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HEROES

                             Compete Different




    UNDERDOG TO TOP DOG
How Leaders Like Steve Jobs and Apple Create Disruptive Business Models




                            Rod King, Ph.D.
                                  &
         Over 50 Collaborative Heroes From Around The World
We Are in the Industry
                Of
 Inspiring People A P Organizations
                  and
                To
Systematically Achieve Greatness
This is a Visual Handbook
             Of
Business Modeling Tools
           AP


             For
Systematically Achieving
         Greatness
Our Ideal User
             Is
A Value Disruption Designer
            AP


             Or
 Business Model Disruptor
A Value Disruption Designer
        Is Typically
       An Underdog
            AP


   That Aims to Disrupt
A Top Dog’s Business Model
A Value Disruption Designer
                    Is Also
    An Ideals-Driven Living System
         – Leader, Coach, Organization,
                         AP
Professional, Strategist, Entrepreneur, Employee,
  Rural Area, City, Region, Country, or World –
 That Aspires to be Greater and Lives
The Credo for Value Disruption Design
HALL OF FAME FOR VALUE DISRUPTION DESIGNERS
                                                  “Compete Different”




           Steve Jobs                                      Apple                                   Edwards Deming


                                                      GREAT
                                                 VALUE DISRUPTION
                                                    DESIGNERS

   Rev. Dr. Martin Luther King
                                              Dream the Undreamable                               Southwest Airlines




             Google
                                                         Bill Gates                          Sir Richard Branson (Virgin)



Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CREDO FOR VALUE DISRUPTION DESIGN
                                                                                                                     HEROES
                                                    “Compete Different”



We believe in engaging and inspiring         We believe in dreaming the undream-          We believe that every organization is
the human spirit.                            able                                         a living system.
                                                                                          We believe that the survival and
We believe that people matter and            We believe in the ideal of Infinite          prosperity of every living system
can be inspired to do greater things.        Shared Greatness.                            depends on the wellness of its parts
                                                                                          (subsystems) and supersystem.



We believe in thinking and competing                                                      We love to inspire and be inspired by
differently.                                           CREDO                              our customers and partners.
We believe in looking inside and
outside the box for inspiration.
                                                        FOR                               We believe in radically improving
We are inspired by technologists as           VALUE DISRUPTION DESIGN                     the world’s level of greatness.
well as artists.



We believe in shifting paradigms.            We believe in the right of every             We believe in underdogs.
                                             individual to achieve his or her
We believe in employees, customers,          highest potential.                           We believe in disrupting the status
and partners being treated as heroes                                                      quo, conventions, and top dogs.
in a disruptive journey to achieve           We believe that excellence is a right
their ideals and dreams of greatness.        and not a privilege.                         We believe that together, we can
                                                                                          make this world a greater place.


  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“UNDERDOG VS. TOP DOG” STRUGGLE FOR GREATNESS
          The Top Dog Dilemma: Survival of the Greatest




                     TOP DOG

                              AP


     Underdog
   (Potential Hero)                           Villain
Ideal-Solutions Management
1630 East Shaw Avenue, Suite 163
CA 93710
USA



Copyright 2012 by Rod Kuhn King: Version 1.0

All rights reserved, including the right to reproduce this book or portions
thereof in any form whatsoever.

For more information, contact Dr. Rod Kuhn King, 1630 East Shaw Avenue,
Suite 163, CA 93710, USA. rodkuhnking@sbcglobal.net

                                ‘Underdog To Top Dog’ is in no way authorized,
ISBN-978-0-9838251-1-1          prepared, approved, or endorsed by Steve Jobs and is
                                not affiliated with or endorsed by any of his past or
                                present organizations.
DEDICATION




           This Book

        Is Dedicated to
                 AP




        All Underdogs
(Over 5 Billion People in the World
  Who Would Like to be Greater)
FOREWORD



               I Especially
          Would Like to Thank
            Nina and Ecy King
                 For ATheir
                       P

Great Patience, Love, and Understanding.

     I Also Wish to Thank Everyone
                   For
 Believing in and Supporting the Vision.
Also, A Big “Thank You”
           To
 The Many Collaborators
   Around the World.
           AP



Your Feedback and Support
          Are
 Very Much Appreciated.
Nevertheless,
Responsibility for Errors and Omissions
                  AP
                  is
            Entirely Mine.
MY STORY AND MISSION
                                 Radically Improve the World’s Level of Greatness




Year 2003 … I’m thinking of starting a    Early 2004: I register a startup called   Mid-2004: I enroll in a business
business that’s based on my passions      “Ideal-Solutions Management (ISM)”        incubator and take an eight-week
of Visual Problem Solving, Innovation,                                              course on writing a Business Plan. I
and Information Management                                                          produce a well-written business plan
                                                                                    which has annual projections of
                                                                                    revenue and cost


Late 2004: I “receive” an insight that              ITENNWH
                                                    MY STORY                        2005 - Early 2007: I manage the
information in the whole universe                                                   development of a prototype of the
could be visually summarized on a                                                   Galaxy software which can be used
single screen or sheet of paper. Based                  HEROES                      for visually managing information,
on that insight, I develop a paper-                                                 solving problems, and fractally
based model (“Galaxy”) for visually                                                 displaying results from multiple
managing ideas and solving problems               Compete Different                 search engines on the Internet

                                          Latter 2007: I discover that there is     2007 – Date: I start studying why and
Early 2007 - 2008: I obtain Venture
                                          no robust and reliable roadmap to         how Steve Jobs/Apple achieves extra-
Financing to launch a Visual Search
                                          guide the development of scalable         ordinary success. I discover existing
Engine startup, Galaxy IT. As CEO and
                                          businesses. Product-centric innovat-      innovation theories and tools do not
Innovation Architect, I lead develop-
                                          ion tools are not effective. Many         adequately explain Apple’s success. I
ment of a prototype of the visual
                                          promising scalable businesses are         develop the theory and methodology
search engine which is highly and
                                          failing or have stunted growth in         of “Value Disruption Design (VDD).”
internationally acclaimed. But, …
                                          customers and revenue.                    This book illustrates my findings …
WHAT IS THIS VISUAL HANDBOOK ABOUT?
        Business Modeling Tools for the Systematic Pursuit of Greatness


       At its Core, this Book is About
Business Modeling Tools for The Mission of
             “Radically Improve
                       AP
      The World’s Level of Greatness”
      While Starting and Encouraging
Conversation About Disruptive Models for
    Eliminating the High Failure Rate of
      Product and Business Launches
WHAT IS THIS VISUAL HANDBOOK OPERATIONALLY ABOUT?
            Helping Underdogs to Systematically Achieve Greatness



                           This Book
                   Is Further About
     Reinventing a Simpler Way for
                   AP

  The Majority of the World to Excel at
Business Inspiration & Risk Management,
        Innovation, Branding, and
                         Storytelling
WHAT IS THIS VISUAL HANDBOOK FINALLY ABOUT?
              Radically Improve the World’s Level of Greatness




Using a Fractal Notecard (Notecard of Notecards),
This Book Presents Unique Business Modeling Tools
 - “Cosmic Evolution andA Disruption” Framework,
                          P

             Business DNA Model, and
   “Underdog vs. Top Dog” Disruption Theory -
                                   For
       Systematically Achieving Greatness
WHAT IS A DISRUPTIVE ORGANIZATION?
           Radically Improve the World’s Level of Greatness



       A Disruptive Organization
                                 Is
   A Living System Aor Potential Hero
                     P

  That Disrupts or Topples a Top Dog’s
Business Model in an Existing Ecosystem
     Or Becomes the New Top Dog
     In a “Blue Ocean” Ecosystem
DOES “DISRUPTION” MEAN ANARCHY?




   “Disruption is Not Anarchy.
                   ItA P
                       is
A Strategically Directed Shake-up.”
            Jean-Marie Dru
A NOTE




  I Have Used the Word “Hero”
           To Refer to
                AP
 A Hero (Masculine Living System)
           As Well As
A Heroine (Feminine Living System)
TABLE OF CONTENTS - Overview
                                          UNDERDOG TO TOP DOG
                       How Leaders Like Steve Jobs and Apple Create Disruptive Business Models




Introducing Value Disruption Design      Part 1: Basic Business Modeling            Application of Basic Business Model-
(VDD)                                    Tools of Value Disruption Design           ing Tools



                          Page 35                                   Page 336                                  Page 380



Part 2: Intermediate Business                      ITENNWH                          Application of Intermediate Business
ModelingTools of Value Disruption
                                           UNDERDOG TO TOP DOG                      Modeling Tools
Design
                                                     How Leaders
                                              Like Steve Jobs and Apple
                          Page 388        Create Disruptive Business Models                                   Page 392



One More Thing …                         One Last Thing …                           Collaborators




                          Page 398                                  Page 404                                  Page 407
TABLE OF CONTENTS - Details
                                             UNDERDOG TO TOP DOG
                          How Leaders Like Steve Jobs and Apple Create Disruptive Business Models



Introducing Value Disruption Design         Part 1: Basic Business Modeling            Application of Basic Business
(VDD)                       Page 35         Tools of Value Disruption Design           Modeling Tools              Page 380
Big Picture of VDD                36                                   Page 336
The Disruptor’s Arrow of Time     60        The Hero’s Experience Journey
Detailed Picture of VDD          124        & Dashboard                        341
Business DNA Modeling            146        Roles, Personas, and Tactics for
The Underdog/Hero’s Journey      196        Underdogs                          372
Steve Jobs/Apple’s Journey       209

Part 2: Intermediate Business                           ITENNWH                        Application of Intermediate
Modeling Tools of Value Disruption            UNDERDOG TO TOP DOG                      Business Modeling Tools Page 392
Design                     Page 388
                                                        How Leaders
                                                 Like Steve Jobs and Apple
                                             Create Disruptive Business Models


One More Thing …            Page 398        One Last Thing …              Page 404     Collaborators              Page 407
Business Model Warfare           399
WHAT’S UNIQUE ABOUT THIS VISUAL HANDBOOK?




  This Book Introduces the Strategy of
Business Inspiration & Risk Management
                   (BIRM)
                      AP
   - That Is, Value Disruption Strategy -
             Especially Through
       The Lens and Achievements
         Of Steve Jobs and Apple
DESIRED
RESULT
ONE MORE UNIQUE THING …




     The Foundation of Tools for
 Value Disruption Design in This Book
                  is
                  AP

 Arthur Eddington’s “Arrow of Time”
                      Where
Time Stretches From Zero (“Big Bang”) to Eternity
                      And
   Space Stretches From Zero to Infinite Space
WHO IS THE STRATEGIC USER FOR THIS VISUAL HANDBOOK?



         Ideally, This Book Is For
  A Challenged But Inspiring Mentor:
  A Leader, Coach, or an Organization
                     AP
That is Struggling to Inspire Heroes and
   Disruptors to Achieve Greatness in
A Highly Volatile, Competitive, and Risky
  Environment (Nightmare Ocean) of
  Launching Products and Businesses
THE OPERATONAL USER



                   This Book Targets
           Potential Heroes and In Particular,
               Value Disruption Designers:
                          AP
Underdogs Who Want to Positively Disrupt the Status Quo and Systematically Achieve Greatness –
 Business Model Disruptors, Planners & Performance Managers
 Disruptive Product Inventors & Innovators
 Disruptive Business Valuators
 Disruptive Marketers and Advertisers
 Disruptive Brand Experts & Strategists
 Disruptive Storytellers & Presenters
HOW YOU CAN SERIOUSLY USE THIS VISUAL HANDBOOK

”Greatnesspedia:” A Collaborative Encyclopedia of Business Modeling Tools for Systematically Achieving Greatness


          This Unique 3-in-1 Visual Handbook

                                    Can Be Used As
                                                     AP

  A Book of Cutting-edge Business Ideas
  A Book of Business Quotes
  A Book of Business Modeling Tools
   For Achieving Greatness
CREATE YOUR OWN “PLAYBOOKS” OUT OF THIS VISUAL HANDBOOK

                   Systematically Achieve Greatness


               This Visual Handbook
                         Is
   A Fractal Book: A Book of Books of Notecards

 Based on Themes or Topics of Interest,
                   AP

   You Can Select, Print, and Collate
Notecards to Form Personal “Playbooks:”
A Cool Collection of Thematic Notecards
          Such As On Topics of
 Disruption, Business Models, or Apple
A FUN AND CREATIVE WAY TO USE THIS VISUAL HANDBOOK

                  Creative Ideas Can Be Obtained From Anywhere




         Steps for Using This Handbook
           In a Fun and Creative Way:
1.                          AP
     Write Down a Tough “Open-ended” Problem or Question.
2.   Choose a Random Page or “Notecard” of This Visual
     Handbook.
3.   Use the Content of the Randomly Selected Page or
     Notecard as an “Idea Prompter” and Creatively Generate
     Ideas for Solving the Problem or Answering the Question.
THE UMBRELLA AND MARKET OF UNDERDOGS
                 Underdogs Come in Many Guises. Every Underdog is a Potential Hero (Top Dog).



