SlideShare a Scribd company logo
Chapter 2
Interaction and Interaction Design Basics
1
Human Computer Interaction
May 26, 2016
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
The Context of the Interaction
• users work within a wider social and organizational context.
• may influence the activity and motivation of the user.
• user may lose motivation if a system that does not match the
actual requirements of the job to be done.
• new technology may prove to be a motivation to users if it is
designed well
May 26, 20162
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Paradigms for Interaction
• Why study paradigms?
Obective of an interactive system:- allow the user to achieve
particular goals in some application domain (must be usable).
The designer of an interactive system is posed with two open
questions:
1. How can an interactive system be developed to ensure its usability?
2. How can the usability of an interactive system be demonstrated or
measured?
May 26, 20163
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Paradigms for Interaction
Con..
answering these questions is by means of successful
interactive systems to enhance usability by using paradigms
Paradigms for interaction is new computing technologies,
creating a new perception of the human-computer
relationship.
May 26, 20164
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Paradigms for Interaction
Con..
Example Paradigm Shifts
• Batch processing
• Timesharing- single computer supporting multiple users
• Video Display Units- computers for visualizing and manipulating
data
• Programming toolkits- provides building blocks to producing
complex interactive systems
• Personal computing- small, powerful machines dedicated to the
individual
• Window systems and the WIMP interface- humans can pursue
more than one task at a time using windows, icons, menus and
pointers.
May 26, 20165
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Paradigms for Interaction
Con..
• Computer Supported Cooperative Work (CSCW)- CSCW
removes bias of single user / single computer system, Electronic
mail is most prominent success
• Multimodality- a mode is a human communication channel. It
emphasis on simultaneous use of multiple channels for input and
output.
• Networking, Graphical display, Microprocessor, WWW and
Ubiquitous Computing etc…
May 26, 20166
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Interaction Design Basics
Interaction design: creating interventions in complex situations using
technologies including PC software, the web and physical devices
What is design?
User focus
Scenarios
Navigation design
Screen design and layout
 Interaction and prototyping
May 26, 20167
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
What is design?
• Design involves:
– achieving goals within constraints and trade-off between these
– understanding the raw materials: computer and human
– accepting limitations of humans and of design.
• Goals:
What is the purpose of the design we are intending to produce?
Who is it for?
Why do they want it?
Example: Designing a wireless personal movie player
• Constraints
What materials must we use?
What standards must we adopt?
How much can it cost?
How much time do we have to develop it?
Are there health and safety issues?
Example: personal movie player
Must we use existing video standards to download movies?
Do we need to build in copyright protection?
May 26, 20168
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
What is design? Con…
• Trade-off Choosing which goals or constraints can be
relaxed so that others can be met.
Example, An eye-mounted video display
• The golden rule of design: understand your materials
o understand computers:
– limitations, capacities, tools, platforms
o understand people
– psychological, social aspects, human error.
May 26, 20169
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
User focus
• The start of any interaction design exercise must be the intended user
or users.
know your users
• Who are they?-Are they young or old, experienced computer users
• Probably not like you!-easy to design as if you were the main user
• Talk to them-structured interviews about their job or life, open-
ended discussions, participatory design
• Watch them-watch what people do as well as hear what they say
• Use your imagination-even if you cannot involve actual users you
can at least try to imagine their experiences.
May 26, 201610
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Scenarios
Scenarios are rich design stories, which can be used and
reused throughout design:
– they help us see what users will want to do
– they give a step-by-step walkthrough of users’ interactions:
including what they see, do and think.
May 26, 201611
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Navigation design
• Imagine yourself using a word processor or web
• Widgets and Words in Menu or Button
– Example:- elements and tags <a href=“...”> in the web
• Screens or windows
− Example:-page design in the web
• Navigation within the application
− Example: -site structure in the web
• Environment-The word process
− Example:-the web, browser, external links in the web
• Individual screens or the layout of devices will have their own
structure.
1. Local structure – looking from one screen or page out
2. Global structure – structure of site, movement between screens.
May 26, 201612
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Screen design and layout
• The different elements that make up interactive applications,
consider How we put them together.
• A single screen image often has to present information
clearly and also act as the locus for interacting with the
system
• The basic principles
Ask What is the user doing?
Think What information is required? What comparisons
may the user need to make? In what order are things likely to
be needed?
Design Form follows function
May 26, 201613
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Screen design and layout
con…
1. Grouping and structure
2. Order of groups and items
3. Decoration
4. Alignment
5. White space
May 26, 201614
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Screen design and layout
con…
Grouping and structure
• If things logically belong together, then we should normally
physically group them together.
• For example, In a potential design for an ordering screen
Order:
Administrative information
Billing details
Delivery details
Order information
Order line 1
Order line 2
. . .
May 26, 201615
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Screen design and layout
con…
Order of groups and items
filling in the billing details first, followed by the delivery details,
followed by the individual order items.
 Is this the right order?
Billing details:
Name
Address: …
Credit card no
Delivery details:
Name
Address: …
Delivery time
Order details:
item quantity cost/item cost
size 10 screws (boxes) 7 3.71 25.97
…… … … …
May 26, 201616
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Screen design and layout con…
Decoration: how the design uses boxes and a separating line to
make the grouping clear. Other decorative features like font style,
and text or background colors can be used to highlight groupings.
Allignment
Read text from left to right, lists of text items should normally be
aligned to the left.
Numbers, should normally be aligned to the right (for integers) or
at the decimal point.
May 26, 201617
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Screen design and layout
con…
White space
− In typography the space between the letters is called the
counter.
− In painting and artists -the space between the foreground
elements
− the shape of the counter can be used in several ways.
1. space used to separate blocks in paragraph
2. Space used to structure areas
3. space used to highlight quote and graphics
May 26, 201618
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Iteration and Prototyping
Our first design will not be perfect! - some form of iteration of
ideas
1. paper designs
2. storyboards demonstrated to colleagues and potential users.
3. use mock-up of physical devices or tools
such as Shockwave or Visual Basic to create prototype
versions of software.
May 26, 201619
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Iteration and Prototyping
con…
 formative evaluation-to improve design
 you never get it right first time
if at first you don’t succeed …
 iteration and prototyping are the universally accepted ‘best practice’ approach for
interaction design
 Role of prototyping
prototype evaluatedesign
re-design
done!
OK?
May 26, 201620
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia
Iteration and Prototyping
con…
There are two things you need in order for prototyping
methods to work:
1. To understand what is wrong and how to improve.
2. A good start point
May 26, 201621
Presented by Dr. J. VijiPriya,
Assistant Professor, Hawassa University,
Ethiopia

