Slides from Kevin Trowbridge's panel presentation "Social Media for Living and Learning: Unique Campus Perspectives" at Social Media for Teaching & Learning in Boston, MA. Oct. 18.
The document discusses the shift from Web 1.0 to Web 2.0 and the implications for education. Web 2.0 enables greater collaboration, user-generated content, and participation online. This contrasts with the traditional school model where learning is controlled and happens in the classroom. The rise of Web 2.0 challenges the relevance of this model and how schools can add value through facilitating collaborative learning and empowering students to make their own connections.
My keynote presentation for the CNIE 2010 conference in Saint John, New Brunswick on May 18, 2010.
The presentation was titled "Knock Down the Walls: Designing for Open/Networked Learning"
The document discusses the evolving nature of user experience design and co-creation. It notes that experiences are now designed in real-time across multiple devices and platforms, and that social sharing of experiences is common. This has increased the complexity of user experience design. The document advocates for an approach of co-creation where designers, users, and other stakeholders collaborate throughout the design process. It also discusses some challenges of co-creation such as maintaining simplicity and objectivity.
The document discusses social media and provides tips for using social media strategically. It defines social media as people having online conversations rather than one-sided communication. It emphasizes that social media is not a fad but rather how communication has fundamentally changed. It then provides advice on using specific social media platforms like Twitter and Facebook, the importance of having a clear strategy, and connecting with the right people.
This document discusses the concept of digital identity and how people present themselves online. It explores ideas like networked publics, digital dualism, the gap between online and offline identities, identity construction and play, managing different identities with multiple profiles and usernames, and the relationship between digital and physical realities. The document also examines issues like privacy, authenticity, and how educators and learners can experiment with digital identities online.
Web 2.0 describes websites that use more advanced technology than earlier static websites, allowing users to create and share their own content. This movement towards user-generated content has both advantages and disadvantages. The "power of the crowd" concept suggests that large groups of people can collectively decide what is best through crowd-sourcing and folksonomy techniques. Web 2.0 encourages community, collaboration and sharing through features like social media platforms. As more people use Web 2.0 tools, their value and ability to connect people increases - boosting the online economy and access to information. Content is generally open for people to share freely on the web.
The document discusses the shift from Web 1.0 to Web 2.0 and the implications for education. Web 2.0 enables greater collaboration, user-generated content, and participation online. This contrasts with the traditional school model where learning is controlled and happens in the classroom. The rise of Web 2.0 challenges the relevance of this model and how schools can add value through facilitating collaborative learning and empowering students to make their own connections.
My keynote presentation for the CNIE 2010 conference in Saint John, New Brunswick on May 18, 2010.
The presentation was titled "Knock Down the Walls: Designing for Open/Networked Learning"
The document discusses the evolving nature of user experience design and co-creation. It notes that experiences are now designed in real-time across multiple devices and platforms, and that social sharing of experiences is common. This has increased the complexity of user experience design. The document advocates for an approach of co-creation where designers, users, and other stakeholders collaborate throughout the design process. It also discusses some challenges of co-creation such as maintaining simplicity and objectivity.
The document discusses social media and provides tips for using social media strategically. It defines social media as people having online conversations rather than one-sided communication. It emphasizes that social media is not a fad but rather how communication has fundamentally changed. It then provides advice on using specific social media platforms like Twitter and Facebook, the importance of having a clear strategy, and connecting with the right people.
This document discusses the concept of digital identity and how people present themselves online. It explores ideas like networked publics, digital dualism, the gap between online and offline identities, identity construction and play, managing different identities with multiple profiles and usernames, and the relationship between digital and physical realities. The document also examines issues like privacy, authenticity, and how educators and learners can experiment with digital identities online.
Web 2.0 describes websites that use more advanced technology than earlier static websites, allowing users to create and share their own content. This movement towards user-generated content has both advantages and disadvantages. The "power of the crowd" concept suggests that large groups of people can collectively decide what is best through crowd-sourcing and folksonomy techniques. Web 2.0 encourages community, collaboration and sharing through features like social media platforms. As more people use Web 2.0 tools, their value and ability to connect people increases - boosting the online economy and access to information. Content is generally open for people to share freely on the web.
Identity, Networks, and Connected LearningAlec Couros
Slides from my keynote presentation at the DesireToLearn Fusion conference in Boston, MA, on July 17, 2013. You can download the .key (Keynote) file at https://www.dropbox.com/s/tzmw3pccuugu7aq/D2L.key ... feel free to reuse/remix under the CC-NC/ATT/SA license.
A video of this presentation is available at: http://www.youtube.com/watch?v=tF2Xj48iRhw
From Inbox to iPod: Meshing Today's Social Media Elements into the Marketing ...Greg Cangialosi
A presentation I have at this years edu Web Conference on July 24, 2007. The talk is given to an academic crowd but is highly relevant to marketing in general.
