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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Ryse: Son of Rome

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

The game is set in ancient Rome, a dark me for of war and oppression. The cut scene The sounds used in this cut scene, sound like they
helps to depict this with different sounds and effects; you can clearly see that the
have been recorded in real life and then brought
cut scene is not from a very cheery game.
into the game.

Mood
Game genre

The mood is very dull and quite depressive I this cut scene the mood is usually anger
and full of action as the game is based around many battles.
Action/Adventure

Narrative

There is no narrative in this cut scene

The sounds help fit the mood as they are sounds
of aggression and relate to action.
The sounds fit the genre very well, they help to
depict a scene that would relate to an action
game and also an element of adventure as it is
obvious the main character will have to escape
from being captive in the game.

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BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Ryse: Son of Rome Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The game is set in ancient Rome, a dark me for of war and oppression. The cut scene The sounds used in this cut scene, sound like they helps to depict this with different sounds and effects; you can clearly see that the have been recorded in real life and then brought cut scene is not from a very cheery game. into the game. Mood Game genre The mood is very dull and quite depressive I this cut scene the mood is usually anger and full of action as the game is based around many battles. Action/Adventure Narrative There is no narrative in this cut scene The sounds help fit the mood as they are sounds of aggression and relate to action. The sounds fit the genre very well, they help to depict a scene that would relate to an action game and also an element of adventure as it is obvious the main character will have to escape from being captive in the game.