More Related Content

What's hot

Human computer interaction 3 4(revised)
Human computer interaction 3 4(revised)Human computer interaction 3 4(revised)
Human computer interaction 3 4(revised)
emaan waseem
 
Lecture 3: Human-Computer Interaction: HCI Design (2014)
Lecture 3: Human-Computer Interaction: HCI Design (2014)Lecture 3: Human-Computer Interaction: HCI Design (2014)
Lecture 3: Human-Computer Interaction: HCI Design (2014)
Lora Aroyo
 
HCI - Chapter 2
HCI - Chapter 2HCI - Chapter 2
HCI - Chapter 2
Alan Dix
 
Evaluation in hci
Evaluation in hciEvaluation in hci
Evaluation in hci
sajid rao
 
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
HCI 3e - Ch 20:  Ubiquitous computing and augmented realitiesHCI 3e - Ch 20:  Ubiquitous computing and augmented realities
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
Alan Dix
 
HCI 3e - Ch 7: Design rules
HCI 3e - Ch 7:  Design rulesHCI 3e - Ch 7:  Design rules
HCI 3e - Ch 7: Design rules
Alan Dix
 
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
VijiPriya Jeyamani
 
HCI 3e - Ch 11: User support
HCI 3e - Ch 11:  User supportHCI 3e - Ch 11:  User support
HCI 3e - Ch 11: User support
Alan Dix
 
HCI - Chapter 6
HCI - Chapter 6HCI - Chapter 6
HCI - Chapter 6
Alan Dix
 
USER INTERFACE DESIGN PPT
USER INTERFACE DESIGN PPTUSER INTERFACE DESIGN PPT
USER INTERFACE DESIGN PPTvicci4041
 
Hci activity#3
Hci activity#3Hci activity#3
Hci activity#3
Desalegn Aweke
 
Human Computer Interaction - Interaction Design
Human Computer Interaction - Interaction DesignHuman Computer Interaction - Interaction Design
Human Computer Interaction - Interaction Design
Vrushali Dhanokar
 
HCI - Chapter 4
HCI - Chapter 4HCI - Chapter 4
HCI - Chapter 4
Alan Dix
 
Hci activity#2
Hci activity#2Hci activity#2
Hci activity#2
Desalegn Aweke
 
Human Computer Interaction (HCI)
Human Computer Interaction (HCI)Human Computer Interaction (HCI)
Human Computer Interaction (HCI)
Lahiru Danushka
 
Prototyping
PrototypingPrototyping
Prototyping
Eman Abed AlWahhab
 
hci in software development process
hci in software development processhci in software development process
hci in software development process
Kainat Ilyas
 
