Wireframes are low-fidelity representations of interfaces that show the structure and functionality of a design. They help solidify concepts by providing structure and are used by interaction designers, visual designers, copywriters, developers, and clients. The document discusses key elements of wireframes like scale, proximity, text, and functionality. It provides examples of wireframes and annotations describing their intended functionality. Finally, it assigns homework for students to create elevator pitches, task flows, and hand-sketched wiresketches for their final projects.
Prototyping is a skill that every entrepreneur should have. As a UX designer who turns to startup founder myself, I crafted this course and hope it can help a non-technical people can get started doing something toward from their idea to the next step.
Easy-to-follow tips for a better user experience.
An effective UX strategy requires advanced planning – but what if you can't spare the time or are handed an existing design? We've highlighted 10 easy-to-follow principles you can immediately apply to improve the user experience design of any digital product.
Introduction to User Experience and case studies from PakistanEbtihaj khan
This is an introductory presentation on user experience delivered at Google Biz Fest (Peshawar) 2018. The presentation starts with the speaker talking about the importance of user experience and then giving examples of case studies from Pakistan.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Prototyping is a skill that every entrepreneur should have. As a UX designer who turns to startup founder myself, I crafted this course and hope it can help a non-technical people can get started doing something toward from their idea to the next step.
Easy-to-follow tips for a better user experience.
An effective UX strategy requires advanced planning – but what if you can't spare the time or are handed an existing design? We've highlighted 10 easy-to-follow principles you can immediately apply to improve the user experience design of any digital product.
Introduction to User Experience and case studies from PakistanEbtihaj khan
This is an introductory presentation on user experience delivered at Google Biz Fest (Peshawar) 2018. The presentation starts with the speaker talking about the importance of user experience and then giving examples of case studies from Pakistan.
Slides from session 1 of my User Experience class at School of Visual Concepts: Introduction to UX core principles and process, and introduction to interviewing. Learn more at http://svc-ux1.leannagingras.com/
Session 3: Sketching and User-centered DesignLeanna Gingras
This week's UX class covers good design, brainstorming and concepting, sketching, design rules of thumb, and the art of critique. There's a LOT of sketching exercises. Learn by doing!
These are lecture slides for the User Experience class I'm teaching at SVC. Learn more here: http://svc-ux1.leannagingras.com/
Slides for my UX1 class at Seattle School of Visual Concepts.This week is all about looking at the problem space from 1000 feet up. Starting with the big picture makes it much easier to create a user experience that hangs together and make sense. Concepts covered: personas, design narratives, scenarios, user journey maps, user flows, storyboarding, sketchboarding
This is a presentation I created for the web/mobile development bootcamp students of Lab12 (Spring 2017 Cohort).
It is an introduction to the fundamentals of user experience and interface design (UX/UI) for developers. This presentation also covers how to collaborate effectively with designers, as well as tips for building their project with a user-centered design mindset.
Special thanks to Roberta Voulon (Lab12), Ziad Saab (DecodeMTL) , Cassie L. Rheaume (Lighthouse Labs), Kevin Khoury (DecodeMTL), and David Rowley for your input.
Slides for session 1 of my class at SVC. Part 1 gets at what it means to user experience. What's a good user experience? What are the different ways of doing UX? Part 2 is about interviewing - the most central skill a UX practitioner can have.
UX Designers live in a time where we’re expected to conduct user research, produce wireframes & prototypes all while co-existing in a Agile work development process. How can UX Designers continue to delivery quality body of work while working with constraints such as time, budget and resources?
Building a better world through lean + designKate Rutter
Keynote for the 2013 AC/UX Google Sprint Week in San Francisco. Lean startup, UX as a mindset and stories to go with 3 key topics in lean. Templates included at the end of the deck.
I gave this presentation to my team within software development at Iatric Systems in February 2015.