Slides used to facilitated the Introduction to Connected Learning session in #etmooc (http://etmooc.org). Supporting resources found at: http://bit.ly/Xv3R3P
Workshop for students who are thinking about their digital identities (social, civic, political, scholarly, pre-professional) and their use of social media and networked publics. Slides are shared here for students as well as for partners in the @AllAboardIE and @DigiChampsNUIG projects.
Social media is an umbrella term that encompasses various online activities involving technology, social interaction, and sharing content such as words, pictures, videos, and audio. It includes social networks, where people with common interests can connect and share with their network; content communities where users can upload and share videos and documents; blogs and microblogs which allow people to publish writings and share information; virtual game worlds that take the form of interactive 3D environments; discussion boards and forums for holding online conversations around specific topics; and collaborative projects where people can work together online to achieve shared goals.
This document discusses how social networks and openness are transforming teaching and learning. It highlights how tools like social media allow academics to more openly share their work and connect with peers and students. It also discusses the rise of open access to information, open journal publishing models, and how knowledge is becoming more freely shared. The document advocates for more open and connected models of teaching that take advantage of global online learning networks and communities.
The document discusses insights from interactions and conversations with students in New South Wales schools regarding how they use technology. It notes differences in ability levels within age groups and implications for designing age-appropriate and intuitive interfaces that support personalization, social features, and quick feedback without unnecessary distractions. The implications encourage user-centered design approaches that acknowledge how children's understanding and preferences differ from adults.
This document discusses how learning is shifting from isolated to connected experiences due to new digital technologies and social media. It notes that today's students see participatory and networked learning as normal. It explores how the internet and mobile technologies have made information more abundant, accessible, and collaborative. It highlights new opportunities for open educational resources, online communities, and personalized learning experiences that are no longer constrained by geography. The future of learning is projected to involve greater personalization, real-time collaboration, and opportunities for everyone to teach and learn from each other through open sharing of ideas.
This document summarizes a presentation about open scholarship and connected learning. It discusses how knowledge is acquired and shared, from human thought to various coding languages. It also examines shifts towards more open and collaborative models of learning, including the rise of open content online and network literacies. Key barriers like power and control are addressed. The importance of collaboration, critical thinking, and questioning established ideas are emphasized in developing 21st century learning networks.
The document discusses how networks and connectivity are reshaping education. It notes that more video is uploaded to YouTube every month than the major US television networks created in 60 years. Knowledge is now freely available online like air or water. While age is not a determining factor, access and opportunities create a digital divide. Network literacy including understanding how networks work is an important 21st century skill. Learning is becoming more open and social through networks, with learners gaining knowledge from many online sources rather than just educators. The paradigm is shifting from isolated learning to learning through diverse social networks.
Online learning is being transformed by new technologies and social connections. [1] Tools like YouTube and social media allow learning to occur anywhere and be shared widely. [2] Networks provide opportunities for inspiration, collaboration, and crowdsourcing knowledge. [3] Visible, open learning helps develop strong connections and communities for sharing ideas.
1) The document discusses designing learning experiences for open and networked environments using new technologies and tools.
2) It highlights how tools like mobile devices, social media, and online networks have significantly shifted how information is accessed, shared, and learned. Knowledge is now abundant and learning is increasingly social and informal.
3) The key aspects of open and networked learning discussed include using hashtags to connect learners globally, creating open online courses and spaces for shared learning events, and developing long-term learning connections through openness and collaboration.
Social networking and social media allow people to connect and engage with others through digital technologies and online platforms. Social media refer to media that are used for social interaction, using publishing techniques that are highly accessible and scalable. Popular social media platforms include Facebook, Twitter, YouTube, and Flickr, which people use to connect, communicate, collaborate, and create online. Businesses are also increasingly using social media to connect with customers and track conversations. A survey found that 70% of Canadians use social media, with Facebook being the most popular site.
The document discusses the concept of blended learning and the values that may be embodied in a blended approach. It defines blended learning as combining online and face-to-face learning, as well as asynchronous and synchronous technologies. The document also references the importance of community, authenticity, learning styles for 21st century learners, and the flipped classroom model in a blended environment. It raises questions about what collaborative, communicative, customized, and engaging values may be emphasized in a blended learning approach.
Pathways For Children Youth & Families SlideshareBrent MacKinnon
This document summarizes a board planning retreat for Pathways for Children, Youth & Families that was presented by Brent MacKinnon and Social Media Tools. The presentation covered the presenter's experiences with social media and youth work, trends in social media use across different groups, and ways organizations can use social media to engage audiences. Specific examples were provided of social media tools used in youth programs and research on youth and social media was discussed. Opportunities and challenges faced by youth and social workers in the digital era were also addressed.
