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Y3 BA PRIMARY EDUCATION
2012-2013
ICT AND A FOUNDATION SUBJECT




LECTURE 3

CREATIVE USE OF
ICT IN TEACHING
Be confident and creative in your
use of ICT to teach across the
primary curriculum, with a
particular focus on a specific
foundation subject
REFLECTIONS ON
ROBINSON
CREATIVITY
“Imagination is not the same as
creativity. Creativity takes the process
of imagination to another level. My
definition of creativity is “the process
of having original ideas that have
value.” Imagination can be entirely
internal. You could be imaginative all
day long without anyone noticing. But
you never say that someone was
creative if that person never did
anything. To be creative you actually
have to do something.”
CONSTRUCTIONISM
“Constructionism - the N word as
opposed to the V word - shares
contructivism’s view of learning as
“building knowledge structures”
through progressive internalization of
actions... It then adds the idea that this
happens especially felicitously in a
context where the learner is
consciously engaged in constructing a
public entity, whether it’s a sand castle
on the beach or a theory of the
universe.
                              Papert 1991
DIY
DIGITAL MAKERS
We want to equip our young people to be confident
contributors and makers, able to harness and
control digital technology to positively engage
socially and economically with their communities.
We want to see young people, even children,
supported to be more critical in their use of digital
technologies; taught computational thinking, and
using digital tools like 3D printing, control
systems, or game making software, to creatively
solve problems, make businesses, express them-
selves, and influence others.
What is creative teaching?
How could ICT support this?
THE ART OF TEACHING
Originality
Playfulness
The pursuit of excellence
“Be daring, be different,
be impractical, be
anything that will assert
integrity of purpose and
imaginative vision
against the play-it-
safers, the creatures of
the commonplace, the
slaves of the ordinary.”

                Cecil Beaton
“It took me a lifetime
to learn to draw like
them”
                      Picasso,
    on visiting an exhibition of
         drawings by children
“Whatever is worth
doing at all is worth
doing well.”
        Earl of Chesterfield
BEAUTY OR UTILITY?
“If you want a golden rule that
will fit everybody, this is it:
Have nothing in your houses
that you do not know to be
useful, or believe to be
beautiful.”
                 William Morris, 1880
ART OR CRAFT?
I would describe programming as a craft,
which is a kind of art, but not a fine art.
Craft means making useful objects with
perhaps decorative touches. Fine art
means making things purely for their
beauty.
                                          RMS
A DESIGN SCIENCE?
In the arts anything goes; the
imperative is to create a powerful
experience for the audience. That is
not true for teaching; it must do more
than that. It also has a formally
defined goal. The imperative for
teaching is that learners develop their
personal knowledge and capabilities…
It is closer to the kind of science, like
engineering, computer science, or
architecture, whose imperative it is to
make the world a better place: a
design science.
SOFTWARE
CRAFTSMANSHIP
Not only working software,
      but also well-crafted software
Not only responding to change,
      but also steadily adding value
Not only individuals and interactions,
      but also a community of professionals
Not only customer collaboration,
      but also productive partnerships
CRAFT OVER ART
Craftsmanship is built upon strong
relationships. Focus on delivering value to
your customer over advancing your own
self-interests.
As a craftsman you are primarily building
something that serves the needs of others,
not indulging in artistic expression.
The things we build for customers can be
beautiful, but must be useful. Part of the
process of maturation encompassed by
this pattern is developing the ability to
sacrifice beauty in favor of utility if and
when it becomes necessary.
TEACHING AS CRAFT
Growth mindset - effort is what makes
you smart or talented
A need to adapt and change
Pragmatic rather than dogmatic
Share what we know
A willingness to experiment (and be
proven wrong)
Taking control of and responsibility for
our destinies
Debate, dissent and disagreement are
better than blind deference
A commitment to inclusiveness
Skills rather than processes
Situated learning (expert in earshot)
THE CRAFTSMAN
“The laborer with a sense of craft becomes
engaged in the work in and for itself
the satisfactions of working are their own
reward
the worker can control his or her own actions
at work
skill develops within the work process
work is connected to the freedom to
experiment”
“It is by fixing things that we often get to
understand how they work.”
Preparatory work for your foundation
subject teaching resource.
Development of technical skills.
FOR NEXT WEEK