I cover usability heuristics, applying these heuristics to user interfaces, content guidelines, designing for patient-facing applications, and the differences between designing for mobile vs. designing for desktop.
A guide for conducting quick practie workshopo of Design Thinking. This material was presented in a short workshop for elected startups in incubation program.
Remote UX Research Videos of real people interacting with your brand, regardless of device or location.
68% Rockefeller Corporation of users give up because they think you don’t care about them.
Beware of Multi Level Lesson one
Poorly organized information • Hover tunnels = early collapsing • Inconsistent triggers
Multi Level Navs • Don’t rely on the back button • Labels help • Remember context
Links should look like Lesson two
Navigating through a site shouldn’t be a process of trial and error. Links
Links • Difficult to discern what is or is not a link • Missing click history • Inconsistent link styling in the same view
More payment options Lesson three
UX Archive
Payment options • Optimize existing checkout flows • Implement a virtual wallet • Don’t forget trust
Not all icons are Lesson four
Drag or expand? http://www.exquisitetweets.com/collection/lukew/2919
http://www.exquisitetweets.com/collection/lukew/2919
Icons • Consider context • Use tooltips • Try your designs out with real users
Consistency is one of the most powerful usability principles: when things always behave the same, users don’t have to worry about what will happen. Instead, they know what will happen based on earlier experience. ” “ Jakob Nielsen User Advocate and principal of the Nielsen Norman Group
Social security matters Lesson five So does copy!
Social privacy matters Lesson five
Social privacy • Be transparent • Make your privacy policy accessible • Look for serendipitous moments of interaction
Advertising lacks Lesson six
Consistent copy and images • Continue the conversation from ad to landing page • Keep the messages simple • Work with marketing or advertising teams
Categorization is Lesson seven
There’s no perfect way to categorize pages or products (but there’s a right way to do it). Categorization
Focus on building intuitive experiences
A mental model is what the user believes about the system at hand. ” “ Jakob Nielsen User Advocate and principal of the Nielsen Norman Group
Learn from your users • Improve mental models • Add cross-references • Solve for your primary audience(s) • Make sure your search works Categorization
Multi-level navs aren’t user friendly Mega menus and clickable menus help create a better experience for your users. Links should look like links Tried and true link conventions from the early days of the web are still the most effective ways to format your links. Consider more payment options Virtual wallet services are a great way to make checking out easier and more secure. Not all icons are universal Test users for comprehension and use tool tips to describe your most important icons.
Session 3: Sketching and User-centered DesignLeanna Gingras
This week's UX class covers good design, brainstorming and concepting, sketching, design rules of thumb, and the art of critique. There's a LOT of sketching exercises. Learn by doing!
These are lecture slides for the User Experience class I'm teaching at SVC. Learn more here: http://svc-ux1.leannagingras.com/
Slides for my UX1 class at Seattle School of Visual Concepts.This week is all about looking at the problem space from 1000 feet up. Starting with the big picture makes it much easier to create a user experience that hangs together and make sense. Concepts covered: personas, design narratives, scenarios, user journey maps, user flows, storyboarding, sketchboarding
This is a presentation I created for the web/mobile development bootcamp students of Lab12 (Spring 2017 Cohort).
It is an introduction to the fundamentals of user experience and interface design (UX/UI) for developers. This presentation also covers how to collaborate effectively with designers, as well as tips for building their project with a user-centered design mindset.
Special thanks to Roberta Voulon (Lab12), Ziad Saab (DecodeMTL) , Cassie L. Rheaume (Lighthouse Labs), Kevin Khoury (DecodeMTL), and David Rowley for your input.
Slides for session 1 of my class at SVC. Part 1 gets at what it means to user experience. What's a good user experience? What are the different ways of doing UX? Part 2 is about interviewing - the most central skill a UX practitioner can have.
UX Designers live in a time where we’re expected to conduct user research, produce wireframes & prototypes all while co-existing in a Agile work development process. How can UX Designers continue to delivery quality body of work while working with constraints such as time, budget and resources?