As children we learn how to share with others and in the words of Darwin "In the long history of humankind (and animal kind too) those who learned to collaborate and improvise most effectively have prevailed". Through the ubiquitous adoption of the internet there has been an exponential growth of information shared. The use of digital technologies such as social networking tools and smart devices have enabled individuals to connect, communicate, curate, collaborate and create. An array of user-generated multimedia artefacts are now shared that can be discussed, debated and critiqued. As educators it is through knowledge sharing and socially mediated interactions that we can make a difference. However it is not simply the giving or receiving of information, but about the new co-learning opportunities we can make (Rheingold); the ability to develop new capacities for action and change (Grey); and how we create knowledge and leverage it (Wenger). My keynote presentation will consider the concept of shareology and connectedness through social media and the value of working out loud.
Orientation Week for the #etmooc MOOC from January 13-19, 2013 introduces the course topics and environment. The 5 topic areas over 6 weeks are connected learning, digital storytelling, digital literacy, the open movement, and digital citizenship. The connectivist MOOC model emphasizes collaboration and allows participants to set their own learning goals using a variety of online tools including a learning management system, blog hub, Google+, email, hashtag, bookmarks, and RSS. Participants are challenged to make their learning visible and contribute to others' learning.
Resources for online collaborations naea 2012Kris Troxell
Kris Troxell and Kris Fontes from Neshaminy High School and Union City Junior/Senior High School attended the NAEA Annual Convention in New York City on March 1, 2012. The document shares resources for online collaboration, including Google Docs for creating and sharing work online, Yudu as a cloud publishing platform, and Art Education 2.0 as an online professional learning community for art educators. Additional resources mentioned include SlideShare, Voicethread, Prezi, GoToMeeting, Blackboard Collaborate, ChannelMe, and LiveBinders.
1) The document discusses how youth engage with social media and online communities through "hanging around", "messing around", and "geeking out" to extend friendships, pursue interests, and gain expertise.
2) It explores how social networking and digital tools can facilitate new forms of social action and activism among youth, such as organizing online campaigns and fundraising.
3) Several examples are provided of student-led projects that use social media to raise awareness for social and environmental causes on a global scale.
The document discusses the results of a survey given to 32 people about their music preferences and consumption habits. Most respondents chose Facebook as their favorite website and listen to R&B music. Over half spend no money on music each month. All respondents have downloaded music before, indicating illegal downloads cost the music industry millions. Most watch music videos and find out about new music through social media.
Identity, Networks, and Connected LearningAlec Couros
Slides from my keynote presentation at the DesireToLearn Fusion conference in Boston, MA, on July 17, 2013. You can download the .key (Keynote) file at https://www.dropbox.com/s/tzmw3pccuugu7aq/D2L.key ... feel free to reuse/remix under the CC-NC/ATT/SA license.
A video of this presentation is available at: http://www.youtube.com/watch?v=tF2Xj48iRhw
From Inbox to iPod: Meshing Today's Social Media Elements into the Marketing ...Greg Cangialosi
A presentation I have at this years edu Web Conference on July 24, 2007. The talk is given to an academic crowd but is highly relevant to marketing in general.
Slides used to facilitated the Introduction to Connected Learning session in #etmooc (http://etmooc.org). Supporting resources found at: http://bit.ly/Xv3R3P
Workshop for students who are thinking about their digital identities (social, civic, political, scholarly, pre-professional) and their use of social media and networked publics. Slides are shared here for students as well as for partners in the @AllAboardIE and @DigiChampsNUIG projects.
Social media is an umbrella term that encompasses various online activities involving technology, social interaction, and sharing content such as words, pictures, videos, and audio. It includes social networks, where people with common interests can connect and share with their network; content communities where users can upload and share videos and documents; blogs and microblogs which allow people to publish writings and share information; virtual game worlds that take the form of interactive 3D environments; discussion boards and forums for holding online conversations around specific topics; and collaborative projects where people can work together online to achieve shared goals.
This document discusses how social networks and openness are transforming teaching and learning. It highlights how tools like social media allow academics to more openly share their work and connect with peers and students. It also discusses the rise of open access to information, open journal publishing models, and how knowledge is becoming more freely shared. The document advocates for more open and connected models of teaching that take advantage of global online learning networks and communities.
The document discusses insights from interactions and conversations with students in New South Wales schools regarding how they use technology. It notes differences in ability levels within age groups and implications for designing age-appropriate and intuitive interfaces that support personalization, social features, and quick feedback without unnecessary distractions. The implications encourage user-centered design approaches that acknowledge how children's understanding and preferences differ from adults.
This document discusses how learning is shifting from isolated to connected experiences due to new digital technologies and social media. It notes that today's students see participatory and networked learning as normal. It explores how the internet and mobile technologies have made information more abundant, accessible, and collaborative. It highlights new opportunities for open educational resources, online communities, and personalized learning experiences that are no longer constrained by geography. The future of learning is projected to involve greater personalization, real-time collaboration, and opportunities for everyone to teach and learn from each other through open sharing of ideas.
This document summarizes a presentation about open scholarship and connected learning. It discusses how knowledge is acquired and shared, from human thought to various coding languages. It also examines shifts towards more open and collaborative models of learning, including the rise of open content online and network literacies. Key barriers like power and control are addressed. The importance of collaboration, critical thinking, and questioning established ideas are emphasized in developing 21st century learning networks.
