This document discusses the future of education and how emerging technologies may impact it. It presents 3 items that could provide insights: public accountability, student service interoperability, and competency-based achievements. It then examines topics like consumerism in education, the role of cloud computing and data, the need to balance efficiency and customer service, and how gaming concepts could influence personalization and competency profiling. Finally, it argues the future may see education shift to a more consumer-focused, student-centered model where technology helps drive differentiation, innovation, and student success.