Building a better world through lean + designKate Rutter
Keynote for the 2013 AC/UX Google Sprint Week in San Francisco. Lean startup, UX as a mindset and stories to go with 3 key topics in lean. Templates included at the end of the deck.
I gave this presentation to my team within software development at Iatric Systems in February 2015.
I cover usability heuristics, applying these heuristics to user interfaces, content guidelines, designing for patient-facing applications, and the differences between designing for mobile vs. designing for desktop.
A guide for conducting quick practie workshopo of Design Thinking. This material was presented in a short workshop for elected startups in incubation program.
Remote UX Research Videos of real people interacting with your brand, regardless of device or location.
68% Rockefeller Corporation of users give up because they think you don’t care about them.
Beware of Multi Level Lesson one
Poorly organized information • Hover tunnels = early collapsing • Inconsistent triggers
Multi Level Navs • Don’t rely on the back button • Labels help • Remember context
Links should look like Lesson two
Navigating through a site shouldn’t be a process of trial and error. Links
Links • Difficult to discern what is or is not a link • Missing click history • Inconsistent link styling in the same view
More payment options Lesson three
UX Archive
Payment options • Optimize existing checkout flows • Implement a virtual wallet • Don’t forget trust
Not all icons are Lesson four
Drag or expand? http://www.exquisitetweets.com/collection/lukew/2919
http://www.exquisitetweets.com/collection/lukew/2919
Icons • Consider context • Use tooltips • Try your designs out with real users
Consistency is one of the most powerful usability principles: when things always behave the same, users don’t have to worry about what will happen. Instead, they know what will happen based on earlier experience. ” “ Jakob Nielsen User Advocate and principal of the Nielsen Norman Group
Social security matters Lesson five So does copy!
Social privacy matters Lesson five
Social privacy • Be transparent • Make your privacy policy accessible • Look for serendipitous moments of interaction
Advertising lacks Lesson six
Consistent copy and images • Continue the conversation from ad to landing page • Keep the messages simple • Work with marketing or advertising teams
Categorization is Lesson seven
There’s no perfect way to categorize pages or products (but there’s a right way to do it). Categorization
Focus on building intuitive experiences
A mental model is what the user believes about the system at hand. ” “ Jakob Nielsen User Advocate and principal of the Nielsen Norman Group
Learn from your users • Improve mental models • Add cross-references • Solve for your primary audience(s) • Make sure your search works Categorization
Multi-level navs aren’t user friendly Mega menus and clickable menus help create a better experience for your users. Links should look like links Tried and true link conventions from the early days of the web are still the most effective ways to format your links. Consider more payment options Virtual wallet services are a great way to make checking out easier and more secure. Not all icons are universal Test users for comprehension and use tool tips to describe your most important icons.
Mejores Pintores del Mundo-Pintor Ortega Maila-Esculturas- Coleccion Rostros ...Arte Mundial
Cristóbal Ortega ha salido de su pintura de intensa humanidad -ojalá no definitivamente- para hacer hablar la piedra. De bloques rústicos de la piedra más humilde, esa que se usa para los cimientos de los edificios, largamente acariciados con la lija hasta lograr calidades de obscuros pulimentos, ha evocado rostros. Toda una larga galería de rostros indoamericanos, de héroes milenarios de estas tierras nuestras. Y así ha titulado esa galería de rostros pétreos: "Héroes milenarios". Junto a cada cabeza, a cada rostro, ha inscrito el nombre de esos héroes que han inspirado esta poderosa empresa de evocación y creación.
