This document discusses various computer graphics primitives and algorithms used to render basic shapes and images on raster displays. It describes point plotting, line drawing using algorithms like DDA and Bresenham's, and area filling using boundary fill and flood fill. Point plotting simply illuminates a single pixel coordinate. Line drawing calculates pixel positions between endpoints using DDA or Bresenham's integer-based methods. Boundary fill and flood fill are used to color interior regions, with boundary fill stopping at a boundary color and flood fill replacing all pixels of a given interior color.