   David; Robin Hood; Spider-Man                 Challenger                                  Startup; Upstart
   Cinderella; Potential Hero(ine)               Contender                                   Adventurer; Explorer; Pioneer
   Ugly Duckling; Rudolf (Reindeer)              Potential/Actual Loser                      New Entrant; Powerless; Weak
   Dark Horse; Rocky Balboa                      Disadvantaged; Marginalized                 Beginner; “Caterpillar”
   Stone Which the Builders Rejected             Underling; Dwarf                            Novice; Baby; Child; Infirm
   Tortoise                                      Weakling; Lower Class                       Amateur; Experimenter



   Disruptor; Rule-breaker                               ITENNWH                              Game-changer; Rule-maker
   Disruptive Innovator/Innovation                                                            Paradigm Shaper; Questioner
   Rebel; Anarchist; Rascal                                                                   Paradigm Shifter; Free Thinker
   Revolutionary; Revolter                              UNDERDOGS                             Rule-breaker; Unbeliever
   Non-conformist; Heretic                                                                    Contrarian; Dissenter; Doubter
   Insurgent; Guerilla; Pirate                                                                Change Agent; Cynic; Skeptic



   Outlier; Outsider; Minority                   Outlaw; Renegade; Iconoclast                Black Swan; Contrarian; Island
   Deviant; Fringe; Edgy                         Dissident; Anti-establishment               Butterfly’s Wings
   Odd; Anomaly; “Crazy One”                     Unpopular; Unattractive                     Silent Majority; Masses; Hoi Polloi
   Banished; Prisoner; Blacksheep                Poor; Disenfranchised; Abused               Despised; Untouchables
   Servant; Slave; Sufferer                      “Struggler”; Unemployed; Lost               Bottom of the Pyramid; Scorned
   Stranger; Deserter; Rejected                  “Asymmetrical Thinker”                      Underprivileged; Wretched



    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WHAT WOULD YOU DO

IF YOU WERE THREATENED
          AP




    BY A TOP DOG?
OUR UNIQUE PROMISE
           You Would Become Greater



    Create Great Products,
Services, and Business Models
             That
      Reinvent Industries
             And
      Change The World
INTRODUCING …

VALUE DISRUPTION DESIGN
           AP



         (VDD)
THE BIG PICTURE

          OF
           AP




VALUE DISRUPTION DESIGN
THE VISIBLE HAND:
Business Modeling Tools
         For
           AP



    Systematically
 Achieving Greatness
Value Disruption Design
             Is
    Synonymous with
         Scalable
Business Model Disruption:
Up to Level of the Universe
Unlike in
  Classic Business Model Disruption,
        Value Disruption Design
              Is Based on
       The Unique Framework of
“Cosmic Evolution and Disruption (CED)”
Value Disruption Design
              Introduces

      A Living Systems Paradigm

                 For

Engaging and Inspiring the Human Spirit
Value Disruption Design
                Is
A Living System Methodology:
Like in a Living System or Body,
 All Parts of the Methodology
   Are Related and Dynamic
The Mission of
  Value Disruption Design is
              AP
      “Radically Improve
The World’s Level of Greatness”
IMPROVING THE WORLD’S LEVEL OF GREATNESS
           Frames or Stages in the Evolution and Disruption of Global Economy Models (GEMs)




 Extraction Industry            Manufacturing Industry               Service Industry                   Experience Industry

     Agriculture/                                                                                             Gamifica-
     Mining                                                                                                     tion/
                                                                                                             Immersion




                                           GLOBAL ECONOMY MODELS




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“We Can’t Solve Problems
       By Using
The Same Kind of Thinking
       We Used
When We Created Them”

        Albert Einstein
Greatness

   Is

Relative
CHAOS IS THE ORDER OF THE UNIVERSE




     In Our Universe,
Entropy (Chaos/Disruption)
            Is
      The Rule While
Negentropy (Order/Stability)
            Is
      The Exception
THE BIG DISRUPTION




       Our Universe
             Is
A Living Space-Time Fabric
       Whose Birth
       Started With
       A “Big Bang”
BUSINESS MODEL VISUALIZATION

                    We Owe, to Disruption, the Birth of our Universe


   The Living Space-Time Fabric of the Universe
                                 As Well As
                          Business Models
Can be Visualized Using Fractal Graphic Organizers:
    Arrow of Time               DNA Model             3x3 Fractal Grid (“Tic-Tac-Toe”)
CATEGORIES AND MAIN APPLICATIONS OF VALUE DISRUPTION DESIGN
                                           Business Modeling Tools for
     Organizational and Personal Greatness, Innovation, Change Management, Disruption, and Transformation

ORGANIZATIONAL VALUE DISRUPTION DESIGN                                     PERSONAL VALUE DISRUPTION DESIGN
Build Great Organizational Models                                          Build Great Personal Models
 Business Greatness; Product/Service Greatness                             Employee Greatness
 Non-Profit Organizational Greatness                                       Individual Greatness
 Rural/Urban/Regional Greatness                                            Team Greatness
 National/Global Greatness                                     a                                 Family Greatness
                                                             CATEGORIES
                                                                AND
Tool: Organizational Arrow of Time (OAT)                 MAIN APPLICATIONS
                                                                                              Tool: Personal Arrow of Time (PAT)
                                                                 OF
                                                      VALUE DISRUPTION DESIGN

Transformations in Organizational Model                                    Transformations in Personal Model
o   Pain - Delight                                                         o   Pain - Pleasure
o   Red Ocean – Blue Ocean                                                 o   Stuck – Unstuck; Fearful - Fearless
o   Underdog – Top Dog                                                     o   Chaos – Order
o   Convention – Positive Disruption                                       o   Poor – Rich
o   Crisis – Opportunity                                                   o   Insecurity – Confidence
o   Low Profitability – High Profitability; Poverty-Wealth                 o   Uncreative – Highly Creative
         o Low Performance – High Performance                              o   Slow Learner – Fast Learner
         o Lowly Innovative – Highly Innovative                            o   Sadness – Happiness

        Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
The Dream or Fractal Goal
              Of
   Value Disruption Design
              Is
    To Radically Improve
The World’s Level of Greatness
ELEMENTS OF GREATNESS

                   Complementary Elements for Determining “Level of Greatness”



FUN & HAPPINESS                   FREEDOM & SUSTAINABILITY            CONNECTEDNESS & LOVE




PRIDE & JOY                        ELEMENTS OF GREATNESS              ELEGANCE & BEAUTY


                                            8 Ideals for
                                       Engaging and Inspiring
                                         The Human Spirit


DISCOVERY & ENLIGHTENMENT         GAME-CHANGE                         PHYSICAL GREATNESS
                                                                       Food
                                                                       Housing; Clothing
                                                                       Travel
                                                                       Health; Safety/Defense
                                                                       Financial Wealth
“If You Do Not Know
         How to
Ask the Right Question,
      You Discover
        Nothing”

      Edwards Deming
Value Disruption Design
    Focuses on Answering
       Two Existential
   (“Greatness”) Questions
    About Space and Time:
1. Who are we?
2. How to be great?
VALUE DISRUPTION DESIGN’S RESPONSES TO THE TWO GREATNESS QUESTIONS

      People Make Decisions Based On Their Perception of Who They Are and How They Want to Be Great

WHO ARE WE?                                                              HOW TO BE GREAT?
            HIERARCHY OF
                                                                         Always Use the Business Modeling Tools of
           LIVING SYSTEMS
                                                                         Value Disruption Design


Underdog                         TOP DOG
                                                                                                      Disruptor’s
                                                                                                     Arrow of Time
                                                                 a
                                                  VALUE DISRUPTION DESIGN’S
                                                          RESPONSES
A Unique Approach to Defining                            TO THE TWO
Who We Are                                          GREATNESS QUESTIONS

 Our Place in the Universe or Cosmos
 Level of Strategic Greatness or Actualization
    - Quality of Living: Physical; Intellectual;
      Emotional; Spiritual Greatness or Value
 Level of Tactical Greatness or Utility
    - Pain: Cost; Inaccessibility; Complexity; Time
    - Delight: Functionality; Quality; Brand;
      Customization (Personalization)

     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
QUESTIONS RELATING TO “WHO ARE WE?”

                      Elements of Identity, Culture, and Human-centered Business Models



 What is our Identity?
                                              What business are we in?                    Are we underdogs or top dogs?
 What is our culture?
                                              What is our positioning?                    How to make ourselves,
                                                                                            society, and the world greater?
 What is our brand/cause?
                                              What is our core message or
                                               Identity Value Proposition (IVP)?
 What are our core values?


 Where do we come from?                                                                   Where must we go?

                                              QUESTIONS RELATING TO                        What is our mission/vision/
                                                 “WHO ARE WE?”                              core purpose?




 How must we get there?                      What are our SWOTs:                         What is our next journey?
                                               - S: Strengths?
 What are obstacles, barriers,                - W: Weaknesses?                            What are our aspirations and
  or constraints?                              - O: Opportunities?                          needs?
                                               - T: Threats?
 What are our passions, unique
  gifts, talents, and resources?              How to be great?



  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
8 BASIC PERSONAS FOR ACHIEVING GREATNESS
                         Who are we: physically, emotionally, intellectually, and spiritually?



J: JUDGE (1-10)                                P: PERCEPTOR (1-10)                          E: EXTRAVERT (1-10)

 Prefers to deal with structured                 Prefers to deal with open options           Externally/Outwardly oriented
  situations; Goal-oriented                       Flexible with respect to deadlines          Sociable; Outgoing; Talkative
 Seriously establishes deadlines                 Prefers adaptation & spontaneity            Multiplicity of relationships
 Weighs evidence before deciding                 Likes to ‘treasure-hunt’                    Expends a lot of physical energy
 Plans ahead; Seeks closure                      Likes to wait and see; Easygoing            Interested in external activities

I: INTROVERT (1-10)                                          ITENN
                                                     8 BASIC PERSONAS                       T: THINKER (1-10)

   Internally/Inwardly oriented                               FOR                           Likes objectivity, principles,
   Territorial; Quiet; Reflective                 ACHIEVING GREATNESS                        criteria, and logical analysis
   Limited relationships with people                                                        Impersonal approach
   Conserves energy; Reserved
                                                      ------------------------               Good at argumentation/critique
   Interested in internal activities               Key: 1 – Low; 10 - High                  Values competence and justice

F: FEELER (1-10)                               S: SENSOR (1-10)                             N: INTUITIONIST (1-10)

 Likes subjectivity and value                    Prefers facts; Detail-thinking              Values hunches and inspirations
 More personal approach to                       Focuses on present                          Focuses on visions of future
  people and projects; caring                     Realistic; Practical                        Speculative; Big picture-thinking
 Appeals to emotions; Empathetic                 Down-to-earth                               Imaginative; Innovative
 Values harmony                                  Believes in actualities                     Believes in possibilities/varieties



    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GREATNESS CHART FOR VALUE DISRUPTION DESIGNERS
            Self-Assessment Greatness Chart: Where currently are you? Where must you go?


                                                                           Mission/Goal/Vision/Value Proposition/Job To Be Done:
                                                                           ………..…………………………………………………………………….……...