Human Computer Interaction Chapter 5 Universal Design and User Support - Dr....VijiPriya Jeyamani
Universal Design:
Introduction
Universal design principles
Multi-modal interaction
Designing for diversity
User Support:
Introduction
Requirements of user support
Approaches to user support
Adaptive help systems
Designing user support systems
Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...VijiPriya Jeyamani
HCI in the Software Process:
Introduction
The software lifecycle
Usability engineering
Interactive design and prototyping
Design rationale
3.2 Design Rules
Introduction
Principles to support usability
Standards
Guidelines
Golden rules and heuristics
HCI patterns
There is often a vocabulary gap between designers an developers, who should aim towards a ubiquitous way of conversing about colours, typography, viewport sizes, or the responsive grid system of a digital product… To bridge this gap at the Guardian, we use a CSS pre-processor as a communication enabler through the abstractions it allows us to put in place.
Talk given at the Front-end London meet-up on April 24, 2014. Listen to the talk + slides on YouTube: https://www.youtube.com/watch?v=DAfW1RSWYDA
Covers frameworks, navigation patterns, preprocessors, responsive images, responsive data tables, polyfills. Presentation at the Cleveland Web Standards Association, October 30, 2012.
"A scenario is a description of a person’s interaction with a system.
Scenarios help focus design efforts on the user’s requirements, which are distinct from technical or business requirements.
Scenarios may be related to ‘use cases’, which describe interactions at a technical level. Unlike use cases, however, scenarios can be understood by people who do not have any technical background. They are therefore suitable for use during participatory design activities." http://infodesign.com.au/usabilityresources/scenarios/
In this article, I’m going to continue with the ideas for your portfolio, today with React.js projects for beginners. In previous weeks, I’ve published two articles with project ideas for a front-end developer portfolio.
Joyce Bettencourt, David Fliesen, and Cynthia Calongne present our second workshop on STEAMy AI for the Virtual World Massive Open Online Course 2023 and the Nonprofit Commons in Second Life.
The story continues with updated examples and information on how AI Art stimulates creativity to support STEM education in science, technology, engineering, and math.
We explore additional AI Art tools and examine a template for improving prompts via natural language processing (NLP).
Why Design Matters: How to Make Your Website Worth a Million VisitsSchoolwires, Inc.
If a picture is worth a thousand words, then a stunning K-12 website design is worth a million visits. Good design goes beyond colors and logos. It takes your district's goals, usability needs, and content layout into consideration. When Wylie Independent School District (TX) was ready for a website refresh, they looked for a solution that had it all. Their journey of finding Schoolwires, creating a Made-To-Order design, and increasing community engagement is an achievement they love to share with peers from other districts.
These are the slides for a design thinking overview I gave to newly-onboarded developers at IBM. This is part of a larger session kicking off a six-month project where attendees will deliver user research, a set of hills and a prototype to key stakeholders looking for solutions to real problems. I used the example of helping Austin housing authorities fix the affordable housing problem that faces low-income families.
Real World SharePoint Branding - SharePoint Online - SharePoint Saturday Sess...Cathy Dew
How do you design, develop and implement a custom Brand in the SharePoint Online world. We will explore the options and show information on how to develop a great brand for your organization's Office 365 environment.
Many teams may have a front end developer among their ranks, but besides a title or area of responsibility, it can be difficult to pinpoint the exact craft of front end development. Expertise in web technologies is a good start, but we can't forget the users we actually build for. This talk will examine the impact of the front end on User Experience. I'll talk about how becoming more fluent across more UX concerns like content and user research can help front enders make better decisions, can bring more clarity to our craft, and result in building better experiences for our users.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
14. The culmination of the interaction designer’s ideas
Helps solidify concepts by providing structure
Used by many others for different purposes
Don’t show interactivity very well
WIREFRAMES
17. Use wireframes to see what they need to design
Helps determine hierarchy and layout
Helps determine interactivity of screen elements
Informs the amount of visual production work needed
VISUAL DESIGNERS
18. Use wireframes to see what needs to be written
Determines how much copy is needed
Determines the type of copy that’s needed
COPYWRITERS
19. Use wireframes to scope what needs to be built
Shows them of how a feature should work
Informs them of how to handle various use cases
DEVELOPERS
20. Review wireframes before approving a direction
Informs them of how features will work
Lets them see the scope of work required for the project
CLIENTS
23. Headline Goes Here
Consectetur adipiscing elit. Phasellus tincidunt varius fringilla. Curabitur
tempor volutpat vehicula. Aenean faucibus, tellus sed ullamcorper ornare,
sem enim lacinia mauris, non imperdiet velit ligula eget tellus. Ut
consectetur molestie est a fringilla. Integer interdum, diam eget blandit
pretium, mauris justo bibendum nunc, id ornare augue quam eu ligula.