Chapter five HCI
Chapter five HCIChapter five HCI
Chapter five HCI
yihunie ayalew
 
HCI 3e - Ch 1: The human
HCI 3e - Ch 1:  The humanHCI 3e - Ch 1:  The human
HCI 3e - Ch 1: The human
Alan Dix
 
Design process design rules
Design process  design rulesDesign process  design rules
Design process design rules
Preeti Mishra
 

What's hot (20)

Human computer interaction 3 4(revised)
Human computer interaction 3 4(revised)Human computer interaction 3 4(revised)
Human computer interaction 3 4(revised)
 
Lecture 3: Human-Computer Interaction: HCI Design (2014)
Lecture 3: Human-Computer Interaction: HCI Design (2014)Lecture 3: Human-Computer Interaction: HCI Design (2014)
Lecture 3: Human-Computer Interaction: HCI Design (2014)
 
HCI - Chapter 2
HCI - Chapter 2HCI - Chapter 2
HCI - Chapter 2
 
Evaluation in hci
Evaluation in hciEvaluation in hci
Evaluation in hci
 
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
HCI 3e - Ch 20:  Ubiquitous computing and augmented realitiesHCI 3e - Ch 20:  Ubiquitous computing and augmented realities
HCI 3e - Ch 20: Ubiquitous computing and augmented realities
 
HCI 3e - Ch 7: Design rules
HCI 3e - Ch 7:  Design rulesHCI 3e - Ch 7:  Design rules
HCI 3e - Ch 7: Design rules
 
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
Human Computer Interaction Chapter 4 Implementation Support and Evaluation Te...
 
HCI 3e - Ch 11: User support
HCI 3e - Ch 11:  User supportHCI 3e - Ch 11:  User support
HCI 3e - Ch 11: User support
 
HCI - Chapter 6
HCI - Chapter 6HCI - Chapter 6
HCI - Chapter 6
 
USER INTERFACE DESIGN PPT
USER INTERFACE DESIGN PPTUSER INTERFACE DESIGN PPT
USER INTERFACE DESIGN PPT
 
Hci activity#3
Hci activity#3Hci activity#3
Hci activity#3
 
Human Computer Interaction - Interaction Design
Human Computer Interaction - Interaction DesignHuman Computer Interaction - Interaction Design
Human Computer Interaction - Interaction Design
 
HCI - Chapter 4
HCI - Chapter 4HCI - Chapter 4
HCI - Chapter 4
 
Hci activity#2
Hci activity#2Hci activity#2
Hci activity#2
 
Human Computer Interaction (HCI)
Human Computer Interaction (HCI)Human Computer Interaction (HCI)
Human Computer Interaction (HCI)
 
Prototyping
PrototypingPrototyping
Prototyping
 
hci in software development process
hci in software development processhci in software development process
hci in software development process
 
Chapter five HCI
Chapter five HCIChapter five HCI
Chapter five HCI
 
HCI 3e - Ch 1: The human
HCI 3e - Ch 1:  The humanHCI 3e - Ch 1:  The human
HCI 3e - Ch 1: The human
 
Design process design rules
Design process  design rulesDesign process  design rules
Design process design rules
 

Similar to Human Computer Interaction Chapter 2 Interaction and Interaction Design Basics - Dr. J. VijiPriya

Human Computer Interaction Chapter 5 Universal Design and User Support - Dr....
Human Computer Interaction Chapter 5 Universal Design and User Support -  Dr....Human Computer Interaction Chapter 5 Universal Design and User Support -  Dr....
Human Computer Interaction Chapter 5 Universal Design and User Support - Dr....
VijiPriya Jeyamani
 
Teaching/Learning IA: Considerations for UX Strategy in Educational Contexts
Teaching/Learning IA: Considerations for UX Strategy in Educational ContextsTeaching/Learning IA: Considerations for UX Strategy in Educational Contexts
Teaching/Learning IA: Considerations for UX Strategy in Educational Contexts
Guiseppe Getto
 
Researching Researchers: Avalon's Repository Usage
Researching Researchers: Avalon's Repository UsageResearching Researchers: Avalon's Repository Usage
Researching Researchers: Avalon's Repository Usage
Avalon Media System
 
Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...
VijiPriya Jeyamani
 
Presenting constructive design research as a doctoral dissertation
Presenting constructive design research as a doctoral dissertationPresenting constructive design research as a doctoral dissertation
Presenting constructive design research as a doctoral dissertation
Hans Põldoja
 
Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)
Susan Mercer
 
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
All Things Open
 
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ju Lim
 
Usability session @ SEI Universidade do Minho
Usability session @ SEI Universidade do MinhoUsability session @ SEI Universidade do Minho
Usability session @ SEI Universidade do Minho
Ruben Goncalves
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
Shawn Day
 
Design considerations for machine learning system
Design considerations for machine learning systemDesign considerations for machine learning system
Design considerations for machine learning system
Akemi Tazaki
 
Portfolio Lindsey van der Lans
Portfolio Lindsey van der Lans Portfolio Lindsey van der Lans
Portfolio Lindsey van der Lans
Lindsey van der Lans
 
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your WebsiteContextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Rachel Vacek
 
Rethinking the Opportunities Presented by Industry-Academic Partnerships
Rethinking the Opportunities Presented by Industry-Academic PartnershipsRethinking the Opportunities Presented by Industry-Academic Partnerships
Rethinking the Opportunities Presented by Industry-Academic Partnerships
UXPA International
 
2015-11-11 research seminar
2015-11-11 research seminar2015-11-11 research seminar
2015-11-11 research seminar
ifi8106tlu
 
Social machines: theory design and incentives
Social machines: theory design and incentivesSocial machines: theory design and incentives
Social machines: theory design and incentives
Elena Simperl
 
UCD Workshop - Shad MUN 2008
UCD Workshop - Shad MUN 2008UCD Workshop - Shad MUN 2008
UCD Workshop - Shad MUN 2008
guest63c15b
 
Ucd Techniques - Shad MUN 2008
Ucd Techniques - Shad MUN 2008Ucd Techniques - Shad MUN 2008
Ucd Techniques - Shad MUN 2008Patañjali Chary
 
Business Origami: a practical guide to running a Business Origami workshop
Business Origami: a practical guide to running a Business Origami workshopBusiness Origami: a practical guide to running a Business Origami workshop
Business Origami: a practical guide to running a Business Origami workshop
Anna Harasimiuk
 

Similar to Human Computer Interaction Chapter 2 Interaction and Interaction Design Basics - Dr. J. VijiPriya (20)

Human Computer Interaction Chapter 5 Universal Design and User Support - Dr....
Human Computer Interaction Chapter 5 Universal Design and User Support -  Dr....Human Computer Interaction Chapter 5 Universal Design and User Support -  Dr....
Human Computer Interaction Chapter 5 Universal Design and User Support - Dr....
 
Teaching/Learning IA: Considerations for UX Strategy in Educational Contexts
Teaching/Learning IA: Considerations for UX Strategy in Educational ContextsTeaching/Learning IA: Considerations for UX Strategy in Educational Contexts
Teaching/Learning IA: Considerations for UX Strategy in Educational Contexts
 
Researching Researchers: Avalon's Repository Usage
Researching Researchers: Avalon's Repository UsageResearching Researchers: Avalon's Repository Usage
Researching Researchers: Avalon's Repository Usage
 
Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...Human Computer Interaction Chapter 3 HCI in the Software Process and  Design ...
Human Computer Interaction Chapter 3 HCI in the Software Process and Design ...
 
Presenting constructive design research as a doctoral dissertation
Presenting constructive design research as a doctoral dissertationPresenting constructive design research as a doctoral dissertation
Presenting constructive design research as a doctoral dissertation
 
Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)Choosing the Right Research Methods for Your Project (webinar)
Choosing the Right Research Methods for Your Project (webinar)
 
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
 
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
Ten Lessons Learnt to Drive and Transform Open Source Software User Experienc...
 
Usability session @ SEI Universidade do Minho
Usability session @ SEI Universidade do MinhoUsability session @ SEI Universidade do Minho
Usability session @ SEI Universidade do Minho
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
 
Design considerations for machine learning system
Design considerations for machine learning systemDesign considerations for machine learning system
Design considerations for machine learning system
 
Portfolio Lindsey van der Lans
Portfolio Lindsey van der Lans Portfolio Lindsey van der Lans
Portfolio Lindsey van der Lans
 
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your WebsiteContextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
 
Rethinking the Opportunities Presented by Industry-Academic Partnerships
Rethinking the Opportunities Presented by Industry-Academic PartnershipsRethinking the Opportunities Presented by Industry-Academic Partnerships
Rethinking the Opportunities Presented by Industry-Academic Partnerships
 
2015-11-11 research seminar
2015-11-11 research seminar2015-11-11 research seminar
2015-11-11 research seminar
 
Social machines: theory design and incentives
Social machines: theory design and incentivesSocial machines: theory design and incentives
Social machines: theory design and incentives
 