                                                    Passion in Domain
                                                          10

                                                           8
                      Salesmanship                                                  Vision (Trends) in
                    (Competitiveness)                      6                             Domain
                                                           4

                                                           2

                                                           0
                       Engaging
                                                                                              Focus
                     Presentation
                                                                                          (Concentration)
                     (Storytelling)

                                                                                                          •   R: Review
                                                                                                          •   Q: Question
                                                                                                          •   O: Observe; Disrupt; Prototype
                                                                            Creativity/Design             •   N: Network with
                            Validated Execution
                                                                          (Content/Useability)            •   E: Experiment with (Prototype)
                                                                                                          •   S: Synthesize




                                 Great Value Disruption Designer   Challenged Value Disruption Designer


Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PRAGMATIST vs. VISIONARY

                                    Zooming In vs. Zooming Out for Achieving Greatness


PRAGMATIST: Worm’s Eye View                                               VISIONARY: Bird’s Eye View

 Likes to zoom in and see the details                                     Likes to zoom out and see the big picture
  (worm’s eye view)                                                         (bird’s eye or panoramic view)

 Brings operational situations into sharp focus                           Maps the big picture, vision, and strategy

 Focuses on problem and execution                            PRAGMATIST                         Focuses on solution and strategy
                                                                    a
                                                                     vs.
 Deals with facts, analysis, and logic                        VISIONARY                         Deals with intuition and feelings
                                                           ------------------------
 Likes to look for root-causes                                                                  Driven by trends and patterns
                                                            “WHO ARE WE?”
 Disdains Strategic/Business Plans                                                              Favors Long-term Vision

 Uses local (detailed) thinking                                           Uses global (big picture) thinking

 Pursues incremental improvements                                         Pursues disruption and game-change

 May miss the context, environment, or big picture                        May miss the details or “nuts and bolts“

              Thrives in business model improvement                       Thrives in businesss model disruption

       Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
LAW OF GREAT LIVING SYSTEMS
 A Pillar of Value Disruption Design for Great Business Models, Products, Services, and Organizations




     A Sustainable and Great
          Living System
Continuously Maximizes Greatness
- Minimizes Pain and Maximizes Delight -
         In its Ecosystem.                                                              Greatness =
                                                                                          Value =


            Otherwise,                                                                 Delight/Pain =
                                                                                        1/Trade-off


the Living System Declines or Dies.
THE DISRUPTOR’S

       ARROW OF TIME
                    AP

             A Visual Tool for
      Zoomable Business Modeling,
        Storytelling, Presentation,
Planning, Problem Solving, Innovation, and
       Performance Management
The Ubiquitous Tool
              Of
   Value Disruption Design
              Is
The Disruptor’s Arrow of Time
   (An Invention of Rod Kuhn King)
The Intuitive Tool
               Of
The Disruptor’s Arrow of Time
     Is the Culmination of
   20 Years of Post-doctoral
  Research and Synthesis of
 Ideas and Tools for Problem
Solving in Multiple Disciplines
In Essence,
The Disruptor’s Arrow of Time
             Is
  A Novel Segmentation of
    The Classic Timeline
A Visual Explanation:
Disruptor’s Arrow of Time
                    =
                            Vision
 Classic Timeline       +
                            Board
Value Disruption Designers
          Such As
    Steve Jobs and Apple
 Intuitively Use the Logic of
The Disruptor’s Arrow of Time
The Disruptor’s Arrow of Time
   Will Help You to Understand
“Cosmic Evolution and Disruption”
            While You
   Make Great Positive Change
                In
   Business, Personal Life, and
        The World at Large
The Disruptor’s Arrow of Time
 Provides a Visual Platform for the
     Emerging “Gamification” of
Strategic Planning and Management
             As Well As
    Business Model Disruption
                And
       Business Intelligence
From a Human-centered View,
  The Disruptor’s Arrow of Time
Provides a Shared Visual Language
 And Tool For Becoming Greater:
                A Greater …
       Leader, Coach, Organization,
  Professional, Strategist, Entrepreneur,
            Employee, Citizen,
Rural Area, City, Region, Country, or World
In Theory,
The Disruptor’s Arrow of Time Is
   A Living Space-Time Fabric
    (Space-Time Omniscope)
 That Envelopes All Objects And
   Contains All Knowledge In
          The Universe:
   Past, Present, and Future
LIVING SPACE-TIME FABRIC FOR VALUE DISRUPTION DESIGN

      Cosmic Evolution and Disruption (CED) Framework: Zooming In and Out of Space and Time




   MACROCOSMIC SYSTEMS & DISRUPTION
      Creative Destruction                                                    Universe
                                           Law of Entropy
                   Big Bang Theory                               Religious Stories of Disruption and Creation

                                                                                                           Cosmos
   MESOCOSMIC SYSTEMS & DISRUPTION
                                                                         Galaxies                           Law of
                                                                                                             Great
                                                                                                        Living Systems
   MICROCOSMIC SYSTEMS & DISRUPTION
                                                                                  Solar System
                                                     Earth
                                                                                                          Undreamable
                                                              Nations                                       Dreams
                                                                 Regions               Stars
       Disruptor’s Arrow of Time                                                                          Universal
                                                        Organizations
                                                                                                           Ideals/
                Living Systems                     Localities                                              Beliefs


Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PEOPLE WHO TACITLY USE THE DISRUPTOR’S ARROW OF TIME

                 Customer Segments for The Disruptor’s Arrow of Time: Space-Time Thinker



 VISIONARIES                                DESIGNERS                                   BUSINESS MODEL DISRUPTORS

 PLANNERS/SCHEDULERS                        INNOVATORS                                  ENGINEERS/PROBLEM SOLVERS

 ARCHITECTS                                 INVENTORS                                   ANALYSTS/SYSTEM THINKERS

 IDEA GENERATORS                            VISUALIZERS/IDEA MANAGERS                   PROCESS MANAGERS

 MARKETERS/BRANDING AGENTS                                                               STRATEGISTS
                                                       PEOPLE
 GAME-CHANGERS                                         WHO                               DEVELOPERS/VALUATORS
                                                     TACITLY USE
 CHANGE AGENTS                                                                           POLICY MAKERS
                                                   THE DISRUPTOR’S
 COACHES/TRAINERS                                 ARROW OF TIME                          DECISION-MAKERS

 EVOLUTIONARY BIOLOGISTS/                   WRITERS/COMMUNICATORS                      MISCELLANEOUS
  ECONOMISTS                                                                              REVOLUTIONARIES/SEERS
                                             THERAPISTS/MOTIVATORS
 COSMOLOGISTS                                                                            PUPILS/STUDENTS/TEACHERS/
                                             ANTHROPOLOGISTS                              LECTURERS
 FUTURISTS/FORECASTERS/
  TREND WATCHERS                             HISTORIANS/“TIME TRAVELERS”                 PATTERN THINKERS



 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
THE MANY “FACES” OF THE DISRUPTOR’S ARROW OF TIME

                Static and Dynamic Forms of the Disruptor’s Arrow of Time (Space-Time Grid)



 Timeline; Evolutionary Timeline             Value Chain                                 SIPOC Diagram

 Plan; Sequence of Plans                     Supply Chain                                Fishbone Diagram

 Calendar; Diary; Journal                    Business DNA Model                          Balanced Scorecard

 Storyboard; Story; Storyline                Business Model Canvas                       Gantt Chart; Swimlane Diagram

 Golden Circle                                                                            Strategic Plan
                                                  THE MANY “FACES”
 Journey                                                                                  Business Plan; Action Plan
                                                          OF
 Space-Time Grid                                  THE DISRUPTOR’S                         Development/Growth Plan
                                                   ARROW OF TIME
 Time Machine                                                                             Travel Plan: Land; Sea; Air

 Lifecycle ; DNA                             Behavior over Time                          System Hierarchy

 Space-Time Grid                             Performance Over Time                       Space Hierarchy

 9 Windows Diagram                           Time-based Graphs                           Nested Spaces: Russian Dolls;
                                                                                            Chinese Boxes
 3x3 Fractal Grid                            Dynamic Models                              Movie Frames



  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
OPERATIONAL BENEFITS AND VALUE OF THE DISRUPTOR’S ARROW OF TIME

                                                       Advantages



FUNCTONALITY & VERSATILITY                   QUALITY                                      BRAND/IMAGE

 Used to organize ideas about the            Highly visual and brain-friendly            “Best of both worlds” - Can be
  evolution of objects in space/time          Incredibly logical and rich                  used effectively by underdogs
 Personal/Business/Org. Greatness             structure                                    as well Top Dogs
 Versatile: easy to use at various           Efficient organizer of ideas and            Fun to use
  levels of an organization                    objects in space and time

PERSONALIZATION                                        ITENNWH
                                                   OPERATIONAL BENEFITS                   ZOOMABLE PAGE SIZE & ZERO COST
                                                           AND
 Customizable: Can easily be                                                              Fits on one page
                                                          VALUE
  personalized and made unique                                                             One can zoom in or zoom out of
                                                            OF
                                                                                             items on a single page
                                                     THE DISRUPTOR’S                       Template is freely available
                                                      ARROW OF TIME                        Saves money in projects

TOTAL ACCESSIBILITY                          SIMPLICITY                                   ZERO TIME

 Freely available on the Internet:           Simple to understand and use                Can instantly be prepared
  can be accessed from anywhere               Easy to work through past,                  Can be learned and applied
                                               present, and future situations or             instantly at a basic level
                                               evolution of models                         Saves time in generating, organiz-
                                                                                            ing and analyzing ideas in projects



  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
The Disruptor’s Arrow
                      Is
      The Tacit/Explicit Framework for
      Power Tools in Domains Such As
   Creativity: Brainstorming; Envisioning; Vision Board
   Innovation/Problem Solving: TRIZ; Theory of Constraints
   Planning: Five Forces; Value Chain; Value Net; SWOT Analysis
   Analysis: Fishbone Diagram; SIPOC Diagram; Root-cause
   Design: Disruption; Business Model Design; Product Design
   Scenario-Making: Affinity Diagram
   Writing/Presentation: Storyboarding
Use
     The Disruptor’s Arrow of Time
            To Gain Insights On
    Past, Present, and Future Systems
              In the Universe:
   You; Your Job/Career/Activity; Family; Society
   Products; Services; Process; Market; Industry
   Enterprise/Business; Organization; Government
   Locality; Region; Nation; World
   Personal Model; Business Model; Industry Model
INTERESTING EXERCISE ON USING THE DISRUPTOR’S ARROW OF TIME

                     Value Disruption Design in Practice


                1. Choose
Any System, Frame, Situation, or Problem:
  You, Product, Service, or Organization.
    2. Explore Scenarios Such as for
     Great “You’s, Products, Services,
  Organizations, or Business Models” Using
                  The Lens or
        Business Modeling Tool of
      The Disruptor’s Arrow of Time
Visual Templates
                Of
The Disruptor’s Arrow of Time
                 AP


               Master
        The Art and Science of
     Zooming Out and Zooming In
     On Frames In Space and Time
“Leaders Need
 Multiple Perspectives
           To
Get a Complete Picture.
              AP



   Effective Leaders
Zoom In and Zoom Out.”
     Rosabeth Moss Canter
DISRUPTOR’S ARROW OF TIME (DAT)

          Logic of Zooming In and Out of the Four Frames (Spaces, Blocks, Zones, or “Boxes”) of Time




  PAST                            PRESENT                           FUTURE
  (“As Was”)                      (“As Is”)                         (“To Be”)
                                                                                                        IDEALS/DREAMS/
                                                                                                           GREATNESS
                                                                                                           (“Timeless”)

                                                                                                          GREAT RESULT




Pragmatist;                                                                                                   Visionary;
Analyst; Engineer:                         Zooming
                                                                                                              Designer; Artist:
Logic; Facts                                                                                                  Emotion; Feelings

    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
DISRUPTOR’S ARROW OF TIME: Detailed View of a “Space-Time Omniscope”

Visual Timeline and Frames for Organizing and Managing Information for All Living and Non-living Systems




PAST                            PRESENT                           FUTURE

                                                                   Short-term                        IDEALS/DREAMS/
                                                                                                         GREATNESS
                                                                   Medium-term
                                                                                                        GREAT RESULT
                                                                   Long-term


  Big Bang (“Cosmic Egg”)


HOW?                                                                                                         WHY?
Left Brain:                              Zooming                                                             Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
CATEGORIZATION OF STATES AND EVENTS USING DISRUPTOR’S ARROW OF TIME

      A Visual Timeline, Evolutionary Chart, Journey, and Frame for All Living and Non-living Systems




PAST FRAME                      PRESENT FRAME                     FUTURE FRAME
 Past Reality                   Present Reality                    Future Reality
                                                                     Future States                   IDEALS/DREAMS/
 History                        Current Affairs                    Visions; Plans                     GREATNESS
                                                                     Predictions
 Past States                    Existing States                    Forecasts                         GREAT RESULT
                                                                     Scenarios
 Past Scene(s),                 Present Scenes,                    Bets; Projections
  Stories, and Events             Events, and Processes              Fantasies; Fiction




HOW?                                                                                                         WHY?
Left Brain:                              Zooming                                                             Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
BASIC QUESTIONS FOR THE DISRUPTOR’S ARROW OF TIME

      A Visual Timeline, Evolutionary Chart, Journey, and Frame for All Living and Non-living Systems




PAST (“As was”)                 PRESENT (“As is”)                 FUTURE (“To be”)

Where were we?                  Where are we?                     Where will/must we
                                                                                                      IDEALS/DREAMS/
                                                                  go?
                                                                                                         GREATNESS
                                 S: Strengths                     O: Opportunities
                                                                                                        GREAT RESULT
                                 W: Weaknesses                    T: Threats




HOW?                                                                                                         WHY?
Left Brain:                              Zooming                                                             Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
NESTED SYSTEMS FOR THE DISRUPTOR’S ARROW OF TIME

Evolution of Nested (Multi-level) System at the Level of a Nation: The Greatness of the Internal and External Varies




   PAST SYSTEM                     PRESENT SYSTEM                    FUTURE SYSTEM

                                                                      Short-term
                                                                                                       IDEALS/DREAMS/
                                      National                                                            GREATNESS
                                        Regional                      Medium-term
                                           Local                                                        IDEAL SYSTEM
                                                                      Long-term
                                                                                                     (IDEAL ANTI-SYSTEM)




                                            Zooming




     Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
JOB (ACTIVITY) PLAN AND EVOLUTION: Overview

In Theory, the Job (Activity) Plan is a Universe and Frame of All Job (Activity) Plans: Past, Present, and Future




 PAST JOB (Activity)             PRESENT JOB (Activity)            FUTURE JOB (Activity)

                                                                    Short-term
                                                                                                     IDEALS/DREAMS/
                                                                                                        GREATNESS
                                                                    Medium-term
                                                                                                   IDEAL JOB (ACTIVITY)
                                                                    Long-term
                                                                                                     (IDEAL ANTI-JOB)