                … and try to find
                some work done
                by a primary pupil
                using ICT in your
                subject

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Y3 ICT and a Foundation Subject - Lecture 3

  • 1. Y3 BA PRIMARY EDUCATION 2012-2013 ICT AND A FOUNDATION SUBJECT LECTURE 3 CREATIVE USE OF ICT IN TEACHING
  • 2. Be confident and creative in your use of ICT to teach across the primary curriculum, with a particular focus on a specific foundation subject
  • 4. CREATIVITY “Imagination is not the same as creativity. Creativity takes the process of imagination to another level. My definition of creativity is “the process of having original ideas that have value.” Imagination can be entirely internal. You could be imaginative all day long without anyone noticing. But you never say that someone was creative if that person never did anything. To be creative you actually have to do something.”
  • 5. CONSTRUCTIONISM “Constructionism - the N word as opposed to the V word - shares contructivism’s view of learning as “building knowledge structures” through progressive internalization of actions... It then adds the idea that this happens especially felicitously in a context where the learner is consciously engaged in constructing a public entity, whether it’s a sand castle on the beach or a theory of the universe. Papert 1991
  • 6. DIY
  • 7. DIGITAL MAKERS We want to equip our young people to be confident contributors and makers, able to harness and control digital technology to positively engage socially and economically with their communities. We want to see young people, even children, supported to be more critical in their use of digital technologies; taught computational thinking, and using digital tools like 3D printing, control systems, or game making software, to creatively solve problems, make businesses, express them- selves, and influence others.
  • 8. What is creative teaching? How could ICT support this?
  • 9. THE ART OF TEACHING Originality Playfulness The pursuit of excellence
  • 10. “Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it- safers, the creatures of the commonplace, the slaves of the ordinary.” Cecil Beaton
  • 11. “It took me a lifetime to learn to draw like them” Picasso, on visiting an exhibition of drawings by children
  • 12. “Whatever is worth doing at all is worth doing well.” Earl of Chesterfield
  • 13. BEAUTY OR UTILITY? “If you want a golden rule that will fit everybody, this is it: Have nothing in your houses that you do not know to be useful, or believe to be beautiful.” William Morris, 1880
  • 14. ART OR CRAFT? I would describe programming as a craft, which is a kind of art, but not a fine art. Craft means making useful objects with perhaps decorative touches. Fine art means making things purely for their beauty. RMS
  • 15. A DESIGN SCIENCE? In the arts anything goes; the imperative is to create a powerful experience for the audience. That is not true for teaching; it must do more than that. It also has a formally defined goal. The imperative for teaching is that learners develop their personal knowledge and capabilities… It is closer to the kind of science, like engineering, computer science, or architecture, whose imperative it is to make the world a better place: a design science.
  • 16. SOFTWARE CRAFTSMANSHIP Not only working software, but also well-crafted software Not only responding to change, but also steadily adding value Not only individuals and interactions, but also a community of professionals Not only customer collaboration, but also productive partnerships
  • 17. CRAFT OVER ART Craftsmanship is built upon strong relationships. Focus on delivering value to your customer over advancing your own self-interests. As a craftsman you are primarily building something that serves the needs of others, not indulging in artistic expression. The things we build for customers can be beautiful, but must be useful. Part of the process of maturation encompassed by this pattern is developing the ability to sacrifice beauty in favor of utility if and when it becomes necessary.
  • 19. Growth mindset - effort is what makes you smart or talented A need to adapt and change Pragmatic rather than dogmatic Share what we know A willingness to experiment (and be proven wrong) Taking control of and responsibility for our destinies Debate, dissent and disagreement are better than blind deference A commitment to inclusiveness Skills rather than processes Situated learning (expert in earshot)
  • 20. THE CRAFTSMAN “The laborer with a sense of craft becomes engaged in the work in and for itself the satisfactions of working are their own reward the worker can control his or her own actions at work skill develops within the work process work is connected to the freedom to experiment” “It is by fixing things that we often get to understand how they work.”
  • 21. Preparatory work for your foundation subject teaching resource. Development of technical skills.
  • 22. FOR NEXT WEEK … and try to find some work done by a primary pupil using ICT in your subject