The document discusses how networks and connectivity are reshaping education. It notes that more video is uploaded to YouTube every month than the major US television networks created in 60 years. Knowledge is now freely available online like air or water. While age is not a determining factor, access and opportunities create a digital divide. Network literacy including understanding how networks work is an important 21st century skill. Learning is becoming more open and social through networks, with learners gaining knowledge from many online sources rather than just educators. The paradigm is shifting from isolated learning to learning through diverse social networks.
Online learning is being transformed by new technologies and social connections. [1] Tools like YouTube and social media allow learning to occur anywhere and be shared widely. [2] Networks provide opportunities for inspiration, collaboration, and crowdsourcing knowledge. [3] Visible, open learning helps develop strong connections and communities for sharing ideas.
1) The document discusses designing learning experiences for open and networked environments using new technologies and tools.
2) It highlights how tools like mobile devices, social media, and online networks have significantly shifted how information is accessed, shared, and learned. Knowledge is now abundant and learning is increasingly social and informal.
3) The key aspects of open and networked learning discussed include using hashtags to connect learners globally, creating open online courses and spaces for shared learning events, and developing long-term learning connections through openness and collaboration.
Social networking and social media allow people to connect and engage with others through digital technologies and online platforms. Social media refer to media that are used for social interaction, using publishing techniques that are highly accessible and scalable. Popular social media platforms include Facebook, Twitter, YouTube, and Flickr, which people use to connect, communicate, collaborate, and create online. Businesses are also increasingly using social media to connect with customers and track conversations. A survey found that 70% of Canadians use social media, with Facebook being the most popular site.
The document discusses the concept of blended learning and the values that may be embodied in a blended approach. It defines blended learning as combining online and face-to-face learning, as well as asynchronous and synchronous technologies. The document also references the importance of community, authenticity, learning styles for 21st century learners, and the flipped classroom model in a blended environment. It raises questions about what collaborative, communicative, customized, and engaging values may be emphasized in a blended learning approach.
Pathways For Children Youth & Families SlideshareBrent MacKinnon
This document summarizes a board planning retreat for Pathways for Children, Youth & Families that was presented by Brent MacKinnon and Social Media Tools. The presentation covered the presenter's experiences with social media and youth work, trends in social media use across different groups, and ways organizations can use social media to engage audiences. Specific examples were provided of social media tools used in youth programs and research on youth and social media was discussed. Opportunities and challenges faced by youth and social workers in the digital era were also addressed.
As children we learn how to share with others and in the words of Darwin "In the long history of humankind (and animal kind too) those who learned to collaborate and improvise most effectively have prevailed". Through the ubiquitous adoption of the internet there has been an exponential growth of information shared. The use of digital technologies such as social networking tools and smart devices have enabled individuals to connect, communicate, curate, collaborate and create. An array of user-generated multimedia artefacts are now shared that can be discussed, debated and critiqued. As educators it is through knowledge sharing and socially mediated interactions that we can make a difference. However it is not simply the giving or receiving of information, but about the new co-learning opportunities we can make (Rheingold); the ability to develop new capacities for action and change (Grey); and how we create knowledge and leverage it (Wenger). My keynote presentation will consider the concept of shareology and connectedness through social media and the value of working out loud.
Orientation Week for the #etmooc MOOC from January 13-19, 2013 introduces the course topics and environment. The 5 topic areas over 6 weeks are connected learning, digital storytelling, digital literacy, the open movement, and digital citizenship. The connectivist MOOC model emphasizes collaboration and allows participants to set their own learning goals using a variety of online tools including a learning management system, blog hub, Google+, email, hashtag, bookmarks, and RSS. Participants are challenged to make their learning visible and contribute to others' learning.
Resources for online collaborations naea 2012Kris Troxell
Kris Troxell and Kris Fontes from Neshaminy High School and Union City Junior/Senior High School attended the NAEA Annual Convention in New York City on March 1, 2012. The document shares resources for online collaboration, including Google Docs for creating and sharing work online, Yudu as a cloud publishing platform, and Art Education 2.0 as an online professional learning community for art educators. Additional resources mentioned include SlideShare, Voicethread, Prezi, GoToMeeting, Blackboard Collaborate, ChannelMe, and LiveBinders.
1) The document discusses how youth engage with social media and online communities through "hanging around", "messing around", and "geeking out" to extend friendships, pursue interests, and gain expertise.
2) It explores how social networking and digital tools can facilitate new forms of social action and activism among youth, such as organizing online campaigns and fundraising.
3) Several examples are provided of student-led projects that use social media to raise awareness for social and environmental causes on a global scale.
The document discusses the results of a survey given to 32 people about their music preferences and consumption habits. Most respondents chose Facebook as their favorite website and listen to R&B music. Over half spend no money on music each month. All respondents have downloaded music before, indicating illegal downloads cost the music industry millions. Most watch music videos and find out about new music through social media.