                                          Zooming




   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ARCHETYPAL STORY OF THE AMERICAN DREAM

                                      Engaging and Inspiring the Human Spirit




PAST                            PRESENT                           FUTURE
                                                                                                          AMERICAN
                                UNDERDOG                          TOP DOG
                                                                                                       IDEALS/DREAMS/
                                                                                                          GREATNESS
                                                                                                   Life GREAT PERSON/HERO

                                                                                                   Liberty

                                                                                                   Pursuit of
                                                                                                    Happiness

HOW?                                                                                                         WHY?
Left Brain:                              Zooming                                                             Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
DRAMATIC EVOLUTION FROM UNDERDOG TO TOP DOG

                                 Elements of a Dramatic Underdog/Hero’s Journey




PAST                            PRESENT                           FUTURE

         Villain                        Underdog                           Top Dog                    IDEALS/DREAMS/
                                                                                                         GREATNESS

                                                                                                   GREAT PERSON/HERO




HOW?                                                                                                         WHY?
Left Brain:                              Zooming                                                             Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
“BAD-GOOD-GREAT” ARROW OF TIME

               Elements of a Transformation-to-Greatness Cycle in a Complex Adaptive System




BAD                             GOOD                              GREAT

                                                                                                      IDEALS/DREAMS/
                                                                                                         GREATNESS

                                                                                                   GREAT SYSTEM/RESULT




HOW?                                                                                                         WHY?
Left Brain:                                                                                                  Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
STORYTELLING AND WRITING USING THE DISRUPTOR’S ARROW OF TIME

                               Surprise vs. Suspense Scenarios and Presentations




PAST                           PRESENT                           FUTURE

                                                                  Short-term                        IDEALS/DREAMS/
                                                                                                        GREATNESS
                                                                  Medium-term
                                                                                                   GREAT SYSTEM/HERO
                                                                  Long-term




HOW?             “Zig”                                                                                  “Zag”                WHY?
       Story of                                                                                                  Story of
       SURPRISE                                                                                                  SUSPENSE

 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
DISRUPTIVE VISION PRESENTATION: President John F. Kennedy

                                      Engaging and Inspiring the Human Spirit




PAST                            PRESENT                           FUTURE
                                                                   Short-term
                                                                   Medium-term:
                                                                  “I believe that this nation         IDEALS/DREAMS/
                                                                  should commit itself to                GREATNESS
                                                                  achieving the goal, before this
                                                                  decade is out, of landing a
                                                                  man on the moon and return-       GREAT AMERICA/HERO
                                                                  ing him safely to the earth.”

                                                                   Long-term



HOW?                                                                                                         WHY?
Left Brain:                              Zooming                                                             Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
DISRUPTIVE VISION PRESENTATION: Rev. Dr. Martin Luther King

                                      Engaging and Inspiring the Human Spirit




PAST                            PRESENT                           FUTURE

                                                                   Short-term
                                                                                                      IDEALS/DREAMS/
                                                                                                         GREATNESS
                                                                   Medium-term
                                                                                                 GREAT AMERICA/WORLD
                                                                   Long-term
                                                                                                   “I HAVE A DREAM”




HOW?                                                                                                         WHY?
Left Brain:                              Zooming                                                             Right Brain:
Logic; Cause                                                                                                 Emotion; Effect

  Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ANALOGICAL PROBLEM SOLVING ON ARROW OF TIME

Problem-Solution Journey That Systematically Uses Analogies as in TRIZ (“Theory of Inventive Problem Solving”)




 SITUATION (SYSTEM)              PROBLEM                           SOLUTION

 Description                      Specific Problem/                Specific Solution/
                                                                                               IDEALS/DREAMS/
                                   Contradiction (-/+)               Contradiction (-/+)
                                                                                                 GREATNESS/
                                                                                           IDEAL FINAL RESULT (IFR)
                                                                                           ZERO PAIN (Cost: -)
                                  Generic Problem/                 Generic Solution/
                                                                                           INFINITE DELIGHT
                                   Contradiction (-/+)/              Contradiction (-/+)/
                                                                                             (Benefit: +)
                                   Problem Analogy                   Solution Analogy



HOW?                                                                                                          WHY?
Left Brain:                               Zooming                                                             Right Brain:
Logic; Cause                                                                                                  Emotion; Effect

   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
SYSTEM PLAN AND EVOLUTION: Overview

    In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future




PAST SYSTEM                    PRESENT SYSTEM                    FUTURE SYSTEM

                                                                  Short-term
                                                                                                   IDEALS/DREAMS/
                                                                                                      GREATNESS
                                                                  Medium-term
                                                                                                IDEAL SYSTEM/RESULT
                                                                  Long-term
                                                                                                 (IDEAL ANTI-SYSTEM)




                                        Zooming




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
SYSTEM PLAN AND EVOLUTION: Fractal Grid Map (Zooming In/Out)

    In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future




PAST SYSTEM                    PRESENT SYSTEM                    FUTURE SYSTEM

                                                                  Short-term
                                                                                                     IDEALS/DREAMS/
                                                                                                        GREATNESS
                                                                  Medium-term
                                                                                               IDEAL FINAL GREATNESS:
                                                                  Long-term
                                                                                               ZERO PAIN (Cost: -)
                                                                                               INFINITE DELIGHT
                                                                                                (Benefit: +)




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
SYSTEM PLAN AND EVOLUTION: Living DNA Model

       In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future




PAST DNA                          PRESENT DNA                       FUTURE DNA

                                                                     Short-term
                                                                                                        IDEALS/DREAMS/
                                                                     Medium-term                          GREATNESS
                                                                     Long-term                     IDEAL DNA/RESULT:
                                                                                                  ZERO PAIN (Cost: -)
      D        N        A             D         N       A               D       N        A        INFINITE DELIGHT
                                                                                                   (Benefit: +)


Key
D     Design          N     Needs           A       Aspirations



    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
SYSTEM PLAN AND EVOLUTION: Concept/Mind Map

       In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future




PAST BUS. DNA                     PRESENT BUS. DNA                  FUTURE BUS. DNA
                                                                     Short-term
                                                                     Medium-term
                                                                                                        IDEALS/DREAMS/
                                                                     Long-term
                                                                                                           GREATNESS
                      A                                A                                 A
       Bus.                             Bus.                              Bus.                      IDEAL BUSINESS DNA:
       DNA
                      N                 DNA
                                                       N                  DNA
                                                                                         N        ZERO PAIN (Cost: -)
                                                                                                  INFINITE DELIGHT
                      D                                D                                 D
                                                                                                   (Benefit: +)


Key
D     Design          N     Needs           A     Aspirations



    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
LIVING SYSTEM PLAN AND EVOLUTION: Nested Map (Multi-level Zooming)

In Theory, the Living System Plan is a Universe and Frame of All Living System Plans: Past, Present, and Future




 PAST SYSTEM                     PRESENT SYSTEM                    FUTURE SYSTEM
                                                                    Short-term
                                                                    Medium-term
                                                                                                       IDEALS/DREAMS/
                                                                    Long-term
                                                                                                          GREATNESS
     Impact (Result:-/+)            Impact (Result:-/+)               Impact (Result:-/+)
                                                                                                  IDEAL LIVING SYSTEM:
     Environment                    Environment                       Environment
                                                                                                 ZERO PAIN (Cost: -)
     System                         System                            System                     INFINITE DELIGHT
                                                                                                  (Benefit: +)




                                          Zooming




   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
TECHNICAL SYSTEM PLAN AND EVOLUTION: Multi-level Zooming

The Most Effective Problem Solvers, Inventors, and Innovators Zoom In and Zoom Out of a Given Frame or System




  PAST                           PRESENT                           FUTURE
  TECHNICAL SYSTEM               TECHNICAL SYSTEM                  TECHNICAL SYSTEM
                                                                    Short-term
                                                                    Medium-term                       IDEALS/DREAMS/
                                                                    Long-term                            GREATNESS
     Result:-/+                     Result:-/+                        Result:-/+

     Supersystem                    Supersystem                       Supersystem
                                                                                                   IDEAL FINAL RESULT:
                                                                                                 ZERO PAIN (Cost: -)
     System/                        System/                           System/                    INFINITE DELIGHT
     Elements                       Elements                          Elements
                                                                                                  (Benefit: +)

                                                                                                 [ANTI-
                                                                                                SYSTEM]
                                          Zooming




   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ASPIRATION MAP ON DISRUPTOR’S ARROW OF TIME

                   Engaging and Inspiring the Human Spirit for Inventive Problem Solving




PAST SYSTEM:                   PRESENT SYSTEM:                   FUTURE SYSTEM:
                                PAIN (Disadvantages: -)
                                Problem; Complexity              Short-term
                                Waste; Defects; Errors                                              IDEALS/DREAMS/
                                Cost; Size; Friction                                                   GREATNESS
                                Inconvenience; Delay             Medium-term
  Result: -/+
                                Constraints; Obstacles                                        IDEAL FINAL GREATNESS:
  Bus. Ecosystem                Contradictions; Death ...        Long-term
                                DELIGHT (Advantages: +)
                                                                                               ZERO PAIN
 Enterprise
                                Revenue; Accessibility                                        INFINITE DELIGHT
                                Functonality ...




                         Delight(+)


                                            Pain (-)

 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
DISRUPTION ADVERTISING, MARKETING, AND BRANDING

                                     Engaging and Inspiring the Human Spirit




PAST                           PRESENT                           FUTURE
                               CONVENTION                        DISRUPTION
                                                                  Short-term
                                                                                                     IDEALS/DREAMS/
                                                                                                        GREATNESS
                                                                  Medium-term
                                                                                                           VISION
                                                                  Long-term
                                                                                                     GREAT BRAND




                                        Zooming




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GLOBAL ECONOMY MODEL (GEM) PLAN: Overview

   Frames or Stages in the Development of Dominant Paradigms and Industries in Global Economy




    Extraction                     Manufacturing                         Service
  Industry Model                   Industry Model                    Industry Model
                                                                                                    IDEALS/DREAMS/
                                                                                                       GREATNESS

     Agriculture/                        Physical                        Service/                    Experience
       Mining                            Product                        Knowledge                     Industry
      Industry                           Industry                        Industry                      Model




Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GLOBAL ECONOMY MODEL (GEM) PLAN: Zooming In (Exploded View)

   Frames or Stages in the Development of Dominant Paradigms and Industries in Global Economy




    Extraction                     Manufacturing                         Service
  Industry Model                   Industry Model                    Industry Model
                                                                                                    IDEALS/DREAMS/
                                                                                                       GREATNESS

     Agriculture/                        Physical                        Service/                    Experience
       Mining                            Product                        Knowledge                     Industry
      Industry                           Industry                        Industry                      Model




                       New or Potential Entrants (Complementors)
           Suppliers          INDUSTRY, COMPANY, OR SYSTEM              Customers
           (Inbound)           (Supply/Value Chain; Value Net)           (Buyers)
                               Competitors (Substitutors)


Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
3D-INDUSTRY MODEL: Picture Frame (Center-Periphery Format)
                         How Attractive or Great is the Industry (Company, System, or You)?

GLOBAL ENVIRONMENT/
SHARED GREATNESS (RESULT: -/+)


                                            New or Potential Entrants
                                               (Complementors)


                                                      INDUSTRY,
                                                      COMPANY,
              Suppliers                                                                           Customers
              (Inbound)                            SYSTEM, OR YOU                               (Buyers/Users)
                                                (SUPPLY/VALUE CHAIN;                                 Delighters
                                                     VALUE NET)                                      Satisfiers
                                                                                                     Dissatisfiers
                                                                                                     Unserved


                                                        Competitors
                                                       (Substitutors)


   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
3D-INDUSTRY MODEL: Picture Frame (With Forces/Linkages/Relationships)
                A Force Can Be a Strength (Bargaining Power) , Weakness, Opportunity, or Threat

GLOBAL ENVIRONMENT/
SHARED GREATNESS (RESULT: -/+)


                                            New or Potential Entrants
                                               (Complementors)


                                                      INDUSTRY,
                                                      COMPANY,
              Suppliers                                                                           Customers
              (Inbound)                            SYSTEM, OR YOU                               (Buyers/Users)
                                                (SUPPLY/VALUE CHAIN;                                 Delighters
                                                     VALUE NET)                                      Satisfiers
                                                                                                     Dissatisfiers
                                                                                                     Unserved


                                                        Competitors
                                                       (Substitutors)


   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
3D-INDUSTRY MODEL: External Players and Greatness Factors
          Main Source: Based on Porter, M. (1998) Competitive Advantage. New York: The Free Press.
                         Porter, M. (1998) Competitive Strategy. New York: The Free Press.

