided Practice. Step-by-step instructions and
                                                     then fading of instruction
Once that task is accomplished, the learner is
 then led to accomplish another goal which
         builds upon the previous.
Level One: Talking with the receptionist.
Level Two: Talking with the nurse gatekeeper.
Level Three: Talking with the physician.
Level One:
Demonstration
Level Two:
Guided Practice
Level Three:
Performance
Assessment
Recommendations

1) Provide different entry points into the instruction.
2) Provide different learner experiences within the same
   e-learning module.
3) Consider “leveling up” learner challenges.
Feedback
Games like The Sims provide feedback on
    many dimensions which provide
 opportunities to consider tradeoffs and
    higher level cognitive thinking.
Leaderboards provide
 opportunities for players to
receive feedback about their
performance as compared to
           others.
Putting It All
 Together
Fostering Pro-Social
     Behavior
28% helped to
pick up pencils
33% helped to
pick up pencils
67% helped to
pick up pencils
22% intervened
56% intervened
Learned Procedure
Inventory Observation
Learners journey through a
series of activities designed
 to synthesize conceptual
          learning.
Learning changes from being Disembodied and
Transactional to Embodied, Relational and Experiential.
Summary

          1                                      2
                                   Apply stories, avatars, feedback and
Games/Simulations are effective    levels as effective game elements to
for learning?                      e-learning.




         3                                          4
                                       Four motivational aspects of games
Provide support materials around games that improve learning recall
Include as part of curriculum,         and application are: interactivity,
“fun” doesn’t need to be the goal.     context, challenge, and story.
Questions/More Information
• http://www.kaplaneduneering.com/kappnotes/
   – Recommended books
   – Samples and Examples
• Learning in 3D
   – www.learningin3d.info
• Gadgets, Games and Gizmos for Learning
   – www.gadgetsgamesandgizmos.com

• Email: kkapp@bloomu.edu
• Email: karlkapp@gmail.com

   “The Gamification of Learning
  and Instruction” in Spring 2011
       published by Pfeiffer.

More Related Content

What's hot

The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...Karl Kapp
 
Learning Assessment With Serious Games
Learning Assessment With Serious GamesLearning Assessment With Serious Games
Learning Assessment With Serious Gamescsloh
 
LEGO(r) SERIOUS PLAY(r) - why and how does it work
LEGO(r) SERIOUS PLAY(r) - why and how does it workLEGO(r) SERIOUS PLAY(r) - why and how does it work
LEGO(r) SERIOUS PLAY(r) - why and how does it workPer_Kristiansen
 
Nudging the Culture of Wellness: Evidence-Based Approach
Nudging the Culture of Wellness: Evidence-Based ApproachNudging the Culture of Wellness: Evidence-Based Approach
Nudging the Culture of Wellness: Evidence-Based Approachguest589257a
 
Improving social awareness through thought bubbles and flashbacks pdf export
Improving social awareness through thought bubbles and flashbacks pdf exportImproving social awareness through thought bubbles and flashbacks pdf export
Improving social awareness through thought bubbles and flashbacks pdf exportSaxion University of Applied Sciences
 
Critique of Emotional Intelligence in Organizations
Critique of Emotional Intelligence in OrganizationsCritique of Emotional Intelligence in Organizations
Critique of Emotional Intelligence in OrganizationsNicolae Sfetcu
 
On Studying Collaborative Learning Interactions
On Studying Collaborative Learning Interactions On Studying Collaborative Learning Interactions
On Studying Collaborative Learning Interactions Iro Voulgari
 
Games, learning, and assessment
Games, learning, and assessmentGames, learning, and assessment
Games, learning, and assessmentAliAqsamAbbasi
 
User Driven Innovation For MAH
User Driven Innovation For MAHUser Driven Innovation For MAH
User Driven Innovation For MAHHampus Jakobsson
 
MAK Mitchell Keynote Address
MAK Mitchell Keynote AddressMAK Mitchell Keynote Address
MAK Mitchell Keynote AddressNWEA
 
Debunking agile myths (with references)
Debunking agile myths (with references)Debunking agile myths (with references)
Debunking agile myths (with references)Pierluigi Pugliese
 

What's hot (11)

The Gamification of Learning: What Research Says About Simulations & Serious...
The Gamification of Learning:  What Research Says About Simulations & Serious...The Gamification of Learning:  What Research Says About Simulations & Serious...
The Gamification of Learning: What Research Says About Simulations & Serious...
 