UCD Workshop - Shad MUN 2008
UCD Workshop - Shad MUN 2008UCD Workshop - Shad MUN 2008
UCD Workshop - Shad MUN 2008
 
Ucd Techniques - Shad MUN 2008
Ucd Techniques - Shad MUN 2008Ucd Techniques - Shad MUN 2008
Ucd Techniques - Shad MUN 2008
 
Universal design
Universal designUniversal design
Universal design
 
Business Origami: a practical guide to running a Business Origami workshop
Business Origami: a practical guide to running a Business Origami workshopBusiness Origami: a practical guide to running a Business Origami workshop
Business Origami: a practical guide to running a Business Origami workshop
 

More from VijiPriya Jeyamani

Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...
Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...
Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...
VijiPriya Jeyamani
 
Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...
Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...
Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...
VijiPriya Jeyamani
 
Dr. J. VijiPriya Information and Communication Technology Chapter 5,6
Dr. J. VijiPriya  Information and Communication Technology Chapter 5,6Dr. J. VijiPriya  Information and Communication Technology Chapter 5,6
Dr. J. VijiPriya Information and Communication Technology Chapter 5,6
VijiPriya Jeyamani
 
IPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriya
IPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriyaIPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriya
IPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriya
VijiPriya Jeyamani
 
IPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriya
IPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriyaIPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriya
IPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriya
VijiPriya Jeyamani
 
Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya
 Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya
Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya
VijiPriya Jeyamani
 
CLISP Lab Manual - Dr.J.VijiPriya
CLISP Lab Manual - Dr.J.VijiPriyaCLISP Lab Manual - Dr.J.VijiPriya
CLISP Lab Manual - Dr.J.VijiPriya
VijiPriya Jeyamani
 
Integrative Programming and Technology Chapter 4- Dr. J. VijiPriya
Integrative Programming and Technology Chapter 4- Dr. J. VijiPriyaIntegrative Programming and Technology Chapter 4- Dr. J. VijiPriya
Integrative Programming and Technology Chapter 4- Dr. J. VijiPriya
VijiPriya Jeyamani
 
Information and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriya
Information and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriyaInformation and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriya
Information and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriya
VijiPriya Jeyamani
 
Integrative Programming Technology Chapter 5 - Dr. J. VijiPriya
Integrative Programming Technology Chapter 5 - Dr. J. VijiPriyaIntegrative Programming Technology Chapter 5 - Dr. J. VijiPriya
Integrative Programming Technology Chapter 5 - Dr. J. VijiPriya
VijiPriya Jeyamani
 

More from VijiPriya Jeyamani (10)

Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...
Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...
Dr. J. VijiPriya - Information and Communication Technology Chapter 8 The Int...
 
Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...
Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...
Dr. J. VijiPriya - Information Communication and Technology Chapter 7 Data Co...
 
Dr. J. VijiPriya Information and Communication Technology Chapter 5,6
Dr. J. VijiPriya  Information and Communication Technology Chapter 5,6Dr. J. VijiPriya  Information and Communication Technology Chapter 5,6
Dr. J. VijiPriya Information and Communication Technology Chapter 5,6
 
IPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriya
IPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriyaIPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriya
IPT Chapter 2 Web Services and Middleware - Dr. J. VijiPriya
 
IPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriya
IPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriyaIPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriya
IPT Chapter 3 Data Mapping and Exchange - Dr. J. VijiPriya
 
Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya
 Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya
Expert System Lecture Notes Chapter 1,2,3,4,5 - Dr.J.VijiPriya
 
CLISP Lab Manual - Dr.J.VijiPriya
CLISP Lab Manual - Dr.J.VijiPriyaCLISP Lab Manual - Dr.J.VijiPriya
CLISP Lab Manual - Dr.J.VijiPriya
 
Integrative Programming and Technology Chapter 4- Dr. J. VijiPriya
Integrative Programming and Technology Chapter 4- Dr. J. VijiPriyaIntegrative Programming and Technology Chapter 4- Dr. J. VijiPriya
Integrative Programming and Technology Chapter 4- Dr. J. VijiPriya
 
Information and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriya
Information and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriyaInformation and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriya
Information and Communication Technology Chapter 1,2 ,3 - Dr.J.VijiPriya
 
Integrative Programming Technology Chapter 5 - Dr. J. VijiPriya
Integrative Programming Technology Chapter 5 - Dr. J. VijiPriyaIntegrative Programming Technology Chapter 5 - Dr. J. VijiPriya
Integrative Programming Technology Chapter 5 - Dr. J. VijiPriya
 