MAIN IMAGE/STORY
STORY 2
STORY 3
STORY 4
NAVIGATION
Profile Settings
Read More
24. 10 Things Designers Can’t Get Enough of
Whether it’s color palettes or the most up to date version of Adobe Creative
Suite, designers definitely have things they love and hate. This article
though will focus on the things that make them sing – the items in their
lives that make the world go round and the things they’ll gladly take a bullet
for... well, that might be taking it a bit too far but you know what I mean.
THINGS
DESIGNERS
LOVE
About Work Articles Location Contact Us
Profile Settings
Read More
ADOBE CS TIPS
PHOTOSHOP
FILTERS
HOW WE WORK
DESIGN
GUYS
SCALE
25. 10 Things Designers Can’t Get Enough of
Whether it’s color palettes or the most up to date version of Adobe Creative
Suite, designers definitely have things they love and hate. This article
though will focus on the things that make them sing – the items in their
lives that make the world go round and the things they’ll gladly take a bullet
for... well, that might be taking it a bit too far but you know what I mean.
THINGS
DESIGNERS
LOVE
About Work Articles Location Contact Us
Profile Settings
Read More
ADOBE CS TIPS
PHOTOSHOP
FILTERS
HOW WE WORK
DESIGN
GUYS
PROXIMITY
26. 10 Things Designers Can’t Get Enough of
Whether it’s color palettes or the most up to date version of Adobe Creative
Suite, designers definitely have things they love and hate. This article
though will focus on the things that make them sing – the items in their
lives that make the world go round and the things they’ll gladly take a bullet
for... well, that might be taking it a bit too far but you know what I mean.
THINGS
DESIGNERS
LOVE
About Work Articles Location Contact Us
Profile Settings
Read More
ADOBE CS TIPS
PHOTOSHOP
FILTERS
HOW WE WORK
DESIGN
GUYS
TEXT
27. 10 Things Designers Can’t Get Enough of
Whether it’s color palettes or the most up to date version of Adobe Creative
Suite, designers definitely have things they love and hate. This article
though will focus on the things that make them sing – the items in their
lives that make the world go round and the things they’ll gladly take a bullet
for... well, that might be taking it a bit too far but you know what I mean.
THINGS
DESIGNERS
LOVE
About Work Articles Location Contact Us
Profile Settings
Read More
ADOBE CS TIPS
PHOTOSHOP
FILTERS
HOW WE WORK
DESIGN
GUYS
FUNCTIONALITY
29. Find Items
Current Item Listing Page
Page Overview
This is the current Items list page on the WoW Community website. Users can
click on individual items to go to the Item Detail page, or they can directly add
items to any of their Wish Lists using the “Add To...” button.
Ideally, this page will display results relevant to the player’s character and level.
The logic would determine what their class, current level, and average item level
is, and display items within a range that’s acceptable for the character.
For example, if the character is a Level 85 Rogue with an average Item Level of
373, the items in the list should be useable by Rogues, equippable at level 85,
and be near or above the 373 item level.
42. In your teams:
1. Elevator Pitch
2. Create a task flow for your final project.
3. Create wiresketches of the screens that will be
shown in your final project. Sketch these screens
by hand so that you can reference them next week
when designing full wireframes.
This is a graded group assignment, due next week.
You will need to turn all of these in as one PDF.