The document summarizes cardiovascular anatomy and physiology. It describes the heart as a four-chambered pump with two circuits - pulmonary and systemic. Blood moves through arteries, arterioles, capillary beds, venules and veins. The heart walls have three layers - epicardium, myocardium, and endocardium. The heart has four chambers - right and left atria receive blood while right and left ventricles pump blood out. The document also discusses the coronary arteries that supply blood to the heart muscle.
The document discusses ideas for creating a magazine focused on indie rock music. It considers using photo effects and layout techniques seen in music videos. The main image idea is a rock star with crossed arms and hands over the mouth. Font and graphic design elements from sample magazines are discussed for incorporating into the magazine, including a "pac-man" font. The target genre is identified as indie rock and bands like Kings of Leon and MGMT are cited as examples to feature, with the goal of appealing to adults aged 30-40 with an interest in fashion, sports, and a relaxed attitude.
Outbound Licensing Strategies: Is Open Source the Right Model for Your Company?Jennifer O'Neill
In the past, companies that invested heavily in software development had the objective of either licensing that software commercially, or enhancing their internal IT environments. There is now a third option: releasing that code under an open source license in order to encourage industry-wide adoption of its functionality, gain valuable input from external experts, and better integrate that software with other common components.
The document discusses the importance of renewable energy sources like solar and wind power to address climate change and reduce dependence on fossil fuels. It notes that renewable sources can provide clean energy without pollution or greenhouse gas emissions. Transitioning to renewable energy will help create new jobs and economic opportunities while protecting the environment for future generations.
The document discusses various marketing concepts and strategies, including:
1) Marketing involves bringing buyers and sellers together to exchange products and services.
2) Target audiences are specific demographic groups that advertising campaigns aim to reach.
3) Branding defines a product by its creator and establishes its identity and reputation.
4) Viral advertising uses social networks to spread brands and expand their reach.
The document discusses population projections created jointly by Bournemouth, Dorset and Poole to support strategic planning in the area. The three authorities purchased shared software and developed a consistent methodology to produce trend-based, policy-based, and natural change projections using local and national data. The projections are used across departments and to inform housing and school planning, with benefits of shared resources but also difficulties coordinating between the three separate authorities.
How have recent technological developments changed filmmaking?LeiAnne
Recent technological developments have significantly changed filmmaking by making the entire process more accessible, affordable, and distributed. Cheap digital cameras, mobile phones, YouTube, and HD cameras have allowed amateur filmmakers to independently create high quality films and distribute them to global audiences quickly and inexpensively. This has led to a democratization of filmmaking as more people are able to make and share their own films.
Chief Economist Nigel Jump delivers a presentation on the characteristics of and the challenges posed by the South West Economy. This presentation looks at world economic conditions including relative growth rates, trade shares and looks at the impact of the UK recession to date.
This short document discusses facing problems directly rather than running away from them. It notes that while sometimes there is a desire to escape issues, doing so would also mean avoiding the solutions. Fleeing problems only prevents them from being resolved. It is better to stand one's ground and deal with difficulties head on.
A cidade de Praga é a capital e maior cidade da República Tcheca. Localizada no coração da Europa, Praga é conhecida por suas belas construções históricas, ruas de paralelepípedos e pontes sobre o rio Vltava.
Creëer het succes met e invoicing - ICreativeICreative
Creëer het succes met E-invoicing
Leveranciers bezitten samen met CFO's de sleutel om het ware succes van E-invoicing te realiseren. In 2013 zetten steeds meer bedrijven E-invoicing om de kosten te drukken. Wat zijn de voordelen? Hoeveel procent van de markt maakt al gebruik van digitaal factureren?
Lees er meer over in deze infographic
Professor Katie Williams - Director of the Centre for Environment and Planning, UWE - delivers a speech to SWO Conference delegates on how through housing planners might help to 'realise prosperity'.
Social networking involves expanding one's business and social contacts through connections on social media sites like Facebook, Twitter, LinkedIn, and Google+. Social networks are powerful tools that can impact all aspects of life. They enable robust communication and sharing capabilities by encouraging online interactions that extend traditional conversations and commerce. With the ubiquitous availability of high-speed networks, smartphones, tablets, and social apps, both individuals and businesses risk missing out if they do not actively engage on social networks in this era of expansive growth and global enablement.
This document discusses the impact of social media in the classroom. It begins by outlining how the landscape of learning has changed with new technologies and the rise of social media platforms. These platforms allow for participation, publishing, communication, resource sharing, social networking, and building collective knowledge. The document then examines principles from learning science, such as how prior knowledge and organizing knowledge can influence learning. It suggests ways social media could be used to surface prior knowledge and help students organize it. Finally, it proposes the idea that goal-directed practice with targeted feedback enhances learning and discusses how social media may enhance practice, feedback, and mastery of subject matter.
