The document discusses different types of clipping techniques used in computer graphics. It describes clipping as identifying portions of an image that are inside or outside a specified region. There are different types of clipping including point, line, area/polygon, curve, and text clipping. Line clipping algorithms like Cohen-Sutherland and Liang-Barsky are described. Polygon clipping uses the Sutherland-Hodgeman algorithm. Window-to-viewport coordinate transformation maps a window region to a viewport using scaling and translation to maintain relative proportions.