USER EXPERIENCE
CORILUS, NEDER-OVER-HEEMBEEK, 4 OKTOBER 2013

Joris Klerkx

http://hci.cs.kuleuven.be
@jkofmsk

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Technology Enhanced
Learning

e-health

Music

Research 2.0

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THANKS FOR THE
INVITATION

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UX

Removing friction between users and information
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http://www.web42.com/badday/
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NOT SO EASY...

http://erikduval.wordpress.com/2008/09/10/laptop-fun/
http://www.popsci.com/gadgets/article/2013-07/one-laptop-childs-de-evolution
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NOT SO EASY...
... BUT SO IMPORTANT

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http://tweakers.net/nieuws/91693/philips-test-chirurgen-appvoor-google-glass.html
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UX

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UX
NOT (only) about the user interface (UI)

What if i want a book from a small publisher?
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UX
Not (only) about usability

Quality attribute of the UI, covering
whether the system is easy to learn,
efficient to use, pleasant, and so
forth
http://www.nngroup.com/articles/definition-user-experience/

Copyright © David Siegel - Dray and Associates.

http://www.interaction-design.org/encyclopedia/usability_evaluation.html

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UX
http://www.nngroup.com/articles/definition-user-experience/

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Image from http://techmoran.com/ihub-launches-sub-saharan-africas-first-ux-lab-set-to-revolutionize-user-experience-design/
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UX
Human factors science
Psychology
Information architecture
User-centered Design

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UX

Every solution should be tailored to goals,
users, products, etc.
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Hashtags

#success

#fail
http://www.insidefacebook.com/2013/10/03/why-facebook-hashtags-were-doomed-to-fail/
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http://vimeo.com/51690799#

Everything is connected 15
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http://www.mailboxapp.com/
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Technology is an ENABLER
between users and information

15 minutes to patient X

http://www.google.com/landing/now/

SEARCH IS SLIGHTY DISAPPEARING?
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Flu Outbreak

Blood test results
patient X

ALWAYS connected
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http://www.google.com/glass/start/what-it-does/

Answers without having to ask
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http://healthdesignchallenge.com/showcase/method/method.pdf

EVERYTHING is connected

CONTENT first
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LITTLE EFFORT

PERSONALIZED

UNDERSTANDABLE

DYNAMIC

ACTIONABLE

ENGAGING

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World Population Growth
At the dawn of agriculture, about 8000 B.C., the population of the world was approximately 5 million. Over the 8,000-year period up to 1
A.D. it grew to 200 million (some estimate 300 million or even 600, suggesting how imprecise population estimates of early historical
periods can be), with a growth rate of under 0.05% per year.
A tremendous change occurred with the industrial revolution: whereas it had taken all of human history until around 1800 for world
population to reach one billion, the second billion was achieved in only 130 years (1930), the third billion in less than 30 years (1959), the
fourth billion in 15 years (1974), and the fifth billion in only 13 years (1987). During the 20th century alone, the population in the world
has grown from 1.65 billion to 6 billion.

A PICTURE SAYS 1000 WORDS
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ELECTRONIC FORMS MUST DIE

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THE ECONOMIST – OCT. 2004

To be truly successful, a
complex technology needs to
“disappear”

The real test is always the
mom test
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http://www.economist.com/displaystory.cfm?story_id=3307363
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DESIGN-PROCESS

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DESIGN-PROCESS

You’re NOT the user!
You’re probably clueless!
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Image from http://uxdesign.smashingmagazine.com/2010/10/05/what-is-user-experience-design-overview-tools-and-resources/
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Instead...

Image from http://connectedsocialmedia.com/10134/inside-it-user-centered-it/

USER-CENTERED DESIGN

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KNOW YOUR USERS...

STUDY THEIR WORKFLOW & HABITS
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Users cannot tell you what they need
(Steve Jobs)

Don’t ask for opinions
Study behaviour not
opinions
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ALWAYS RIGHT

If the user does something “wrong”,
it is the fault of the system designer!
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USER TRENDS

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ALWAYS
CONNECTED

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QUANTIFYING

http://www.fitbit.com/flex 33
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awareness

data

(self) reflection

questions

sense making

answers

impact

behavior change or
new meaning
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SHARING

http://developer.runkeeper.com/healthgraph
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RATING

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INVOLVED
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SOCIAL

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Same UX as what they are
used to!
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Image from http://connectedsocialmedia.com/10134/inside-it-user-centered-it/

USER-CENTERED DESIGN

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ITERATIVE DESIGN
RAPID PROTOTYPING
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Rapid Prototyping
Iteration 1

Iteration 2

Time

Iteration 3

Iteration N

...
• Design
• Find

focus on usefulness & usability

problems early on

• Evaluate
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with real users

• Evaluate
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ideas in short iteration cycles
in real-life settings

with real users
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Paper prototypes

Digital prototypes

Products
http://www.wired.com/design/2013/09/appseed-transforms-your-sketches-into-app-prototypes/?mbid=social12565664
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Think aloud

Usability lab

Eye-tracking

questionnaires (SUS, TAM, ...)

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Usefulness! Usefulness! Usefulness!

Unique does not mean useful
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FOUR MYTHS
Only experts create good designs
 experts faster, simple and effective techniques anyone can apply

We can fix the user interface at the end
 good design is more than just user interface
 having right features, building those features right

Good design takes too long / costs too much
 simple and effective techniques can reduce total development time & cost (finds

problems early on)

Good design is just cool graphics
 graphics part of bigger picture of what to communicate & how
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THANK YOU FOR YOUR
ATTENTION!

joris.klerkx@cs.kuleuven.be
@jkofmsk
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User experience