GLOBAL ENVIRONMENT/
SHARED GREATNESS (RESULT: -/+)

                    Channel/distributor concentration                Differentiation of channels/distributors
           Cost                          New or Potential Entrants                                        Price/
          relative to  Backward Integration                                   Forward Integration
       total purchases
                                               (Complementors)                 Virality
                                                                                                      Volume/
                                 Cost advantages         Trends/Patterns                          Total purchase
        Supplier concentration     ROI      Government policy       Tipping point          Buyer concentration

        Differentiation of inputs                                                                Product differentiation
                                                      INDUSTRY,                                  Backward/Forward
        Backward Integration
                                                      COMPANY,                                       Integration
               Suppliers                                                                       Customers/Users
          Forward Integration                      SYSTEM, OR YOU                                     Switching costs
        Impacts of input on cost &              (SUPPLY/VALUE CHAIN;                                     Impacts of
             differentiation                                                                        quality/performance
                                                     VALUE NET)
        Importance of volume and                                                                       Incentives for
             speed to supplier                                                                        decision-makers
                                  Diversity Relative price performance of substitutes
        Presence of                                  Competitors Product differences
                                Overcapacity                                                                 Buyer info’
         substitute
           inputs          Access to distribution (Substitutors)                                                    Buyer
                                                 Capital requirements             Fixed costs/value added
                     Information complexity                                                                         profits
                                                              Economies of scale        Brand identity
             Buyer propensity to substitute      Entry barriers              Exit barriers         Switching costs



   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
3D-INDUSTRY MODEL: Fractal Picture Frame (“Picture Frame-in-Picture Frame”)

                         How Attractive or Great is the Industry (Company, System, or You)?

GLOBAL ENVIRONMENT/
SHARED GREATNESS (RESULT: -/+)


                                            New or Potential Entrants
                                               (Complementors)

                                       LOCAL ENVIRONMENT/
                                       SHARED GREATNESS (RESULT: -/+)
                                                           Complementors
              Suppliers                                     INDUSTRY,                             Customers
                                            Suppliers       COMPANY,     Customers
              (Inbound)                                  SYSTEM, OR YOU
                                                                                                (Buyers/Users)
                                                                                                     Delighters
                                                            Competititors                            Satisfiers
                                                                                                     Dissatisfiers
                                                                                                     Unserved
                                                      Competitors
                                                     (Substitutors)



   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
BUSINESS MODEL PLAN: Overview

In Theory, the Business Model Plan is a Universe and Frame of All Business Models: Past, Present, and Future




 PAST                            PRESENT                           FUTURE
 Business Model                  Business Model                    Business Model
                                                                                                       IDEALS/DREAMS/
                                                                    Short-term                           GREATNESS

                                                                    Medium-term                 IDEAL BUSINESS MODEL:
                                                                                                 ZERO PAIN (Cost: -)
                                                                    Long-term                   INFINITE DELIGHT
                                                                                                  (Benefit: +)




                                          Zooming




   Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
BUSINESS MODEL PLAN: DNA Model (Exploded View)

In Theory, the Business Model Plan is a Universe and Frame of All Business Models: Past, Present, and Future




  PAST                             PRESENT                           FUTURE
  Business DNA Model               Business DNA Model                Business DNA Model                      IDEALS/DREAMS/
                                                                                                       GREATNESS/GREAT MODEL




                               D     Design                                                 N    Needs               A    Asp.

Suppliers/   Employees/     Machinery/    Process/       Output         Retailers/     Customers/      Environ-     Shared
Inputs/      Culture/       Technol./     Strategy       (Product/      Channels/      Customer Rel.   ment:        Greatness
Partners     Brand/IP       Infra’                       Service)       Distributors   Management      Global       (Profit)




    Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PAST, PRESENT, AND FUTURE BUSINESS MODELS: Checklist of Questions

                                         States of Business Models in Time




PAST (“As Was”)                PRESENT (“As Is”)                 FUTURE (“To Be”)
Business Model                 Business Model                    Business Model

 HOW was it done?
                                                                                                     IDEALS/DREAMS/
                                HOW to do it?                    HOW will it be done?
                                                                                                        GREATNESS
 WHAT was done?                WHAT to do?                      WHAT will be done?
                                                                                               IDEAL BUSINESS MODEL:
 WHY was it done?              WHY do it?                       WHY will it be done?        ZERO PAIN (Cost: -)
                                                                                               INFINITE DELIGHT
                                                                                                (Benefit: +)




                                        Zooming




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
PHASES OF DISRUPTOR’S ARROW OF TIME

                                  Ticking of Biological Clock Towards Greatness




PHASE 1                        PHASE 2                           PHASE 3
(FRAME 1)                      (FRAME 2)                         (FRAME 3)
                                                                                                     IDEALS/DREAMS/
                                                                                                        GREATNESS
                                                                                                        (“Timeless”)

                                                                                               GREAT SYSTEM/RESULT




                                        Zooming




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
STATES OF DISRUPTOR’S ARROW OF TIME

                                      Frames or Snapshots at Points in Time




STATE 1                        STATE 2                           STATE 3
(FRAME 1)                      (FRAME 2)                         (FRAME 3)
                                                                                                     IDEALS/DREAMS/
                                                                                                        GREATNESS
                                                                                                        (“Timeless”)

                                                                                               GREAT SYSTEM/RESULT




                                        Zooming




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
STAGES OF DISRUPTOR’S ARROW OF TIME

                                     All the Universe is a Stage for Greatness




STAGE 1                        STAGE 2                           STAGE 3

                                                                                                     IDEALS/DREAMS/
                                                                                                        GREATNESS
                                                                                                        (“Timeless”)

                                                                                               GREAT SYSTEM/RESULT




                                        Zooming




 Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models
Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models

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Underdog to Top Dog (Preview): How Leaders Like Steve Jobs and Apple Create Disruptive Business Models