Recently uploaded

J.Yang, ICLR 2024, MLILAB, KAIST AI.pdf
J.Yang,  ICLR 2024, MLILAB, KAIST AI.pdfJ.Yang,  ICLR 2024, MLILAB, KAIST AI.pdf
J.Yang, ICLR 2024, MLILAB, KAIST AI.pdf
MLILAB
 
weather web application report.pdf
weather web application report.pdfweather web application report.pdf
weather web application report.pdf
Pratik Pawar
 
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...
Dr.Costas Sachpazis
 
Water Industry Process Automation and Control Monthly - May 2024.pdf
Water Industry Process Automation and Control Monthly - May 2024.pdfWater Industry Process Automation and Control Monthly - May 2024.pdf
Water Industry Process Automation and Control Monthly - May 2024.pdf
Water Industry Process Automation & Control
 
在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样
在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样
在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样
obonagu
 
H.Seo, ICLR 2024, MLILAB, KAIST AI.pdf
H.Seo,  ICLR 2024, MLILAB,  KAIST AI.pdfH.Seo,  ICLR 2024, MLILAB,  KAIST AI.pdf
H.Seo, ICLR 2024, MLILAB, KAIST AI.pdf
MLILAB
 
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...
Amil Baba Dawood bangali
 
Immunizing Image Classifiers Against Localized Adversary Attacks
Immunizing Image Classifiers Against Localized Adversary AttacksImmunizing Image Classifiers Against Localized Adversary Attacks
Immunizing Image Classifiers Against Localized Adversary Attacks
gerogepatton
 
road safety engineering r s e unit 3.pdf
road safety engineering  r s e unit 3.pdfroad safety engineering  r s e unit 3.pdf
road safety engineering r s e unit 3.pdf
VENKATESHvenky89705
 
Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...
Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...
Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...
AJAYKUMARPUND1
 
TECHNICAL TRAINING MANUAL GENERAL FAMILIARIZATION COURSE
TECHNICAL TRAINING MANUAL   GENERAL FAMILIARIZATION COURSETECHNICAL TRAINING MANUAL   GENERAL FAMILIARIZATION COURSE
TECHNICAL TRAINING MANUAL GENERAL FAMILIARIZATION COURSE
DuvanRamosGarzon1
 
AKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdf
AKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdfAKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdf
AKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdf
SamSarthak3
 
Gen AI Study Jams _ For the GDSC Leads in India.pdf
Gen AI Study Jams _ For the GDSC Leads in India.pdfGen AI Study Jams _ For the GDSC Leads in India.pdf
Gen AI Study Jams _ For the GDSC Leads in India.pdf
gdsczhcet
 
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptx
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxCFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptx
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptx
R&R Consult
 
ASME IX(9) 2007 Full Version .pdf
ASME IX(9)  2007 Full Version       .pdfASME IX(9)  2007 Full Version       .pdf
ASME IX(9) 2007 Full Version .pdf
AhmedHussein950959
 
power quality voltage fluctuation UNIT - I.pptx
power quality voltage fluctuation UNIT - I.pptxpower quality voltage fluctuation UNIT - I.pptx
power quality voltage fluctuation UNIT - I.pptx
ViniHema
 
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdf
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdfCOLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdf
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdf
Kamal Acharya
 
Nuclear Power Economics and Structuring 2024
Nuclear Power Economics and Structuring 2024Nuclear Power Economics and Structuring 2024
Nuclear Power Economics and Structuring 2024
Massimo Talia
 
Architectural Portfolio Sean Lockwood
Architectural Portfolio Sean LockwoodArchitectural Portfolio Sean Lockwood
Architectural Portfolio Sean Lockwood
seandesed
 
Vaccine management system project report documentation..pdf
Vaccine management system project report documentation..pdfVaccine management system project report documentation..pdf
Vaccine management system project report documentation..pdf
Kamal Acharya
 

Recently uploaded (20)

J.Yang, ICLR 2024, MLILAB, KAIST AI.pdf
J.Yang,  ICLR 2024, MLILAB, KAIST AI.pdfJ.Yang,  ICLR 2024, MLILAB, KAIST AI.pdf
J.Yang, ICLR 2024, MLILAB, KAIST AI.pdf
 
weather web application report.pdf
weather web application report.pdfweather web application report.pdf
weather web application report.pdf
 
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...
 
Water Industry Process Automation and Control Monthly - May 2024.pdf
Water Industry Process Automation and Control Monthly - May 2024.pdfWater Industry Process Automation and Control Monthly - May 2024.pdf
Water Industry Process Automation and Control Monthly - May 2024.pdf
 
在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样
在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样
在线办理(ANU毕业证书)澳洲国立大学毕业证录取通知书一模一样
 
H.Seo, ICLR 2024, MLILAB, KAIST AI.pdf
H.Seo,  ICLR 2024, MLILAB,  KAIST AI.pdfH.Seo,  ICLR 2024, MLILAB,  KAIST AI.pdf
H.Seo, ICLR 2024, MLILAB, KAIST AI.pdf
 
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...
 