What Can Social Media Aggregation Contribute To Teaching & LearningThomas Ho
This paper describes the role that aggregation of social media can contribute to teaching and to learning. With respect to teaching, assessment is enhanced because the aggregate stream of social media activity produces an artifact that exhibits what and how students are learning and discovering. With respect to learning, engagement is enhanced because the aggregate stream of social media activity encourages students to interact with each other by cooperating and by commenting on others’ learning and discovery.
Especially promising is the prospect for the course (and subsequent learning) to “continue” even after the semester ends and even for assessment data to be collected longitudinally.
[R]evolutionizing Our Approach to Visual CommunicationRenee Hobbs
Renee Hobbs describes and reflect on the create-to-learn pegagogy she uses in graduate education at the Harrington School of Communication and Media at the University of Rhode Island. Presented at the Eastern Communication Association, March 31, 2016.
A look at millenials, who they are, the emerging technologies they're using, how social media is being used in the workplace and some guesses at the future of technology.
Social media marketing is a new marketing approach that utilizes social media platforms to promote products and services. Companies are increasingly moving marketing activities from traditional media like newspapers and TV to social media because people now spend more time online. Social media allows for direct engagement with customers and targeted advertising to niche communities. While low-cost, social media marketing requires a long-term time commitment to build trust and engage customers. Companies must monitor how their brand is perceived online and provide value to customers through expertise and solutions in order to generate word-of-mouth promotion. An integrated marketing strategy using both social media and traditional media is most effective.
Social Media: Where do Twitter, Facebook & others fit into education?Bethany Smith
Is social media a fad? How will it change the way we communicate, or has it already? Don't know what tools would be beneficial to you? Join us for an overview of Social Media tools as well as a discussion about how they are used in education.
This document summarizes a presentation about how social media and new technologies can impact curriculum services. It discusses how online conversations are happening in real time about education. It suggests that curriculum services organizations should strategically use new technologies like social media to facilitate critical thinking, influence trends, and build interdependent learning networks. The presentation argues this can help amplify an organization's brand of excellence and create new opportunities for collaboration, customization, and knowledge sharing.
This document discusses the use of social media in education. It begins by defining social media as internet-based applications that allow users to create and share content. Popular forms of social media mentioned include magazines, forums, blogs, podcasts, and social networking sites like Facebook and Twitter. The document outlines some advantages of using social media in education such as facilitating communication, sharing knowledge and collaborating. However, it also notes disadvantages like distraction, pressure to conform, and promoting shallow thinking. Overall, the document provides an overview of social media and its role in modern education.
Social media can be used in education in several ways. It allows for asynchronous and synchronous communication between students and teachers through familiar platforms like Facebook and Twitter. Facebook allows for open dialogue, sharing of multimedia content, and a way for shy students to participate. Twitter promotes social connections and extending discussions beyond the classroom. YouTube is commonly used to share educational videos that help students visualize concepts and recall information. While social media can improve collaboration and knowledge sharing, it can also be distracting and pressure students to prioritize online conformity over academic risks. The document discusses various social media platforms and both the advantages and disadvantages of using social media in education.
Create to Learn: Digital Literacy in Higher EducationRenee Hobbs
Renee Hobbs gives the keynote address at Explore, Create, Connect: The Inaugural Digital Literacy Symposium at the University Libraries of Virginia Tech
Digital media has become an integral part of society in a relatively short period of time, profoundly impacting how people live, work and play. Digital media productions come in many forms for communication, education and entertainment such as presentations, tutorials, simulations, games and web pages. Digital media has transformed business, education, social interaction, work and opened up many career opportunities in fields like audio, video, graphics and animation.
This document discusses the use of social media in education. It begins by defining social media and examples like magazines, forums, blogs, podcasts. It distinguishes social media, social networking, and e-learning. Social media allows information sharing while social networking facilitates relationships and e-learning uses technology for education. The document outlines advantages of social networking for staying connected and looking up contacts. It discusses using platforms like Facebook, Twitter and YouTube in classrooms for discussions. While social media provides opportunities for collaboration and knowledge sharing, it can also be distracting and encourage conformity over independent thinking.
This document discusses the use of social media in education. It begins by defining social media and examples of different social media technologies. It distinguishes social media, social networking, and e-learning. Some advantages of social networking in education are maintaining connections and accessing profiles for information. Challenges include distraction and pressure to conform. The document explores using platforms like Facebook, Twitter, and YouTube in the classroom and their benefits, such as facilitating discussion. It outlines channels of social media use and both advantages, like collaborative learning, and disadvantages, like shallow engagement and avoiding failure.
What Is Instruction Is Through Personal Learning...Tammy Majors
The document discusses personal learning environments (PLEs) which help students take control of their own learning through a combination of tools, communities, and services. PLEs employ different tools like e-portfolios, collaboration tools, and content repositories to help students manage and direct their learning. Implementing PLEs in schools could help close achievement gaps and prepare students for lifelong learning by developing their autonomy.