  • 1. HEROES Compete Different UNDERDOG TO TOP DOG How Leaders Like Steve Jobs and Apple Create Disruptive Business Models Rod King, Ph.D. & Over 50 Collaborative Heroes From Around The World
  • 2. We Are in the Industry Of Inspiring People A P Organizations and To Systematically Achieve Greatness
  • 3. This is a Visual Handbook Of Business Modeling Tools AP For Systematically Achieving Greatness
  • 4. Our Ideal User Is A Value Disruption Designer AP Or Business Model Disruptor
  • 5. A Value Disruption Designer Is Typically An Underdog AP That Aims to Disrupt A Top Dog’s Business Model
  • 6. A Value Disruption Designer Is Also An Ideals-Driven Living System – Leader, Coach, Organization, AP Professional, Strategist, Entrepreneur, Employee, Rural Area, City, Region, Country, or World – That Aspires to be Greater and Lives The Credo for Value Disruption Design
  • 7. HALL OF FAME FOR VALUE DISRUPTION DESIGNERS “Compete Different” Steve Jobs Apple Edwards Deming GREAT VALUE DISRUPTION DESIGNERS Rev. Dr. Martin Luther King Dream the Undreamable Southwest Airlines Google Bill Gates Sir Richard Branson (Virgin) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 8. CREDO FOR VALUE DISRUPTION DESIGN HEROES “Compete Different” We believe in engaging and inspiring We believe in dreaming the undream- We believe that every organization is the human spirit. able a living system. We believe that the survival and We believe that people matter and We believe in the ideal of Infinite prosperity of every living system can be inspired to do greater things. Shared Greatness. depends on the wellness of its parts (subsystems) and supersystem. We believe in thinking and competing We love to inspire and be inspired by differently. CREDO our customers and partners. We believe in looking inside and outside the box for inspiration. FOR We believe in radically improving We are inspired by technologists as VALUE DISRUPTION DESIGN the world’s level of greatness. well as artists. We believe in shifting paradigms. We believe in the right of every We believe in underdogs. individual to achieve his or her We believe in employees, customers, highest potential. We believe in disrupting the status and partners being treated as heroes quo, conventions, and top dogs. in a disruptive journey to achieve We believe that excellence is a right their ideals and dreams of greatness. and not a privilege. We believe that together, we can make this world a greater place. Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 9. “UNDERDOG VS. TOP DOG” STRUGGLE FOR GREATNESS The Top Dog Dilemma: Survival of the Greatest TOP DOG AP Underdog (Potential Hero) Villain
  • 10. Ideal-Solutions Management 1630 East Shaw Avenue, Suite 163 CA 93710 USA Copyright 2012 by Rod Kuhn King: Version 1.0 All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever. For more information, contact Dr. Rod Kuhn King, 1630 East Shaw Avenue, Suite 163, CA 93710, USA. rodkuhnking@sbcglobal.net ‘Underdog To Top Dog’ is in no way authorized, ISBN-978-0-9838251-1-1 prepared, approved, or endorsed by Steve Jobs and is not affiliated with or endorsed by any of his past or present organizations.
  • 11. DEDICATION This Book Is Dedicated to AP All Underdogs (Over 5 Billion People in the World Who Would Like to be Greater)
  • 12. FOREWORD I Especially Would Like to Thank Nina and Ecy King For ATheir P Great Patience, Love, and Understanding. I Also Wish to Thank Everyone For Believing in and Supporting the Vision.
  • 13. Also, A Big “Thank You” To The Many Collaborators Around the World. AP Your Feedback and Support Are Very Much Appreciated.
  • 14. Nevertheless, Responsibility for Errors and Omissions AP is Entirely Mine.
  • 15. MY STORY AND MISSION Radically Improve the World’s Level of Greatness Year 2003 … I’m thinking of starting a Early 2004: I register a startup called Mid-2004: I enroll in a business business that’s based on my passions “Ideal-Solutions Management (ISM)” incubator and take an eight-week of Visual Problem Solving, Innovation, course on writing a Business Plan. I and Information Management produce a well-written business plan which has annual projections of revenue and cost Late 2004: I “receive” an insight that ITENNWH MY STORY 2005 - Early 2007: I manage the information in the whole universe development of a prototype of the could be visually summarized on a Galaxy software which can be used single screen or sheet of paper. Based HEROES for visually managing information, on that insight, I develop a paper- solving problems, and fractally based model (“Galaxy”) for visually displaying results from multiple managing ideas and solving problems Compete Different search engines on the Internet Latter 2007: I discover that there is 2007 – Date: I start studying why and Early 2007 - 2008: I obtain Venture no robust and reliable roadmap to how Steve Jobs/Apple achieves extra- Financing to launch a Visual Search guide the development of scalable ordinary success. I discover existing Engine startup, Galaxy IT. As CEO and businesses. Product-centric innovat- innovation theories and tools do not Innovation Architect, I lead develop- ion tools are not effective. Many adequately explain Apple’s success. I ment of a prototype of the visual promising scalable businesses are develop the theory and methodology search engine which is highly and failing or have stunted growth in of “Value Disruption Design (VDD).” internationally acclaimed. But, … customers and revenue. This book illustrates my findings …
  • 16. WHAT IS THIS VISUAL HANDBOOK ABOUT? Business Modeling Tools for the Systematic Pursuit of Greatness At its Core, this Book is About Business Modeling Tools for The Mission of “Radically Improve AP The World’s Level of Greatness” While Starting and Encouraging Conversation About Disruptive Models for Eliminating the High Failure Rate of Product and Business Launches
  • 17. WHAT IS THIS VISUAL HANDBOOK OPERATIONALLY ABOUT? Helping Underdogs to Systematically Achieve Greatness This Book Is Further About Reinventing a Simpler Way for AP The Majority of the World to Excel at Business Inspiration & Risk Management, Innovation, Branding, and Storytelling
  • 18. WHAT IS THIS VISUAL HANDBOOK FINALLY ABOUT? Radically Improve the World’s Level of Greatness Using a Fractal Notecard (Notecard of Notecards), This Book Presents Unique Business Modeling Tools - “Cosmic Evolution andA Disruption” Framework, P Business DNA Model, and “Underdog vs. Top Dog” Disruption Theory - For Systematically Achieving Greatness
  • 19. WHAT IS A DISRUPTIVE ORGANIZATION? Radically Improve the World’s Level of Greatness A Disruptive Organization Is A Living System Aor Potential Hero P That Disrupts or Topples a Top Dog’s Business Model in an Existing Ecosystem Or Becomes the New Top Dog In a “Blue Ocean” Ecosystem
  • 20. DOES “DISRUPTION” MEAN ANARCHY? “Disruption is Not Anarchy. ItA P is A Strategically Directed Shake-up.” Jean-Marie Dru
  • 21. A NOTE I Have Used the Word “Hero” To Refer to AP A Hero (Masculine Living System) As Well As A Heroine (Feminine Living System)
  • 22. TABLE OF CONTENTS - Overview UNDERDOG TO TOP DOG How Leaders Like Steve Jobs and Apple Create Disruptive Business Models Introducing Value Disruption Design Part 1: Basic Business Modeling Application of Basic Business Model- (VDD) Tools of Value Disruption Design ing Tools Page 35 Page 336 Page 380 Part 2: Intermediate Business ITENNWH Application of Intermediate Business ModelingTools of Value Disruption UNDERDOG TO TOP DOG Modeling Tools Design How Leaders Like Steve Jobs and Apple Page 388 Create Disruptive Business Models Page 392 One More Thing … One Last Thing … Collaborators Page 398 Page 404 Page 407
  • 23. TABLE OF CONTENTS - Details UNDERDOG TO TOP DOG How Leaders Like Steve Jobs and Apple Create Disruptive Business Models Introducing Value Disruption Design Part 1: Basic Business Modeling Application of Basic Business (VDD) Page 35 Tools of Value Disruption Design Modeling Tools Page 380 Big Picture of VDD 36 Page 336 The Disruptor’s Arrow of Time 60 The Hero’s Experience Journey Detailed Picture of VDD 124 & Dashboard 341 Business DNA Modeling 146 Roles, Personas, and Tactics for The Underdog/Hero’s Journey 196 Underdogs 372 Steve Jobs/Apple’s Journey 209 Part 2: Intermediate Business ITENNWH Application of Intermediate Modeling Tools of Value Disruption UNDERDOG TO TOP DOG Business Modeling Tools Page 392 Design Page 388 How Leaders Like Steve Jobs and Apple Create Disruptive Business Models One More Thing … Page 398 One Last Thing … Page 404 Collaborators Page 407 Business Model Warfare 399
  • 24. WHAT’S UNIQUE ABOUT THIS VISUAL HANDBOOK? This Book Introduces the Strategy of Business Inspiration & Risk Management (BIRM) AP - That Is, Value Disruption Strategy - Especially Through The Lens and Achievements Of Steve Jobs and Apple
  • 26. ONE MORE UNIQUE THING … The Foundation of Tools for Value Disruption Design in This Book is AP Arthur Eddington’s “Arrow of Time” Where Time Stretches From Zero (“Big Bang”) to Eternity And Space Stretches From Zero to Infinite Space
  • 27. WHO IS THE STRATEGIC USER FOR THIS VISUAL HANDBOOK? Ideally, This Book Is For A Challenged But Inspiring Mentor: A Leader, Coach, or an Organization AP That is Struggling to Inspire Heroes and Disruptors to Achieve Greatness in A Highly Volatile, Competitive, and Risky Environment (Nightmare Ocean) of Launching Products and Businesses
  • 28. THE OPERATONAL USER This Book Targets Potential Heroes and In Particular, Value Disruption Designers: AP Underdogs Who Want to Positively Disrupt the Status Quo and Systematically Achieve Greatness –  Business Model Disruptors, Planners & Performance Managers  Disruptive Product Inventors & Innovators  Disruptive Business Valuators  Disruptive Marketers and Advertisers  Disruptive Brand Experts & Strategists  Disruptive Storytellers & Presenters
  • 29. HOW YOU CAN SERIOUSLY USE THIS VISUAL HANDBOOK ”Greatnesspedia:” A Collaborative Encyclopedia of Business Modeling Tools for Systematically Achieving Greatness This Unique 3-in-1 Visual Handbook Can Be Used As AP  A Book of Cutting-edge Business Ideas  A Book of Business Quotes  A Book of Business Modeling Tools For Achieving Greatness
  • 30. CREATE YOUR OWN “PLAYBOOKS” OUT OF THIS VISUAL HANDBOOK Systematically Achieve Greatness This Visual Handbook Is A Fractal Book: A Book of Books of Notecards Based on Themes or Topics of Interest, AP You Can Select, Print, and Collate Notecards to Form Personal “Playbooks:” A Cool Collection of Thematic Notecards Such As On Topics of Disruption, Business Models, or Apple
  • 31. A FUN AND CREATIVE WAY TO USE THIS VISUAL HANDBOOK Creative Ideas Can Be Obtained From Anywhere Steps for Using This Handbook In a Fun and Creative Way: 1. AP Write Down a Tough “Open-ended” Problem or Question. 2. Choose a Random Page or “Notecard” of This Visual Handbook. 3. Use the Content of the Randomly Selected Page or Notecard as an “Idea Prompter” and Creatively Generate Ideas for Solving the Problem or Answering the Question.
  • 32. THE UMBRELLA AND MARKET OF UNDERDOGS Underdogs Come in Many Guises. Every Underdog is a Potential Hero (Top Dog).  David; Robin Hood; Spider-Man  Challenger  Startup; Upstart  Cinderella; Potential Hero(ine)  Contender  Adventurer; Explorer; Pioneer  Ugly Duckling; Rudolf (Reindeer)  Potential/Actual Loser  New Entrant; Powerless; Weak  Dark Horse; Rocky Balboa  Disadvantaged; Marginalized  Beginner; “Caterpillar”  Stone Which the Builders Rejected  Underling; Dwarf  Novice; Baby; Child; Infirm  Tortoise  Weakling; Lower Class  Amateur; Experimenter  Disruptor; Rule-breaker ITENNWH  Game-changer; Rule-maker  Disruptive Innovator/Innovation  Paradigm Shaper; Questioner  Rebel; Anarchist; Rascal  Paradigm Shifter; Free Thinker  Revolutionary; Revolter UNDERDOGS  Rule-breaker; Unbeliever  Non-conformist; Heretic  Contrarian; Dissenter; Doubter  Insurgent; Guerilla; Pirate  Change Agent; Cynic; Skeptic  Outlier; Outsider; Minority  Outlaw; Renegade; Iconoclast  Black Swan; Contrarian; Island  Deviant; Fringe; Edgy  Dissident; Anti-establishment  Butterfly’s Wings  Odd; Anomaly; “Crazy One”  Unpopular; Unattractive  Silent Majority; Masses; Hoi Polloi  Banished; Prisoner; Blacksheep  Poor; Disenfranchised; Abused  Despised; Untouchables  Servant; Slave; Sufferer  “Struggler”; Unemployed; Lost  Bottom of the Pyramid; Scorned  Stranger; Deserter; Rejected  “Asymmetrical Thinker”  Underprivileged; Wretched Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 33. WHAT WOULD YOU DO IF YOU WERE THREATENED AP BY A TOP DOG?
  • 34. OUR UNIQUE PROMISE You Would Become Greater Create Great Products, Services, and Business Models That Reinvent Industries And Change The World
  • 36. THE BIG PICTURE OF AP VALUE DISRUPTION DESIGN
  • 37. THE VISIBLE HAND: Business Modeling Tools For AP Systematically Achieving Greatness
  • 38. Value Disruption Design Is Synonymous with Scalable Business Model Disruption: Up to Level of the Universe
  • 39. Unlike in Classic Business Model Disruption, Value Disruption Design Is Based on The Unique Framework of “Cosmic Evolution and Disruption (CED)”
  • 40. Value Disruption Design Introduces A Living Systems Paradigm For Engaging and Inspiring the Human Spirit
  • 41. Value Disruption Design Is A Living System Methodology: Like in a Living System or Body, All Parts of the Methodology Are Related and Dynamic
  • 42. The Mission of Value Disruption Design is AP “Radically Improve The World’s Level of Greatness”
  • 43. IMPROVING THE WORLD’S LEVEL OF GREATNESS Frames or Stages in the Evolution and Disruption of Global Economy Models (GEMs) Extraction Industry Manufacturing Industry Service Industry Experience Industry Agriculture/ Gamifica- Mining tion/ Immersion GLOBAL ECONOMY MODELS Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 44. “We Can’t Solve Problems By Using The Same Kind of Thinking We Used When We Created Them” Albert Einstein
  • 45. Greatness Is Relative
  • 46. CHAOS IS THE ORDER OF THE UNIVERSE In Our Universe, Entropy (Chaos/Disruption) Is The Rule While Negentropy (Order/Stability) Is The Exception
  • 47. THE BIG DISRUPTION Our Universe Is A Living Space-Time Fabric Whose Birth Started With A “Big Bang”
