Digital Product Design’s
BIGGEST
CHALLENGE
Dan Willis dan@dswillis.com @uxcrank ProductCamp DC 2014
• Figuring out who drives
• Show value of UX just to be able to hang out
• What to build
• People who buy are not the people who use
• Testing doesn't happen
• Prioritization - experience vs potential money
• Users hate change
BIGGEST
CHALLENGE
It will crank out
garbage or
brilliance.
And it will
do it iteratively.
Agile is a
HUNGRY
MACHINE.
“
”- Bill Scott, VP, Business
Engineering, PayPal
ITERATIVE DEVELOPMENT
People with
two devices
who switch
between them to
complete a task.
53%
SOURCE: GfK study of 2,004 U.S. online users, Dec. 2013
People with three
devices who switch between
them to
complete a task.
77%
MULTI-DEVICE EXPERIENCES
strategic
leadership & multidiscip
Effective cross-channel
experiences demand“
- Tyler Tate, The Rise of Cross-Channel UX Design
CROSS CHANNEL EXPERIENCES
Internet users surveyed (age 18-
29) who use social networking sites
90%
SOURCES: Pew Research, CompTIA, Towers Watson
Millennial office workers surveyed
who said they judge their companies
based on technological knowledge
67%
FUTURE OF WORK
Organizations surveyed who said
they are using social networks well
internally
6%
• Figuring out who drives
• Show value of UX just to be able to hang out
• What to build
• People who buy are not the people who use
• Testing doesn't happen
• Prioritization - experience vs potential money
• Users hate change
BIGGEST
CHALLENGE
Devices Interfaces Service providers User goals
Devices
1. Laptop
2. Mobile phone
3. Car radio
4. Lighted sign 1
5. Lighted sign 2
6. Tablet
7. Kiosk
8. Paper ticket
9. Timetable
Interfaces
1. Video conference
2. Flight table
3. Digital boarding pass
4. Car radio/text reader
5. Directory
6. Direction signage
7. System info (battery)
8. Map
9. Kiosk purchase screen
10. Print
11. Timetable
Service providers
1. Skype
2. Travel aggregator
3. Airline
4. Airport information
5. Airport signage
6. Phone info
7. Google maps
8. Ticket purchase
9. Airport travel information
•Map 100%, but influence less than 10%
•Unavoidable seams
•Stupid tech, unadorned design
•Intertwined services and pixels
•Disrupted business models
How do we open the design process to
everybody, while protecting the
expertise of each team member?
•Structure
•Key competencies
•Disruption
•Emergent opportunities
1 PM Session
Build something
Digital Product Design’s Biggest Challenge
Define something
more deeply
Fix something
Talk (zzzz)
Dan Willis
dan@dswillis.com
@uxcrank
www.dswillis.com

Digital Product Design's Biggest Challenge

  • 1.
    Digital Product Design’s BIGGEST CHALLENGE DanWillis dan@dswillis.com @uxcrank ProductCamp DC 2014
  • 2.
    • Figuring outwho drives • Show value of UX just to be able to hang out • What to build • People who buy are not the people who use • Testing doesn't happen • Prioritization - experience vs potential money • Users hate change BIGGEST CHALLENGE
  • 3.
    It will crankout garbage or brilliance. And it will do it iteratively. Agile is a HUNGRY MACHINE. “ ”- Bill Scott, VP, Business Engineering, PayPal ITERATIVE DEVELOPMENT
  • 5.
    People with two devices whoswitch between them to complete a task. 53% SOURCE: GfK study of 2,004 U.S. online users, Dec. 2013 People with three devices who switch between them to complete a task. 77% MULTI-DEVICE EXPERIENCES
  • 8.
    strategic leadership & multidiscip Effectivecross-channel experiences demand“ - Tyler Tate, The Rise of Cross-Channel UX Design CROSS CHANNEL EXPERIENCES
  • 12.
    Internet users surveyed(age 18- 29) who use social networking sites 90% SOURCES: Pew Research, CompTIA, Towers Watson Millennial office workers surveyed who said they judge their companies based on technological knowledge 67% FUTURE OF WORK Organizations surveyed who said they are using social networks well internally 6%
  • 16.
    • Figuring outwho drives • Show value of UX just to be able to hang out • What to build • People who buy are not the people who use • Testing doesn't happen • Prioritization - experience vs potential money • Users hate change BIGGEST CHALLENGE
  • 18.
    Devices Interfaces Serviceproviders User goals
  • 19.
    Devices 1. Laptop 2. Mobilephone 3. Car radio 4. Lighted sign 1 5. Lighted sign 2 6. Tablet 7. Kiosk 8. Paper ticket 9. Timetable Interfaces 1. Video conference 2. Flight table 3. Digital boarding pass 4. Car radio/text reader 5. Directory 6. Direction signage 7. System info (battery) 8. Map 9. Kiosk purchase screen 10. Print 11. Timetable Service providers 1. Skype 2. Travel aggregator 3. Airline 4. Airport information 5. Airport signage 6. Phone info 7. Google maps 8. Ticket purchase 9. Airport travel information
  • 21.
    •Map 100%, butinfluence less than 10% •Unavoidable seams •Stupid tech, unadorned design •Intertwined services and pixels •Disrupted business models
  • 22.
    How do weopen the design process to everybody, while protecting the expertise of each team member?
  • 25.
  • 26.
    Build something Digital ProductDesign’s Biggest Challenge Define something more deeply Fix something Talk (zzzz)
  • 27.