The document discusses how Web 2.0 tools like blogs, wikis, podcasts, and photo/video sharing can be used in education. It notes that the internet has become more dynamic and interactive, allowing for sharing of information. These new tools can engage students in collaborative learning and conversations. The document also discusses the importance of teaching students safe internet practices and proper use of these tools for learning.
Social media are websites and applications that allow users to create and share content or participate in social networking. The use of social media in the classroom is becoming more popular as technology advances and new tools emerge that can support collaboration, similar to how social media is used for recreation. Some benefits of using social media in the classroom include enabling students to apply social media to different levels of Bloom's Taxonomy and providing more modern ways for classroom learning that overlap with how students already use social media.
From Social Media to Human Media @ Glocal: Inside Social MediaNewMediaMK
This document discusses social media and proposes moving from social media to human media. It begins by defining social media according to various sources, noting it is meant to enhance communication and social ties. However, it also outlines some problems with social media, such as it being very self-referential, questions around ownership of user-generated content, and a lack of participation. To address this, the document proposes a move to "human media" that is more human-centered and participatory. It advocates for social design that involves communities and enables people and things to represent themselves through location-aware and imaginative technologies.
Similar to Embrace the Shift for SoMe Teaching and Learning (20)
Holistic, Innovative, and Data-Driven Student Success at Southern Illinois Un...Pearson North America
Predictive analytics, early warning and a custom dashboard are improving student success and retention at
Southern Illinois University-Carbondale (SIUC). Learn how a campus is providing actionable data insight for
the core curriculum at SIUC.
This document summarizes a playbook for competency-based education (CBE) programs. It finds that over 150 institutions currently offer CBE programs, with strong expected growth to 750 institutions and 500,000 students by 2020. Key drivers of CBE growth are the rising cost of higher education, demand for flexible learning options, and employer emphasis on skills. The playbook helps institutions address challenges like strategy, organization, program development, student success, technology, management, and marketing across the CBE lifecycle from planning to implementation to improvement. It provides a framework to align efforts, avoid pitfalls, and evaluate options tailored to each institution.
The major findings from the 2013 Social Media Higher Education Survey jointly conducted by Pearson Learning Solutions & The Babson Survey Research Group.
In this presentation given at the Social Media for Teaching and Learning event in Boston this fall, Jeff Borden of Pearson explains that as technology informs educational processes for delivery, assessment, content creation, and more, the evolution of that technology is transforming teaching and learning. But, as we shift from Web 2.0 to Web 3.0, education must filter through the glitz and "shiny objects" to best understand what actually works and what does not. This presentation will draw on educational best practices from past to present (and even look to the future). From Bloom to Kolb to Johnson and Johnson, rote memorization to authentic assessment, learning theory to practical application, the World Wide Web has tools that not only help educators promote sound pedagogy, but advance it.
Krista Jackman: Twitter and Tweeting; Community and CompositionPearson North America
This presentation, part of the Social Media for Teaching and Learning, focuses on the anecdotal experience of Krista Jackman's use of Twitter in Freshman Composition at the University of New Hampshire, English 401. Krista developed pedagogy that used Twitter for a dual purpose: as an experiment designed to facilitate a feeling of community, prior to the start of a Residential Learning Community, and to introduce the the function of critical analysis.
In it's third year, the 2012 Social Media in Higher Education survey is a study conducted by Pearson in conjunction with the Babson Survey Research Group on how today's faculty are using social media in their personal, professional and teaching lives. These results were presented by Mike Moran of Converseon, Jeff Seaman of the Babson Survey Group, and Hester Tinti-Kane of Pearson Learning Solutions at the Social Media for Teaching and Learning event in Boston, MA on Oct. 19th.
You can download the full 2012 Social Media in Higher Education report at www.pearsonlearningsolutions.com/social-media-survey.
Rey Junco & Eric Gordon: Social Media for Engaging Multiple Learning StylesPearson North America
In this presentation, Rey Junco and Eric Gordon discuss how online social spaces are transforming classroom engagement. Specifically, they address how these spaces can improve student capacity to participate in class dialogue by allowing a safer, slightly less ego-invested method of interaction. This was presented at the Social Media for Teaching and Learning event on Oct. 19th in Boston, MA.
- The document reports on a survey of over 1,900 college faculty about their use of social media both personally and professionally.
- It finds that over three-quarters of faculty have visited social media sites in the past month, with Facebook and YouTube being the most commonly used.
- While over 90% of faculty engage with social media for work, only around 80% use it for teaching purposes in their courses, such as assigning content for students to view.
Here are the slides from our 2011 Social Media in Higher Education Survey. We presented this research at the Pearson Cite Conference in Denver on 4.11.2011.
Hester Tinti-Kane
Director of Online Marketing and Research
Pearson Learning Solutions
hester.tinti-kane@pearson.com
The document discusses current trends in the US employment landscape and opportunities for placement and recruiting. It provides statistics on unemployment rates and discusses an evolving view of work. Specifically, it notes rising unemployment, a shift to online recruiting, and projects major growth in certain industries and jobs requiring postsecondary education or training by 2018.