Learning Assessment With Serious Games
Learning Assessment With Serious GamesLearning Assessment With Serious Games
Learning Assessment With Serious Games
 
LEGO(r) SERIOUS PLAY(r) - why and how does it work
LEGO(r) SERIOUS PLAY(r) - why and how does it workLEGO(r) SERIOUS PLAY(r) - why and how does it work
LEGO(r) SERIOUS PLAY(r) - why and how does it work
 
Nudging the Culture of Wellness: Evidence-Based Approach
Nudging the Culture of Wellness: Evidence-Based ApproachNudging the Culture of Wellness: Evidence-Based Approach
Nudging the Culture of Wellness: Evidence-Based Approach
 
Improving social awareness through thought bubbles and flashbacks pdf export
Improving social awareness through thought bubbles and flashbacks pdf exportImproving social awareness through thought bubbles and flashbacks pdf export
Improving social awareness through thought bubbles and flashbacks pdf export
 
Critique of Emotional Intelligence in Organizations
Critique of Emotional Intelligence in OrganizationsCritique of Emotional Intelligence in Organizations
Critique of Emotional Intelligence in Organizations
 
On Studying Collaborative Learning Interactions
On Studying Collaborative Learning Interactions On Studying Collaborative Learning Interactions
On Studying Collaborative Learning Interactions
 
Games, learning, and assessment
Games, learning, and assessmentGames, learning, and assessment
Games, learning, and assessment
 
User Driven Innovation For MAH
User Driven Innovation For MAHUser Driven Innovation For MAH
User Driven Innovation For MAH
 
MAK Mitchell Keynote Address
MAK Mitchell Keynote AddressMAK Mitchell Keynote Address
MAK Mitchell Keynote Address
 
Debunking agile myths (with references)
Debunking agile myths (with references)Debunking agile myths (with references)
Debunking agile myths (with references)
 

Viewers also liked

Quick introduction to gamification for health
Quick introduction to gamification for healthQuick introduction to gamification for health
Quick introduction to gamification for healthSylvester Arnab
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plansRAVINDRA JEEVARAJ
 
Game-based Learning in Higher Education 2012
Game-based Learning in Higher Education 2012Game-based Learning in Higher Education 2012
Game-based Learning in Higher Education 2012Anne Derryberry
 
Success stories compilation of game-based learning initiatives in adults educ...
Success stories compilation of game-based learning initiatives in adults educ...Success stories compilation of game-based learning initiatives in adults educ...
Success stories compilation of game-based learning initiatives in adults educ...Playing for Interculturality
 
Gamification at the Disruptive Media Learning Lab (dmll)
Gamification at the Disruptive Media Learning Lab (dmll)Gamification at the Disruptive Media Learning Lab (dmll)
Gamification at the Disruptive Media Learning Lab (dmll)Sylvester Arnab
 
Game Based Learning in New Zealand
Game Based Learning in New ZealandGame Based Learning in New Zealand
Game Based Learning in New ZealandStephen Knightly
 
The Force Awakens - A New Hope for Gifted Education
The Force Awakens - A New Hope for Gifted EducationThe Force Awakens - A New Hope for Gifted Education
The Force Awakens - A New Hope for Gifted EducationBrian Housand
 
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile..."The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...SeriousGamesAssoc
 
Game based learning
Game based learningGame based learning
Game based learningKarl Kapp
 
Gamification in education
Gamification in education  Gamification in education
Gamification in education AcademyPlus
 
Game-based Learning Webinar by GreenBooks & Gamelearn
Game-based Learning Webinar by GreenBooks & GamelearnGame-based Learning Webinar by GreenBooks & Gamelearn
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based LearningStephen Knightly
 
Andrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based LearningAndrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
 
Game-Based Learning: A workshop to inform educators and engage contemporary l...
Game-Based Learning: A workshop to inform educators and engage contemporary l...Game-Based Learning: A workshop to inform educators and engage contemporary l...
Game-Based Learning: A workshop to inform educators and engage contemporary l...Eric B. Bauman
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should StealStuart Dredge
 
Engaging Kids in Learning: game based learning and gamification in education
Engaging Kids in Learning: game based learning and gamification in education Engaging Kids in Learning: game based learning and gamification in education
Engaging Kids in Learning: game based learning and gamification in education Pierre Le Lann
 
Gamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesGamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesSherry Jones
 
2016 Choose Your Own Adventure
2016 Choose Your Own Adventure2016 Choose Your Own Adventure
2016 Choose Your Own AdventureBrian Housand
 

Viewers also liked (20)

Play games gamification
Play games gamificationPlay games gamification
Play games gamification
 
Quick introduction to gamification for health
Quick introduction to gamification for healthQuick introduction to gamification for health
Quick introduction to gamification for health
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plans
 
Game-based Learning in Higher Education 2012
Game-based Learning in Higher Education 2012Game-based Learning in Higher Education 2012
Game-based Learning in Higher Education 2012
 
Success stories compilation of game-based learning initiatives in adults educ...
Success stories compilation of game-based learning initiatives in adults educ...Success stories compilation of game-based learning initiatives in adults educ...
Success stories compilation of game-based learning initiatives in adults educ...
 
Gamification at the Disruptive Media Learning Lab (dmll)
Gamification at the Disruptive Media Learning Lab (dmll)Gamification at the Disruptive Media Learning Lab (dmll)
Gamification at the Disruptive Media Learning Lab (dmll)
 
Gamification at Work
Gamification at WorkGamification at Work
Gamification at Work
 
Game Based Learning in New Zealand
Game Based Learning in New ZealandGame Based Learning in New Zealand
Game Based Learning in New Zealand
 
The Force Awakens - A New Hope for Gifted Education
The Force Awakens - A New Hope for Gifted EducationThe Force Awakens - A New Hope for Gifted Education
The Force Awakens - A New Hope for Gifted Education
 
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile..."The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
 
Game based learning
Game based learningGame based learning
Game based learning
 
Gamification in education
Gamification in education  Gamification in education
Gamification in education
 
Game-based Learning Webinar by GreenBooks & Gamelearn
Game-based Learning Webinar by GreenBooks & GamelearnGame-based Learning Webinar by GreenBooks & Gamelearn
Game-based Learning Webinar by GreenBooks & Gamelearn
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based Learning
 
Andrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based LearningAndrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based Learning
 
Game-Based Learning: A workshop to inform educators and engage contemporary l...
Game-Based Learning: A workshop to inform educators and engage contemporary l...Game-Based Learning: A workshop to inform educators and engage contemporary l...
Game-Based Learning: A workshop to inform educators and engage contemporary l...
 
20 Game Ideas You Should Steal
20 Game Ideas You Should Steal20 Game Ideas You Should Steal
20 Game Ideas You Should Steal
 
Engaging Kids in Learning: game based learning and gamification in education
Engaging Kids in Learning: game based learning and gamification in education Engaging Kids in Learning: game based learning and gamification in education
Engaging Kids in Learning: game based learning and gamification in education
 
Gamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and ControversiesGamification vs. Game-Based Learning - Theories, Methods, and Controversies
Gamification vs. Game-Based Learning - Theories, Methods, and Controversies
 
2016 Choose Your Own Adventure
2016 Choose Your Own Adventure2016 Choose Your Own Adventure
2016 Choose Your Own Adventure
 

Similar to What Research Tells us About Designing and Creating Game-Based Learning

ASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesKarl Kapp
 
Philadelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingPhiladelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingKarl Kapp
 
The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning Karl Kapp
 
Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamificationKarl Kapp
 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Karl Kapp
 
10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From ResearchKarl Kapp
 
Interactivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged LearnersInteractivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged LearnersKarl Kapp
 
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...Karl Kapp
 
Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?Karl Kapp
 
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Karl Kapp
 
Reaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsReaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsKarl Kapp
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?Karl Kapp
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesSeriousGamesAssoc
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Karl Kapp
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2Karl Kapp
 
Why 3 d_matters
Why 3 d_mattersWhy 3 d_matters
Why 3 d_mattersKarl Kapp
 
The Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningThe Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningKarl Kapp
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersKarl Kapp
 
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...Karl Kapp
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based LearningKarl Kapp
 

Similar to What Research Tells us About Designing and Creating Game-Based Learning (20)

ASTD Gamification Webinar Slides
ASTD Gamification Webinar SlidesASTD Gamification Webinar Slides
ASTD Gamification Webinar Slides
 
Philadelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG MeetingPhiladelphia ASTD eLearning SIG Meeting
Philadelphia ASTD eLearning SIG Meeting
 
The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning The Role of Games and Simulations in Learning
The Role of Games and Simulations in Learning
 
Learning 3.0 gamification
Learning 3.0  gamificationLearning 3.0  gamification
Learning 3.0 gamification
 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
 
10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research10 Things We Know about Designing Games for Learning From Research
10 Things We Know about Designing Games for Learning From Research
 
Interactivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged LearnersInteractivity, Games and Gamification: Creating Engaged Learners
Interactivity, Games and Gamification: Creating Engaged Learners
 
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...
 
Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?Why 3D, Games and Simulations Matter for Learning and Collaboration?
Why 3D, Games and Simulations Matter for Learning and Collaboration?
 
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
Interactivity, Games, and Gamification: A Research-Based Approach to Engaging...
 
Reaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual WorldsReaching the Engagement Horizon in Virtual Worlds
Reaching the Engagement Horizon in Virtual Worlds
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in Games
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2
 
Why 3 d_matters
Why 3 d_mattersWhy 3 d_matters
Why 3 d_matters
 
The Role of Games and Simulations In Learning
The Role of Games and Simulations In LearningThe Role of Games and Simulations In Learning
The Role of Games and Simulations In Learning
 
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged LearnersGames, Interactivity, Gamification for Learning: Creating Engaged Learners
Games, Interactivity, Gamification for Learning: Creating Engaged Learners
 
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instr...
 
The Business Case for Game Based Learning
The Business Case for Game Based LearningThe Business Case for Game Based Learning
The Business Case for Game Based Learning
 

More from Karl Kapp

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified LearningKarl Kapp
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education Karl Kapp
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesKarl Kapp
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Karl Kapp
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsKarl Kapp
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...Karl Kapp
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...Karl Kapp
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningKarl Kapp
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingKarl Kapp
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Karl Kapp
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersKarl Kapp
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerKarl Kapp
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesKarl Kapp
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideKarl Kapp
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Karl Kapp
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningKarl Kapp
 

More from Karl Kapp (20)

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain Times
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game Elements
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with Learners
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment Slides
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint Slide
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to Learning
 

Recently uploaded

Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 

Recently uploaded (20)

Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 

What Research Tells us About Designing and Creating Game-Based Learning

  • 1. What Research Tells us About Creating Game-Based Learning By Karl M. Kapp Bloomsburg University Twitter:@kkapp
  • 2. Google “Kapp Notes” www.kaplaneduneering.com/kappnotes 2012 New Book: “The Gamification of Learning and Instruction” September 2011 Training Quarterly Article Improving Training: Thinking Like a Game Developer
  • 3. Agenda 1 2 How do you apply game-based strategies What does research say about to the presentation of learning content? games and game elements for learning? 3 4 What are 4 motivational aspects What are 3 principles for adding of games that improve learning serious games to learning curriculums? recall and application?
  • 4. What Research Says about Games for Learning
  • 5. Percentages of Impact Type of % Higher Knowledge/ Retention Declarative 11% Procedural 14% Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 6. Percentages of Impact Type of % Higher Knowledge/It wasn’t the game, it was level of activity in the game. Retention Declarative 11% In other words, the engagement Procedural of the learner in the game leads 14% to learning. Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 8. Simulation Game. 20% higher. Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
  • 9. Do simulation/games have to be entertaining to be educational? (poll question two)
  • 10. NO Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
  • 11. Simulation Educational Simulation Game Pedagogy Aldrich, C. Learning by Doing. Pfeiffer, page 80
  • 12. Instructional games should be embedded in instructional programs that include debriefing and feedback. Simulation Instructional support to help learners understand how to use the game increases instructional effectiveness of the gaming Educational experience. Simulation Game Pedagogy Hays, R. T. (2005). The effectiveness of instructional games: A literature review and discussion. Naval Air Warfare Center Training Systems Division (No 2005-004). Aldrich, C. Learning by Doing. Pfeiffer, page 80
  • 13. Recommendations 1) The context of the learning environment is important. 2) Simulation/games don’t need to be “entertaining” to be instructional. 3) Carefully craft the simulation/game to provide opportunities to increase learning (engagement and interactivity).
  • 14. 4 Motivational Elements of Games that Aid Learning 1. Avatars 2. Stories & Challenges 3. Levels 4. Feedback
  • 15. We’ve Always Wanted Characters Avatars
  • 16. Why be a Character at All? Research indicates that human social models influence behavior, beliefs and attitudes. Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.
  • 17. Avatar as Teacher Research indicates that learners perceive, interact socially with and are influenced by anthropomorphic agents (avatars) even when their functionality and adaptability are limited. Baylor, A. 2009 Promoting motivation with virtual agents and avatars: R ole of visual presence and appearance. Philosophical Transactions of the Royal B Society. 364, 3559–3565
  • 19. An experience as an avatar can change a person's real life perceptions. In a study conducted by Yee and Bailenson (2006), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. Yee, N. & Bailenson, J.N. (2006). Walk A Mile in Digital Shoes: The Impact of Embodied Perspective-Taking on The Reduction of Negative Stereotyping in Immersive Virtual Environments.. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA
  • 21. Within 24 hours of watching an avatar like themselves run, learners were more likely to run than watching an avatar not like them or watching an avatar like them loitering . Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
  • 22. If learners watch an avatar that looks like them exercising & losing weight, they will subsequently exercise more in the real world as compared to a control group. Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.
  • 23. Are two avatars better than one? Motivator Mentor Expert
  • 24. Motivator Yes, two avatars are better than one. Mentor Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through pedagogical agents. International Journal of Artificial Intelligence in Education, 15(1), 95-115. Expert
  • 28. Recommendations 1) Avatars can effectively model behavior for both learners and instructors. 2) Avatars that look like learners are more influential on the learners. 3) Two avatars are better than one provided they are stratified in their usage (one as knowledge, one as coaching) 4) Third-person perspective is more powerful for learning than first person.
  • 31. Re-design the Instruction to Start with a Challenge
  • 32. Researchers have found that the Yep, People tend to remember facts human brain has a natural affinity for more accurately if they encounter narrative construction. them in a story rather than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
  • 33. Story Elements 1.Characters 2. Plot (something has to happen). 3. Tension 4. Resolution 5. Conclusion
  • 34. Challenge and Consolidation– Good games offer players a set of challenging problems and then let them solve these problems until they have virtually routinized or automated their solutions. Games then throw a new class of problem at the players requiring them to rethink their now, taken-for-granted mastery, learn something new, and integrate this new learning into their old mastery. James Paul Gee, University of Wisconsin-Madison
  • 35. Recommendations 1) Use stories and provide challenges in the beginning of the learning process. 2) Use stories that are related to the context of the desired learning outcome.
  • 37. Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity. Guided Practice. Step-by-step instructions and then fading of instruction
  • 38. Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
  • 39. Level One: Talking with the receptionist.
  • 40. Level Two: Talking with the nurse gatekeeper.
  • 41. Level Three: Talking with the physician.
  • 45. Recommendations 1) Provide different entry points into the instruction. 2) Provide different learner experiences within the same e-learning module. 3) Consider “leveling up” learner challenges.
  • 47.
  • 48. Games like The Sims provide feedback on many dimensions which provide opportunities to consider tradeoffs and higher level cognitive thinking.
  • 49.
  • 50.
  • 51. Leaderboards provide opportunities for players to receive feedback about their performance as compared to others.
  • 52.
  • 53.
  • 54.
  • 55. Putting It All Together
  • 57. 28% helped to pick up pencils
  • 58. 33% helped to pick up pencils
  • 59. 67% helped to pick up pencils
  • 60.
  • 64.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70. Learners journey through a series of activities designed to synthesize conceptual learning.
  • 71. Learning changes from being Disembodied and Transactional to Embodied, Relational and Experiential.
  • 72. Summary 1 2 Apply stories, avatars, feedback and Games/Simulations are effective levels as effective game elements to for learning? e-learning. 3 4 Four motivational aspects of games Provide support materials around games that improve learning recall Include as part of curriculum, and application are: interactivity, “fun” doesn’t need to be the goal. context, challenge, and story.
  • 73. Questions/More Information • http://www.kaplaneduneering.com/kappnotes/ – Recommended books – Samples and Examples • Learning in 3D – www.learningin3d.info • Gadgets, Games and Gizmos for Learning – www.gadgetsgamesandgizmos.com • Email: kkapp@bloomu.edu • Email: karlkapp@gmail.com “The Gamification of Learning and Instruction” in Spring 2011 published by Pfeiffer.