Immunizing Image Classifiers Against Localized Adversary Attacks
Immunizing Image Classifiers Against Localized Adversary AttacksImmunizing Image Classifiers Against Localized Adversary Attacks
Immunizing Image Classifiers Against Localized Adversary Attacks
 
road safety engineering r s e unit 3.pdf
road safety engineering  r s e unit 3.pdfroad safety engineering  r s e unit 3.pdf
road safety engineering r s e unit 3.pdf
 
Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...
Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...
Pile Foundation by Venkatesh Taduvai (Sub Geotechnical Engineering II)-conver...
 
TECHNICAL TRAINING MANUAL GENERAL FAMILIARIZATION COURSE
TECHNICAL TRAINING MANUAL   GENERAL FAMILIARIZATION COURSETECHNICAL TRAINING MANUAL   GENERAL FAMILIARIZATION COURSE
TECHNICAL TRAINING MANUAL GENERAL FAMILIARIZATION COURSE
 
AKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdf
AKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdfAKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdf
AKS UNIVERSITY Satna Final Year Project By OM Hardaha.pdf
 
Gen AI Study Jams _ For the GDSC Leads in India.pdf
Gen AI Study Jams _ For the GDSC Leads in India.pdfGen AI Study Jams _ For the GDSC Leads in India.pdf
Gen AI Study Jams _ For the GDSC Leads in India.pdf
 
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptx
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxCFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptx
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptx
 
ASME IX(9) 2007 Full Version .pdf
ASME IX(9)  2007 Full Version       .pdfASME IX(9)  2007 Full Version       .pdf
ASME IX(9) 2007 Full Version .pdf
 
power quality voltage fluctuation UNIT - I.pptx
power quality voltage fluctuation UNIT - I.pptxpower quality voltage fluctuation UNIT - I.pptx
power quality voltage fluctuation UNIT - I.pptx
 
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdf
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdfCOLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdf
COLLEGE BUS MANAGEMENT SYSTEM PROJECT REPORT.pdf
 
Nuclear Power Economics and Structuring 2024
Nuclear Power Economics and Structuring 2024Nuclear Power Economics and Structuring 2024
Nuclear Power Economics and Structuring 2024
 
Architectural Portfolio Sean Lockwood
Architectural Portfolio Sean LockwoodArchitectural Portfolio Sean Lockwood
Architectural Portfolio Sean Lockwood
 
Vaccine management system project report documentation..pdf
Vaccine management system project report documentation..pdfVaccine management system project report documentation..pdf
Vaccine management system project report documentation..pdf
 

Human Computer Interaction Chapter 2 Interaction and Interaction Design Basics - Dr. J. VijiPriya

