This document discusses ideation techniques for interaction design. It emphasizes that seeing or hearing something three times establishes a pattern. During brainstorming, participants should avoid focusing on solutions and instead distill research into themes and personas. Sketching is presented as a way to have rapid conversations about ideas. Sketches should be quick, loose, plentiful, minimal in detail, suggestive rather than definitive, and ambiguous. The goals of sketching include failing fast through many iterations to facilitate conversations that improve ideas. Homework involves sketching potential product concepts based on research findings.