The document discusses two-dimensional viewing and clipping techniques in computer graphics. It describes how a window defines the scene to view and a viewport defines where it is displayed. Different transformations map the window coordinates to normalized device coordinates. Clipping techniques like Cohen-Sutherland clipping and Liang-Barsky clipping are used to only display the parts of lines and polygons within the viewport boundaries. Text clipping can be done by bounding text as a whole, character-by-character, or by clipping individual character components.