  • 1. Chapter 2 Interaction and Interaction Design Basics 1 Human Computer Interaction May 26, 2016 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 2. The Context of the Interaction • users work within a wider social and organizational context. • may influence the activity and motivation of the user. • user may lose motivation if a system that does not match the actual requirements of the job to be done. • new technology may prove to be a motivation to users if it is designed well May 26, 20162 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 3. Paradigms for Interaction • Why study paradigms? Obective of an interactive system:- allow the user to achieve particular goals in some application domain (must be usable). The designer of an interactive system is posed with two open questions: 1. How can an interactive system be developed to ensure its usability? 2. How can the usability of an interactive system be demonstrated or measured? May 26, 20163 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 4. Paradigms for Interaction Con.. answering these questions is by means of successful interactive systems to enhance usability by using paradigms Paradigms for interaction is new computing technologies, creating a new perception of the human-computer relationship. May 26, 20164 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 5. Paradigms for Interaction Con.. Example Paradigm Shifts • Batch processing • Timesharing- single computer supporting multiple users • Video Display Units- computers for visualizing and manipulating data • Programming toolkits- provides building blocks to producing complex interactive systems • Personal computing- small, powerful machines dedicated to the individual • Window systems and the WIMP interface- humans can pursue more than one task at a time using windows, icons, menus and pointers. May 26, 20165 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 6. Paradigms for Interaction Con.. • Computer Supported Cooperative Work (CSCW)- CSCW removes bias of single user / single computer system, Electronic mail is most prominent success • Multimodality- a mode is a human communication channel. It emphasis on simultaneous use of multiple channels for input and output. • Networking, Graphical display, Microprocessor, WWW and Ubiquitous Computing etc… May 26, 20166 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 7. Interaction Design Basics Interaction design: creating interventions in complex situations using technologies including PC software, the web and physical devices What is design? User focus Scenarios Navigation design Screen design and layout  Interaction and prototyping May 26, 20167 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 8. What is design? • Design involves: – achieving goals within constraints and trade-off between these – understanding the raw materials: computer and human – accepting limitations of humans and of design. • Goals: What is the purpose of the design we are intending to produce? Who is it for? Why do they want it? Example: Designing a wireless personal movie player • Constraints What materials must we use? What standards must we adopt? How much can it cost? How much time do we have to develop it? Are there health and safety issues? Example: personal movie player Must we use existing video standards to download movies? Do we need to build in copyright protection? May 26, 20168 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 9. What is design? Con… • Trade-off Choosing which goals or constraints can be relaxed so that others can be met. Example, An eye-mounted video display • The golden rule of design: understand your materials o understand computers: – limitations, capacities, tools, platforms o understand people – psychological, social aspects, human error. May 26, 20169 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 10. User focus • The start of any interaction design exercise must be the intended user or users. know your users • Who are they?-Are they young or old, experienced computer users • Probably not like you!-easy to design as if you were the main user • Talk to them-structured interviews about their job or life, open- ended discussions, participatory design • Watch them-watch what people do as well as hear what they say • Use your imagination-even if you cannot involve actual users you can at least try to imagine their experiences. May 26, 201610 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 11. Scenarios Scenarios are rich design stories, which can be used and reused throughout design: – they help us see what users will want to do – they give a step-by-step walkthrough of users’ interactions: including what they see, do and think. May 26, 201611 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 12. Navigation design • Imagine yourself using a word processor or web • Widgets and Words in Menu or Button – Example:- elements and tags <a href=“...”> in the web • Screens or windows − Example:-page design in the web • Navigation within the application − Example: -site structure in the web • Environment-The word process − Example:-the web, browser, external links in the web • Individual screens or the layout of devices will have their own structure. 1. Local structure – looking from one screen or page out 2. Global structure – structure of site, movement between screens. May 26, 201612 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 13. Screen design and layout • The different elements that make up interactive applications, consider How we put them together. • A single screen image often has to present information clearly and also act as the locus for interacting with the system • The basic principles Ask What is the user doing? Think What information is required? What comparisons may the user need to make? In what order are things likely to be needed? Design Form follows function May 26, 201613 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 14. Screen design and layout con… 1. Grouping and structure 2. Order of groups and items 3. Decoration 4. Alignment 5. White space May 26, 201614 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 15. Screen design and layout con… Grouping and structure • If things logically belong together, then we should normally physically group them together. • For example, In a potential design for an ordering screen Order: Administrative information Billing details Delivery details Order information Order line 1 Order line 2 . . . May 26, 201615 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 16. Screen design and layout con… Order of groups and items filling in the billing details first, followed by the delivery details, followed by the individual order items.  Is this the right order? Billing details: Name Address: … Credit card no Delivery details: Name Address: … Delivery time Order details: item quantity cost/item cost size 10 screws (boxes) 7 3.71 25.97 …… … … … May 26, 201616 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 17. Screen design and layout con… Decoration: how the design uses boxes and a separating line to make the grouping clear. Other decorative features like font style, and text or background colors can be used to highlight groupings. Allignment Read text from left to right, lists of text items should normally be aligned to the left. Numbers, should normally be aligned to the right (for integers) or at the decimal point. May 26, 201617 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 18. Screen design and layout con… White space − In typography the space between the letters is called the counter. − In painting and artists -the space between the foreground elements − the shape of the counter can be used in several ways. 1. space used to separate blocks in paragraph 2. Space used to structure areas 3. space used to highlight quote and graphics May 26, 201618 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 19. Iteration and Prototyping Our first design will not be perfect! - some form of iteration of ideas 1. paper designs 2. storyboards demonstrated to colleagues and potential users. 3. use mock-up of physical devices or tools such as Shockwave or Visual Basic to create prototype versions of software. May 26, 201619 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 20. Iteration and Prototyping con…  formative evaluation-to improve design  you never get it right first time if at first you don’t succeed …  iteration and prototyping are the universally accepted ‘best practice’ approach for interaction design  Role of prototyping prototype evaluatedesign re-design done! OK? May 26, 201620 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia
  • 21. Iteration and Prototyping con… There are two things you need in order for prototyping methods to work: 1. To understand what is wrong and how to improve. 2. A good start point May 26, 201621 Presented by Dr. J. VijiPriya, Assistant Professor, Hawassa University, Ethiopia