  • 48. BUSINESS MODEL VISUALIZATION We Owe, to Disruption, the Birth of our Universe The Living Space-Time Fabric of the Universe As Well As Business Models Can be Visualized Using Fractal Graphic Organizers: Arrow of Time DNA Model 3x3 Fractal Grid (“Tic-Tac-Toe”)
  • 49. CATEGORIES AND MAIN APPLICATIONS OF VALUE DISRUPTION DESIGN Business Modeling Tools for Organizational and Personal Greatness, Innovation, Change Management, Disruption, and Transformation ORGANIZATIONAL VALUE DISRUPTION DESIGN PERSONAL VALUE DISRUPTION DESIGN Build Great Organizational Models Build Great Personal Models  Business Greatness; Product/Service Greatness  Employee Greatness  Non-Profit Organizational Greatness  Individual Greatness  Rural/Urban/Regional Greatness  Team Greatness  National/Global Greatness a  Family Greatness CATEGORIES AND Tool: Organizational Arrow of Time (OAT) MAIN APPLICATIONS Tool: Personal Arrow of Time (PAT) OF VALUE DISRUPTION DESIGN Transformations in Organizational Model Transformations in Personal Model o Pain - Delight o Pain - Pleasure o Red Ocean – Blue Ocean o Stuck – Unstuck; Fearful - Fearless o Underdog – Top Dog o Chaos – Order o Convention – Positive Disruption o Poor – Rich o Crisis – Opportunity o Insecurity – Confidence o Low Profitability – High Profitability; Poverty-Wealth o Uncreative – Highly Creative o Low Performance – High Performance o Slow Learner – Fast Learner o Lowly Innovative – Highly Innovative o Sadness – Happiness Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 50. The Dream or Fractal Goal Of Value Disruption Design Is To Radically Improve The World’s Level of Greatness
  • 51. ELEMENTS OF GREATNESS Complementary Elements for Determining “Level of Greatness” FUN & HAPPINESS FREEDOM & SUSTAINABILITY CONNECTEDNESS & LOVE PRIDE & JOY ELEMENTS OF GREATNESS ELEGANCE & BEAUTY 8 Ideals for Engaging and Inspiring The Human Spirit DISCOVERY & ENLIGHTENMENT GAME-CHANGE PHYSICAL GREATNESS  Food  Housing; Clothing  Travel  Health; Safety/Defense  Financial Wealth
  • 52. “If You Do Not Know How to Ask the Right Question, You Discover Nothing” Edwards Deming
  • 53. Value Disruption Design Focuses on Answering Two Existential (“Greatness”) Questions About Space and Time: 1. Who are we? 2. How to be great?
  • 54. VALUE DISRUPTION DESIGN’S RESPONSES TO THE TWO GREATNESS QUESTIONS People Make Decisions Based On Their Perception of Who They Are and How They Want to Be Great WHO ARE WE? HOW TO BE GREAT? HIERARCHY OF Always Use the Business Modeling Tools of LIVING SYSTEMS Value Disruption Design Underdog TOP DOG Disruptor’s Arrow of Time a VALUE DISRUPTION DESIGN’S RESPONSES A Unique Approach to Defining TO THE TWO Who We Are GREATNESS QUESTIONS  Our Place in the Universe or Cosmos  Level of Strategic Greatness or Actualization - Quality of Living: Physical; Intellectual; Emotional; Spiritual Greatness or Value  Level of Tactical Greatness or Utility - Pain: Cost; Inaccessibility; Complexity; Time - Delight: Functionality; Quality; Brand; Customization (Personalization) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 55. QUESTIONS RELATING TO “WHO ARE WE?” Elements of Identity, Culture, and Human-centered Business Models  What is our Identity?  What business are we in?  Are we underdogs or top dogs?  What is our culture?  What is our positioning?  How to make ourselves, society, and the world greater?  What is our brand/cause?  What is our core message or Identity Value Proposition (IVP)?  What are our core values?  Where do we come from?  Where must we go? QUESTIONS RELATING TO  What is our mission/vision/ “WHO ARE WE?” core purpose?  How must we get there?  What are our SWOTs:  What is our next journey? - S: Strengths?  What are obstacles, barriers, - W: Weaknesses?  What are our aspirations and or constraints? - O: Opportunities? needs? - T: Threats?  What are our passions, unique gifts, talents, and resources?  How to be great? Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 56. 8 BASIC PERSONAS FOR ACHIEVING GREATNESS Who are we: physically, emotionally, intellectually, and spiritually? J: JUDGE (1-10) P: PERCEPTOR (1-10) E: EXTRAVERT (1-10)  Prefers to deal with structured  Prefers to deal with open options  Externally/Outwardly oriented situations; Goal-oriented  Flexible with respect to deadlines  Sociable; Outgoing; Talkative  Seriously establishes deadlines  Prefers adaptation & spontaneity  Multiplicity of relationships  Weighs evidence before deciding  Likes to ‘treasure-hunt’  Expends a lot of physical energy  Plans ahead; Seeks closure  Likes to wait and see; Easygoing  Interested in external activities I: INTROVERT (1-10) ITENN 8 BASIC PERSONAS T: THINKER (1-10)  Internally/Inwardly oriented FOR  Likes objectivity, principles,  Territorial; Quiet; Reflective ACHIEVING GREATNESS criteria, and logical analysis  Limited relationships with people  Impersonal approach  Conserves energy; Reserved ------------------------  Good at argumentation/critique  Interested in internal activities Key: 1 – Low; 10 - High  Values competence and justice F: FEELER (1-10) S: SENSOR (1-10) N: INTUITIONIST (1-10)  Likes subjectivity and value  Prefers facts; Detail-thinking  Values hunches and inspirations  More personal approach to  Focuses on present  Focuses on visions of future people and projects; caring  Realistic; Practical  Speculative; Big picture-thinking  Appeals to emotions; Empathetic  Down-to-earth  Imaginative; Innovative  Values harmony  Believes in actualities  Believes in possibilities/varieties Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 57. GREATNESS CHART FOR VALUE DISRUPTION DESIGNERS Self-Assessment Greatness Chart: Where currently are you? Where must you go? Mission/Goal/Vision/Value Proposition/Job To Be Done: ………..…………………………………………………………………….……... Passion in Domain 10 8 Salesmanship Vision (Trends) in (Competitiveness) 6 Domain 4 2 0 Engaging Focus Presentation (Concentration) (Storytelling) • R: Review • Q: Question • O: Observe; Disrupt; Prototype Creativity/Design • N: Network with Validated Execution (Content/Useability) • E: Experiment with (Prototype) • S: Synthesize Great Value Disruption Designer Challenged Value Disruption Designer Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 58. PRAGMATIST vs. VISIONARY Zooming In vs. Zooming Out for Achieving Greatness PRAGMATIST: Worm’s Eye View VISIONARY: Bird’s Eye View  Likes to zoom in and see the details  Likes to zoom out and see the big picture (worm’s eye view) (bird’s eye or panoramic view)  Brings operational situations into sharp focus  Maps the big picture, vision, and strategy  Focuses on problem and execution PRAGMATIST  Focuses on solution and strategy a vs.  Deals with facts, analysis, and logic VISIONARY  Deals with intuition and feelings ------------------------  Likes to look for root-causes  Driven by trends and patterns “WHO ARE WE?”  Disdains Strategic/Business Plans  Favors Long-term Vision  Uses local (detailed) thinking  Uses global (big picture) thinking  Pursues incremental improvements  Pursues disruption and game-change  May miss the context, environment, or big picture  May miss the details or “nuts and bolts“  Thrives in business model improvement  Thrives in businesss model disruption Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 59. LAW OF GREAT LIVING SYSTEMS A Pillar of Value Disruption Design for Great Business Models, Products, Services, and Organizations A Sustainable and Great Living System Continuously Maximizes Greatness - Minimizes Pain and Maximizes Delight - In its Ecosystem. Greatness = Value = Otherwise, Delight/Pain = 1/Trade-off the Living System Declines or Dies.
  • 60. THE DISRUPTOR’S ARROW OF TIME AP A Visual Tool for Zoomable Business Modeling, Storytelling, Presentation, Planning, Problem Solving, Innovation, and Performance Management
  • 61. The Ubiquitous Tool Of Value Disruption Design Is The Disruptor’s Arrow of Time (An Invention of Rod Kuhn King)
  • 62. The Intuitive Tool Of The Disruptor’s Arrow of Time Is the Culmination of 20 Years of Post-doctoral Research and Synthesis of Ideas and Tools for Problem Solving in Multiple Disciplines
  • 63. In Essence, The Disruptor’s Arrow of Time Is A Novel Segmentation of The Classic Timeline
  • 64. A Visual Explanation: Disruptor’s Arrow of Time = Vision Classic Timeline + Board
  • 65. Value Disruption Designers Such As Steve Jobs and Apple Intuitively Use the Logic of The Disruptor’s Arrow of Time
  • 66. The Disruptor’s Arrow of Time Will Help You to Understand “Cosmic Evolution and Disruption” While You Make Great Positive Change In Business, Personal Life, and The World at Large
  • 67. The Disruptor’s Arrow of Time Provides a Visual Platform for the Emerging “Gamification” of Strategic Planning and Management As Well As Business Model Disruption And Business Intelligence
  • 68. From a Human-centered View, The Disruptor’s Arrow of Time Provides a Shared Visual Language And Tool For Becoming Greater: A Greater … Leader, Coach, Organization, Professional, Strategist, Entrepreneur, Employee, Citizen, Rural Area, City, Region, Country, or World
  • 69. In Theory, The Disruptor’s Arrow of Time Is A Living Space-Time Fabric (Space-Time Omniscope) That Envelopes All Objects And Contains All Knowledge In The Universe: Past, Present, and Future
  • 70. LIVING SPACE-TIME FABRIC FOR VALUE DISRUPTION DESIGN Cosmic Evolution and Disruption (CED) Framework: Zooming In and Out of Space and Time MACROCOSMIC SYSTEMS & DISRUPTION Creative Destruction Universe Law of Entropy Big Bang Theory Religious Stories of Disruption and Creation Cosmos MESOCOSMIC SYSTEMS & DISRUPTION Galaxies Law of Great Living Systems MICROCOSMIC SYSTEMS & DISRUPTION Solar System Earth Undreamable Nations Dreams Regions Stars Disruptor’s Arrow of Time Universal Organizations Ideals/ Living Systems Localities Beliefs Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 71. PEOPLE WHO TACITLY USE THE DISRUPTOR’S ARROW OF TIME Customer Segments for The Disruptor’s Arrow of Time: Space-Time Thinker  VISIONARIES  DESIGNERS  BUSINESS MODEL DISRUPTORS  PLANNERS/SCHEDULERS  INNOVATORS  ENGINEERS/PROBLEM SOLVERS  ARCHITECTS  INVENTORS  ANALYSTS/SYSTEM THINKERS  IDEA GENERATORS  VISUALIZERS/IDEA MANAGERS  PROCESS MANAGERS  MARKETERS/BRANDING AGENTS  STRATEGISTS PEOPLE  GAME-CHANGERS WHO  DEVELOPERS/VALUATORS TACITLY USE  CHANGE AGENTS  POLICY MAKERS THE DISRUPTOR’S  COACHES/TRAINERS ARROW OF TIME  DECISION-MAKERS  EVOLUTIONARY BIOLOGISTS/  WRITERS/COMMUNICATORS MISCELLANEOUS ECONOMISTS  REVOLUTIONARIES/SEERS  THERAPISTS/MOTIVATORS  COSMOLOGISTS  PUPILS/STUDENTS/TEACHERS/  ANTHROPOLOGISTS LECTURERS  FUTURISTS/FORECASTERS/ TREND WATCHERS  HISTORIANS/“TIME TRAVELERS”  PATTERN THINKERS Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 72. THE MANY “FACES” OF THE DISRUPTOR’S ARROW OF TIME Static and Dynamic Forms of the Disruptor’s Arrow of Time (Space-Time Grid)  Timeline; Evolutionary Timeline  Value Chain  SIPOC Diagram  Plan; Sequence of Plans  Supply Chain  Fishbone Diagram  Calendar; Diary; Journal  Business DNA Model  Balanced Scorecard  Storyboard; Story; Storyline  Business Model Canvas  Gantt Chart; Swimlane Diagram  Golden Circle  Strategic Plan THE MANY “FACES”  Journey  Business Plan; Action Plan OF  Space-Time Grid THE DISRUPTOR’S  Development/Growth Plan ARROW OF TIME  Time Machine  Travel Plan: Land; Sea; Air  Lifecycle ; DNA  Behavior over Time  System Hierarchy  Space-Time Grid  Performance Over Time  Space Hierarchy  9 Windows Diagram  Time-based Graphs  Nested Spaces: Russian Dolls; Chinese Boxes  3x3 Fractal Grid  Dynamic Models  Movie Frames Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 73. OPERATIONAL BENEFITS AND VALUE OF THE DISRUPTOR’S ARROW OF TIME Advantages FUNCTONALITY & VERSATILITY QUALITY BRAND/IMAGE  Used to organize ideas about the  Highly visual and brain-friendly  “Best of both worlds” - Can be evolution of objects in space/time  Incredibly logical and rich used effectively by underdogs  Personal/Business/Org. Greatness structure as well Top Dogs  Versatile: easy to use at various  Efficient organizer of ideas and  Fun to use levels of an organization objects in space and time PERSONALIZATION ITENNWH OPERATIONAL BENEFITS ZOOMABLE PAGE SIZE & ZERO COST AND  Customizable: Can easily be  Fits on one page VALUE personalized and made unique  One can zoom in or zoom out of OF items on a single page THE DISRUPTOR’S  Template is freely available ARROW OF TIME  Saves money in projects TOTAL ACCESSIBILITY SIMPLICITY ZERO TIME  Freely available on the Internet:  Simple to understand and use  Can instantly be prepared can be accessed from anywhere  Easy to work through past,  Can be learned and applied present, and future situations or instantly at a basic level evolution of models  Saves time in generating, organiz- ing and analyzing ideas in projects Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 74. The Disruptor’s Arrow Is The Tacit/Explicit Framework for Power Tools in Domains Such As  Creativity: Brainstorming; Envisioning; Vision Board  Innovation/Problem Solving: TRIZ; Theory of Constraints  Planning: Five Forces; Value Chain; Value Net; SWOT Analysis  Analysis: Fishbone Diagram; SIPOC Diagram; Root-cause  Design: Disruption; Business Model Design; Product Design  Scenario-Making: Affinity Diagram  Writing/Presentation: Storyboarding
  • 75. Use The Disruptor’s Arrow of Time To Gain Insights On Past, Present, and Future Systems In the Universe:  You; Your Job/Career/Activity; Family; Society  Products; Services; Process; Market; Industry  Enterprise/Business; Organization; Government  Locality; Region; Nation; World  Personal Model; Business Model; Industry Model
  • 76. INTERESTING EXERCISE ON USING THE DISRUPTOR’S ARROW OF TIME Value Disruption Design in Practice 1. Choose Any System, Frame, Situation, or Problem: You, Product, Service, or Organization. 2. Explore Scenarios Such as for Great “You’s, Products, Services, Organizations, or Business Models” Using The Lens or Business Modeling Tool of The Disruptor’s Arrow of Time
  • 77. Visual Templates Of The Disruptor’s Arrow of Time AP Master The Art and Science of Zooming Out and Zooming In On Frames In Space and Time
  • 78. “Leaders Need Multiple Perspectives To Get a Complete Picture. AP Effective Leaders Zoom In and Zoom Out.” Rosabeth Moss Canter