This document discusses the future of education and how emerging technologies may impact it. It presents 3 items that could provide insights: public accountability, student service interoperability, and competency-based achievements. It then examines topics like consumerism in education, the role of cloud computing and data, the need to balance efficiency and customer service, and how gaming concepts could influence personalization and competency profiling. Finally, it argues the future may see education shift to a more consumer-focused, student-centered model where technology helps drive differentiation, innovation, and student success.
The document discusses strategies for improving student success in online programs through effective faculty members. It outlines four key strategies: 1) Educating and certifying faculty in online teaching methods; 2) Providing students with support materials to set them up for success; 3) Leveraging assessments to evaluate student and faculty performance; 4) Conducting periodic evaluations of faculty to provide feedback and opportunities for improvement. Implementing these strategies can help ensure faculty members are effective in promoting student success in online learning environments.
The document discusses default prevention and lowering cohort default rates (CDRs). It defines default, explains how CDRs are calculated and tracked, and outlines changes to how default rates will be measured going forward. The rest of the document provides an agenda for implementing a default prevention plan, including activities schools can do before, during, and after enrollment to help lower their CDRs and maintain federal financial aid eligibility.
The document discusses an institution's efforts to improve remediation for underprepared students through the use of online assessment and learning tools. It implemented a pilot program with a vendor to assess students' skills and generate individualized learning plans. Based on the success of the pilot, the institution transitioned all students to the new online platform to streamline assessment, remediation, and tracking of student progress. Support resources like tutoring services and guidance documents were also provided to help students navigate and make the most of the new online tools.
2010 PLS Career Summit: Tom Kosel, Director of Government Relations, Globe Un...Pearson North America
The document discusses potential regulations around gainful employment and their impact on for-profit career colleges. It notes that student loan debt is increasing across higher education but is highest on average for students at for-profit institutions. For-profit schools have not consistently tracked outcomes data to demonstrate the value they provide students. The potential regulations would require schools to report more detailed employment and earnings data for graduates to show their career training programs are eligible and provide access to gainful employment. The regulations would take effect on July 1, 2012.
2010 PLS Career Summit: Rob Curtin, Chief Applications Officer, Microsoft CorpPearson North America
This document discusses trends in education technology and how institutions can adapt. It notes that accountability, student success, consumerization of technology, and demographics are driving market forces. Institutions must empower users by embracing devices, moving from managing things to empowering users, and providing the right information to users at the right time. Technology can help focus on identity and control while differentiating institutions if implemented as part of a process focusing on quality and long-term gain over short-term pain. Gaming can influence learning through achievement engines and competency profiles that allow seamless transfer of learner achievements between educators and public accountability systems. Microsoft solutions can help with planning, assessment, accreditation, professional development, collaboration, accountability, student success
2010 PLS Career Summit: Chris Slatter, Senior Analyst, EduventuresPearson North America
This document summarizes a presentation on new programs and market opportunities in online higher education. It discusses areas of focus for learning collaboratives, growth in various online credential programs, factors influencing future online market growth, and the role of for-profit providers in expanding access. Key fields like business and education are predicted to continue dominating the online master's market, while additional innovation may be needed to sustain rapid growth beyond 2015.
The document discusses concerns around proposed "gainful employment" regulations for the for-profit education sector from the U.S. Department of Education. It summarizes that the original estimates from the Department significantly underestimated the negative impacts, including that 30% of students could be at institutions deemed ineligible, and up to 500,000 students may not complete their education. It also estimates that the regulations could cost taxpayers $5.3 billion annually, far more than the $2 billion in defaulted loans the regulations aim to protect.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
1. EMBRACE
the shift for SoMe
TEACHING & LEARNING
Using Social Networks to Engage Students
in the Classroom and Beyond
Kevin S. Trowbridge, Ph.D.
Assistant Professor of Public Relations
Belmont University
@kevintrowbridge
4. World Wide Web
The Web is more a social creation
than a technical one. I designed it for
a social effect—to help people work
together—and not as a technical toy.
-- Tim Berners-Lee (2000, p. 123)
6. WHY SOCIAL MEDIA?
We have an opportunity to model
personal, professional and educational
uses of social media.
Created by Kevin S. Trowbridge
7. Social Shift’s Happening
Legacy Media
Web 1.0
One-Way
Connectivity
Transmission
Presentation
Instruction
Image
Audience
Created by Kevin S. Trowbridge
Digital Media
Web 2.0
Two-Way or Many-Way
Interactivity
Participation
Conversation
Collaboration
Authenticity
Community
8. WHY SOCIAL MEDIA?
Social media enable us
to connect, interact and collaborate
like never before.
Created by Kevin S. Trowbridge
14. SoMe Teaching & Learning Considerations
Conceptual
Practical
• Accessibility
• Fight or Embrace
• Anonymity
• Requirement or Option
• Authenticity
• Personal or Professional
• Amplification
• Private or Public
• Accountability
• Evaluation
Created by Kevin S. Trowbridge