This document discusses two common algorithms for line clipping in computer graphics - Cohen-Sutherland and Liang-Barsky. Cohen-Sutherland uses region codes to quickly reject lines outside the clipping window or accept lines fully inside. It clips intersecting lines by finding intersection points with window edges. Liang-Barsky uses parametric line equations and clipping space inequalities to calculate intersection parameters and clip lines. Both algorithms are described step-by-step along with examples and a question comparing their application.