  • 79. DISRUPTOR’S ARROW OF TIME (DAT) Logic of Zooming In and Out of the Four Frames (Spaces, Blocks, Zones, or “Boxes”) of Time PAST PRESENT FUTURE (“As Was”) (“As Is”) (“To Be”) IDEALS/DREAMS/ GREATNESS (“Timeless”) GREAT RESULT Pragmatist; Visionary; Analyst; Engineer: Zooming Designer; Artist: Logic; Facts Emotion; Feelings Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 80. DISRUPTOR’S ARROW OF TIME: Detailed View of a “Space-Time Omniscope” Visual Timeline and Frames for Organizing and Managing Information for All Living and Non-living Systems PAST PRESENT FUTURE  Short-term IDEALS/DREAMS/ GREATNESS  Medium-term GREAT RESULT  Long-term Big Bang (“Cosmic Egg”) HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 81. CATEGORIZATION OF STATES AND EVENTS USING DISRUPTOR’S ARROW OF TIME A Visual Timeline, Evolutionary Chart, Journey, and Frame for All Living and Non-living Systems PAST FRAME PRESENT FRAME FUTURE FRAME  Past Reality  Present Reality  Future Reality  Future States IDEALS/DREAMS/  History  Current Affairs  Visions; Plans GREATNESS  Predictions  Past States  Existing States  Forecasts GREAT RESULT  Scenarios  Past Scene(s),  Present Scenes,  Bets; Projections Stories, and Events Events, and Processes  Fantasies; Fiction HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 82. BASIC QUESTIONS FOR THE DISRUPTOR’S ARROW OF TIME A Visual Timeline, Evolutionary Chart, Journey, and Frame for All Living and Non-living Systems PAST (“As was”) PRESENT (“As is”) FUTURE (“To be”) Where were we? Where are we? Where will/must we IDEALS/DREAMS/ go? GREATNESS  S: Strengths  O: Opportunities GREAT RESULT  W: Weaknesses  T: Threats HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 83. NESTED SYSTEMS FOR THE DISRUPTOR’S ARROW OF TIME Evolution of Nested (Multi-level) System at the Level of a Nation: The Greatness of the Internal and External Varies PAST SYSTEM PRESENT SYSTEM FUTURE SYSTEM  Short-term IDEALS/DREAMS/ National GREATNESS Regional  Medium-term Local IDEAL SYSTEM  Long-term (IDEAL ANTI-SYSTEM) Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 84. JOB (ACTIVITY) PLAN AND EVOLUTION: Overview In Theory, the Job (Activity) Plan is a Universe and Frame of All Job (Activity) Plans: Past, Present, and Future PAST JOB (Activity) PRESENT JOB (Activity) FUTURE JOB (Activity)  Short-term IDEALS/DREAMS/ GREATNESS  Medium-term IDEAL JOB (ACTIVITY)  Long-term (IDEAL ANTI-JOB) Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 85. ARCHETYPAL STORY OF THE AMERICAN DREAM Engaging and Inspiring the Human Spirit PAST PRESENT FUTURE AMERICAN UNDERDOG TOP DOG IDEALS/DREAMS/ GREATNESS  Life GREAT PERSON/HERO  Liberty  Pursuit of Happiness HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 86. DRAMATIC EVOLUTION FROM UNDERDOG TO TOP DOG Elements of a Dramatic Underdog/Hero’s Journey PAST PRESENT FUTURE Villain Underdog Top Dog IDEALS/DREAMS/ GREATNESS GREAT PERSON/HERO HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 87. “BAD-GOOD-GREAT” ARROW OF TIME Elements of a Transformation-to-Greatness Cycle in a Complex Adaptive System BAD GOOD GREAT IDEALS/DREAMS/ GREATNESS GREAT SYSTEM/RESULT HOW? WHY? Left Brain: Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 88. STORYTELLING AND WRITING USING THE DISRUPTOR’S ARROW OF TIME Surprise vs. Suspense Scenarios and Presentations PAST PRESENT FUTURE  Short-term IDEALS/DREAMS/ GREATNESS  Medium-term GREAT SYSTEM/HERO  Long-term HOW? “Zig” “Zag” WHY? Story of Story of SURPRISE SUSPENSE Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 89. DISRUPTIVE VISION PRESENTATION: President John F. Kennedy Engaging and Inspiring the Human Spirit PAST PRESENT FUTURE  Short-term  Medium-term: “I believe that this nation IDEALS/DREAMS/ should commit itself to GREATNESS achieving the goal, before this decade is out, of landing a man on the moon and return- GREAT AMERICA/HERO ing him safely to the earth.”  Long-term HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 90. DISRUPTIVE VISION PRESENTATION: Rev. Dr. Martin Luther King Engaging and Inspiring the Human Spirit PAST PRESENT FUTURE  Short-term IDEALS/DREAMS/ GREATNESS  Medium-term GREAT AMERICA/WORLD  Long-term “I HAVE A DREAM” HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 91. ANALOGICAL PROBLEM SOLVING ON ARROW OF TIME Problem-Solution Journey That Systematically Uses Analogies as in TRIZ (“Theory of Inventive Problem Solving”) SITUATION (SYSTEM) PROBLEM SOLUTION Description  Specific Problem/  Specific Solution/ IDEALS/DREAMS/ Contradiction (-/+) Contradiction (-/+) GREATNESS/ IDEAL FINAL RESULT (IFR)  ZERO PAIN (Cost: -)  Generic Problem/  Generic Solution/  INFINITE DELIGHT Contradiction (-/+)/ Contradiction (-/+)/ (Benefit: +) Problem Analogy Solution Analogy HOW? WHY? Left Brain: Zooming Right Brain: Logic; Cause Emotion; Effect Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 92. SYSTEM PLAN AND EVOLUTION: Overview In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future PAST SYSTEM PRESENT SYSTEM FUTURE SYSTEM  Short-term IDEALS/DREAMS/ GREATNESS  Medium-term IDEAL SYSTEM/RESULT  Long-term (IDEAL ANTI-SYSTEM) Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 93. SYSTEM PLAN AND EVOLUTION: Fractal Grid Map (Zooming In/Out) In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future PAST SYSTEM PRESENT SYSTEM FUTURE SYSTEM  Short-term IDEALS/DREAMS/ GREATNESS  Medium-term IDEAL FINAL GREATNESS:  Long-term  ZERO PAIN (Cost: -)  INFINITE DELIGHT (Benefit: +) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 94. SYSTEM PLAN AND EVOLUTION: Living DNA Model In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future PAST DNA PRESENT DNA FUTURE DNA  Short-term IDEALS/DREAMS/  Medium-term GREATNESS  Long-term IDEAL DNA/RESULT:  ZERO PAIN (Cost: -) D N A D N A D N A  INFINITE DELIGHT (Benefit: +) Key D Design N Needs A Aspirations Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 95. SYSTEM PLAN AND EVOLUTION: Concept/Mind Map In Theory, the System Plan is a Universe and Frame of All System Plans: Past, Present, and Future PAST BUS. DNA PRESENT BUS. DNA FUTURE BUS. DNA  Short-term  Medium-term IDEALS/DREAMS/  Long-term GREATNESS A A A Bus. Bus. Bus. IDEAL BUSINESS DNA: DNA N DNA N DNA N  ZERO PAIN (Cost: -)  INFINITE DELIGHT D D D (Benefit: +) Key D Design N Needs A Aspirations Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 96. LIVING SYSTEM PLAN AND EVOLUTION: Nested Map (Multi-level Zooming) In Theory, the Living System Plan is a Universe and Frame of All Living System Plans: Past, Present, and Future PAST SYSTEM PRESENT SYSTEM FUTURE SYSTEM  Short-term  Medium-term IDEALS/DREAMS/  Long-term GREATNESS Impact (Result:-/+) Impact (Result:-/+) Impact (Result:-/+) IDEAL LIVING SYSTEM: Environment Environment Environment  ZERO PAIN (Cost: -) System System System  INFINITE DELIGHT (Benefit: +) Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 97. TECHNICAL SYSTEM PLAN AND EVOLUTION: Multi-level Zooming The Most Effective Problem Solvers, Inventors, and Innovators Zoom In and Zoom Out of a Given Frame or System PAST PRESENT FUTURE TECHNICAL SYSTEM TECHNICAL SYSTEM TECHNICAL SYSTEM  Short-term  Medium-term IDEALS/DREAMS/  Long-term GREATNESS Result:-/+ Result:-/+ Result:-/+ Supersystem Supersystem Supersystem IDEAL FINAL RESULT:  ZERO PAIN (Cost: -) System/ System/ System/  INFINITE DELIGHT Elements Elements Elements (Benefit: +) [ANTI- SYSTEM] Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 98. ASPIRATION MAP ON DISRUPTOR’S ARROW OF TIME Engaging and Inspiring the Human Spirit for Inventive Problem Solving PAST SYSTEM: PRESENT SYSTEM: FUTURE SYSTEM:  PAIN (Disadvantages: -)  Problem; Complexity  Short-term  Waste; Defects; Errors IDEALS/DREAMS/  Cost; Size; Friction GREATNESS  Inconvenience; Delay  Medium-term Result: -/+  Constraints; Obstacles IDEAL FINAL GREATNESS: Bus. Ecosystem  Contradictions; Death ...  Long-term  DELIGHT (Advantages: +)  ZERO PAIN Enterprise  Revenue; Accessibility  INFINITE DELIGHT  Functonality ... Delight(+) Pain (-) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 99. DISRUPTION ADVERTISING, MARKETING, AND BRANDING Engaging and Inspiring the Human Spirit PAST PRESENT FUTURE CONVENTION DISRUPTION  Short-term IDEALS/DREAMS/ GREATNESS  Medium-term VISION  Long-term GREAT BRAND Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 100. GLOBAL ECONOMY MODEL (GEM) PLAN: Overview Frames or Stages in the Development of Dominant Paradigms and Industries in Global Economy Extraction Manufacturing Service Industry Model Industry Model Industry Model IDEALS/DREAMS/ GREATNESS Agriculture/ Physical Service/ Experience Mining Product Knowledge Industry Industry Industry Industry Model Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 101. GLOBAL ECONOMY MODEL (GEM) PLAN: Zooming In (Exploded View) Frames or Stages in the Development of Dominant Paradigms and Industries in Global Economy Extraction Manufacturing Service Industry Model Industry Model Industry Model IDEALS/DREAMS/ GREATNESS Agriculture/ Physical Service/ Experience Mining Product Knowledge Industry Industry Industry Industry Model New or Potential Entrants (Complementors) Suppliers INDUSTRY, COMPANY, OR SYSTEM Customers (Inbound) (Supply/Value Chain; Value Net) (Buyers) Competitors (Substitutors) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 102. 3D-INDUSTRY MODEL: Picture Frame (Center-Periphery Format) How Attractive or Great is the Industry (Company, System, or You)? GLOBAL ENVIRONMENT/ SHARED GREATNESS (RESULT: -/+) New or Potential Entrants (Complementors) INDUSTRY, COMPANY, Suppliers Customers (Inbound) SYSTEM, OR YOU (Buyers/Users) (SUPPLY/VALUE CHAIN;  Delighters VALUE NET)  Satisfiers  Dissatisfiers  Unserved Competitors (Substitutors) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 103. 3D-INDUSTRY MODEL: Picture Frame (With Forces/Linkages/Relationships) A Force Can Be a Strength (Bargaining Power) , Weakness, Opportunity, or Threat GLOBAL ENVIRONMENT/ SHARED GREATNESS (RESULT: -/+) New or Potential Entrants (Complementors) INDUSTRY, COMPANY, Suppliers Customers (Inbound) SYSTEM, OR YOU (Buyers/Users) (SUPPLY/VALUE CHAIN;  Delighters VALUE NET)  Satisfiers  Dissatisfiers  Unserved Competitors (Substitutors) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 104. 3D-INDUSTRY MODEL: External Players and Greatness Factors Main Source: Based on Porter, M. (1998) Competitive Advantage. New York: The Free Press. Porter, M. (1998) Competitive Strategy. New York: The Free Press. GLOBAL ENVIRONMENT/ SHARED GREATNESS (RESULT: -/+) Channel/distributor concentration Differentiation of channels/distributors Cost New or Potential Entrants Price/ relative to Backward Integration Forward Integration total purchases (Complementors) Virality Volume/ Cost advantages Trends/Patterns Total purchase Supplier concentration ROI Government policy Tipping point Buyer concentration Differentiation of inputs Product differentiation INDUSTRY, Backward/Forward Backward Integration COMPANY, Integration Suppliers Customers/Users Forward Integration SYSTEM, OR YOU Switching costs Impacts of input on cost & (SUPPLY/VALUE CHAIN; Impacts of differentiation quality/performance VALUE NET) Importance of volume and Incentives for speed to supplier decision-makers Diversity Relative price performance of substitutes Presence of Competitors Product differences Overcapacity Buyer info’ substitute inputs Access to distribution (Substitutors) Buyer Capital requirements Fixed costs/value added Information complexity profits Economies of scale Brand identity Buyer propensity to substitute Entry barriers Exit barriers Switching costs Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 105. 3D-INDUSTRY MODEL: Fractal Picture Frame (“Picture Frame-in-Picture Frame”) How Attractive or Great is the Industry (Company, System, or You)? GLOBAL ENVIRONMENT/ SHARED GREATNESS (RESULT: -/+) New or Potential Entrants (Complementors) LOCAL ENVIRONMENT/ SHARED GREATNESS (RESULT: -/+) Complementors Suppliers INDUSTRY, Customers Suppliers COMPANY, Customers (Inbound) SYSTEM, OR YOU (Buyers/Users)  Delighters Competititors  Satisfiers  Dissatisfiers  Unserved Competitors (Substitutors) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 106. BUSINESS MODEL PLAN: Overview In Theory, the Business Model Plan is a Universe and Frame of All Business Models: Past, Present, and Future PAST PRESENT FUTURE Business Model Business Model Business Model IDEALS/DREAMS/  Short-term GREATNESS  Medium-term IDEAL BUSINESS MODEL:  ZERO PAIN (Cost: -)  Long-term  INFINITE DELIGHT (Benefit: +) Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 107. BUSINESS MODEL PLAN: DNA Model (Exploded View) In Theory, the Business Model Plan is a Universe and Frame of All Business Models: Past, Present, and Future PAST PRESENT FUTURE Business DNA Model Business DNA Model Business DNA Model IDEALS/DREAMS/ GREATNESS/GREAT MODEL D Design N Needs A Asp. Suppliers/ Employees/ Machinery/ Process/ Output Retailers/ Customers/ Environ- Shared Inputs/ Culture/ Technol./ Strategy (Product/ Channels/ Customer Rel. ment: Greatness Partners Brand/IP Infra’ Service) Distributors Management Global (Profit) Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 108. PAST, PRESENT, AND FUTURE BUSINESS MODELS: Checklist of Questions States of Business Models in Time PAST (“As Was”) PRESENT (“As Is”) FUTURE (“To Be”) Business Model Business Model Business Model  HOW was it done? IDEALS/DREAMS/  HOW to do it?  HOW will it be done? GREATNESS  WHAT was done?  WHAT to do?  WHAT will be done? IDEAL BUSINESS MODEL:  WHY was it done?  WHY do it?  WHY will it be done?  ZERO PAIN (Cost: -)  INFINITE DELIGHT (Benefit: +) Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 109. PHASES OF DISRUPTOR’S ARROW OF TIME Ticking of Biological Clock Towards Greatness PHASE 1 PHASE 2 PHASE 3 (FRAME 1) (FRAME 2) (FRAME 3) IDEALS/DREAMS/ GREATNESS (“Timeless”) GREAT SYSTEM/RESULT Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 110. STATES OF DISRUPTOR’S ARROW OF TIME Frames or Snapshots at Points in Time STATE 1 STATE 2 STATE 3 (FRAME 1) (FRAME 2) (FRAME 3) IDEALS/DREAMS/ GREATNESS (“Timeless”) GREAT SYSTEM/RESULT Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 111. STAGES OF DISRUPTOR’S ARROW OF TIME All the Universe is a Stage for Greatness STAGE 1 STAGE 2 STAGE 3 IDEALS/DREAMS/ GREATNESS (“Timeless”) GREAT SYSTEM/RESULT Zooming Copyright 2012. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing